Add skybox merging utility, remove date bases heat, tweak noise settings

This commit is contained in:
Till Affeldt
2020-04-24 01:35:07 +02:00
parent c9d0cfca21
commit e24b0340e5
11 changed files with 193 additions and 103 deletions

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@ -38,6 +38,8 @@ function api.register_influence(name, func)
end
function api.register_abm(config)
if not climate_mod.settings.block_updates then return end
local conditions = config.conditions
local action = config.action
local pos_override = config.pos_override

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@ -5,13 +5,6 @@ local function get_heat_time()
return climate_api.utility.normalized_cycle(time) * 0.6 + 0.7
end
local function get_heat_calendar()
-- heat center in August instead of June
local day = minetest.get_day_count()
local progression = ((day + 61) % 365) / 365
return climate_api.utility.normalized_cycle(progression) * 0.6 + 0.7
end
local function get_heat_height(y)
return climate_api.utility.rangelim((-y + 10) / 15, -10, 10)
end
@ -21,9 +14,8 @@ function environment.get_heat(pos)
local biome = minetest.get_heat(pos)
local height = get_heat_height(pos.y)
local time = get_heat_time()
local date = get_heat_calendar()
local random = climate_mod.state:get_float("heat_random");
return (base + biome + height) * time * date * random
return (base + biome + height) * time * random
end
function environment.get_humidity(pos)

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@ -1,46 +0,0 @@
return {
sky_data = {
base_color = nil,
type = "regular",
textures = nil,
clouds = true,
sky_color = {
day_sky = "#8cbafa",
day_horizon = "#9bc1f0",
dawn_sky = "#b4bafa",
dawn_horizon = "#bac1f0",
night_sky = "#006aff",
night_horizon = "#4090ff",
indoors = "#646464",
fog_tint_type = "default"
}
},
cloud_data = {
density = 0.4,
color = "#fff0f0e5",
ambient = "#000000",
height = 120,
thickness = 16,
speed = {x=0, z=-2}
},
sun_data = {
visible = true,
texture = "sun.png",
tonemap = "sun_tonemap.png",
sunrise = "sunrisebg.png",
sunrise_visible = true,
scale = 1
},
moon_data = {
visible = true,
texture = "moon.png",
tonemap = "moon_tonemap.png",
scale = 1
},
star_data = {
visible = true,
count = 1000,
star_color = "#ebebff69",
scale = 1
}
}

109
lib/skybox_merger.lua Normal file
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@ -0,0 +1,109 @@
local default_sky = {
sky_data = {
base_color = nil,
type = "regular",
textures = nil,
clouds = true,
sky_color = {
day_sky = "#8cbafa",
day_horizon = "#9bc1f0",
dawn_sky = "#b4bafa",
dawn_horizon = "#bac1f0",
night_sky = "#006aff",
night_horizon = "#4090ff",
indoors = "#646464",
fog_tint_type = "default"
}
},
cloud_data = {
density = 0.4,
color = "#fff0f0e5",
ambient = "#000000",
height = 120,
thickness = 16,
speed = {x=0, z=-2}
},
sun_data = {
visible = true,
texture = "",
tonemap = "sun_tonemap.png",
sunrise = "sunrisebg.png",
sunrise_visible = true,
scale = 1
},
moon_data = {
visible = true,
texture = "",
tonemap = "moon_tonemap.png",
scale = 1
},
star_data = {
visible = true,
count = 1000,
star_color = "#ebebff69",
scale = 1
}
}
local skybox = {}
local layers = {}
-- from https://stackoverflow.com/a/29133654
-- merges two tables together
-- if in conflict, b will override values of a
local function merge_tables(a, b)
if type(a) == "table" and type(b) == "table" then
for k,v in pairs(b) do
if type(v)=="table" and type(a[k] or false)=="table" then
merge_tables(a[k],v)
else a[k]=v end
end
end
return a
end
local function set_skybox(playername, sky)
local player = minetest.get_player_by_name(playername)
if not player.get_stars then return end
player:set_sky(sky.sky_data)
player:set_clouds(sky.cloud_data)
player:set_moon(sky.moon_data)
player:set_sun(sky.sun_data)
player:set_stars(sky.star_data)
end
function skybox.update_skybox(playername)
local p_layers = layers[playername]
local sky = table.copy(default_sky)
if p_layers == nil then p_layers = {} end
local numbered_layers = {}
for layer, values in pairs(p_layers) do
table.insert(numbered_layers, values)
end
table.sort(numbered_layers, function(left, right)
if left.priority == nil then left.priority = 1 end
if right.priority == nil then right.priority = 1 end
return left.priority < right.priority
end)
for i=1,#numbered_layers do
sky = merge_tables(sky, numbered_layers[i])
end
set_skybox(playername, sky)
end
function skybox.add_layer(playername, name, sky)
if layers[playername] == nil then layers[playername] = {} end
layers[playername][name] = sky
end
function skybox.remove_layer(playername, name)
if layers[playername] == nil or layers[playername][name] == nil then return end
layers[playername][name] = nil
end
minetest.register_on_leaveplayer(function(player)
local playername = player:get_player_name()
layers[playername] = nil
end)
return skybox

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@ -2,11 +2,11 @@ local world = {}
local WIND_SPREAD = 600
local WIND_SCALE = 2
local HEAT_SPREAD = 200
local HEAT_SPREAD = 400
local HEAT_SCALE = 0.3
local HUMIDITY_SPREAD = 60
local HUMIDITY_SPREAD = 150
local HUMIDITY_SCALE = 0.5
local HUMIDITY_BASE_SPREAD = 600
local HUMIDITY_BASE_SPREAD = 800
local HUMIDITY_BASE_SCALE = 40
local nobj_wind_x