climate_api/lib/environment.lua

56 lines
1.6 KiB
Lua

local environment = {}
local function get_heat_time()
local time = minetest.get_timeofday()
return climate_api.utility.normalized_cycle(time) * 0.6 + 0.7
end
local function get_heat_height(y)
return climate_api.utility.rangelim((-y + 10) / 15, -10, 10)
end
function environment.get_heat(pos)
local base = climate_mod.settings.heat
local biome = minetest.get_heat(pos)
local height = get_heat_height(pos.y)
local time = get_heat_time()
local random = climate_mod.state:get_float("heat_random");
return (base + biome + height) * time * random
end
function environment.get_humidity(pos)
local base = climate_mod.settings.humidity
local biome = minetest.get_humidity(pos)
local random = climate_mod.state:get_float("humidity_random");
local random_base = climate_mod.state:get_float("humidity_base");
return (base + biome * 0.7 + random_base * 0.3) * random
end
function environment.get_wind()
if climate_mod.forced_wind ~= nil then
return climate_mod.forced_wind
end
local wind_x = climate_mod.state:get_float("wind_x")
local wind_z = climate_mod.state:get_float("wind_z")
return vector.new({ x = wind_x, y = 0, z = wind_z })
end
function environment.get_weather_presets(player)
local pname = player:get_player_name()
local weathers = climate_mod.current_weather[pname]
if type(weathers) == "nil" then weathers = {} end
return weathers
end
function environment.get_effects(player)
local pname = player:get_player_name()
local effects = {}
for effect, players in pairs(climate_mod.current_effects) do
if type(players[pname]) ~= "nil" then
table.insert(effects, effect)
end
end
return effects
end
return environment