mirror of
https://github.com/t-affeldt/climate_api.git
synced 2024-12-22 17:00:36 +01:00
Add i18n support, add negative conditions
This commit is contained in:
parent
06f337b23e
commit
dbce69be3b
@ -41,3 +41,4 @@ end
|
|||||||
|
|
||||||
climate_api.register_effect(EFFECT_NAME, handle_effect, "tick")
|
climate_api.register_effect(EFFECT_NAME, handle_effect, "tick")
|
||||||
climate_api.register_effect(EFFECT_NAME, remove_effect, "stop")
|
climate_api.register_effect(EFFECT_NAME, remove_effect, "stop")
|
||||||
|
climate_api.set_effect_cycle(EFFECT_NAME, climate_api.LONG_CYCLE)
|
2
init.lua
2
init.lua
@ -43,6 +43,8 @@ climate_mod.settings = {
|
|||||||
volume = get_setting_number("volume", 1)
|
volume = get_setting_number("volume", 1)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
climate_mod.i18n = minetest.get_translator("climate_api")
|
||||||
|
|
||||||
-- initialize empty registers
|
-- initialize empty registers
|
||||||
climate_mod.weathers = {}
|
climate_mod.weathers = {}
|
||||||
climate_mod.effects = {}
|
climate_mod.effects = {}
|
||||||
|
@ -1,3 +1,5 @@
|
|||||||
|
local S = climate_mod.i18n
|
||||||
|
|
||||||
-- parse heat values into readable format
|
-- parse heat values into readable format
|
||||||
-- also convert to Celsius if configured
|
-- also convert to Celsius if configured
|
||||||
local function parse_heat(heat)
|
local function parse_heat(heat)
|
||||||
@ -13,13 +15,13 @@ end
|
|||||||
|
|
||||||
-- register weather privilege in order to modify the weather status
|
-- register weather privilege in order to modify the weather status
|
||||||
minetest.register_privilege("weather", {
|
minetest.register_privilege("weather", {
|
||||||
description = "Make changes to the current weather",
|
description = S("Make changes to the current weather"),
|
||||||
give_to_singleplayer = false
|
give_to_singleplayer = false
|
||||||
})
|
})
|
||||||
|
|
||||||
-- display general information on current weather
|
-- display general information on current weather
|
||||||
minetest.register_chatcommand("weather", {
|
minetest.register_chatcommand("weather", {
|
||||||
description ="Display weather information",
|
description = S("Display weather information"),
|
||||||
func = function(playername)
|
func = function(playername)
|
||||||
local player = minetest.get_player_by_name(playername)
|
local player = minetest.get_player_by_name(playername)
|
||||||
local ppos = player:get_pos()
|
local ppos = player:get_pos()
|
||||||
@ -29,27 +31,26 @@ minetest.register_chatcommand("weather", {
|
|||||||
local humidity = math.floor(climate_api.environment.get_humidity(ppos) * 100) / 100
|
local humidity = math.floor(climate_api.environment.get_humidity(ppos) * 100) / 100
|
||||||
local msg = ""
|
local msg = ""
|
||||||
if #weathers > 0 then
|
if #weathers > 0 then
|
||||||
msg = msg .. "The following weather presets are active for you: "
|
msg = msg .. S("The following weather presets are active for you:") .. " "
|
||||||
for _, weather in ipairs(weathers) do
|
for _, weather in ipairs(weathers) do
|
||||||
msg = msg .. weather .. ", "
|
msg = msg .. weather .. ", "
|
||||||
end
|
end
|
||||||
msg = msg:sub(1, #msg-2) .. "\n"
|
msg = msg:sub(1, #msg-2) .. "\n"
|
||||||
else
|
else
|
||||||
msg = msg .. "Your sky is clear. No weather presets are currently active.\n"
|
msg = msg .. S("Your sky is clear. No weather presets are currently active.") .. "\n"
|
||||||
end
|
end
|
||||||
if #effects > 0 then
|
if #effects > 0 then
|
||||||
msg = msg .. "As a result, the following environment effects are applied: "
|
msg = msg .. S("As a result, the following environment effects are applied:") .. " "
|
||||||
for _, effect in ipairs(effects) do
|
for _, effect in ipairs(effects) do
|
||||||
msg = msg .. effect .. ", "
|
msg = msg .. effect .. ", "
|
||||||
end
|
end
|
||||||
msg = msg:sub(1, #msg-2) .. "\n"
|
msg = msg:sub(1, #msg-2) .. "\n"
|
||||||
end
|
end
|
||||||
local heat_desc
|
local heat_desc
|
||||||
if heat > 80 then heat_desc = "scorching"
|
if heat > 80 then heat_desc = S("scorching")
|
||||||
elseif heat > 50 then heat_desc = "pleasant"
|
elseif heat > 50 then heat_desc = S("pleasant")
|
||||||
else heat_desc = "chilly" end
|
else heat_desc = S("chilly") end
|
||||||
msg = msg .. "It is a " .. heat_desc .. " " .. parse_heat(heat) .. " right now and "
|
msg = msg .. S("It is a @1 @2 right now and humidity is at @3%.", heat_desc, parse_heat(heat), humidity) .. "\n"
|
||||||
msg = msg .. "humidity is at " .. humidity .. "%.\n"
|
|
||||||
minetest.chat_send_player(playername, msg)
|
minetest.chat_send_player(playername, msg)
|
||||||
end
|
end
|
||||||
})
|
})
|
||||||
@ -57,35 +58,35 @@ minetest.register_chatcommand("weather", {
|
|||||||
-- set base heat to increase or decrease global climate temperatures
|
-- set base heat to increase or decrease global climate temperatures
|
||||||
minetest.register_chatcommand("set_base_heat", {
|
minetest.register_chatcommand("set_base_heat", {
|
||||||
params = "<heat>",
|
params = "<heat>",
|
||||||
description = "Override the weather algorithm's base heat",
|
description = S("Override the weather algorithm's base heat"),
|
||||||
privs = { weather = true },
|
privs = { weather = true },
|
||||||
func = function(playername, param)
|
func = function(playername, param)
|
||||||
if param == nil or param == "" then
|
if param == nil or param == "" then
|
||||||
minetest.chat_send_player(playername, "Provide a number to modify the base heat")
|
minetest.chat_send_player(playername, S("Provide a number to modify the base heat"))
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
if param == "auto" then param = 0 end
|
if param == "auto" then param = 0 end
|
||||||
climate_mod.settings.heat = tonumber(param) or 0
|
climate_mod.settings.heat = tonumber(param) or 0
|
||||||
minetest.chat_send_player(playername, "Base heat changed")
|
minetest.chat_send_player(playername, S("Base heat changed"))
|
||||||
end
|
end
|
||||||
})
|
})
|
||||||
|
|
||||||
-- override global heat levels with given value
|
-- override global heat levels with given value
|
||||||
minetest.register_chatcommand("set_heat", {
|
minetest.register_chatcommand("set_heat", {
|
||||||
params = "<heat>",
|
params = "<heat>",
|
||||||
description = "Override the weather algorithm's base heat",
|
description = S("Override the weather algorithm's heat"),
|
||||||
privs = { weather = true },
|
privs = { weather = true },
|
||||||
func = function(playername, param)
|
func = function(playername, param)
|
||||||
if param == nil or param == "" then
|
if param == nil or param == "" then
|
||||||
minetest.chat_send_player(playername, "Provide a number to modify the base heat")
|
minetest.chat_send_player(playername, S("Provide a number to modify the heat"))
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
if param == "auto" then
|
if param == "auto" then
|
||||||
climate_mod.forced_enviroment.heat = nil
|
climate_mod.forced_enviroment.heat = nil
|
||||||
minetest.chat_send_player(playername, "Heat value reset")
|
minetest.chat_send_player(playername, S("Heat value reset"))
|
||||||
else
|
else
|
||||||
climate_mod.forced_enviroment.heat = tonumber(param) or 0
|
climate_mod.forced_enviroment.heat = tonumber(param) or 0
|
||||||
minetest.chat_send_player(playername, "Heat value changed")
|
minetest.chat_send_player(playername, S("Heat value changed"))
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
})
|
})
|
||||||
@ -93,35 +94,35 @@ minetest.register_chatcommand("set_heat", {
|
|||||||
-- set base heat to increase or decrease global climate humidity
|
-- set base heat to increase or decrease global climate humidity
|
||||||
minetest.register_chatcommand("set_base_humidity", {
|
minetest.register_chatcommand("set_base_humidity", {
|
||||||
params = "<humidity>",
|
params = "<humidity>",
|
||||||
description = "Override the weather algorithm's base humidity",
|
description = S("Override the weather algorithm's base humidity"),
|
||||||
privs = { weather = true },
|
privs = { weather = true },
|
||||||
func = function(playername, param)
|
func = function(playername, param)
|
||||||
if param == "auto" then param = 0 end
|
if param == "auto" then param = 0 end
|
||||||
if param == nil or param == "" then
|
if param == nil or param == "" then
|
||||||
minetest.chat_send_player(playername, "Provide a number to modify the base humidity")
|
minetest.chat_send_player(playername, S("Provide a number to modify the base humidity"))
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
climate_mod.settings.humidity = tonumber(param) or 0
|
climate_mod.settings.humidity = tonumber(param) or 0
|
||||||
minetest.chat_send_player(playername, "Base humidity changed")
|
minetest.chat_send_player(playername, S("Base humidity changed"))
|
||||||
end
|
end
|
||||||
})
|
})
|
||||||
|
|
||||||
-- override global humidity with given value
|
-- override global humidity with given value
|
||||||
minetest.register_chatcommand("set_humidity", {
|
minetest.register_chatcommand("set_humidity", {
|
||||||
params = "<humidity>",
|
params = "<humidity>",
|
||||||
description = "Override the weather algorithm's base humidity",
|
description = S("Override the weather algorithm's humidity"),
|
||||||
privs = { weather = true },
|
privs = { weather = true },
|
||||||
func = function(playername, param)
|
func = function(playername, param)
|
||||||
if param == nil or param == "" then
|
if param == nil or param == "" then
|
||||||
minetest.chat_send_player(playername, "Provide a number to modify the base humidity")
|
minetest.chat_send_player(playername, S("Provide a number to modify the humidity"))
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
if param == "auto" then
|
if param == "auto" then
|
||||||
climate_mod.forced_enviroment.humidity = nil
|
climate_mod.forced_enviroment.humidity = nil
|
||||||
minetest.chat_send_player(playername, "Humidity value reset")
|
minetest.chat_send_player(playername, S("Humidity value reset"))
|
||||||
else
|
else
|
||||||
climate_mod.forced_enviroment.humidity = tonumber(param) or 0
|
climate_mod.forced_enviroment.humidity = tonumber(param) or 0
|
||||||
minetest.chat_send_player(playername, "Humidity value changed")
|
minetest.chat_send_player(playername, S("Humidity value changed"))
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
})
|
})
|
||||||
@ -129,11 +130,11 @@ minetest.register_chatcommand("set_humidity", {
|
|||||||
-- override wind direction and speed with given values
|
-- override wind direction and speed with given values
|
||||||
minetest.register_chatcommand("set_wind", {
|
minetest.register_chatcommand("set_wind", {
|
||||||
params = "<wind>",
|
params = "<wind>",
|
||||||
description = "Override the weather algorithm's windspeed",
|
description = S("Override the weather algorithm's windspeed"),
|
||||||
privs = { weather = true },
|
privs = { weather = true },
|
||||||
func = function(playername, param)
|
func = function(playername, param)
|
||||||
if param == nil or param == "" then
|
if param == nil or param == "" then
|
||||||
minetest.chat_send_player(playername, "Provide a number to modify the base humidity")
|
minetest.chat_send_player(playername, S("Provide a vector of two numbers to modify the wind"))
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
local arguments = {}
|
local arguments = {}
|
||||||
@ -143,25 +144,25 @@ minetest.register_chatcommand("set_wind", {
|
|||||||
local wind_z = tonumber(arguments[2])
|
local wind_z = tonumber(arguments[2])
|
||||||
if arg1 == "auto" then
|
if arg1 == "auto" then
|
||||||
climate_mod.forced_enviroment.wind = nil
|
climate_mod.forced_enviroment.wind = nil
|
||||||
minetest.chat_send_player(playername, "Wind reset")
|
minetest.chat_send_player(playername, S("Wind reset"))
|
||||||
elseif wind_x == nil or wind_z == nil then
|
elseif wind_x == nil or wind_z == nil then
|
||||||
minetest.chat_send_player(playername, "Invalid wind configuration")
|
minetest.chat_send_player(playername, S("Invalid wind configuration"))
|
||||||
else
|
else
|
||||||
climate_mod.forced_enviroment.wind = vector.new({
|
climate_mod.forced_enviroment.wind = vector.new({
|
||||||
x = wind_x,
|
x = wind_x,
|
||||||
y = 0,
|
y = 0,
|
||||||
z = wind_z
|
z = wind_z
|
||||||
})
|
})
|
||||||
minetest.chat_send_player(playername, "Wind changed")
|
minetest.chat_send_player(playername, S("Wind changed"))
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
})
|
})
|
||||||
|
|
||||||
-- display current mod config
|
-- display current mod config
|
||||||
minetest.register_chatcommand("weather_settings", {
|
minetest.register_chatcommand("weather_settings", {
|
||||||
description = "Print the active Climate API configuration",
|
description = S("Print the active Climate API configuration"),
|
||||||
func = function(playername)
|
func = function(playername)
|
||||||
minetest.chat_send_player(playername, "Current Settings\n================")
|
minetest.chat_send_player(playername, S("Current Settings") .. "\n================")
|
||||||
for setting, value in pairs(climate_mod.settings) do
|
for setting, value in pairs(climate_mod.settings) do
|
||||||
minetest.chat_send_player(playername, dump2(value, setting))
|
minetest.chat_send_player(playername, dump2(value, setting))
|
||||||
end
|
end
|
||||||
@ -171,14 +172,14 @@ minetest.register_chatcommand("weather_settings", {
|
|||||||
-- force a weather preset or disable it
|
-- force a weather preset or disable it
|
||||||
minetest.register_chatcommand("set_weather", {
|
minetest.register_chatcommand("set_weather", {
|
||||||
params ="<weather> <status>",
|
params ="<weather> <status>",
|
||||||
description ="Turn the specified weather preset on or off for all players or reset it to automatic",
|
description = S("Turn the specified weather preset on or off for all players or reset it to automatic"),
|
||||||
privs = { weather = true },
|
privs = { weather = true },
|
||||||
func = function(playername, param)
|
func = function(playername, param)
|
||||||
local arguments = {}
|
local arguments = {}
|
||||||
for w in param:gmatch("%S+") do table.insert(arguments, w) end
|
for w in param:gmatch("%S+") do table.insert(arguments, w) end
|
||||||
local weather = arguments[1]
|
local weather = arguments[1]
|
||||||
if weather == nil or climate_mod.weathers[weather] == nil then
|
if weather == nil or climate_mod.weathers[weather] == nil then
|
||||||
minetest.chat_send_player(playername, "Unknown weather preset")
|
minetest.chat_send_player(playername, S("Unknown weather preset"))
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
local status
|
local status
|
||||||
@ -192,19 +193,19 @@ minetest.register_chatcommand("set_weather", {
|
|||||||
elseif arguments[2] == "auto" then
|
elseif arguments[2] == "auto" then
|
||||||
status = nil
|
status = nil
|
||||||
else
|
else
|
||||||
minetest.chat_send_player(playername, "Invalid weather status. Set the preset to either on, off or auto.")
|
minetest.chat_send_player(playername, S("Invalid weather status. Set the preset to either on, off or auto."))
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
climate_mod.forced_weather[weather] = status
|
climate_mod.forced_weather[weather] = status
|
||||||
minetest.chat_send_player(playername, "Weather " .. weather .. " successfully set to " .. arguments[2])
|
minetest.chat_send_player(playername, S("Weather @1 successfully set to @2"), weather, arguments[2])
|
||||||
end
|
end
|
||||||
})
|
})
|
||||||
|
|
||||||
-- list all weather presets and whether they have been forced or disabled
|
-- list all weather presets and whether they have been forced or disabled
|
||||||
minetest.register_chatcommand("weather_status", {
|
minetest.register_chatcommand("weather_status", {
|
||||||
description = "Prints which weather presets are enforced or disabled",
|
description = S("Prints which weather presets are enforced or disabled"),
|
||||||
func = function(playername)
|
func = function(playername)
|
||||||
minetest.chat_send_player(playername, "Current activation rules:\n================")
|
minetest.chat_send_player(playername, S("Current activation rules:") .. "\n================")
|
||||||
for weather, _ in pairs(climate_mod.weathers) do
|
for weather, _ in pairs(climate_mod.weathers) do
|
||||||
local status = "auto"
|
local status = "auto"
|
||||||
if climate_mod.forced_weather[weather] == true then
|
if climate_mod.forced_weather[weather] == true then
|
||||||
@ -219,9 +220,9 @@ minetest.register_chatcommand("weather_status", {
|
|||||||
|
|
||||||
-- show all environment influences and their values for the executing player
|
-- show all environment influences and their values for the executing player
|
||||||
minetest.register_chatcommand("weather_influences", {
|
minetest.register_chatcommand("weather_influences", {
|
||||||
description = "Prints which weather influences cause your current weather",
|
description = S("Prints which weather influences cause your current weather"),
|
||||||
func = function(playername)
|
func = function(playername)
|
||||||
minetest.chat_send_player(playername, "Current influences rules:\n================")
|
minetest.chat_send_player(playername, S("Current influences rules:") .. "\n================")
|
||||||
local player = minetest.get_player_by_name(playername)
|
local player = minetest.get_player_by_name(playername)
|
||||||
local influences = climate_mod.trigger.get_player_environment(player)
|
local influences = climate_mod.trigger.get_player_environment(player)
|
||||||
for influence, value in pairs(influences) do
|
for influence, value in pairs(influences) do
|
||||||
|
@ -50,12 +50,12 @@ end)
|
|||||||
|
|
||||||
climate_api.register_influence("light", function(pos)
|
climate_api.register_influence("light", function(pos)
|
||||||
pos = vector.add(pos, {x = 0, y = 1, z = 0})
|
pos = vector.add(pos, {x = 0, y = 1, z = 0})
|
||||||
return minetest.env:get_node_light(pos) or 0
|
return minetest.get_node_light(pos) or 0
|
||||||
end)
|
end)
|
||||||
|
|
||||||
climate_api.register_influence("daylight", function(pos)
|
climate_api.register_influence("daylight", function(pos)
|
||||||
pos = vector.add(pos, {x = 0, y = 1, z = 0})
|
pos = vector.add(pos, {x = 0, y = 1, z = 0})
|
||||||
return minetest.env:get_node_light(pos, 0.5) or 0
|
return minetest.get_node_light(pos, 0.5) or 0
|
||||||
end)
|
end)
|
||||||
|
|
||||||
climate_api.register_global_influence("time",
|
climate_api.register_global_influence("time",
|
||||||
|
@ -18,6 +18,7 @@ end
|
|||||||
|
|
||||||
function trigger.get_player_environment(player)
|
function trigger.get_player_environment(player)
|
||||||
local ppos = player:get_pos()
|
local ppos = player:get_pos()
|
||||||
|
if ppos == nil then return end
|
||||||
local env = trigger.get_position_environment(ppos)
|
local env = trigger.get_position_environment(ppos)
|
||||||
env.player = player
|
env.player = player
|
||||||
return env
|
return env
|
||||||
@ -26,15 +27,24 @@ end
|
|||||||
function trigger.test_condition(condition, env, goal)
|
function trigger.test_condition(condition, env, goal)
|
||||||
local value = env[condition:sub(5)]
|
local value = env[condition:sub(5)]
|
||||||
if condition:sub(1, 4) == "min_" then
|
if condition:sub(1, 4) == "min_" then
|
||||||
return type(value) ~= "nil" and goal <= value
|
return value ~= nil and goal <= value
|
||||||
elseif condition:sub(1, 4) == "max_" then
|
elseif condition:sub(1, 4) == "max_" then
|
||||||
return type(value) ~= "nil" and goal > value
|
return value ~= nil and goal > value
|
||||||
elseif condition:sub(1, 4) == "has_" then
|
elseif condition:sub(1, 4) == "has_" then
|
||||||
if type(value) == "nil" then return false end
|
if value == nil then return false end
|
||||||
for _, g in ipairs(goal) do
|
for _, g in ipairs(goal) do
|
||||||
if value == g then return true end
|
if value == g then return true end
|
||||||
end
|
end
|
||||||
return false
|
return false
|
||||||
|
elseif condition:sub(1, 4) == "not_" then
|
||||||
|
if value == nil then return true end
|
||||||
|
if type(goal) ~= "table" then
|
||||||
|
return value ~= goal
|
||||||
|
end
|
||||||
|
for _, g in ipairs(goal) do
|
||||||
|
if value == g then return false end
|
||||||
|
end
|
||||||
|
return true
|
||||||
else
|
else
|
||||||
value = env[condition]
|
value = env[condition]
|
||||||
return type(value) == "nil" or goal == value
|
return type(value) == "nil" or goal == value
|
||||||
@ -66,7 +76,7 @@ local function get_weather_effects(player, weather_config, env)
|
|||||||
config = weather_config.effects
|
config = weather_config.effects
|
||||||
end
|
end
|
||||||
for effect, value in pairs(config) do
|
for effect, value in pairs(config) do
|
||||||
if type(climate_mod.effects[effect]) ~= "nil" then
|
if climate_mod.effects[effect] ~= nil then
|
||||||
effects[effect] = value
|
effects[effect] = value
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@ -92,7 +102,7 @@ function trigger.get_active_effects()
|
|||||||
local env = environments[pname]
|
local env = environments[pname]
|
||||||
if env ~= nil then
|
if env ~= nil then
|
||||||
if is_weather_active(player, wname, env) then
|
if is_weather_active(player, wname, env) then
|
||||||
if type(climate_mod.current_weather[pname]) == "nil" then
|
if climate_mod.current_weather[pname] == nil then
|
||||||
climate_mod.current_weather[pname] = {}
|
climate_mod.current_weather[pname] = {}
|
||||||
end
|
end
|
||||||
table.insert(climate_mod.current_weather[pname], wname)
|
table.insert(climate_mod.current_weather[pname], wname)
|
||||||
|
39
locale/climate_api.de.tr
Normal file
39
locale/climate_api.de.tr
Normal file
@ -0,0 +1,39 @@
|
|||||||
|
# textdomain:climate_api
|
||||||
|
Make changes to the current weather=Ändere das aktuelle Wetter
|
||||||
|
Display weather information=Betrachte Informationen zum Wetter
|
||||||
|
The following weather presets are active for you:=Die folgenden Wetterklassen sind gerade aktiv
|
||||||
|
Your sky is clear. No weather presets are currently active.=Der Himmel ist klar. Es sind keine Wetterklassen aktiv.
|
||||||
|
As a result, the following environment effects are applied:=Deshalb werden die folgenden Umwelt-Effekte dargestellt:
|
||||||
|
scorching=stechend heiße
|
||||||
|
pleasant=angenehme
|
||||||
|
chilly=kühle
|
||||||
|
It is a @1 @2 right now and humidity is at @3%.=Es sind gerade @1 @2 und die Luftfeuchtigkeit liegt bei @3%.
|
||||||
|
Override the weather algorithm's base heat=Überschreibe die Standard-Temperatur
|
||||||
|
Provide a number to modify the base heat=Gebe eine Zahl an, um die Standard-Temperatur anzupassen
|
||||||
|
Base heat changed=Die Standard-Temperatur wurde geändert
|
||||||
|
Override the weather algorithm's heat=Überschreibe die tatsächliche Temperatur
|
||||||
|
Provide a number to modify the heat=Gebe eine Zahl an, um die Temperatur anzupassen
|
||||||
|
Heat value reset=Die Temperatur wurde zurückgesetzt
|
||||||
|
Heat value changed=Die Temperatur wurde geändert
|
||||||
|
Override the weather algorithm's base humidity=Überschreibe die Standard-Luftfeuchtigkeit
|
||||||
|
Provide a number to modify the base humidity=Gebe eine Zahl an, um die Standard-Temperatur anzupassen
|
||||||
|
Base humidity changed=Die Standard-Luftfeuchtigkeit wurde geändert
|
||||||
|
Override the weather algorithm's humidity=Überschreibe die tatsächliche Luftfeuchtigkeit
|
||||||
|
Provide a number to modify the humidity=Gebe eine Zahl an, um die Luftfeuchtigkeit anzupassen
|
||||||
|
Humidity value reset=Die Luftfeuchtigkeit wurde zurückgesetzt
|
||||||
|
Humidity value changed=Die Luftfeuchtigkeit wurde geändert
|
||||||
|
Override the weather algorithm's windspeed=Überschreibe die Windgeschwindigkeit
|
||||||
|
Provide a vector of two numbers to modify the wind=Gebe einen Vektor aus zwei Zahlen an, um die Windgeschwindigkeit anzupassen
|
||||||
|
Wind reset=Der Wind wurde zurückgesetzt
|
||||||
|
Invalid wind configuration=Fehlerhafte Windkonfiguration
|
||||||
|
Wind changed=Der Wind wurde geändert
|
||||||
|
Print the active Climate API configuration=Betrachte die Einstellungen für Climate API
|
||||||
|
Current Settings=Aktuelle Einstellungen
|
||||||
|
Turn the specified weather preset on or off for all players or reset it to automatic=Schalte für alle Spieler die angegebene Wetterklasse an, aus oder schalte sie auf automatisch
|
||||||
|
Unknown weather preset=Unbekannte Wetterklasse
|
||||||
|
Invalid weather status. Set the preset to either on, off or auto.=Unbekannter Status. Setze die Wetterklasse entweder auf on, off oder auto
|
||||||
|
Weather @1 successfully set to @2=Wetter @1 wurde erfolgreich auf @2 gesetzt
|
||||||
|
Prints which weather presets are enforced or disabled=Betrachte, welche Wetterklassen erzwungen oder deaktiviert sind
|
||||||
|
Current activation rules:=Aktuelle Aktivierungsregeln
|
||||||
|
Prints which weather influences cause your current weather=Betrachte, welche Umwelteinflüsse das aktuelle Wetter hervorrufen
|
||||||
|
Current influences rules:=Aktuelle Einflussfaktoren
|
39
locale/template.txt
Normal file
39
locale/template.txt
Normal file
@ -0,0 +1,39 @@
|
|||||||
|
# textdomain:climate_api
|
||||||
|
Make changes to the current weather=
|
||||||
|
Display weather information=
|
||||||
|
The following weather presets are active for you:=
|
||||||
|
Your sky is clear. No weather presets are currently active.=
|
||||||
|
As a result, the following environment effects are applied:=
|
||||||
|
scorching=
|
||||||
|
pleasant=
|
||||||
|
chilly=
|
||||||
|
It is a @1 @2 right now and humidity is at @3%.=
|
||||||
|
Override the weather algorithm's base heat=
|
||||||
|
Provide a number to modify the base heat=
|
||||||
|
Base heat changed=
|
||||||
|
Override the weather algorithm's heat=
|
||||||
|
Provide a number to modify the heat=
|
||||||
|
Heat value reset=
|
||||||
|
Heat value changed=
|
||||||
|
Override the weather algorithm's base humidity=
|
||||||
|
Provide a number to modify the base humidity=
|
||||||
|
Base humidity changed=
|
||||||
|
Override the weather algorithm's humidity=
|
||||||
|
Provide a number to modify the humidity=
|
||||||
|
Humidity value reset=
|
||||||
|
Humidity value changed=
|
||||||
|
Override the weather algorithm's windspeed=
|
||||||
|
Provide a vector of two numbers to modify the wind=
|
||||||
|
Wind reset=
|
||||||
|
Invalid wind configuration=
|
||||||
|
Wind changed=
|
||||||
|
Print the active Climate API configuration=
|
||||||
|
Current Settings=
|
||||||
|
Turn the specified weather preset on or off for all players or reset it to automatic=
|
||||||
|
Unknown weather preset=
|
||||||
|
Invalid weather status. Set the preset to either on, off or auto.=
|
||||||
|
Weather @1 successfully set to @2=
|
||||||
|
Prints which weather presets are enforced or disabled=
|
||||||
|
Current activation rules:=
|
||||||
|
Prints which weather influences cause your current weather=
|
||||||
|
Current influences rules:=
|
Loading…
Reference in New Issue
Block a user