Add i18n support, add negative conditions

This commit is contained in:
Till Affeldt
2020-05-29 21:52:45 +02:00
parent 06f337b23e
commit dbce69be3b
7 changed files with 139 additions and 47 deletions

View File

@ -1,3 +1,5 @@
local S = climate_mod.i18n
-- parse heat values into readable format
-- also convert to Celsius if configured
local function parse_heat(heat)
@ -13,13 +15,13 @@ end
-- register weather privilege in order to modify the weather status
minetest.register_privilege("weather", {
description = "Make changes to the current weather",
description = S("Make changes to the current weather"),
give_to_singleplayer = false
})
-- display general information on current weather
minetest.register_chatcommand("weather", {
description ="Display weather information",
description = S("Display weather information"),
func = function(playername)
local player = minetest.get_player_by_name(playername)
local ppos = player:get_pos()
@ -29,27 +31,26 @@ minetest.register_chatcommand("weather", {
local humidity = math.floor(climate_api.environment.get_humidity(ppos) * 100) / 100
local msg = ""
if #weathers > 0 then
msg = msg .. "The following weather presets are active for you: "
msg = msg .. S("The following weather presets are active for you:") .. " "
for _, weather in ipairs(weathers) do
msg = msg .. weather .. ", "
end
msg = msg:sub(1, #msg-2) .. "\n"
else
msg = msg .. "Your sky is clear. No weather presets are currently active.\n"
msg = msg .. S("Your sky is clear. No weather presets are currently active.") .. "\n"
end
if #effects > 0 then
msg = msg .. "As a result, the following environment effects are applied: "
msg = msg .. S("As a result, the following environment effects are applied:") .. " "
for _, effect in ipairs(effects) do
msg = msg .. effect .. ", "
end
msg = msg:sub(1, #msg-2) .. "\n"
end
local heat_desc
if heat > 80 then heat_desc = "scorching"
elseif heat > 50 then heat_desc = "pleasant"
else heat_desc = "chilly" end
msg = msg .. "It is a " .. heat_desc .. " " .. parse_heat(heat) .. " right now and "
msg = msg .. "humidity is at " .. humidity .. "%.\n"
if heat > 80 then heat_desc = S("scorching")
elseif heat > 50 then heat_desc = S("pleasant")
else heat_desc = S("chilly") end
msg = msg .. S("It is a @1 @2 right now and humidity is at @3%.", heat_desc, parse_heat(heat), humidity) .. "\n"
minetest.chat_send_player(playername, msg)
end
})
@ -57,35 +58,35 @@ minetest.register_chatcommand("weather", {
-- set base heat to increase or decrease global climate temperatures
minetest.register_chatcommand("set_base_heat", {
params = "<heat>",
description = "Override the weather algorithm's base heat",
description = S("Override the weather algorithm's base heat"),
privs = { weather = true },
func = function(playername, param)
if param == nil or param == "" then
minetest.chat_send_player(playername, "Provide a number to modify the base heat")
minetest.chat_send_player(playername, S("Provide a number to modify the base heat"))
return
end
if param == "auto" then param = 0 end
climate_mod.settings.heat = tonumber(param) or 0
minetest.chat_send_player(playername, "Base heat changed")
minetest.chat_send_player(playername, S("Base heat changed"))
end
})
-- override global heat levels with given value
minetest.register_chatcommand("set_heat", {
params = "<heat>",
description = "Override the weather algorithm's base heat",
description = S("Override the weather algorithm's heat"),
privs = { weather = true },
func = function(playername, param)
if param == nil or param == "" then
minetest.chat_send_player(playername, "Provide a number to modify the base heat")
minetest.chat_send_player(playername, S("Provide a number to modify the heat"))
return
end
if param == "auto" then
climate_mod.forced_enviroment.heat = nil
minetest.chat_send_player(playername, "Heat value reset")
minetest.chat_send_player(playername, S("Heat value reset"))
else
climate_mod.forced_enviroment.heat = tonumber(param) or 0
minetest.chat_send_player(playername, "Heat value changed")
minetest.chat_send_player(playername, S("Heat value changed"))
end
end
})
@ -93,35 +94,35 @@ minetest.register_chatcommand("set_heat", {
-- set base heat to increase or decrease global climate humidity
minetest.register_chatcommand("set_base_humidity", {
params = "<humidity>",
description = "Override the weather algorithm's base humidity",
description = S("Override the weather algorithm's base humidity"),
privs = { weather = true },
func = function(playername, param)
if param == "auto" then param = 0 end
if param == nil or param == "" then
minetest.chat_send_player(playername, "Provide a number to modify the base humidity")
minetest.chat_send_player(playername, S("Provide a number to modify the base humidity"))
return
end
climate_mod.settings.humidity = tonumber(param) or 0
minetest.chat_send_player(playername, "Base humidity changed")
minetest.chat_send_player(playername, S("Base humidity changed"))
end
})
-- override global humidity with given value
minetest.register_chatcommand("set_humidity", {
params = "<humidity>",
description = "Override the weather algorithm's base humidity",
description = S("Override the weather algorithm's humidity"),
privs = { weather = true },
func = function(playername, param)
if param == nil or param == "" then
minetest.chat_send_player(playername, "Provide a number to modify the base humidity")
minetest.chat_send_player(playername, S("Provide a number to modify the humidity"))
return
end
if param == "auto" then
climate_mod.forced_enviroment.humidity = nil
minetest.chat_send_player(playername, "Humidity value reset")
minetest.chat_send_player(playername, S("Humidity value reset"))
else
climate_mod.forced_enviroment.humidity = tonumber(param) or 0
minetest.chat_send_player(playername, "Humidity value changed")
minetest.chat_send_player(playername, S("Humidity value changed"))
end
end
})
@ -129,11 +130,11 @@ minetest.register_chatcommand("set_humidity", {
-- override wind direction and speed with given values
minetest.register_chatcommand("set_wind", {
params = "<wind>",
description = "Override the weather algorithm's windspeed",
description = S("Override the weather algorithm's windspeed"),
privs = { weather = true },
func = function(playername, param)
if param == nil or param == "" then
minetest.chat_send_player(playername, "Provide a number to modify the base humidity")
minetest.chat_send_player(playername, S("Provide a vector of two numbers to modify the wind"))
return
end
local arguments = {}
@ -143,25 +144,25 @@ minetest.register_chatcommand("set_wind", {
local wind_z = tonumber(arguments[2])
if arg1 == "auto" then
climate_mod.forced_enviroment.wind = nil
minetest.chat_send_player(playername, "Wind reset")
minetest.chat_send_player(playername, S("Wind reset"))
elseif wind_x == nil or wind_z == nil then
minetest.chat_send_player(playername, "Invalid wind configuration")
minetest.chat_send_player(playername, S("Invalid wind configuration"))
else
climate_mod.forced_enviroment.wind = vector.new({
x = wind_x,
y = 0,
z = wind_z
})
minetest.chat_send_player(playername, "Wind changed")
minetest.chat_send_player(playername, S("Wind changed"))
end
end
})
-- display current mod config
minetest.register_chatcommand("weather_settings", {
description = "Print the active Climate API configuration",
description = S("Print the active Climate API configuration"),
func = function(playername)
minetest.chat_send_player(playername, "Current Settings\n================")
minetest.chat_send_player(playername, S("Current Settings") .. "\n================")
for setting, value in pairs(climate_mod.settings) do
minetest.chat_send_player(playername, dump2(value, setting))
end
@ -171,14 +172,14 @@ minetest.register_chatcommand("weather_settings", {
-- force a weather preset or disable it
minetest.register_chatcommand("set_weather", {
params ="<weather> <status>",
description ="Turn the specified weather preset on or off for all players or reset it to automatic",
description = S("Turn the specified weather preset on or off for all players or reset it to automatic"),
privs = { weather = true },
func = function(playername, param)
local arguments = {}
for w in param:gmatch("%S+") do table.insert(arguments, w) end
local weather = arguments[1]
if weather == nil or climate_mod.weathers[weather] == nil then
minetest.chat_send_player(playername, "Unknown weather preset")
minetest.chat_send_player(playername, S("Unknown weather preset"))
return
end
local status
@ -192,19 +193,19 @@ minetest.register_chatcommand("set_weather", {
elseif arguments[2] == "auto" then
status = nil
else
minetest.chat_send_player(playername, "Invalid weather status. Set the preset to either on, off or auto.")
minetest.chat_send_player(playername, S("Invalid weather status. Set the preset to either on, off or auto."))
return
end
climate_mod.forced_weather[weather] = status
minetest.chat_send_player(playername, "Weather " .. weather .. " successfully set to " .. arguments[2])
minetest.chat_send_player(playername, S("Weather @1 successfully set to @2"), weather, arguments[2])
end
})
-- list all weather presets and whether they have been forced or disabled
minetest.register_chatcommand("weather_status", {
description = "Prints which weather presets are enforced or disabled",
description = S("Prints which weather presets are enforced or disabled"),
func = function(playername)
minetest.chat_send_player(playername, "Current activation rules:\n================")
minetest.chat_send_player(playername, S("Current activation rules:") .. "\n================")
for weather, _ in pairs(climate_mod.weathers) do
local status = "auto"
if climate_mod.forced_weather[weather] == true then
@ -219,9 +220,9 @@ minetest.register_chatcommand("weather_status", {
-- show all environment influences and their values for the executing player
minetest.register_chatcommand("weather_influences", {
description = "Prints which weather influences cause your current weather",
description = S("Prints which weather influences cause your current weather"),
func = function(playername)
minetest.chat_send_player(playername, "Current influences rules:\n================")
minetest.chat_send_player(playername, S("Current influences rules:") .. "\n================")
local player = minetest.get_player_by_name(playername)
local influences = climate_mod.trigger.get_player_environment(player)
for influence, value in pairs(influences) do

View File

@ -50,12 +50,12 @@ end)
climate_api.register_influence("light", function(pos)
pos = vector.add(pos, {x = 0, y = 1, z = 0})
return minetest.env:get_node_light(pos) or 0
return minetest.get_node_light(pos) or 0
end)
climate_api.register_influence("daylight", function(pos)
pos = vector.add(pos, {x = 0, y = 1, z = 0})
return minetest.env:get_node_light(pos, 0.5) or 0
return minetest.get_node_light(pos, 0.5) or 0
end)
climate_api.register_global_influence("time",

View File

@ -18,6 +18,7 @@ end
function trigger.get_player_environment(player)
local ppos = player:get_pos()
if ppos == nil then return end
local env = trigger.get_position_environment(ppos)
env.player = player
return env
@ -26,15 +27,24 @@ end
function trigger.test_condition(condition, env, goal)
local value = env[condition:sub(5)]
if condition:sub(1, 4) == "min_" then
return type(value) ~= "nil" and goal <= value
return value ~= nil and goal <= value
elseif condition:sub(1, 4) == "max_" then
return type(value) ~= "nil" and goal > value
return value ~= nil and goal > value
elseif condition:sub(1, 4) == "has_" then
if type(value) == "nil" then return false end
if value == nil then return false end
for _, g in ipairs(goal) do
if value == g then return true end
end
return false
elseif condition:sub(1, 4) == "not_" then
if value == nil then return true end
if type(goal) ~= "table" then
return value ~= goal
end
for _, g in ipairs(goal) do
if value == g then return false end
end
return true
else
value = env[condition]
return type(value) == "nil" or goal == value
@ -66,7 +76,7 @@ local function get_weather_effects(player, weather_config, env)
config = weather_config.effects
end
for effect, value in pairs(config) do
if type(climate_mod.effects[effect]) ~= "nil" then
if climate_mod.effects[effect] ~= nil then
effects[effect] = value
end
end
@ -92,7 +102,7 @@ function trigger.get_active_effects()
local env = environments[pname]
if env ~= nil then
if is_weather_active(player, wname, env) then
if type(climate_mod.current_weather[pname]) == "nil" then
if climate_mod.current_weather[pname] == nil then
climate_mod.current_weather[pname] = {}
end
table.insert(climate_mod.current_weather[pname], wname)