9 Commits

9 changed files with 59 additions and 51 deletions

1
.gitignore vendored Normal file
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@ -0,0 +1 @@
*.code-workspace

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@ -25,25 +25,32 @@ end
-- load settings from config file
climate_mod.settings = {
damage = get_setting_bool("damage", true),
raycast = get_setting_bool("raycast", true),
particles = get_setting_bool("particles", true),
skybox = get_setting_bool("skybox", true),
sound = get_setting_bool("sound", true),
hud_overlay = get_setting_bool("hud_overlay", true),
wind = get_setting_bool("wind", true),
seasons = get_setting_bool("seasons", true),
fahrenheit = get_setting_bool("fahrenheit", false),
block_updates = get_setting_bool("block_updates", true),
heat = get_setting_number("heat_base", 0),
humidity = get_setting_number("humidity_base", 0),
time_spread = get_setting_number("time_spread", 1),
particle_count = get_setting_number("particle_count", 1),
tick_speed = get_setting_number("tick_speed", 1),
volume = get_setting_number("volume", 1),
ceiling_checks = get_setting_number("ceiling_checks", 10),
damage = get_setting_bool("damage", true),
raycast = get_setting_bool("raycast", true),
particles = get_setting_bool("particles", true),
skybox = get_setting_bool("skybox", true),
sound = get_setting_bool("sound", true),
hud_overlay = get_setting_bool("hud_overlay", true),
wind = get_setting_bool("wind", true),
seasons = get_setting_bool("seasons", true),
fahrenheit = get_setting_bool("fahrenheit", false),
block_updates = get_setting_bool("block_updates", true),
heat = get_setting_number("heat_base", 0),
humidity = get_setting_number("humidity_base", 0),
time_spread = get_setting_number("time_spread", 1),
particle_count = get_setting_number("particle_count", 1),
tick_speed = get_setting_number("tick_speed", 1),
volume = get_setting_number("volume", 1),
ceiling_checks = get_setting_number("ceiling_checks", 10)
}
-- warn about clouds being overriden by MTG weather
if climate_mod.settings.skybox and minetest.get_modpath("weather") and minetest.settings:get_bool("enable_weather") then
minetest.log("warning", "[Regional Weather] " ..
S("Disable MTG weather for the best experience. Check the forum for more information."))
minetest.settings:set_bool("enable_weather", false) -- try to disable MTG weather. may or may not work depending on load order
end
climate_mod.i18n = minetest.get_translator("climate_api")
-- initialize empty registers

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@ -229,4 +229,18 @@ minetest.register_chatcommand("weather_influences", {
minetest.chat_send_player(playername, dump2(value, influence))
end
end
})
-- used to debug downfall
minetest.register_chatcommand("explain_humidity", {
description = "Explains how the humidity value got calculated",
func = function(playername)
local base = climate_mod.settings.humidity
local biome = minetest.get_humidity((minetest.get_player_by_name(playername)):get_pos())
local random = climate_mod.state:get_float("humidity_random");
local random_base = climate_mod.state:get_float("humidity_base");
minetest.chat_send_player(playername, dump2(base, "base"))
minetest.chat_send_player(playername, dump2(biome, "biome"))
minetest.chat_send_player(playername, dump2(random, "random"))
end
})

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@ -9,7 +9,7 @@ function environment.get_heat(pos)
local height = climate_api.utility.rangelim((-pos.y + 10) / 15, -10, 10)
local time = climate_api.utility.normalized_cycle(minetest.get_timeofday()) * 0.6 + 0.7
local random = climate_mod.state:get_float("heat_random");
return (base + biome + height) * time * random
return base + ((biome + height) * time * random)
end
function environment.get_humidity(pos)
@ -19,8 +19,7 @@ function environment.get_humidity(pos)
local base = climate_mod.settings.humidity
local biome = minetest.get_humidity(pos)
local random = climate_mod.state:get_float("humidity_random");
local random_base = climate_mod.state:get_float("humidity_base");
return (base + biome * 0.7 + random_base * 0.3) * random
return base + ((biome * 0.7 + 40 * 0.3) * random)
end
function environment.get_wind(pos)

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@ -10,7 +10,7 @@ climate_api.register_influence("humidity",
climate_api.environment.get_humidity
)
climate_api.register_influence("base_humidity",
climate_api.register_influence("biome_humidity",
minetest.get_humidity
)

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@ -1,9 +1,12 @@
local GSCYCLE = 0.03 * climate_mod.settings.tick_speed -- only process event loop after this amount of time
local WORLD_CYCLE = 30.00 * climate_mod.settings.tick_speed -- only update global environment influences after this amount of time
local GSCYCLE = 0.06 * climate_mod.settings.tick_speed -- only process event loop after this amount of time
local WORLD_CYCLE = 30.00 * climate_mod.settings.tick_speed -- only update global environment influences after this amount of time
local gs_timer = 0
local world_timer = 0
minetest.register_globalstep(function(dtime)
local player_list = minetest.get_connected_players()
if #player_list == 0 then return end
gs_timer = gs_timer + dtime
world_timer = world_timer + dtime
@ -26,7 +29,7 @@ minetest.register_globalstep(function(dtime)
end
end
local current_effects = climate_mod.trigger.get_active_effects()
local current_effects = climate_mod.trigger.get_active_effects(player_list)
for name, effect in pairs(climate_mod.effects) do
local cycle = climate_mod.cycles[name].timespan * climate_mod.settings.tick_speed

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@ -9,7 +9,7 @@ function trigger.get_global_environment()
end
function trigger.get_position_environment(pos)
local env = table.copy(climate_mod.global_environment)
local env = trigger.get_global_environment()
for influence, func in pairs(climate_mod.influences) do
env[influence] = func(pos)
end
@ -83,20 +83,18 @@ local function get_weather_effects(player, weather_config, env)
return effects
end
function trigger.get_active_effects()
function trigger.get_active_effects(players)
local environments = {}
local effects = {}
climate_mod.current_weather = {}
for _, player in ipairs(minetest.get_connected_players()) do
for _, player in ipairs(players) do
local pname = player:get_player_name()
local hp = player:get_hp()
-- skip weather presets for dead players
if hp ~= nil and hp > 0 then
environments[pname] = trigger.get_player_environment(player)
end
local env = environments[pname]
if env ~= nil then
local env = trigger.get_player_environment(player)
environments[pname] = env
for wname, wconfig in pairs(climate_mod.weathers) do
if is_weather_active(player, wname, env) then
if climate_mod.current_weather[pname] == nil then

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@ -6,9 +6,8 @@ local WIND_SCALE = 2
local HEAT_SPREAD = 400
local HEAT_SCALE = 0.3
local HUMIDITY_SPREAD = 150
local HUMIDITY_SCALE = 0.5
local HUMIDITY_BASE_SPREAD = 800
local HUMIDITY_BASE_SCALE = 40
local HUMIDITY_SCALE = 1
local HUMIDITY_TIMESCALE = 1
local nobj_wind_x
local nobj_wind_z
@ -47,23 +46,14 @@ local pn_heat = {
}
local pn_humidity = {
offset = 0,
offset = 1,
scale = HUMIDITY_SCALE,
spread = {x = HUMIDITY_SPREAD, y = HUMIDITY_SPREAD, z = HUMIDITY_SPREAD},
seed = 8374061,
octaves = 2,
persist = 0.5,
lacunarity = 2
}
local pn_humidity_base = {
offset = 50,
scale = HUMIDITY_BASE_SCALE,
spread = {x = HUMIDITY_BASE_SPREAD, y = HUMIDITY_BASE_SPREAD, z = HUMIDITY_BASE_SPREAD},
seed = 3803465,
octaves = 2,
persist = 0.5,
lacunarity = 2
lacunarity = 2,
flags = "noeased"
}
local function update_wind(timer)
@ -83,11 +73,8 @@ end
local function update_humidity(timer)
nobj_humidity = nobj_humidity or minetest.get_perlin(pn_humidity)
local n_humidity = nobj_humidity:get_2d({x = timer, y = 0})
local n_humidity = nobj_humidity:get_2d({x = timer * HUMIDITY_TIMESCALE, y = 0})
climate_mod.state:set_float("humidity_random", n_humidity)
nobj_humidity_base = nobj_humidity_base or minetest.get_perlin(pn_humidity_base)
local n_humidity_base = nobj_humidity_base:get_2d({x = timer, y = 0})
climate_mod.state:set_float("humidity_base", n_humidity_base)
end
function world.update_status(timer)

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@ -1,7 +1,6 @@
name = climate_api
title = Climate API
author = TestificateMods
release = 10001
optional_depends = player_monoids, playerphysics, pova
description = """
A powerful engine for weather presets and visual effects.