mirror of
https://github.com/t-affeldt/climate_api.git
synced 2024-11-17 08:00:25 +01:00
Add i18n support, add negative conditions
This commit is contained in:
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06f337b23e
commit
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@ -40,4 +40,5 @@ local function remove_effect(player_data)
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end
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climate_api.register_effect(EFFECT_NAME, handle_effect, "tick")
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climate_api.register_effect(EFFECT_NAME, remove_effect, "stop")
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climate_api.register_effect(EFFECT_NAME, remove_effect, "stop")
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climate_api.set_effect_cycle(EFFECT_NAME, climate_api.LONG_CYCLE)
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2
init.lua
2
init.lua
@ -43,6 +43,8 @@ climate_mod.settings = {
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volume = get_setting_number("volume", 1)
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}
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climate_mod.i18n = minetest.get_translator("climate_api")
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-- initialize empty registers
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climate_mod.weathers = {}
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climate_mod.effects = {}
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@ -1,3 +1,5 @@
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local S = climate_mod.i18n
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-- parse heat values into readable format
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-- also convert to Celsius if configured
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local function parse_heat(heat)
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@ -13,13 +15,13 @@ end
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-- register weather privilege in order to modify the weather status
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minetest.register_privilege("weather", {
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description = "Make changes to the current weather",
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description = S("Make changes to the current weather"),
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give_to_singleplayer = false
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})
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-- display general information on current weather
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minetest.register_chatcommand("weather", {
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description ="Display weather information",
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description = S("Display weather information"),
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func = function(playername)
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local player = minetest.get_player_by_name(playername)
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local ppos = player:get_pos()
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@ -29,27 +31,26 @@ minetest.register_chatcommand("weather", {
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local humidity = math.floor(climate_api.environment.get_humidity(ppos) * 100) / 100
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local msg = ""
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if #weathers > 0 then
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msg = msg .. "The following weather presets are active for you: "
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msg = msg .. S("The following weather presets are active for you:") .. " "
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for _, weather in ipairs(weathers) do
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msg = msg .. weather .. ", "
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end
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msg = msg:sub(1, #msg-2) .. "\n"
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else
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msg = msg .. "Your sky is clear. No weather presets are currently active.\n"
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msg = msg .. S("Your sky is clear. No weather presets are currently active.") .. "\n"
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end
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if #effects > 0 then
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msg = msg .. "As a result, the following environment effects are applied: "
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msg = msg .. S("As a result, the following environment effects are applied:") .. " "
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for _, effect in ipairs(effects) do
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msg = msg .. effect .. ", "
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end
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msg = msg:sub(1, #msg-2) .. "\n"
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end
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local heat_desc
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if heat > 80 then heat_desc = "scorching"
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elseif heat > 50 then heat_desc = "pleasant"
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else heat_desc = "chilly" end
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msg = msg .. "It is a " .. heat_desc .. " " .. parse_heat(heat) .. " right now and "
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msg = msg .. "humidity is at " .. humidity .. "%.\n"
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if heat > 80 then heat_desc = S("scorching")
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elseif heat > 50 then heat_desc = S("pleasant")
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else heat_desc = S("chilly") end
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msg = msg .. S("It is a @1 @2 right now and humidity is at @3%.", heat_desc, parse_heat(heat), humidity) .. "\n"
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minetest.chat_send_player(playername, msg)
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end
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})
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@ -57,35 +58,35 @@ minetest.register_chatcommand("weather", {
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-- set base heat to increase or decrease global climate temperatures
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minetest.register_chatcommand("set_base_heat", {
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params = "<heat>",
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description = "Override the weather algorithm's base heat",
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description = S("Override the weather algorithm's base heat"),
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privs = { weather = true },
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func = function(playername, param)
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if param == nil or param == "" then
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minetest.chat_send_player(playername, "Provide a number to modify the base heat")
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minetest.chat_send_player(playername, S("Provide a number to modify the base heat"))
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return
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end
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if param == "auto" then param = 0 end
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climate_mod.settings.heat = tonumber(param) or 0
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minetest.chat_send_player(playername, "Base heat changed")
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minetest.chat_send_player(playername, S("Base heat changed"))
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end
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})
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-- override global heat levels with given value
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minetest.register_chatcommand("set_heat", {
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params = "<heat>",
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description = "Override the weather algorithm's base heat",
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description = S("Override the weather algorithm's heat"),
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privs = { weather = true },
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func = function(playername, param)
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if param == nil or param == "" then
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minetest.chat_send_player(playername, "Provide a number to modify the base heat")
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minetest.chat_send_player(playername, S("Provide a number to modify the heat"))
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return
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end
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if param == "auto" then
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climate_mod.forced_enviroment.heat = nil
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minetest.chat_send_player(playername, "Heat value reset")
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minetest.chat_send_player(playername, S("Heat value reset"))
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else
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climate_mod.forced_enviroment.heat = tonumber(param) or 0
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minetest.chat_send_player(playername, "Heat value changed")
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minetest.chat_send_player(playername, S("Heat value changed"))
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end
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end
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})
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@ -93,35 +94,35 @@ minetest.register_chatcommand("set_heat", {
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-- set base heat to increase or decrease global climate humidity
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minetest.register_chatcommand("set_base_humidity", {
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params = "<humidity>",
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description = "Override the weather algorithm's base humidity",
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description = S("Override the weather algorithm's base humidity"),
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privs = { weather = true },
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func = function(playername, param)
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if param == "auto" then param = 0 end
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if param == nil or param == "" then
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minetest.chat_send_player(playername, "Provide a number to modify the base humidity")
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minetest.chat_send_player(playername, S("Provide a number to modify the base humidity"))
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return
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end
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climate_mod.settings.humidity = tonumber(param) or 0
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minetest.chat_send_player(playername, "Base humidity changed")
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minetest.chat_send_player(playername, S("Base humidity changed"))
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end
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})
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-- override global humidity with given value
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minetest.register_chatcommand("set_humidity", {
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params = "<humidity>",
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description = "Override the weather algorithm's base humidity",
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description = S("Override the weather algorithm's humidity"),
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privs = { weather = true },
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func = function(playername, param)
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if param == nil or param == "" then
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minetest.chat_send_player(playername, "Provide a number to modify the base humidity")
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minetest.chat_send_player(playername, S("Provide a number to modify the humidity"))
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return
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end
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if param == "auto" then
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climate_mod.forced_enviroment.humidity = nil
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minetest.chat_send_player(playername, "Humidity value reset")
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minetest.chat_send_player(playername, S("Humidity value reset"))
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else
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climate_mod.forced_enviroment.humidity = tonumber(param) or 0
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minetest.chat_send_player(playername, "Humidity value changed")
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minetest.chat_send_player(playername, S("Humidity value changed"))
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end
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end
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})
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@ -129,11 +130,11 @@ minetest.register_chatcommand("set_humidity", {
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-- override wind direction and speed with given values
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minetest.register_chatcommand("set_wind", {
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params = "<wind>",
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description = "Override the weather algorithm's windspeed",
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description = S("Override the weather algorithm's windspeed"),
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privs = { weather = true },
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func = function(playername, param)
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if param == nil or param == "" then
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minetest.chat_send_player(playername, "Provide a number to modify the base humidity")
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minetest.chat_send_player(playername, S("Provide a vector of two numbers to modify the wind"))
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return
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end
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local arguments = {}
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@ -143,25 +144,25 @@ minetest.register_chatcommand("set_wind", {
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local wind_z = tonumber(arguments[2])
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if arg1 == "auto" then
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climate_mod.forced_enviroment.wind = nil
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minetest.chat_send_player(playername, "Wind reset")
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minetest.chat_send_player(playername, S("Wind reset"))
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elseif wind_x == nil or wind_z == nil then
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minetest.chat_send_player(playername, "Invalid wind configuration")
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minetest.chat_send_player(playername, S("Invalid wind configuration"))
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else
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climate_mod.forced_enviroment.wind = vector.new({
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x = wind_x,
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y = 0,
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z = wind_z
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})
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minetest.chat_send_player(playername, "Wind changed")
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minetest.chat_send_player(playername, S("Wind changed"))
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end
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end
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})
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-- display current mod config
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minetest.register_chatcommand("weather_settings", {
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description = "Print the active Climate API configuration",
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description = S("Print the active Climate API configuration"),
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func = function(playername)
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minetest.chat_send_player(playername, "Current Settings\n================")
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minetest.chat_send_player(playername, S("Current Settings") .. "\n================")
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for setting, value in pairs(climate_mod.settings) do
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minetest.chat_send_player(playername, dump2(value, setting))
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end
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@ -171,14 +172,14 @@ minetest.register_chatcommand("weather_settings", {
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-- force a weather preset or disable it
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minetest.register_chatcommand("set_weather", {
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params ="<weather> <status>",
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description ="Turn the specified weather preset on or off for all players or reset it to automatic",
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description = S("Turn the specified weather preset on or off for all players or reset it to automatic"),
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privs = { weather = true },
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func = function(playername, param)
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local arguments = {}
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for w in param:gmatch("%S+") do table.insert(arguments, w) end
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local weather = arguments[1]
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if weather == nil or climate_mod.weathers[weather] == nil then
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minetest.chat_send_player(playername, "Unknown weather preset")
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minetest.chat_send_player(playername, S("Unknown weather preset"))
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return
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end
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local status
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@ -192,19 +193,19 @@ minetest.register_chatcommand("set_weather", {
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elseif arguments[2] == "auto" then
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status = nil
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else
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minetest.chat_send_player(playername, "Invalid weather status. Set the preset to either on, off or auto.")
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minetest.chat_send_player(playername, S("Invalid weather status. Set the preset to either on, off or auto."))
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return
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end
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climate_mod.forced_weather[weather] = status
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minetest.chat_send_player(playername, "Weather " .. weather .. " successfully set to " .. arguments[2])
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minetest.chat_send_player(playername, S("Weather @1 successfully set to @2"), weather, arguments[2])
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end
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})
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-- list all weather presets and whether they have been forced or disabled
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minetest.register_chatcommand("weather_status", {
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description = "Prints which weather presets are enforced or disabled",
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description = S("Prints which weather presets are enforced or disabled"),
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func = function(playername)
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minetest.chat_send_player(playername, "Current activation rules:\n================")
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minetest.chat_send_player(playername, S("Current activation rules:") .. "\n================")
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for weather, _ in pairs(climate_mod.weathers) do
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local status = "auto"
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if climate_mod.forced_weather[weather] == true then
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@ -219,9 +220,9 @@ minetest.register_chatcommand("weather_status", {
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-- show all environment influences and their values for the executing player
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minetest.register_chatcommand("weather_influences", {
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description = "Prints which weather influences cause your current weather",
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description = S("Prints which weather influences cause your current weather"),
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func = function(playername)
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minetest.chat_send_player(playername, "Current influences rules:\n================")
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minetest.chat_send_player(playername, S("Current influences rules:") .. "\n================")
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local player = minetest.get_player_by_name(playername)
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local influences = climate_mod.trigger.get_player_environment(player)
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for influence, value in pairs(influences) do
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@ -50,12 +50,12 @@ end)
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climate_api.register_influence("light", function(pos)
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pos = vector.add(pos, {x = 0, y = 1, z = 0})
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return minetest.env:get_node_light(pos) or 0
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return minetest.get_node_light(pos) or 0
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end)
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climate_api.register_influence("daylight", function(pos)
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pos = vector.add(pos, {x = 0, y = 1, z = 0})
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return minetest.env:get_node_light(pos, 0.5) or 0
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return minetest.get_node_light(pos, 0.5) or 0
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end)
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climate_api.register_global_influence("time",
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@ -18,6 +18,7 @@ end
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function trigger.get_player_environment(player)
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local ppos = player:get_pos()
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if ppos == nil then return end
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local env = trigger.get_position_environment(ppos)
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env.player = player
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return env
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@ -26,15 +27,24 @@ end
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function trigger.test_condition(condition, env, goal)
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local value = env[condition:sub(5)]
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if condition:sub(1, 4) == "min_" then
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return type(value) ~= "nil" and goal <= value
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return value ~= nil and goal <= value
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elseif condition:sub(1, 4) == "max_" then
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return type(value) ~= "nil" and goal > value
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return value ~= nil and goal > value
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elseif condition:sub(1, 4) == "has_" then
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if type(value) == "nil" then return false end
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if value == nil then return false end
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for _, g in ipairs(goal) do
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if value == g then return true end
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end
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return false
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elseif condition:sub(1, 4) == "not_" then
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if value == nil then return true end
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if type(goal) ~= "table" then
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return value ~= goal
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end
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for _, g in ipairs(goal) do
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if value == g then return false end
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end
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return true
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else
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value = env[condition]
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return type(value) == "nil" or goal == value
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@ -66,7 +76,7 @@ local function get_weather_effects(player, weather_config, env)
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config = weather_config.effects
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end
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for effect, value in pairs(config) do
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if type(climate_mod.effects[effect]) ~= "nil" then
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if climate_mod.effects[effect] ~= nil then
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effects[effect] = value
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end
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end
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@ -92,7 +102,7 @@ function trigger.get_active_effects()
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local env = environments[pname]
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if env ~= nil then
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if is_weather_active(player, wname, env) then
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if type(climate_mod.current_weather[pname]) == "nil" then
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if climate_mod.current_weather[pname] == nil then
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climate_mod.current_weather[pname] = {}
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end
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table.insert(climate_mod.current_weather[pname], wname)
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39
locale/climate_api.de.tr
Normal file
39
locale/climate_api.de.tr
Normal file
@ -0,0 +1,39 @@
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# textdomain:climate_api
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Make changes to the current weather=Ändere das aktuelle Wetter
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Display weather information=Betrachte Informationen zum Wetter
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The following weather presets are active for you:=Die folgenden Wetterklassen sind gerade aktiv
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Your sky is clear. No weather presets are currently active.=Der Himmel ist klar. Es sind keine Wetterklassen aktiv.
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As a result, the following environment effects are applied:=Deshalb werden die folgenden Umwelt-Effekte dargestellt:
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scorching=stechend heiße
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pleasant=angenehme
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chilly=kühle
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It is a @1 @2 right now and humidity is at @3%.=Es sind gerade @1 @2 und die Luftfeuchtigkeit liegt bei @3%.
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Override the weather algorithm's base heat=Überschreibe die Standard-Temperatur
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Provide a number to modify the base heat=Gebe eine Zahl an, um die Standard-Temperatur anzupassen
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Base heat changed=Die Standard-Temperatur wurde geändert
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Override the weather algorithm's heat=Überschreibe die tatsächliche Temperatur
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Provide a number to modify the heat=Gebe eine Zahl an, um die Temperatur anzupassen
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Heat value reset=Die Temperatur wurde zurückgesetzt
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Heat value changed=Die Temperatur wurde geändert
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Override the weather algorithm's base humidity=Überschreibe die Standard-Luftfeuchtigkeit
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Provide a number to modify the base humidity=Gebe eine Zahl an, um die Standard-Temperatur anzupassen
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Base humidity changed=Die Standard-Luftfeuchtigkeit wurde geändert
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Override the weather algorithm's humidity=Überschreibe die tatsächliche Luftfeuchtigkeit
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Provide a number to modify the humidity=Gebe eine Zahl an, um die Luftfeuchtigkeit anzupassen
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Humidity value reset=Die Luftfeuchtigkeit wurde zurückgesetzt
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Humidity value changed=Die Luftfeuchtigkeit wurde geändert
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Override the weather algorithm's windspeed=Überschreibe die Windgeschwindigkeit
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Provide a vector of two numbers to modify the wind=Gebe einen Vektor aus zwei Zahlen an, um die Windgeschwindigkeit anzupassen
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Wind reset=Der Wind wurde zurückgesetzt
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Invalid wind configuration=Fehlerhafte Windkonfiguration
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Wind changed=Der Wind wurde geändert
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Print the active Climate API configuration=Betrachte die Einstellungen für Climate API
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Current Settings=Aktuelle Einstellungen
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Turn the specified weather preset on or off for all players or reset it to automatic=Schalte für alle Spieler die angegebene Wetterklasse an, aus oder schalte sie auf automatisch
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Unknown weather preset=Unbekannte Wetterklasse
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Invalid weather status. Set the preset to either on, off or auto.=Unbekannter Status. Setze die Wetterklasse entweder auf on, off oder auto
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Weather @1 successfully set to @2=Wetter @1 wurde erfolgreich auf @2 gesetzt
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Prints which weather presets are enforced or disabled=Betrachte, welche Wetterklassen erzwungen oder deaktiviert sind
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Current activation rules:=Aktuelle Aktivierungsregeln
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Prints which weather influences cause your current weather=Betrachte, welche Umwelteinflüsse das aktuelle Wetter hervorrufen
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Current influences rules:=Aktuelle Einflussfaktoren
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39
locale/template.txt
Normal file
39
locale/template.txt
Normal file
@ -0,0 +1,39 @@
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# textdomain:climate_api
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Make changes to the current weather=
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Display weather information=
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The following weather presets are active for you:=
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Your sky is clear. No weather presets are currently active.=
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As a result, the following environment effects are applied:=
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scorching=
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pleasant=
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chilly=
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It is a @1 @2 right now and humidity is at @3%.=
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Override the weather algorithm's base heat=
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Provide a number to modify the base heat=
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Base heat changed=
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Override the weather algorithm's heat=
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Provide a number to modify the heat=
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Heat value reset=
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Heat value changed=
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Override the weather algorithm's base humidity=
|
||||
Provide a number to modify the base humidity=
|
||||
Base humidity changed=
|
||||
Override the weather algorithm's humidity=
|
||||
Provide a number to modify the humidity=
|
||||
Humidity value reset=
|
||||
Humidity value changed=
|
||||
Override the weather algorithm's windspeed=
|
||||
Provide a vector of two numbers to modify the wind=
|
||||
Wind reset=
|
||||
Invalid wind configuration=
|
||||
Wind changed=
|
||||
Print the active Climate API configuration=
|
||||
Current Settings=
|
||||
Turn the specified weather preset on or off for all players or reset it to automatic=
|
||||
Unknown weather preset=
|
||||
Invalid weather status. Set the preset to either on, off or auto.=
|
||||
Weather @1 successfully set to @2=
|
||||
Prints which weather presets are enforced or disabled=
|
||||
Current activation rules:=
|
||||
Prints which weather influences cause your current weather=
|
||||
Current influences rules:=
|
Loading…
Reference in New Issue
Block a user