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Sync first working prototype
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53
init.lua
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53
init.lua
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assert(minetest.add_particlespawner, "Ultimate Weather requires a more current version of Minetest")
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weather_mod = {}
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weather_mod.modname = "ultimate_weather"
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weather_mod.modpath = minetest.get_modpath(weather_mod.modname)
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local function getBoolSetting(name, default)
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return minetest.is_yes(minetest.settings:get_bool(weather_mod.modname .. "_" .. name) or default)
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end
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local function getNumericSetting(name, default)
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return tonumber(minetest.settings:get(weather_mod.modname .. "_" .. name) or default)
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end
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-- load settings from config file
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weather_mod.settings = {
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damage = getBoolSetting("damage", true),
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weather = getBoolSetting("weather", true),
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leaves = getBoolSetting("leaves", true),
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snow = getBoolSetting("snow_layers", true),
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puddles = getBoolSetting("puddles", true),
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skybox = getBoolSetting("skybox", true),
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raycasting = getBoolSetting("raycasting", true),
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wind = getBoolSetting("wind", true),
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flowers = getBoolSetting("flowers", true),
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fruit = getBoolSetting("fruit", true),
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soil = getBoolSetting("soil", true),
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seasons = getBoolSetting("seasons", true),
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heat = getNumericSetting("heat", 0),
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humidity = getNumericSetting("humidity", 0),
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max_height = getNumericSetting("max_height", 120),
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min_height = getNumericSetting("min_height", -50)
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}
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weather_mod.state = {
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current_weather = weather_mod.modname .. ":snowstorm",
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heat = 1,
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humidity = 1
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}
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-- import core API
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dofile(weather_mod.modpath.."/lib/player.lua")
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dofile(weather_mod.modpath.."/lib/environment.lua")
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dofile(weather_mod.modpath.."/lib/lightning.lua")
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dofile(weather_mod.modpath.."/lib/main.lua")
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-- import individual weather types
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dofile(weather_mod.modpath.."/weathers/clear.lua")
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dofile(weather_mod.modpath.."/weathers/rain.lua")
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dofile(weather_mod.modpath.."/weathers/rainstorm.lua")
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dofile(weather_mod.modpath.."/weathers/snow.lua")
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dofile(weather_mod.modpath.."/weathers/snowstorm.lua")
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dofile(weather_mod.modpath.."/weathers/sandstorm.lua")
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