mirror of
https://github.com/Noodlemire/clumpfall.git
synced 2024-12-28 19:50:25 +01:00
Update Clump III
This commit is contained in:
parent
553a091943
commit
1224bfe414
594
LICENSE.txt
594
LICENSE.txt
@ -1,202 +1,458 @@
|
||||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
Version 2.1, February 1999
|
||||
|
||||
Apache License
|
||||
Version 2.0, January 2004
|
||||
http://www.apache.org/licenses/
|
||||
Copyright (C) 1991, 1999 Free Software Foundation, Inc.
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
|
||||
[This is the first released version of the Lesser GPL. It also counts
|
||||
as the successor of the GNU Library Public License, version 2, hence
|
||||
the version number 2.1.]
|
||||
|
||||
1. Definitions.
|
||||
Preamble
|
||||
|
||||
"License" shall mean the terms and conditions for use, reproduction,
|
||||
and distribution as defined by Sections 1 through 9 of this document.
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
Licenses are intended to guarantee your freedom to share and change
|
||||
free software--to make sure the software is free for all its users.
|
||||
|
||||
"Licensor" shall mean the copyright owner or entity authorized by
|
||||
the copyright owner that is granting the License.
|
||||
This license, the Lesser General Public License, applies to some
|
||||
specially designated software packages--typically libraries--of the
|
||||
Free Software Foundation and other authors who decide to use it. You
|
||||
can use it too, but we suggest you first think carefully about whether
|
||||
this license or the ordinary General Public License is the better
|
||||
strategy to use in any particular case, based on the explanations below.
|
||||
|
||||
"Legal Entity" shall mean the union of the acting entity and all
|
||||
other entities that control, are controlled by, or are under common
|
||||
control with that entity. For the purposes of this definition,
|
||||
"control" means (i) the power, direct or indirect, to cause the
|
||||
direction or management of such entity, whether by contract or
|
||||
otherwise, or (ii) ownership of fifty percent (50%) or more of the
|
||||
outstanding shares, or (iii) beneficial ownership of such entity.
|
||||
When we speak of free software, we are referring to freedom of use,
|
||||
not price. Our General Public Licenses are designed to make sure that
|
||||
you have the freedom to distribute copies of free software (and charge
|
||||
for this service if you wish); that you receive source code or can get
|
||||
it if you want it; that you can change the software and use pieces of
|
||||
it in new free programs; and that you are informed that you can do
|
||||
these things.
|
||||
|
||||
"You" (or "Your") shall mean an individual or Legal Entity
|
||||
exercising permissions granted by this License.
|
||||
To protect your rights, we need to make restrictions that forbid
|
||||
distributors to deny you these rights or to ask you to surrender these
|
||||
rights. These restrictions translate to certain responsibilities for
|
||||
you if you distribute copies of the library or if you modify it.
|
||||
|
||||
"Source" form shall mean the preferred form for making modifications,
|
||||
including but not limited to software source code, documentation
|
||||
source, and configuration files.
|
||||
For example, if you distribute copies of the library, whether gratis
|
||||
or for a fee, you must give the recipients all the rights that we gave
|
||||
you. You must make sure that they, too, receive or can get the source
|
||||
code. If you link other code with the library, you must provide
|
||||
complete object files to the recipients, so that they can relink them
|
||||
with the library after making changes to the library and recompiling
|
||||
it. And you must show them these terms so they know their rights.
|
||||
|
||||
"Object" form shall mean any form resulting from mechanical
|
||||
transformation or translation of a Source form, including but
|
||||
not limited to compiled object code, generated documentation,
|
||||
and conversions to other media types.
|
||||
We protect your rights with a two-step method: (1) we copyright the
|
||||
library, and (2) we offer you this license, which gives you legal
|
||||
permission to copy, distribute and/or modify the library.
|
||||
|
||||
"Work" shall mean the work of authorship, whether in Source or
|
||||
Object form, made available under the License, as indicated by a
|
||||
copyright notice that is included in or attached to the work
|
||||
(an example is provided in the Appendix below).
|
||||
To protect each distributor, we want to make it very clear that
|
||||
there is no warranty for the free library. Also, if the library is
|
||||
modified by someone else and passed on, the recipients should know
|
||||
that what they have is not the original version, so that the original
|
||||
author's reputation will not be affected by problems that might be
|
||||
introduced by others.
|
||||
|
||||
Finally, software patents pose a constant threat to the existence of
|
||||
any free program. We wish to make sure that a company cannot
|
||||
effectively restrict the users of a free program by obtaining a
|
||||
restrictive license from a patent holder. Therefore, we insist that
|
||||
any patent license obtained for a version of the library must be
|
||||
consistent with the full freedom of use specified in this license.
|
||||
|
||||
"Derivative Works" shall mean any work, whether in Source or Object
|
||||
form, that is based on (or derived from) the Work and for which the
|
||||
editorial revisions, annotations, elaborations, or other modifications
|
||||
represent, as a whole, an original work of authorship. For the purposes
|
||||
of this License, Derivative Works shall not include works that remain
|
||||
separable from, or merely link (or bind by name) to the interfaces of,
|
||||
the Work and Derivative Works thereof.
|
||||
Most GNU software, including some libraries, is covered by the
|
||||
ordinary GNU General Public License. This license, the GNU Lesser
|
||||
General Public License, applies to certain designated libraries, and
|
||||
is quite different from the ordinary General Public License. We use
|
||||
this license for certain libraries in order to permit linking those
|
||||
libraries into non-free programs.
|
||||
|
||||
"Contribution" shall mean any work of authorship, including
|
||||
the original version of the Work and any modifications or additions
|
||||
to that Work or Derivative Works thereof, that is intentionally
|
||||
submitted to Licensor for inclusion in the Work by the copyright owner
|
||||
or by an individual or Legal Entity authorized to submit on behalf of
|
||||
the copyright owner. For the purposes of this definition, "submitted"
|
||||
means any form of electronic, verbal, or written communication sent
|
||||
to the Licensor or its representatives, including but not limited to
|
||||
communication on electronic mailing lists, source code control systems,
|
||||
and issue tracking systems that are managed by, or on behalf of, the
|
||||
Licensor for the purpose of discussing and improving the Work, but
|
||||
excluding communication that is conspicuously marked or otherwise
|
||||
designated in writing by the copyright owner as "Not a Contribution."
|
||||
When a program is linked with a library, whether statically or using
|
||||
a shared library, the combination of the two is legally speaking a
|
||||
combined work, a derivative of the original library. The ordinary
|
||||
General Public License therefore permits such linking only if the
|
||||
entire combination fits its criteria of freedom. The Lesser General
|
||||
Public License permits more lax criteria for linking other code with
|
||||
the library.
|
||||
|
||||
"Contributor" shall mean Licensor and any individual or Legal Entity
|
||||
on behalf of whom a Contribution has been received by Licensor and
|
||||
subsequently incorporated within the Work.
|
||||
We call this license the "Lesser" General Public License because it
|
||||
does Less to protect the user's freedom than the ordinary General
|
||||
Public License. It also provides other free software developers Less
|
||||
of an advantage over competing non-free programs. These disadvantages
|
||||
are the reason we use the ordinary General Public License for many
|
||||
libraries. However, the Lesser license provides advantages in certain
|
||||
special circumstances.
|
||||
|
||||
2. Grant of Copyright License. Subject to the terms and conditions of
|
||||
this License, each Contributor hereby grants to You a perpetual,
|
||||
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
|
||||
copyright license to reproduce, prepare Derivative Works of,
|
||||
publicly display, publicly perform, sublicense, and distribute the
|
||||
Work and such Derivative Works in Source or Object form.
|
||||
For example, on rare occasions, there may be a special need to
|
||||
encourage the widest possible use of a certain library, so that it becomes
|
||||
a de-facto standard. To achieve this, non-free programs must be
|
||||
allowed to use the library. A more frequent case is that a free
|
||||
library does the same job as widely used non-free libraries. In this
|
||||
case, there is little to gain by limiting the free library to free
|
||||
software only, so we use the Lesser General Public License.
|
||||
|
||||
3. Grant of Patent License. Subject to the terms and conditions of
|
||||
this License, each Contributor hereby grants to You a perpetual,
|
||||
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
|
||||
(except as stated in this section) patent license to make, have made,
|
||||
use, offer to sell, sell, import, and otherwise transfer the Work,
|
||||
where such license applies only to those patent claims licensable
|
||||
by such Contributor that are necessarily infringed by their
|
||||
Contribution(s) alone or by combination of their Contribution(s)
|
||||
with the Work to which such Contribution(s) was submitted. If You
|
||||
institute patent litigation against any entity (including a
|
||||
cross-claim or counterclaim in a lawsuit) alleging that the Work
|
||||
or a Contribution incorporated within the Work constitutes direct
|
||||
or contributory patent infringement, then any patent licenses
|
||||
granted to You under this License for that Work shall terminate
|
||||
as of the date such litigation is filed.
|
||||
In other cases, permission to use a particular library in non-free
|
||||
programs enables a greater number of people to use a large body of
|
||||
free software. For example, permission to use the GNU C Library in
|
||||
non-free programs enables many more people to use the whole GNU
|
||||
operating system, as well as its variant, the GNU/Linux operating
|
||||
system.
|
||||
|
||||
4. Redistribution. You may reproduce and distribute copies of the
|
||||
Work or Derivative Works thereof in any medium, with or without
|
||||
modifications, and in Source or Object form, provided that You
|
||||
meet the following conditions:
|
||||
Although the Lesser General Public License is Less protective of the
|
||||
users' freedom, it does ensure that the user of a program that is
|
||||
linked with the Library has the freedom and the wherewithal to run
|
||||
that program using a modified version of the Library.
|
||||
|
||||
(a) You must give any other recipients of the Work or
|
||||
Derivative Works a copy of this License; and
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow. Pay close attention to the difference between a
|
||||
"work based on the library" and a "work that uses the library". The
|
||||
former contains code derived from the library, whereas the latter must
|
||||
be combined with the library in order to run.
|
||||
|
||||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
(b) You must cause any modified files to carry prominent notices
|
||||
stating that You changed the files; and
|
||||
0. This License Agreement applies to any software library or other
|
||||
program which contains a notice placed by the copyright holder or
|
||||
other authorized party saying it may be distributed under the terms of
|
||||
this Lesser General Public License (also called "this License").
|
||||
Each licensee is addressed as "you".
|
||||
|
||||
(c) You must retain, in the Source form of any Derivative Works
|
||||
that You distribute, all copyright, patent, trademark, and
|
||||
attribution notices from the Source form of the Work,
|
||||
excluding those notices that do not pertain to any part of
|
||||
the Derivative Works; and
|
||||
A "library" means a collection of software functions and/or data
|
||||
prepared so as to be conveniently linked with application programs
|
||||
(which use some of those functions and data) to form executables.
|
||||
|
||||
(d) If the Work includes a "NOTICE" text file as part of its
|
||||
distribution, then any Derivative Works that You distribute must
|
||||
include a readable copy of the attribution notices contained
|
||||
within such NOTICE file, excluding those notices that do not
|
||||
pertain to any part of the Derivative Works, in at least one
|
||||
of the following places: within a NOTICE text file distributed
|
||||
as part of the Derivative Works; within the Source form or
|
||||
documentation, if provided along with the Derivative Works; or,
|
||||
within a display generated by the Derivative Works, if and
|
||||
wherever such third-party notices normally appear. The contents
|
||||
of the NOTICE file are for informational purposes only and
|
||||
do not modify the License. You may add Your own attribution
|
||||
notices within Derivative Works that You distribute, alongside
|
||||
or as an addendum to the NOTICE text from the Work, provided
|
||||
that such additional attribution notices cannot be construed
|
||||
as modifying the License.
|
||||
The "Library", below, refers to any such software library or work
|
||||
which has been distributed under these terms. A "work based on the
|
||||
Library" means either the Library or any derivative work under
|
||||
copyright law: that is to say, a work containing the Library or a
|
||||
portion of it, either verbatim or with modifications and/or translated
|
||||
straightforwardly into another language. (Hereinafter, translation is
|
||||
included without limitation in the term "modification".)
|
||||
|
||||
You may add Your own copyright statement to Your modifications and
|
||||
may provide additional or different license terms and conditions
|
||||
for use, reproduction, or distribution of Your modifications, or
|
||||
for any such Derivative Works as a whole, provided Your use,
|
||||
reproduction, and distribution of the Work otherwise complies with
|
||||
the conditions stated in this License.
|
||||
"Source code" for a work means the preferred form of the work for
|
||||
making modifications to it. For a library, complete source code means
|
||||
all the source code for all modules it contains, plus any associated
|
||||
interface definition files, plus the scripts used to control compilation
|
||||
and installation of the library.
|
||||
|
||||
5. Submission of Contributions. Unless You explicitly state otherwise,
|
||||
any Contribution intentionally submitted for inclusion in the Work
|
||||
by You to the Licensor shall be under the terms and conditions of
|
||||
this License, without any additional terms or conditions.
|
||||
Notwithstanding the above, nothing herein shall supersede or modify
|
||||
the terms of any separate license agreement you may have executed
|
||||
with Licensor regarding such Contributions.
|
||||
Activities other than copying, distribution and modification are not
|
||||
covered by this License; they are outside its scope. The act of
|
||||
running a program using the Library is not restricted, and output from
|
||||
such a program is covered only if its contents constitute a work based
|
||||
on the Library (independent of the use of the Library in a tool for
|
||||
writing it). Whether that is true depends on what the Library does
|
||||
and what the program that uses the Library does.
|
||||
|
||||
6. Trademarks. This License does not grant permission to use the trade
|
||||
names, trademarks, service marks, or product names of the Licensor,
|
||||
except as required for reasonable and customary use in describing the
|
||||
origin of the Work and reproducing the content of the NOTICE file.
|
||||
1. You may copy and distribute verbatim copies of the Library's
|
||||
complete source code as you receive it, in any medium, provided that
|
||||
you conspicuously and appropriately publish on each copy an
|
||||
appropriate copyright notice and disclaimer of warranty; keep intact
|
||||
all the notices that refer to this License and to the absence of any
|
||||
warranty; and distribute a copy of this License along with the
|
||||
Library.
|
||||
|
||||
7. Disclaimer of Warranty. Unless required by applicable law or
|
||||
agreed to in writing, Licensor provides the Work (and each
|
||||
Contributor provides its Contributions) on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
|
||||
implied, including, without limitation, any warranties or conditions
|
||||
of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
|
||||
PARTICULAR PURPOSE. You are solely responsible for determining the
|
||||
appropriateness of using or redistributing the Work and assume any
|
||||
risks associated with Your exercise of permissions under this License.
|
||||
You may charge a fee for the physical act of transferring a copy,
|
||||
and you may at your option offer warranty protection in exchange for a
|
||||
fee.
|
||||
|
||||
2. You may modify your copy or copies of the Library or any portion
|
||||
of it, thus forming a work based on the Library, and copy and
|
||||
distribute such modifications or work under the terms of Section 1
|
||||
above, provided that you also meet all of these conditions:
|
||||
|
||||
8. Limitation of Liability. In no event and under no legal theory,
|
||||
whether in tort (including negligence), contract, or otherwise,
|
||||
unless required by applicable law (such as deliberate and grossly
|
||||
negligent acts) or agreed to in writing, shall any Contributor be
|
||||
liable to You for damages, including any direct, indirect, special,
|
||||
incidental, or consequential damages of any character arising as a
|
||||
result of this License or out of the use or inability to use the
|
||||
Work (including but not limited to damages for loss of goodwill,
|
||||
work stoppage, computer failure or malfunction, or any and all
|
||||
other commercial damages or losses), even if such Contributor
|
||||
has been advised of the possibility of such damages.
|
||||
a) The modified work must itself be a software library.
|
||||
|
||||
9. Accepting Warranty or Additional Liability. While redistributing
|
||||
the Work or Derivative Works thereof, You may choose to offer,
|
||||
and charge a fee for, acceptance of support, warranty, indemnity,
|
||||
or other liability obligations and/or rights consistent with this
|
||||
License. However, in accepting such obligations, You may act only
|
||||
on Your own behalf and on Your sole responsibility, not on behalf
|
||||
of any other Contributor, and only if You agree to indemnify,
|
||||
defend, and hold each Contributor harmless for any liability
|
||||
incurred by, or claims asserted against, such Contributor by reason
|
||||
of your accepting any such warranty or additional liability.
|
||||
b) You must cause the files modified to carry prominent notices
|
||||
stating that you changed the files and the date of any change.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
c) You must cause the whole of the work to be licensed at no
|
||||
charge to all third parties under the terms of this License.
|
||||
|
||||
APPENDIX: How to apply the Apache License to your work.
|
||||
d) If a facility in the modified Library refers to a function or a
|
||||
table of data to be supplied by an application program that uses
|
||||
the facility, other than as an argument passed when the facility
|
||||
is invoked, then you must make a good faith effort to ensure that,
|
||||
in the event an application does not supply such function or
|
||||
table, the facility still operates, and performs whatever part of
|
||||
its purpose remains meaningful.
|
||||
|
||||
To apply the Apache License to your work, attach the following
|
||||
boilerplate notice, with the fields enclosed by brackets "[]"
|
||||
replaced with your own identifying information. (Don't include
|
||||
the brackets!) The text should be enclosed in the appropriate
|
||||
comment syntax for the file format. We also recommend that a
|
||||
file or class name and description of purpose be included on the
|
||||
same "printed page" as the copyright notice for easier
|
||||
identification within third-party archives.
|
||||
(For example, a function in a library to compute square roots has
|
||||
a purpose that is entirely well-defined independent of the
|
||||
application. Therefore, Subsection 2d requires that any
|
||||
application-supplied function or table used by this function must
|
||||
be optional: if the application does not supply it, the square
|
||||
root function must still compute square roots.)
|
||||
|
||||
Copyright 2018 Noodlemire
|
||||
These requirements apply to the modified work as a whole. If
|
||||
identifiable sections of that work are not derived from the Library,
|
||||
and can be reasonably considered independent and separate works in
|
||||
themselves, then this License, and its terms, do not apply to those
|
||||
sections when you distribute them as separate works. But when you
|
||||
distribute the same sections as part of a whole which is a work based
|
||||
on the Library, the distribution of the whole must be on the terms of
|
||||
this License, whose permissions for other licensees extend to the
|
||||
entire whole, and thus to each and every part regardless of who wrote
|
||||
it.
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
Thus, it is not the intent of this section to claim rights or contest
|
||||
your rights to work written entirely by you; rather, the intent is to
|
||||
exercise the right to control the distribution of derivative or
|
||||
collective works based on the Library.
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
In addition, mere aggregation of another work not based on the Library
|
||||
with the Library (or with a work based on the Library) on a volume of
|
||||
a storage or distribution medium does not bring the other work under
|
||||
the scope of this License.
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
3. You may opt to apply the terms of the ordinary GNU General Public
|
||||
License instead of this License to a given copy of the Library. To do
|
||||
this, you must alter all the notices that refer to this License, so
|
||||
that they refer to the ordinary GNU General Public License, version 2,
|
||||
instead of to this License. (If a newer version than version 2 of the
|
||||
ordinary GNU General Public License has appeared, then you can specify
|
||||
that version instead if you wish.) Do not make any other change in
|
||||
these notices.
|
||||
|
||||
Once this change is made in a given copy, it is irreversible for
|
||||
that copy, so the ordinary GNU General Public License applies to all
|
||||
subsequent copies and derivative works made from that copy.
|
||||
|
||||
This option is useful when you wish to copy part of the code of
|
||||
the Library into a program that is not a library.
|
||||
|
||||
4. You may copy and distribute the Library (or a portion or
|
||||
derivative of it, under Section 2) in object code or executable form
|
||||
under the terms of Sections 1 and 2 above provided that you accompany
|
||||
it with the complete corresponding machine-readable source code, which
|
||||
must be distributed under the terms of Sections 1 and 2 above on a
|
||||
medium customarily used for software interchange.
|
||||
|
||||
If distribution of object code is made by offering access to copy
|
||||
from a designated place, then offering equivalent access to copy the
|
||||
source code from the same place satisfies the requirement to
|
||||
distribute the source code, even though third parties are not
|
||||
compelled to copy the source along with the object code.
|
||||
|
||||
5. A program that contains no derivative of any portion of the
|
||||
Library, but is designed to work with the Library by being compiled or
|
||||
linked with it, is called a "work that uses the Library". Such a
|
||||
work, in isolation, is not a derivative work of the Library, and
|
||||
therefore falls outside the scope of this License.
|
||||
|
||||
However, linking a "work that uses the Library" with the Library
|
||||
creates an executable that is a derivative of the Library (because it
|
||||
contains portions of the Library), rather than a "work that uses the
|
||||
library". The executable is therefore covered by this License.
|
||||
Section 6 states terms for distribution of such executables.
|
||||
|
||||
When a "work that uses the Library" uses material from a header file
|
||||
that is part of the Library, the object code for the work may be a
|
||||
derivative work of the Library even though the source code is not.
|
||||
Whether this is true is especially significant if the work can be
|
||||
linked without the Library, or if the work is itself a library. The
|
||||
threshold for this to be true is not precisely defined by law.
|
||||
|
||||
If such an object file uses only numerical parameters, data
|
||||
structure layouts and accessors, and small macros and small inline
|
||||
functions (ten lines or less in length), then the use of the object
|
||||
file is unrestricted, regardless of whether it is legally a derivative
|
||||
work. (Executables containing this object code plus portions of the
|
||||
Library will still fall under Section 6.)
|
||||
|
||||
Otherwise, if the work is a derivative of the Library, you may
|
||||
distribute the object code for the work under the terms of Section 6.
|
||||
Any executables containing that work also fall under Section 6,
|
||||
whether or not they are linked directly with the Library itself.
|
||||
|
||||
6. As an exception to the Sections above, you may also combine or
|
||||
link a "work that uses the Library" with the Library to produce a
|
||||
work containing portions of the Library, and distribute that work
|
||||
under terms of your choice, provided that the terms permit
|
||||
modification of the work for the customer's own use and reverse
|
||||
engineering for debugging such modifications.
|
||||
|
||||
You must give prominent notice with each copy of the work that the
|
||||
Library is used in it and that the Library and its use are covered by
|
||||
this License. You must supply a copy of this License. If the work
|
||||
during execution displays copyright notices, you must include the
|
||||
copyright notice for the Library among them, as well as a reference
|
||||
directing the user to the copy of this License. Also, you must do one
|
||||
of these things:
|
||||
|
||||
a) Accompany the work with the complete corresponding
|
||||
machine-readable source code for the Library including whatever
|
||||
changes were used in the work (which must be distributed under
|
||||
Sections 1 and 2 above); and, if the work is an executable linked
|
||||
with the Library, with the complete machine-readable "work that
|
||||
uses the Library", as object code and/or source code, so that the
|
||||
user can modify the Library and then relink to produce a modified
|
||||
executable containing the modified Library. (It is understood
|
||||
that the user who changes the contents of definitions files in the
|
||||
Library will not necessarily be able to recompile the application
|
||||
to use the modified definitions.)
|
||||
|
||||
b) Use a suitable shared library mechanism for linking with the
|
||||
Library. A suitable mechanism is one that (1) uses at run time a
|
||||
copy of the library already present on the user's computer system,
|
||||
rather than copying library functions into the executable, and (2)
|
||||
will operate properly with a modified version of the library, if
|
||||
the user installs one, as long as the modified version is
|
||||
interface-compatible with the version that the work was made with.
|
||||
|
||||
c) Accompany the work with a written offer, valid for at
|
||||
least three years, to give the same user the materials
|
||||
specified in Subsection 6a, above, for a charge no more
|
||||
than the cost of performing this distribution.
|
||||
|
||||
d) If distribution of the work is made by offering access to copy
|
||||
from a designated place, offer equivalent access to copy the above
|
||||
specified materials from the same place.
|
||||
|
||||
e) Verify that the user has already received a copy of these
|
||||
materials or that you have already sent this user a copy.
|
||||
|
||||
For an executable, the required form of the "work that uses the
|
||||
Library" must include any data and utility programs needed for
|
||||
reproducing the executable from it. However, as a special exception,
|
||||
the materials to be distributed need not include anything that is
|
||||
normally distributed (in either source or binary form) with the major
|
||||
components (compiler, kernel, and so on) of the operating system on
|
||||
which the executable runs, unless that component itself accompanies
|
||||
the executable.
|
||||
|
||||
It may happen that this requirement contradicts the license
|
||||
restrictions of other proprietary libraries that do not normally
|
||||
accompany the operating system. Such a contradiction means you cannot
|
||||
use both them and the Library together in an executable that you
|
||||
distribute.
|
||||
|
||||
7. You may place library facilities that are a work based on the
|
||||
Library side-by-side in a single library together with other library
|
||||
facilities not covered by this License, and distribute such a combined
|
||||
library, provided that the separate distribution of the work based on
|
||||
the Library and of the other library facilities is otherwise
|
||||
permitted, and provided that you do these two things:
|
||||
|
||||
a) Accompany the combined library with a copy of the same work
|
||||
based on the Library, uncombined with any other library
|
||||
facilities. This must be distributed under the terms of the
|
||||
Sections above.
|
||||
|
||||
b) Give prominent notice with the combined library of the fact
|
||||
that part of it is a work based on the Library, and explaining
|
||||
where to find the accompanying uncombined form of the same work.
|
||||
|
||||
8. You may not copy, modify, sublicense, link with, or distribute
|
||||
the Library except as expressly provided under this License. Any
|
||||
attempt otherwise to copy, modify, sublicense, link with, or
|
||||
distribute the Library is void, and will automatically terminate your
|
||||
rights under this License. However, parties who have received copies,
|
||||
or rights, from you under this License will not have their licenses
|
||||
terminated so long as such parties remain in full compliance.
|
||||
|
||||
9. You are not required to accept this License, since you have not
|
||||
signed it. However, nothing else grants you permission to modify or
|
||||
distribute the Library or its derivative works. These actions are
|
||||
prohibited by law if you do not accept this License. Therefore, by
|
||||
modifying or distributing the Library (or any work based on the
|
||||
Library), you indicate your acceptance of this License to do so, and
|
||||
all its terms and conditions for copying, distributing or modifying
|
||||
the Library or works based on it.
|
||||
|
||||
10. Each time you redistribute the Library (or any work based on the
|
||||
Library), the recipient automatically receives a license from the
|
||||
original licensor to copy, distribute, link with or modify the Library
|
||||
subject to these terms and conditions. You may not impose any further
|
||||
restrictions on the recipients' exercise of the rights granted herein.
|
||||
You are not responsible for enforcing compliance by third parties with
|
||||
this License.
|
||||
|
||||
11. If, as a consequence of a court judgment or allegation of patent
|
||||
infringement or for any other reason (not limited to patent issues),
|
||||
conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot
|
||||
distribute so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you
|
||||
may not distribute the Library at all. For example, if a patent
|
||||
license would not permit royalty-free redistribution of the Library by
|
||||
all those who receive copies directly or indirectly through you, then
|
||||
the only way you could satisfy both it and this License would be to
|
||||
refrain entirely from distribution of the Library.
|
||||
|
||||
If any portion of this section is held invalid or unenforceable under any
|
||||
particular circumstance, the balance of the section is intended to apply,
|
||||
and the section as a whole is intended to apply in other circumstances.
|
||||
|
||||
It is not the purpose of this section to induce you to infringe any
|
||||
patents or other property right claims or to contest validity of any
|
||||
such claims; this section has the sole purpose of protecting the
|
||||
integrity of the free software distribution system which is
|
||||
implemented by public license practices. Many people have made
|
||||
generous contributions to the wide range of software distributed
|
||||
through that system in reliance on consistent application of that
|
||||
system; it is up to the author/donor to decide if he or she is willing
|
||||
to distribute software through any other system and a licensee cannot
|
||||
impose that choice.
|
||||
|
||||
This section is intended to make thoroughly clear what is believed to
|
||||
be a consequence of the rest of this License.
|
||||
|
||||
12. If the distribution and/or use of the Library is restricted in
|
||||
certain countries either by patents or by copyrighted interfaces, the
|
||||
original copyright holder who places the Library under this License may add
|
||||
an explicit geographical distribution limitation excluding those countries,
|
||||
so that distribution is permitted only in or among countries not thus
|
||||
excluded. In such case, this License incorporates the limitation as if
|
||||
written in the body of this License.
|
||||
|
||||
13. The Free Software Foundation may publish revised and/or new
|
||||
versions of the Lesser General Public License from time to time.
|
||||
Such new versions will be similar in spirit to the present version,
|
||||
but may differ in detail to address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Library
|
||||
specifies a version number of this License which applies to it and
|
||||
"any later version", you have the option of following the terms and
|
||||
conditions either of that version or of any later version published by
|
||||
the Free Software Foundation. If the Library does not specify a
|
||||
license version number, you may choose any version ever published by
|
||||
the Free Software Foundation.
|
||||
|
||||
14. If you wish to incorporate parts of the Library into other free
|
||||
programs whose distribution conditions are incompatible with these,
|
||||
write to the author to ask for permission. For software which is
|
||||
copyrighted by the Free Software Foundation, write to the Free
|
||||
Software Foundation; we sometimes make exceptions for this. Our
|
||||
decision will be guided by the two goals of preserving the free status
|
||||
of all derivatives of our free software and of promoting the sharing
|
||||
and reuse of software generally.
|
||||
|
||||
NO WARRANTY
|
||||
|
||||
15. BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO
|
||||
WARRANTY FOR THE LIBRARY, TO THE EXTENT PERMITTED BY APPLICABLE LAW.
|
||||
EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR
|
||||
OTHER PARTIES PROVIDE THE LIBRARY "AS IS" WITHOUT WARRANTY OF ANY
|
||||
KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE
|
||||
LIBRARY IS WITH YOU. SHOULD THE LIBRARY PROVE DEFECTIVE, YOU ASSUME
|
||||
THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
|
||||
WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY
|
||||
AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU
|
||||
FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR
|
||||
CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE
|
||||
LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING
|
||||
RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
|
||||
FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF
|
||||
SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
|
||||
DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
@ -1,29 +1,55 @@
|
||||
Initial Clump:
|
||||
+New group "clump_fall_node" created that applies to nodes that aren't, air, ignore, or part of the groups falling_node, attached_node, or liquid
|
||||
+Set the above + to occur after every other mod has registered nodes, so that nodes from every mod will be affected
|
||||
+Added a check between two points for clump_fall_nodes that are susceptible to falling
|
||||
+Created a seperate clump_fall function that performes the above + once every second
|
||||
+It also, upon looping, changes the area to be checked in response to the locations of the last nodes that fell
|
||||
+Furthermore, it removes nodes to fall and spawns the appropriate falling_nodes in their place
|
||||
+Made a method to spawn a falling node while also automatically giving it the node and metadata information about the node that is trying to fall
|
||||
+This clump_fall function has lastly been registered to occur automatically on nodes that are punched, broken, and placed
|
||||
+Beds have been excluded from the clump_fall_node group due to major issues with how they fall
|
||||
+Documented most of the above
|
||||
+New group "clump_fall_node" created that applies to nodes that aren't, air, ignore, or part of the groups falling_node, attached_node, or liquid
|
||||
+Set the above + to occur after every other mod has registered nodes, so that nodes from every mod will be affected
|
||||
+Added a check between two points for clump_fall_nodes that are susceptible to falling
|
||||
|
||||
+Created a seperate clump_fall function that performes the above + once every second
|
||||
+It also, upon looping, changes the area to be checked in response to the locations of the last nodes that fell
|
||||
+Furthermore, it removes nodes to fall and spawns the appropriate falling_nodes in their place
|
||||
|
||||
+Made a method to spawn a falling node while also automatically giving it the node and metadata information about the node that is trying to fall
|
||||
+This clump_fall function has lastly been registered to occur automatically on nodes that are punched, broken, and placed
|
||||
+Beds have been excluded from the clump_fall_node group due to major issues with how they fall
|
||||
+Documented most of the above
|
||||
|
||||
|
||||
|
||||
Clump The Second:
|
||||
+Created this changelog
|
||||
+Added an actual description to the documentation of spawn_falling_node (whoops), also revisioned a few other random pieces of documentation
|
||||
+Whenever a node falls, all nearby falling_nodes and attached_nodes are updated to prevent such nodes from floating after clump_fall_nodes fall
|
||||
+Clump Fall Nodes no longer repeatedly try to fall when placed on top of nodes in the falling_node group like sand or gravel
|
||||
+Split a majority of init.lua into functions.lua and override.lua, with clumpfall as the global variable
|
||||
*Renamed function clump_fall to do_clump_fall to be less confusable with global clumpfall
|
||||
-Re-included beds in the clump_fall_node group
|
||||
+Made override_entity method and used it to fix issue where sand can land on a floating block without causing that floating block to fall by making falling nodes punch themselves after landing
|
||||
*Moved that override_entity method to the entitycontrol mod and added a dependency and depends.txt for that
|
||||
*Turned the individual checks inside of the check_group_for_fall function into the function check_individual_for_fall, so it can be used for other purposes
|
||||
+Heavily modified behavior of objects that are in both clump_fall_node and bed groups:
|
||||
+You can now fix half beds by punching them (Well, unless they're the untouchable top parts, for now...)
|
||||
+More importantly, beds' on_destruct method has been fixed to account for the possibility of half beds being destroyed.
|
||||
+Also, beds are more thorough when checking their other halves, so a destroyed bed will only destroy its own other half, given that such exists
|
||||
+Added functions that will add to existing on_dig, on_place, and on_punch events instead of replacing them completely. This fixes issues with nodes like Mesecon Switches that will either turn on/off when punched, or will fall down when punched and without support. Now, these kinds of nodes properly do both.
|
||||
*Overrides the previously changed on_place in this mod now change the after_place_node event because that gives a pos argument usable for the clump_fall function
|
||||
+Created this changelog
|
||||
+Added an actual description to the documentation of spawn_falling_node (whoops), also revisioned a few other random pieces of documentation
|
||||
+Whenever a node falls, all nearby falling_nodes and attached_nodes are updated to prevent such nodes from floating after clump_fall_nodes fall
|
||||
+Clump Fall Nodes no longer repeatedly try to fall when placed on top of nodes in the falling_node group like sand or gravel
|
||||
+Split a majority of init.lua into functions.lua and override.lua, with clumpfall as the global variable
|
||||
*Renamed function clump_fall to do_clump_fall to be less confusable with global clumpfall
|
||||
-Re-included beds in the clump_fall_node group
|
||||
+Made override_entity method and used it to fix issue where sand can land on a floating block without causing that floating block to fall by making falling nodes punch themselves after landing
|
||||
*Moved that override_entity method to the entitycontrol mod and added a dependency and depends.txt for that
|
||||
*Turned the individual checks inside of the check_group_for_fall function into the function check_individual_for_fall, so it can be used for other purposes
|
||||
|
||||
+Heavily modified behavior of objects that are in both clump_fall_node and bed groups:
|
||||
+You can now fix half beds by punching them (Well, unless they're the untouchable top parts, for now...)
|
||||
+More importantly, beds' on_destruct method has been fixed to account for the possibility of half beds being destroyed.
|
||||
+Also, beds are more thorough when checking their other halves, so a destroyed bed will only destroy its own other half, given that such exists
|
||||
|
||||
+Added functions that will add to existing on_dig, on_place, and on_punch events instead of replacing them completely. This fixes issues with nodes like Mesecon Switches that will either turn on/off when punched, or will fall down when punched and without support. Now, these kinds of nodes properly do both.
|
||||
*Overrides the previously changed on_place in this mod now change the after_place_node event because that gives a pos argument usable for the clump_fall function
|
||||
|
||||
|
||||
|
||||
Clump III:
|
||||
+Variable support strength:
|
||||
+Now, not all clump fall nodes are created equally; some, typically types of wood and stone, are much more stable and easier to work with.
|
||||
+The "level" group now also increases the node's support range
|
||||
+Though no nodes currently have this group, "clump_fall_support" can be used to give certain nodes a larger support range.
|
||||
|
||||
+Added settings that can be changed in the "All Settings" menu: Clumpfall's Clump Interval, Clumpfall's Clump Radius, and Clumpfall's Support Radius
|
||||
+Added a mod.conf
|
||||
*Switched license to LGPL2
|
||||
*Spaced out the changelog a little to make it easier to read
|
||||
-Removed most of the functions that add to existing node callbacks, except add_punch_event, because minetest.register_on_(callback) functions are used now instead.
|
||||
|
||||
+Fixed:
|
||||
-Error message in debug.txt about undeclared globals x, y, and z during clump falls.
|
||||
-Chests and other containers losing their contents upon falling
|
||||
-group:clump_fall_node nodes floating if the group:falling_node node underneath falls.
|
||||
-Connected nodes like fences refusing to make connections, and only ever remaining pole-shaped.
|
||||
|
477
functions.lua
477
functions.lua
@ -1,247 +1,292 @@
|
||||
--[[
|
||||
Copyright 2018 Noodlemire
|
||||
clumpfall
|
||||
Copyright (C) 2018-2020 Noodlemire
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
--]]
|
||||
|
||||
clumpfall.functions = {} --global functions variable
|
||||
|
||||
--[[
|
||||
Description:
|
||||
Searches for clump_fall_nodes within a given volume of radius clump_radius and all of the center points between the 3D points given by the parameters.
|
||||
Searches for clump_fall_nodes within a given volume of radius clump_radius and all of the center points between the 3D points given by the parameters.
|
||||
Parameters:
|
||||
Two 3D vectors; the first is the smaller, and the second is the larger. These are the two corners of the volume to be searched through. Note that clump_radius is added on to these min and max points, so keep that in mind in relation to the size of the volume that is actually effected by this function.
|
||||
Two 3D vectors; the first is the smaller, and the second is the larger. These are the two corners of the volume to be searched through. Note that clump_radius is added on to these min and max points, so keep that in mind in relation to the size of the volume that is actually effected by this function.
|
||||
Returns:
|
||||
A table containing the positions of all clump_fall_nodes found
|
||||
A table containing the positions of all clump_fall_nodes found
|
||||
--]]
|
||||
function clumpfall.functions.check_group_for_fall(min_pos, max_pos)
|
||||
--Local created to temporarily store clump_fall_nodes that should fall down
|
||||
local nodes_that_can_fall = {}
|
||||
--Local created to temporarily store clump_fall_nodes that should fall down
|
||||
local nodes_that_can_fall = {}
|
||||
|
||||
--iterates through the entire cubic volume contained between the minimum and maximum positions
|
||||
for t = min_pos.z - clumpfall.clump_radius, max_pos.z + clumpfall.clump_radius do
|
||||
for n = min_pos.y - clumpfall.clump_radius, max_pos.y + clumpfall.clump_radius do
|
||||
for i = min_pos.x - clumpfall.clump_radius, max_pos.x + clumpfall.clump_radius do
|
||||
--Creates a 3D vector to store the position that is currently being inspected
|
||||
local check_this = {x=i, y=n, z=t}
|
||||
--iterates through the entire cubic volume contained between the minimum and maximum positions
|
||||
for t = min_pos.z - clumpfall.clump_radius, max_pos.z + clumpfall.clump_radius do
|
||||
for n = min_pos.y - clumpfall.clump_radius, max_pos.y + clumpfall.clump_radius do
|
||||
for i = min_pos.x - clumpfall.clump_radius, max_pos.x + clumpfall.clump_radius do
|
||||
--Creates a 3D vector to store the position that is currently being inspected
|
||||
local check_this = {x=i, y=n, z=t}
|
||||
|
||||
--If at least one clump_fall_node was found underneath, nothing else will happen. If none are found, the current position will be placed within the table nodes_that_can_fall. Also won't make a node fall if any walkable node is directly underneath, even if that node is not a clump_fall_node
|
||||
if clumpfall.functions.check_individual_for_fall(check_this) then
|
||||
table.insert(nodes_that_can_fall, check_this)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--Once all this looping is complete, the list of nodes that can fall is complete and can be returned.
|
||||
return nodes_that_can_fall
|
||||
--If at least one clump_fall_node was found underneath, nothing else will happen. If none are found, the current position will be placed within the table nodes_that_can_fall. Also won't make a node fall if any walkable node is directly underneath, even if that node is not a clump_fall_node
|
||||
if clumpfall.functions.check_individual_for_fall(check_this, true) then
|
||||
table.insert(nodes_that_can_fall, check_this)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--Once all this looping is complete, the list of nodes that can fall is complete and can be returned.
|
||||
return nodes_that_can_fall
|
||||
end
|
||||
|
||||
--[[
|
||||
Description:
|
||||
Checks a 3x3 area under the given pos for clump fall nodes that can be used as supports, and for a non-clump walkable node
|
||||
Parameters:
|
||||
check_pos: The 3D Vector {x=?, y=?, z=?} as the location in which to check
|
||||
Returns:
|
||||
true if none of the described supports are found, false is supports are found, nothing if this isn't a clump fall node being checked
|
||||
--]]
|
||||
function clumpfall.functions.check_individual_for_fall(check_pos)
|
||||
--If the position currently being checked belongs to the clump_fall_node group, then
|
||||
if minetest.get_item_group(minetest.get_node(check_pos).name, "clump_fall_node") ~= 0 then
|
||||
--First create a variable that assumes that there are no clump_fall_nodes underneath the current position
|
||||
local has_bottom_support = false
|
||||
local walkable_node_underneath = false
|
||||
--A helper function to help clumpfall.functions.check_individual_for_fall determine how supportable the node being checked is.
|
||||
--Being in the cracky (stone) or choppy (wood) groups will help, as well as having a high level.
|
||||
local function get_support_strength(nodename)
|
||||
local highest = 1
|
||||
|
||||
--This then checks each node under the current position within a 3x3 area for blocks within the clump_fall_node group
|
||||
for b = check_pos.z - 1, check_pos.z + 1 do
|
||||
for a = check_pos.x - 1, check_pos.x + 1 do
|
||||
local bottom_pos = {x=a, y=check_pos.y-1, z=b}
|
||||
--As long as at least a single node belongs to the clump_fall_node group, has_bottom_support will be set to true.
|
||||
if minetest.get_item_group(minetest.get_node(bottom_pos).name, "clump_fall_node") ~= 0 then
|
||||
has_bottom_support = true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--If no registered node underneath the node being checked is walkable, then set walkable_node_underneath to true
|
||||
if minetest.registered_nodes[minetest.get_node({x=check_pos.x, y=check_pos.y-1, z=check_pos.z}).name].walkable == true then
|
||||
walkable_node_underneath = true
|
||||
end
|
||||
|
||||
--Return true only if the node checked is 100% able to fall
|
||||
return has_bottom_support == false and walkable_node_underneath == false
|
||||
end
|
||||
end
|
||||
|
||||
--[[
|
||||
Description:
|
||||
Initiate a clump fall that starts within the given 3D points, and if needed, will cascade farther until there is nothing left in the area that can fall
|
||||
Parameters:
|
||||
Any number of 3D vectors of which to draw a cubic volume around. This volume will be the starting point for this clump fall
|
||||
Returns:
|
||||
Nothing
|
||||
--]]
|
||||
function clumpfall.functions.do_clump_fall(...)
|
||||
--Used to store an array version of the arguments
|
||||
local arg_array = ({...})[1]
|
||||
--Used to store an array version of the arguments once they are standardized
|
||||
local node_pos_to_check = {}
|
||||
|
||||
--This check is needed to properly standardize the arguments. Without it, results of this function would be needlessly inconsistant.
|
||||
if type(arg_array[1]) ~= "table" then
|
||||
node_pos_to_check = {arg_array}
|
||||
else
|
||||
node_pos_to_check = arg_array
|
||||
end
|
||||
|
||||
--List of postions of nodes that check_group_for_fall() found to need falling
|
||||
local node_pos_to_fall = {}
|
||||
--Variable that assumes that no nodes needed to fall
|
||||
local found_no_fallable_nodes = true
|
||||
--Stores the largest x, y, and z values out of the 3D vertices given by the arguments
|
||||
local max_pos = {x, y, z}
|
||||
--Stores the smallest x, y, and z values out of the 3D vertices given by the arguments
|
||||
local min_pos = {x, y, z}
|
||||
--To be used later in this function, this stores the largest x, y, and z values of nodes that were actually found to need falling.
|
||||
local new_max_pos = {x, y, z}
|
||||
--To be used later in this function, this stores the smallest x, y, and z values of nodes that were actually found to need falling.
|
||||
local new_min_pos = {x, y, z}
|
||||
|
||||
--Compares max_pos and min_pos to the list of arguments, and individually sets the x, y, and z values of each to, respectively, the largest/smallest x/y/z values
|
||||
for v, pos_find_minmax in pairs(node_pos_to_check) do
|
||||
if max_pos.x == nil or max_pos.x < pos_find_minmax.x then
|
||||
max_pos.x = pos_find_minmax.x
|
||||
end
|
||||
if max_pos.y == nil or max_pos.y < pos_find_minmax.y then
|
||||
max_pos.y = pos_find_minmax.y
|
||||
end
|
||||
if max_pos.z == nil or max_pos.z < pos_find_minmax.z then
|
||||
max_pos.z = pos_find_minmax.z
|
||||
end
|
||||
if min_pos.x == nil or min_pos.x > pos_find_minmax.x then
|
||||
min_pos.x = pos_find_minmax.x
|
||||
end
|
||||
if min_pos.y == nil or min_pos.y > pos_find_minmax.y then
|
||||
min_pos.y = pos_find_minmax.y
|
||||
end
|
||||
if min_pos.z == nil or min_pos.z > pos_find_minmax.z then
|
||||
min_pos.z = pos_find_minmax.z
|
||||
end
|
||||
end
|
||||
|
||||
--Now that min_pos and max_pos have been calculated, they can be used to find fallable nodes
|
||||
node_pos_to_fall = clumpfall.functions.check_group_for_fall(min_pos, max_pos)
|
||||
|
||||
--Next, iterate through each of the newfound clump_fall_node positions, if any...
|
||||
for v,pos_fall in pairs(node_pos_to_fall) do
|
||||
--Used to store the node at the current position
|
||||
local node_fall = minetest.get_node(pos_fall)
|
||||
|
||||
--Make one more check in case the node at the current postion already fell or has otherwise been replaced
|
||||
if minetest.get_item_group(node_fall.name, "clump_fall_node") ~= 0 then
|
||||
--Finally, a falling_node is placed at the current position just as the node that used to be here is removed
|
||||
minetest.remove_node(pos_fall)
|
||||
clumpfall.functions.spawn_falling_node(pos_fall, node_fall)
|
||||
|
||||
--Update nearby nodes to stop blocks in the falling_node and attached_node groups from floating
|
||||
clumpfall.functions.update_nearby_nonclump(pos_fall)
|
||||
--Since a node has truly been found that needed to fall, found_no_fallable_nodes can be set to false
|
||||
found_no_fallable_nodes = false
|
||||
|
||||
--Compares new_max_pos and new_min_pos to the location of each falling node, and individually sets the x, y, and z values of each to, respectively, the largest/smallest x/y/z values
|
||||
if new_max_pos.x == nil or new_max_pos.x < pos_fall.x then
|
||||
new_max_pos.x = pos_fall.x
|
||||
end
|
||||
if new_max_pos.y == nil or new_max_pos.y < pos_fall.y then
|
||||
new_max_pos.y = pos_fall.y
|
||||
end
|
||||
if new_max_pos.z == nil or new_max_pos.z < pos_fall.z then
|
||||
new_max_pos.z = pos_fall.z
|
||||
end
|
||||
if new_min_pos.x == nil or new_min_pos.x > pos_fall.x then
|
||||
new_min_pos.x = pos_fall.x
|
||||
end
|
||||
if new_min_pos.y == nil or new_min_pos.y > pos_fall.y then
|
||||
new_min_pos.y = pos_fall.y
|
||||
end
|
||||
if new_min_pos.z == nil or new_min_pos.z > pos_fall.z then
|
||||
new_min_pos.z = pos_fall.z
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--If nodes were found that need to fall in the next round of cascading, loop by calling this very method after 1 second of in-game time passes
|
||||
if found_no_fallable_nodes == false then
|
||||
--This will be used with the new min and max position that have been found.
|
||||
--These are used instead of the old ones so that the range of cascading can't expand indefinitely and cause crashes
|
||||
minetest.after(1, clumpfall.functions.do_clump_fall, {new_min_pos, new_max_pos})
|
||||
end
|
||||
end
|
||||
|
||||
--[[
|
||||
Description:
|
||||
Spawn a falling_node version of the given node with the given metadata
|
||||
Parameters:
|
||||
pos: The postion to spawn the falling_node
|
||||
node: The node itself to imitate (NOT its name or location)
|
||||
Returns:
|
||||
Nothing
|
||||
--]]
|
||||
function clumpfall.functions.spawn_falling_node(pos, node)
|
||||
--Gets the metadata of the node at the current position
|
||||
local meta = minetest.get_meta(pos)
|
||||
--Will be used to store any metadata in a table
|
||||
local metatable = {}
|
||||
|
||||
--If there is any metadata, then
|
||||
if meta ~= nil then
|
||||
--Convert that metadata to a table and store it in metatable
|
||||
metatable = meta:to_table()
|
||||
if minetest.get_item_group(nodename, "cracky") > 0 then
|
||||
highest = 3
|
||||
elseif minetest.get_item_group(nodename, "choppy") > 0 then
|
||||
highest = 2
|
||||
end
|
||||
|
||||
--Create a __builtin:falling_node entity and add it to minetest
|
||||
local entity_fall = minetest.add_entity(pos, "__builtin:falling_node")
|
||||
--If successful, then
|
||||
if entity_fall then
|
||||
--Set its nodetype and metadata to the given arguments node and meta, respectively
|
||||
entity_fall:get_luaentity():set_node(node, metatable)
|
||||
end
|
||||
highest = highest + minetest.get_item_group(nodename, "level") + minetest.get_item_group(nodename, "clump_fall_support")
|
||||
|
||||
return math.floor(highest * clumpfall.support_radius + 0.5)
|
||||
end
|
||||
|
||||
--[[
|
||||
Description:
|
||||
Checks a 3x3 area under the given pos for clump fall nodes that can be used as supports, and for a non-clump walkable node
|
||||
Parameters:
|
||||
check_pos: The 3D Vector {x=?, y=?, z=?} as the location in which to check
|
||||
extended_search: If true, also check for supported side supports.
|
||||
Returns:
|
||||
true if none of the described supports are found, false is supports are found, nil if this isn't a clump fall node being checked
|
||||
--]]
|
||||
function clumpfall.functions.check_individual_for_fall(check_pos, extended_search)
|
||||
local check_node = minetest.get_node(check_pos)
|
||||
|
||||
--If the position currently being checked belongs to the clump_fall_node group, then
|
||||
if minetest.get_item_group(check_node.name, "clump_fall_node") ~= 0 then
|
||||
--First, check for a solid directly underneath. If there is one, this node can't fall.
|
||||
local underdef = minetest.registered_nodes[minetest.get_node({x=check_pos.x, y=check_pos.y-1, z=check_pos.z}).name]
|
||||
if not underdef or underdef.walkable then
|
||||
return false
|
||||
end
|
||||
|
||||
--Next, look for clump fall nodes in a 3x3 area underneath. If one is found, this node can't fall.
|
||||
for b = check_pos.z - 1, check_pos.z + 1 do
|
||||
for a = check_pos.x - 1, check_pos.x + 1 do
|
||||
local bottom_pos = {x=a, y=check_pos.y-1, z=b}
|
||||
|
||||
if minetest.get_item_group(minetest.get_node(bottom_pos).name, "clump_fall_node") ~= 0 then
|
||||
return false
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--The extended search, where side supports are factored in.
|
||||
if extended_search then
|
||||
--Stores information about nodes at the same high which may be able to support the node being checked.
|
||||
local support_structure = {}
|
||||
--A node is easier to support if it's cracky, choppy, and/or has a high level.
|
||||
local max_support_radius = get_support_strength(check_node.name)
|
||||
|
||||
--Supports are calculated one "circle" at a time
|
||||
for r = 1, max_support_radius - 1 do
|
||||
support_structure[r] = {}
|
||||
|
||||
--In each circle, iterate over a square, with [b, a] being a position within that square.
|
||||
for b = check_pos.z - r, check_pos.z + r do
|
||||
support_structure[r][b] = {}
|
||||
|
||||
for a = check_pos.x - r, check_pos.x + r do
|
||||
--This if statement makes sure that the area inside the current circle is not considered more than once.
|
||||
if b == check_pos.z - r or b == check_pos.z + r or a == check_pos.x - r or a == check_pos.x + r then
|
||||
--Only consider support when the side node is also a clump fall node.
|
||||
local side_pos = {x=a, y=check_pos.y, z=b}
|
||||
|
||||
if minetest.get_item_group(minetest.get_node(side_pos).name, "clump_fall_node") ~= 0 then
|
||||
--If this is the first circle, no extra consideration is required.
|
||||
if r == 1 then
|
||||
support_structure[r][b][a] = true
|
||||
else
|
||||
--Otherwise, look in the inner circle for a support that connects to the node we're looking at right now.
|
||||
for bi = b - 1, b + 1 do
|
||||
for ai = a - 1, a + 1 do
|
||||
if support_structure[r - 1][bi] and support_structure[r - 1][bi][ai] then
|
||||
support_structure[r][b][a] = true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--Once a circle is finished, check if any nodes within it have support underneath.
|
||||
--If they do, it's safe to exit the function early; regardless of what is found in outer circles, that support is enough.
|
||||
for b = check_pos.z - r, check_pos.z + r do
|
||||
for a = check_pos.x - r, check_pos.x + r do
|
||||
if support_structure[r][b][a] then
|
||||
local side_pos = {x=a, y=check_pos.y, z=b}
|
||||
|
||||
--Recursively check each support for supports, but ONLY in the 3x3 area underneath.
|
||||
if not clumpfall.functions.check_individual_for_fall(side_pos, false) then
|
||||
return false
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--A node can fall only if all support checks have failed.
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
--[[
|
||||
Description:
|
||||
Checks the position for any falling nodes or attached nodes to call check_for_falling with, so that falling Clump Fall Nodes do not leave behind floating sand/gravel/plants/etc. The size of the volume checked is based on clump_radius.
|
||||
Initiate a clump fall that starts within the given 3D points, and if needed, will cascade farther until there is nothing left in the area that can fall
|
||||
Parameters:
|
||||
pos as the 3D vector {x=?, y=?, z=?} of the position to check around
|
||||
Any number of 3D vectors of which to draw a cubic volume around. This volume will be the starting point for this clump fall
|
||||
Returns:
|
||||
Nothing
|
||||
Nothing
|
||||
--]]
|
||||
function clumpfall.functions.do_clump_fall(...)
|
||||
--Used to store an array version of the arguments
|
||||
local arg_array = ({...})[1]
|
||||
--Used to store an array version of the arguments once they are standardized
|
||||
local node_pos_to_check = {}
|
||||
|
||||
--This check is needed to properly standardize the arguments. Without it, results of this function would be needlessly inconsistant.
|
||||
if type(arg_array[1]) ~= "table" then
|
||||
node_pos_to_check = {arg_array}
|
||||
else
|
||||
node_pos_to_check = arg_array
|
||||
end
|
||||
|
||||
--List of postions of nodes that check_group_for_fall() found to need falling
|
||||
local node_pos_to_fall = {}
|
||||
--Variable that assumes that no nodes needed to fall
|
||||
local found_no_fallable_nodes = true
|
||||
--Stores the largest x, y, and z values out of the 3D vertices given by the arguments
|
||||
local max_pos = {}
|
||||
--Stores the smallest x, y, and z values out of the 3D vertices given by the arguments
|
||||
local min_pos = {}
|
||||
--To be used later in this function, this stores the largest x, y, and z values of nodes that were actually found to need falling.
|
||||
local new_max_pos = {}
|
||||
--To be used later in this function, this stores the smallest x, y, and z values of nodes that were actually found to need falling.
|
||||
local new_min_pos = {}
|
||||
|
||||
--Compares max_pos and min_pos to the list of arguments, and individually sets the x, y, and z values of each to, respectively, the largest/smallest x/y/z values
|
||||
for v, pos_find_minmax in pairs(node_pos_to_check) do
|
||||
if max_pos.x == nil or max_pos.x < pos_find_minmax.x then
|
||||
max_pos.x = pos_find_minmax.x
|
||||
end
|
||||
if max_pos.y == nil or max_pos.y < pos_find_minmax.y then
|
||||
max_pos.y = pos_find_minmax.y
|
||||
end
|
||||
if max_pos.z == nil or max_pos.z < pos_find_minmax.z then
|
||||
max_pos.z = pos_find_minmax.z
|
||||
end
|
||||
if min_pos.x == nil or min_pos.x > pos_find_minmax.x then
|
||||
min_pos.x = pos_find_minmax.x
|
||||
end
|
||||
if min_pos.y == nil or min_pos.y > pos_find_minmax.y then
|
||||
min_pos.y = pos_find_minmax.y
|
||||
end
|
||||
if min_pos.z == nil or min_pos.z > pos_find_minmax.z then
|
||||
min_pos.z = pos_find_minmax.z
|
||||
end
|
||||
end
|
||||
|
||||
--Now that min_pos and max_pos have been calculated, they can be used to find fallable nodes
|
||||
node_pos_to_fall = clumpfall.functions.check_group_for_fall(min_pos, max_pos)
|
||||
|
||||
--Next, iterate through each of the newfound clump_fall_node positions, if any...
|
||||
for v,pos_fall in pairs(node_pos_to_fall) do
|
||||
--Used to store the node at the current position
|
||||
local node_fall = minetest.get_node(pos_fall)
|
||||
|
||||
--Make one more check in case the node at the current postion already fell or has otherwise been replaced
|
||||
if minetest.get_item_group(node_fall.name, "clump_fall_node") ~= 0 then
|
||||
--Finally, turn the node into a falling node.
|
||||
minetest.spawn_falling_node(pos_fall)
|
||||
|
||||
--Update nearby nodes to stop blocks in the falling_node and attached_node groups from floating
|
||||
clumpfall.functions.update_nearby_nonclump(pos_fall)
|
||||
--Since a node has truly been found that needed to fall, found_no_fallable_nodes can be set to false
|
||||
found_no_fallable_nodes = false
|
||||
|
||||
--Compares new_max_pos and new_min_pos to the location of each falling node, and individually sets the x, y, and z values of each to, respectively, the largest/smallest x/y/z values
|
||||
if new_max_pos.x == nil or new_max_pos.x < pos_fall.x then
|
||||
new_max_pos.x = pos_fall.x
|
||||
end
|
||||
if new_max_pos.y == nil or new_max_pos.y < pos_fall.y then
|
||||
new_max_pos.y = pos_fall.y
|
||||
end
|
||||
if new_max_pos.z == nil or new_max_pos.z < pos_fall.z then
|
||||
new_max_pos.z = pos_fall.z
|
||||
end
|
||||
if new_min_pos.x == nil or new_min_pos.x > pos_fall.x then
|
||||
new_min_pos.x = pos_fall.x
|
||||
end
|
||||
if new_min_pos.y == nil or new_min_pos.y > pos_fall.y then
|
||||
new_min_pos.y = pos_fall.y
|
||||
end
|
||||
if new_min_pos.z == nil or new_min_pos.z > pos_fall.z then
|
||||
new_min_pos.z = pos_fall.z
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--If nodes were found that need to fall in the next round of cascading, loop by calling this very method after a set delay (default: 1 second)
|
||||
if found_no_fallable_nodes == false then
|
||||
--This will be used with the new min and max position that have been found.
|
||||
--These are used instead of the old ones so that the range of cascading can't expand indefinitely and cause crashes
|
||||
minetest.after(clumpfall.clump_interval, clumpfall.functions.do_clump_fall, {new_min_pos, new_max_pos})
|
||||
end
|
||||
end
|
||||
|
||||
--[[
|
||||
Description:
|
||||
Checks the position for any falling nodes or attached nodes to call check_for_falling with, so that falling Clump Fall Nodes do not leave behind floating sand/gravel/plants/etc. The size of the volume checked is based on clump_radius.
|
||||
Parameters:
|
||||
pos as the 3D vector {x=?, y=?, z=?} of the position to check around
|
||||
Returns:
|
||||
Nothing
|
||||
--]]
|
||||
function clumpfall.functions.update_nearby_nonclump(pos)
|
||||
--Iterates through the entire cubic volume with radius clump_radius and pos as its center
|
||||
for t = pos.z - clumpfall.clump_radius, pos.z + clumpfall.clump_radius do
|
||||
for n = pos.y - clumpfall.clump_radius, pos.y + clumpfall.clump_radius do
|
||||
for i = pos.x - clumpfall.clump_radius, pos.x + clumpfall.clump_radius do
|
||||
--check_pos is used to store the point that is currently being checked.
|
||||
local check_pos = {x=i, y=n, z=t}
|
||||
--check_name is used to store the name of the node at check_pos
|
||||
local check_name = minetest.get_node(check_pos).name
|
||||
--Iterates through the entire cubic volume with radius clump_radius and pos as its center
|
||||
for t = pos.z - clumpfall.clump_radius, pos.z + clumpfall.clump_radius do
|
||||
for n = pos.y - clumpfall.clump_radius, pos.y + clumpfall.clump_radius do
|
||||
for i = pos.x - clumpfall.clump_radius, pos.x + clumpfall.clump_radius do
|
||||
--check_pos is used to store the point that is currently being checked.
|
||||
local check_pos = {x=i, y=n, z=t}
|
||||
--check_name is used to store the name of the node at check_pos
|
||||
local check_name = minetest.get_node(check_pos).name
|
||||
|
||||
--If the node being checked doesn't belong to the falling_node or attached_node groups, then
|
||||
if minetest.get_item_group(check_name, "falling_node") ~= 0 or minetest.get_item_group(check_name, "attached_node") ~= 0 then
|
||||
--Call the method check_for_falling which will cause those nodes to begin falling if nothing is underneath.
|
||||
minetest.check_for_falling(check_pos)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
--If the node being checked doesn't belong to the falling_node or attached_node groups, then
|
||||
if minetest.get_item_group(check_name, "falling_node") ~= 0 or minetest.get_item_group(check_name, "attached_node") ~= 0 then
|
||||
--Call the method check_for_falling which will cause those nodes to begin falling if nothing is underneath.
|
||||
minetest.check_for_falling(check_pos)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
42
init.lua
42
init.lua
@ -1,23 +1,28 @@
|
||||
--[[
|
||||
Copyright 2018 Noodlemire
|
||||
clumpfall
|
||||
Copyright (C) 2018-2020 Noodlemire
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
--]]
|
||||
|
||||
clumpfall = {} --global variable
|
||||
|
||||
--the maximum radius of blocks to cause to fall at once.
|
||||
clumpfall.clump_radius = 1
|
||||
clumpfall.clump_interval = math.max(0.1, tonumber(minetest.settings:get("clumpfall_clump_interval")) or 1)
|
||||
clumpfall.clump_radius = math.max(1, tonumber(minetest.settings:get("clumpfall_clump_radius")) or 1)
|
||||
clumpfall.support_radius = math.max(0, tonumber(minetest.settings:get("clumpfall_support_radius")) or 1)
|
||||
|
||||
--Short for modpath, this stores this really long but automatic modpath get
|
||||
local mp = minetest.get_modpath(minetest.get_current_modname()).."/"
|
||||
@ -26,10 +31,19 @@ local mp = minetest.get_modpath(minetest.get_current_modname()).."/"
|
||||
dofile(mp.."functions.lua")
|
||||
dofile(mp.."override.lua")
|
||||
|
||||
--After all items have been registered and 0 seconds have passed, set the do_clump_fall function to run at any postion where a node is dug, placed, or punched,
|
||||
minetest.after(0, clumpfall.override.register_add_on_digplacepunchnode, clumpfall.functions.do_clump_fall)
|
||||
--Add callbacks to nodes in general so that when they are dug, punched, or placed, a clump fall may begin
|
||||
minetest.register_on_dignode(function(pos, oldnode, digger)
|
||||
clumpfall.functions.do_clump_fall(pos)
|
||||
end)
|
||||
minetest.register_on_punchnode(function(pos, node, puncher, pointed_thing)
|
||||
clumpfall.functions.do_clump_fall(pos)
|
||||
end)
|
||||
minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack, pointed_thing)
|
||||
clumpfall.functions.do_clump_fall(pos)
|
||||
end)
|
||||
|
||||
--run the make_nodes_fallable function to make most nodes into Clump Fall Nodes,
|
||||
minetest.after(0, clumpfall.override.make_nodes_fallable)
|
||||
|
||||
--and run the place_node() fix
|
||||
minetest.after(0, clumpfall.override.fix_falling_nodes)
|
||||
|
||||
|
3
mod.conf
Normal file
3
mod.conf
Normal file
@ -0,0 +1,3 @@
|
||||
name = clumpfall
|
||||
description = Clump Fall Nodes: Any node can fall, and will do so one clump at a time.
|
||||
depends = entitycontrol
|
507
override.lua
507
override.lua
@ -1,200 +1,148 @@
|
||||
--[[
|
||||
Copyright 2018 Noodlemire
|
||||
clumpfall
|
||||
Copyright (C) 2018-2020 Noodlemire
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
--]]
|
||||
|
||||
clumpfall.override = {} --global override variable
|
||||
|
||||
--[[
|
||||
Description:
|
||||
Overrides the on_dig event of the given node in such a way that it adds the provided function to on_dig, without deleting the old on_dig method
|
||||
Overrides the on_punch event of the given node in such a way that it adds the provided function to on_punch, without deleting the old on_punch method
|
||||
Parameters:
|
||||
nodename: The internal name of the node that will be overridden
|
||||
new_on_dig: The name of the function that will be called in addition to nodename's usual on_dig event
|
||||
nodename: The internal name of the node that will be overridden
|
||||
new_on_punch: The name of the function that will be called in addition to nodename's usual on_punch event
|
||||
Returns:
|
||||
Nothing
|
||||
--]]
|
||||
function clumpfall.override.add_dig_event(nodename, new_on_dig)
|
||||
--Store the old on_dig event for later use
|
||||
local old_on_dig = minetest.registered_nodes[nodename].on_dig
|
||||
--Create a function that calls both the old and new on_dig methods
|
||||
local master_on_dig = function(pos, node, player)
|
||||
--Call the old on_dig function if there is one set
|
||||
if old_on_dig ~= nil then
|
||||
old_on_dig(pos, node, player)
|
||||
end
|
||||
|
||||
--Then, call the new on_punch method
|
||||
new_on_dig(pos, node, player)
|
||||
end
|
||||
|
||||
--Override the given node with the combination of old and new on_dig functions
|
||||
minetest.override_item(nodename, {on_dig = master_on_dig})
|
||||
end
|
||||
|
||||
--[[
|
||||
Description:
|
||||
Overrides the after_place_node event of the given node in such a way that it adds the provided function to after_place_node, without deleting the old after_place_node method
|
||||
Parameters:
|
||||
nodename: The internal name of the node that will be overridden
|
||||
new_after_place: The name of the function that will be called in addition to nodename's usual after_place_node event
|
||||
Returns:
|
||||
Nothing
|
||||
--]]
|
||||
function clumpfall.override.add_after_place_event(nodename, new_after_place)
|
||||
--Store the old after_place_node event for later use
|
||||
local old_after_place = minetest.registered_nodes[nodename].after_place_node
|
||||
--Create a function that calls both the old and new after_place_node methods
|
||||
local master_after_place = function(pos, itemstack, placer, pointed_thing)
|
||||
--Call the old after_place_node function if there is one set
|
||||
if old_after_place ~= nil then
|
||||
old_after_place(pos, itemstack, placer, pointed_thing)
|
||||
end
|
||||
|
||||
--Then, call the new on_punch method
|
||||
new_after_place(pos, itemstack, placer, pointed_thing)
|
||||
end
|
||||
|
||||
--Override the given node with the combination of old and new after_place_node functions
|
||||
minetest.override_item(nodename, {after_place_node = master_after_place})
|
||||
end
|
||||
|
||||
--[[
|
||||
Description:
|
||||
Overrides the on_punch event of the given node in such a way that it adds the provided function to on_punch, without deleting the old on_punch method
|
||||
Parameters:
|
||||
nodename: The internal name of the node that will be overridden
|
||||
new_on_punch: The name of the function that will be called in addition to nodename's usual on_punch event
|
||||
Returns:
|
||||
Nothing
|
||||
Nothing
|
||||
--]]
|
||||
function clumpfall.override.add_punch_event(nodename, new_on_punch)
|
||||
--Store the old on_punch event for later use
|
||||
local old_on_punch = minetest.registered_nodes[nodename].on_punch
|
||||
--Create a function that calls both the old and new on_punch methods
|
||||
local master_on_punch = function(pos, node, player, pointed_thing)
|
||||
--Call the old on_punch function if there is one set
|
||||
if old_on_punch ~= nil then
|
||||
old_on_punch(pos, node, player, pointed_thing)
|
||||
end
|
||||
--Store the old on_punch event for later use
|
||||
local old_on_punch = minetest.registered_nodes[nodename].on_punch
|
||||
--Create a function that calls both the old and new on_punch methods
|
||||
local master_on_punch = function(pos, node, player, pointed_thing)
|
||||
--Call the old on_punch function if there is one set
|
||||
if old_on_punch then
|
||||
old_on_punch(pos, node, player, pointed_thing)
|
||||
end
|
||||
|
||||
--Then, call the new on_punch method
|
||||
new_on_punch(pos, node, player, pointed_thing)
|
||||
end
|
||||
--Then, call the new on_punch method
|
||||
new_on_punch(pos, node, player, pointed_thing)
|
||||
end
|
||||
|
||||
--Override the given node with the combination of old and new on_punch functions
|
||||
minetest.override_item(nodename, {on_punch = master_on_punch})
|
||||
--Override the given node with the combination of old and new on_punch functions
|
||||
minetest.override_item(nodename, {on_punch = master_on_punch})
|
||||
end
|
||||
|
||||
--[[
|
||||
Description:
|
||||
Add a punch event to beds so that if a player punches a half bed, that bed will instantly spawn its other half in the event that said other half doesn't exist, or it will destroy itself if it is unable to spawn its other half
|
||||
Add a punch event to beds so that if a player punches a half bed, that bed will instantly spawn its other half in the event that said other half doesn't exist, or it will destroy itself if it is unable to spawn its other half
|
||||
Parameters:
|
||||
bed_to_override: The name of the bed half to make fixable via punching
|
||||
bed_to_override: The name of the bed half to make fixable via punching
|
||||
Returns:
|
||||
Nothing
|
||||
Nothing
|
||||
--]]
|
||||
function clumpfall.override.bed_update_on_punch(bed_to_override)
|
||||
clumpfall.override.add_punch_event(bed_to_override,
|
||||
function(pos, node)
|
||||
--If this is indeed a bed being affected and it doens't need to clump fall instead, then
|
||||
if clumpfall.functions.check_individual_for_fall(pos) == false and minetest.get_item_group(node.name, "bed") ~= 0 then
|
||||
--Create local variables to store the bed's name without _top or _bottom at the end, the suffix of its other half, and the position of its other half
|
||||
local base_node_name
|
||||
local other_suffix
|
||||
local other_pos
|
||||
clumpfall.override.add_punch_event(bed_to_override, function(pos, node)
|
||||
--If this is indeed a bed being affected and it doens't need to clump fall instead, then
|
||||
if clumpfall.functions.check_individual_for_fall(pos) == false and minetest.get_item_group(node.name, "bed") ~= 0 then
|
||||
--Create local variables to store the bed's name without _top or _bottom at the end, the suffix of its other half, and the position of its other half
|
||||
local base_node_name
|
||||
local other_suffix
|
||||
local other_pos
|
||||
|
||||
--If this half's name ends in "_bottom", then
|
||||
if node.name:sub(#node.name - #"bottom", #node.name) == "_bottom" then
|
||||
--The other half must be the top half, so update variables accordingly.
|
||||
base_node_name = node.name:sub(1, #node.name - #"_bottom")
|
||||
other_suffix = "_top"
|
||||
other_pos = vector.add(pos, minetest.facedir_to_dir(node.param2))
|
||||
else
|
||||
--Otherwise, the other half is the bottom half.
|
||||
base_node_name = node.name:sub(1, #node.name - #"_top")
|
||||
other_suffix = "_bottom"
|
||||
other_pos = vector.subtract(pos, minetest.facedir_to_dir(node.param2))
|
||||
end
|
||||
--If this half's name ends in "_bottom", then
|
||||
if node.name:sub(#node.name - #"bottom", #node.name) == "_bottom" then
|
||||
--The other half must be the top half, so update variables accordingly.
|
||||
base_node_name = node.name:sub(1, #node.name - #"_bottom")
|
||||
other_suffix = "_top"
|
||||
other_pos = vector.add(pos, minetest.facedir_to_dir(node.param2))
|
||||
else
|
||||
--Otherwise, the other half is the bottom half.
|
||||
base_node_name = node.name:sub(1, #node.name - #"_top")
|
||||
other_suffix = "_bottom"
|
||||
other_pos = vector.subtract(pos, minetest.facedir_to_dir(node.param2))
|
||||
end
|
||||
|
||||
--If the name of the node at the other half's position is not actually the name of the other half or that other half is turned incorrectly, then...
|
||||
if minetest.get_node(other_pos).name ~= base_node_name..other_suffix or minetest.get_node(other_pos).param2 ~= node.param2 then
|
||||
--Check if the other half is simply missing by seeing it the node at the other half's position is walkable.
|
||||
if minetest.registered_nodes[minetest.get_node(other_pos).name].walkable == false then
|
||||
--If not, spawn the other half with the correct position and direction
|
||||
minetest.set_node(other_pos, {name = base_node_name..other_suffix, param2 = node.param2})
|
||||
else
|
||||
--Otherwise, replace this bed half with air and spawn it as an item
|
||||
minetest.set_node(pos, {name = "air"})
|
||||
minetest.spawn_item(pos, base_node_name.."_bottom")
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
--If the name of the node at the other half's position is not actually the name of the other half or that other half is turned incorrectly, then...
|
||||
if minetest.get_node(other_pos).name ~= base_node_name..other_suffix or minetest.get_node(other_pos).param2 ~= node.param2 then
|
||||
--Check if the other half is simply missing by seeing it the node at the other half's position is walkable.
|
||||
if minetest.registered_nodes[minetest.get_node(other_pos).name].walkable == false then
|
||||
--If not, spawn the other half with the correct position and direction
|
||||
minetest.set_node(other_pos, {name = base_node_name..other_suffix, param2 = node.param2})
|
||||
else
|
||||
--Otherwise, replace this bed half with air and spawn it as an item
|
||||
minetest.set_node(pos, {name = "air"})
|
||||
minetest.spawn_item(pos, base_node_name.."_bottom")
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
--[[
|
||||
Description:
|
||||
Completely override the on_destruct method of a given bed with a fixed version of the destruct_bed function
|
||||
Completely override the on_destruct method of a given bed with a fixed version of the destruct_bed function
|
||||
Parameters:
|
||||
bed_name: The name of the bed half to override
|
||||
bed_name: The name of the bed half to override
|
||||
Returns:
|
||||
Nothing
|
||||
Nothing
|
||||
--]]
|
||||
function clumpfall.override.set_fix_destruct_bed(bed_name)
|
||||
--Stores a number reporesenting which half of a bed this is
|
||||
local bed_half
|
||||
--Stores a number reporesenting which half of a bed this is
|
||||
local bed_half
|
||||
|
||||
--If this bed half's name ends in _bottom,
|
||||
if bed_name:sub(#bed_name - #"bottom", #bed_name) == "_bottom" then
|
||||
--Set bed_half = 1.
|
||||
bed_half = 1
|
||||
else
|
||||
--Otherwise, this is half 2.
|
||||
bed_half = 2
|
||||
end
|
||||
--If this bed half's name ends in _bottom,
|
||||
if bed_name:sub(#bed_name - #"bottom", #bed_name) == "_bottom" then
|
||||
--Set bed_half = 1.
|
||||
bed_half = 1
|
||||
else
|
||||
--Otherwise, this is half 2.
|
||||
bed_half = 2
|
||||
end
|
||||
|
||||
--Override the on_dustruct of the node known by the given name
|
||||
minetest.override_item(bed_name,
|
||||
{
|
||||
on_destruct = function(pos)
|
||||
--Call the fixed destruct_bed at on_destruct's postion and the value of bed_half
|
||||
clumpfall.override.fix_destruct_bed(pos, bed_half)
|
||||
--Just in case there was only one bed punched, reset reverse to false afterwards
|
||||
reverse = false
|
||||
end
|
||||
})
|
||||
--Override the on_dustruct of the node known by the given name
|
||||
minetest.override_item(bed_name,
|
||||
{
|
||||
on_destruct = function(pos)
|
||||
--Call the fixed destruct_bed at on_destruct's postion and the value of bed_half
|
||||
clumpfall.override.fix_destruct_bed(pos, bed_half)
|
||||
--Just in case there was only one bed punched, reset reverse to false afterwards
|
||||
reverse = false
|
||||
end
|
||||
})
|
||||
end
|
||||
|
||||
--[[
|
||||
Description:
|
||||
Destroy a bed in such a way that the other half will also be destroyed, but only if that other half actually exists and this half hasn't already been destroyed
|
||||
Destroy a bed in such a way that the other half will also be destroyed, but only if that other half actually exists and this half hasn't already been destroyed
|
||||
Parameters:
|
||||
pos: The position of the bed half to destroy
|
||||
n: A number representing which half of the bed is currently being destoryed
|
||||
pos: The position of the bed half to destroy
|
||||
n: A number representing which half of the bed is currently being destoryed
|
||||
Returns:
|
||||
Nothing
|
||||
Nothing
|
||||
--]]
|
||||
--reverse: global variable that defaults to false, and is used in determining if the other bed half should be destroyed
|
||||
reverse = false
|
||||
function clumpfall.override.fix_destruct_bed(pos, n)
|
||||
--Store the node at the given position
|
||||
--Store the node at the given position
|
||||
local node = minetest.get_node(pos)
|
||||
--Will be used to store the position of the other bed half
|
||||
--Will be used to store the position of the other bed half
|
||||
local other
|
||||
|
||||
--Based on n and this node's param2 (direction), get the other half's postion
|
||||
--Based on n and this node's param2 (direction), get the other half's postion
|
||||
if n == 2 then
|
||||
local dir = minetest.facedir_to_dir(node.param2)
|
||||
other = vector.subtract(pos, dir)
|
||||
@ -203,14 +151,14 @@ function clumpfall.override.fix_destruct_bed(pos, n)
|
||||
other = vector.add(pos, dir)
|
||||
end
|
||||
|
||||
--Flip the value inside of reverse. If reverse was false before, it is true now and this bed will destroy the other half. If not, this half will do nothing more.
|
||||
reverse = not reverse
|
||||
--Flip the value inside of reverse. If reverse was false before, it is true now and this bed will destroy the other half. If not, this half will do nothing more.
|
||||
reverse = not reverse
|
||||
|
||||
--If the other half is indeed a bed, it is this bed's other half (and not the other half of a completely different bed), and reverse is true, then
|
||||
--If the other half is indeed a bed, it is this bed's other half (and not the other half of a completely different bed), and reverse is true, then
|
||||
if minetest.get_item_group(minetest.get_node(other).name, "bed") ~= 0 and minetest.get_node(other).param2 == node.param2 and reverse then
|
||||
--Delete the other node without spawning an item; this will call the entirety of that bed half's on_destruct before reverse is automatically reset to false
|
||||
--Delete the other node without spawning an item; this will call the entirety of that bed half's on_destruct before reverse is automatically reset to false
|
||||
minetest.remove_node(other)
|
||||
--Use the helper function check_for_falling to update nodes near the other half
|
||||
--Use the helper function check_for_falling to update nodes near the other half
|
||||
minetest.check_for_falling(other)
|
||||
end
|
||||
end
|
||||
@ -218,143 +166,146 @@ end
|
||||
|
||||
--[[
|
||||
Description:
|
||||
Overrides falling_node entities with an on_step method that has one key difference compared to usual: when it lands, it calls on_place to prevent glitches
|
||||
Overrides falling_node entities so that they punch their position when spawning and landing, so that they interact properly with clump fall nodes.
|
||||
Parameters:
|
||||
None
|
||||
None
|
||||
Returns:
|
||||
Nothing
|
||||
Nothing
|
||||
--]]
|
||||
function clumpfall.override.fix_falling_nodes()
|
||||
entitycontrol.override_entity("__builtin:falling_node",
|
||||
{
|
||||
on_step = function(self, dtime)
|
||||
-- Set gravity
|
||||
local acceleration = self.object:getacceleration()
|
||||
if not vector.equals(acceleration, {x = 0, y = -10, z = 0}) then
|
||||
self.object:setacceleration({x = 0, y = -10, z = 0})
|
||||
end
|
||||
-- Turn to actual node when colliding with ground, or continue to move
|
||||
local pos = self.object:getpos()
|
||||
-- Position of bottom center point
|
||||
local bcp = {x = pos.x, y = pos.y - 0.7, z = pos.z}
|
||||
-- Avoid bugs caused by an unloaded node below
|
||||
local bcn = minetest.get_node_or_nil(bcp)
|
||||
local bcd = bcn and minetest.registered_nodes[bcn.name]
|
||||
if bcn and
|
||||
(not bcd or bcd.walkable or
|
||||
(minetest.get_item_group(self.node.name, "float") ~= 0 and
|
||||
bcd.liquidtype ~= "none")) then
|
||||
if bcd and bcd.leveled and
|
||||
bcn.name == self.node.name then
|
||||
local addlevel = self.node.level
|
||||
if not addlevel or addlevel <= 0 then
|
||||
addlevel = bcd.leveled
|
||||
end
|
||||
if minetest.add_node_level(bcp, addlevel) == 0 then
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
elseif bcd and bcd.buildable_to and
|
||||
(minetest.get_item_group(self.node.name, "float") == 0 or
|
||||
bcd.liquidtype == "none") then
|
||||
minetest.remove_node(bcp)
|
||||
return
|
||||
end
|
||||
local np = {x = bcp.x, y = bcp.y + 1, z = bcp.z}
|
||||
-- Check what's here
|
||||
local n2 = minetest.get_node(np)
|
||||
local nd = minetest.registered_nodes[n2.name]
|
||||
-- If it's not air or liquid, remove node and replace it with
|
||||
-- it's drops
|
||||
if n2.name ~= "air" and (not nd or nd.liquidtype == "none") then
|
||||
minetest.remove_node(np)
|
||||
if nd and nd.buildable_to == false then
|
||||
-- Add dropped items
|
||||
local drops = minetest.get_node_drops(n2.name, "")
|
||||
for _, dropped_item in pairs(drops) do
|
||||
minetest.add_item(np, dropped_item)
|
||||
end
|
||||
end
|
||||
-- Run script hook
|
||||
for _, callback in pairs(minetest.registered_on_dignodes) do
|
||||
callback(np, n2)
|
||||
end
|
||||
end
|
||||
-- Create node and remove entity
|
||||
if minetest.registered_nodes[self.node.name] then
|
||||
--This is what's different from the norm; after setting the node, it punches the node. This updates the node without issues caused by calling on_place without any actual player that placed the node
|
||||
minetest.set_node(np, self.node)
|
||||
minetest.punch_node(np)
|
||||
if self.meta then
|
||||
local meta = minetest.get_meta(np)
|
||||
meta:from_table(self.meta)
|
||||
end
|
||||
end
|
||||
self.object:remove()
|
||||
minetest.check_for_falling(np)
|
||||
return
|
||||
end
|
||||
local vel = self.object:getvelocity()
|
||||
if vector.equals(vel, {x = 0, y = 0, z = 0}) then
|
||||
local npos = self.object:getpos()
|
||||
self.object:setpos(vector.round(npos))
|
||||
end
|
||||
end
|
||||
})
|
||||
entitycontrol.override_entity("__builtin:falling_node",
|
||||
{
|
||||
on_activate = function(self, staticdata)
|
||||
self.object:set_armor_groups({immortal = 1})
|
||||
|
||||
local ds = minetest.deserialize(staticdata)
|
||||
if ds and ds.node then
|
||||
self:set_node(ds.node, ds.meta)
|
||||
elseif ds then
|
||||
self:set_node(ds)
|
||||
elseif staticdata ~= "" then
|
||||
self:set_node({name = staticdata})
|
||||
end
|
||||
|
||||
--Punch node at position after a delay of spawning (default: 1 second), so clump fall nodes on top don't float
|
||||
minetest.after(clumpfall.clump_interval, minetest.punch_node, self.object:get_pos())
|
||||
end,
|
||||
|
||||
on_step = function(self, dtime)
|
||||
-- Set gravity
|
||||
local acceleration = self.object:get_acceleration()
|
||||
if not vector.equals(acceleration, {x = 0, y = -10, z = 0}) then
|
||||
self.object:set_acceleration({x = 0, y = -10, z = 0})
|
||||
end
|
||||
-- Turn to actual node when colliding with ground, or continue to move
|
||||
local pos = self.object:get_pos()
|
||||
-- Position of bottom center point
|
||||
local bcp = {x = pos.x, y = pos.y - 0.7, z = pos.z}
|
||||
-- 'bcn' is nil for unloaded nodes
|
||||
local bcn = minetest.get_node_or_nil(bcp)
|
||||
-- Delete on contact with ignore at world edges
|
||||
if bcn and bcn.name == "ignore" then
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
local bcd = bcn and minetest.registered_nodes[bcn.name]
|
||||
if bcn and
|
||||
(not bcd or bcd.walkable or
|
||||
(minetest.get_item_group(self.node.name, "float") ~= 0 and
|
||||
bcd.liquidtype ~= "none")) then
|
||||
if bcd and bcd.leveled and
|
||||
bcn.name == self.node.name then
|
||||
local addlevel = self.node.level
|
||||
if not addlevel or addlevel <= 0 then
|
||||
addlevel = bcd.leveled
|
||||
end
|
||||
if minetest.add_node_level(bcp, addlevel) == 0 then
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
elseif bcd and bcd.buildable_to and
|
||||
(minetest.get_item_group(self.node.name, "float") == 0 or
|
||||
bcd.liquidtype == "none") then
|
||||
minetest.remove_node(bcp)
|
||||
return
|
||||
end
|
||||
local np = {x = bcp.x, y = bcp.y + 1, z = bcp.z}
|
||||
-- Check what's here
|
||||
local n2 = minetest.get_node(np)
|
||||
local nd = minetest.registered_nodes[n2.name]
|
||||
-- If it's not air or liquid, remove node and replace it with
|
||||
-- it's drops
|
||||
if n2.name ~= "air" and (not nd or nd.liquidtype == "none") then
|
||||
minetest.remove_node(np)
|
||||
if nd and nd.buildable_to == false then
|
||||
-- Add dropped items
|
||||
local drops = minetest.get_node_drops(n2, "")
|
||||
for _, dropped_item in pairs(drops) do
|
||||
minetest.add_item(np, dropped_item)
|
||||
end
|
||||
end
|
||||
-- Run script hook
|
||||
for _, callback in pairs(minetest.registered_on_dignodes) do
|
||||
callback(np, n2)
|
||||
end
|
||||
end
|
||||
-- Create node and remove entity
|
||||
local def = minetest.registered_nodes[self.node.name]
|
||||
if def then
|
||||
--After landing, punch the node it set so that it causes a floating clump fall node to realize it should fall.
|
||||
minetest.set_node(np, self.node)
|
||||
minetest.punch_node(np)
|
||||
if self.meta then
|
||||
local meta = minetest.get_meta(np)
|
||||
meta:from_table(self.meta)
|
||||
end
|
||||
if def.sounds and def.sounds.place then
|
||||
minetest.sound_play(def.sounds.place, {pos = np})
|
||||
end
|
||||
end
|
||||
self.object:remove()
|
||||
minetest.check_for_falling(np)
|
||||
return
|
||||
end
|
||||
local vel = self.object:get_velocity()
|
||||
if vector.equals(vel, {x = 0, y = 0, z = 0}) then
|
||||
local npos = self.object:get_pos()
|
||||
self.object:set_pos(vector.round(npos))
|
||||
end
|
||||
end
|
||||
})
|
||||
end
|
||||
|
||||
--[[
|
||||
Description:
|
||||
This function iterates through every registered node, including those that were registered by other mods, and turns ones that don't already fall by themselves and aren't unbreakable into clump_fall_nodes
|
||||
This function iterates through every registered node, including those that were registered by other mods, and turns ones that don't already fall by themselves and aren't unbreakable into clump_fall_nodes
|
||||
Parameters:
|
||||
None
|
||||
None
|
||||
Returns:
|
||||
Nothing
|
||||
Nothing
|
||||
--]]
|
||||
function clumpfall.override.make_nodes_fallable()
|
||||
--Inspect each registered node, one at a time
|
||||
for nodename, nodereal in pairs(minetest.registered_nodes) do
|
||||
--create a temporary list of the current node's groups
|
||||
local temp_node_group_list = nodereal.groups
|
||||
--Inspect each registered node, one at a time
|
||||
for nodename, nodereal in pairs(minetest.registered_nodes) do
|
||||
--create a temporary list of the current node's groups
|
||||
local temp_node_group_list = nodereal.groups
|
||||
|
||||
--Ensure that the nodes being modified aren't the placeholder block types that tecnically don't exist
|
||||
if nodename ~= "air" and nodename ~= "ignore" and
|
||||
minetest.get_item_group(nodename, "falling_node") == 0 and --Don't need to affect nodes that already fall by themselves
|
||||
minetest.get_item_group(nodename, "attached_node") == 0 and --Same thing for nodes in this group, which fall when no longer attached to another node
|
||||
minetest.get_item_group(nodename, "liquid") == 0 and --Same thing for nodes in this group, which do technically fall and spread around
|
||||
minetest.get_item_group(nodename, "unbreakable") == 0 then --Lastly, if a block is invulnerable to begin with, it shouldn't fall down like a typical node
|
||||
--Initialize a new group variable in the temp list known as "clump_fall_node" as 1
|
||||
temp_node_group_list.clump_fall_node = 1
|
||||
--Override the node's previous group list with the one that includes the new clump_fall_node group
|
||||
minetest.override_item(nodename, {groups = temp_node_group_list})
|
||||
else
|
||||
--For the rest, ensure that clump_fall_node is set to 0 and properly initialized
|
||||
temp_node_group_list.clump_fall_node = 0
|
||||
--Override the node's previous group list with the one that includes the new clump_fall_node group
|
||||
minetest.override_item(nodename, {groups = temp_node_group_list})
|
||||
end
|
||||
--Ensure that the nodes being modified aren't the placeholder block types that tecnically don't exist
|
||||
if nodename ~= "air" and nodename ~= "ignore" and
|
||||
minetest.get_item_group(nodename, "falling_node") == 0 and --Don't need to affect nodes that already fall by themselves
|
||||
minetest.get_item_group(nodename, "attached_node") == 0 and --Same thing for nodes in this group, which fall when no longer attached to another node
|
||||
minetest.get_item_group(nodename, "liquid") == 0 and --Same thing for nodes in this group, which do technically fall and spread around
|
||||
minetest.get_item_group(nodename, "unbreakable") == 0 then --Lastly, if a block is invulnerable to begin with, it shouldn't fall down like a typical node
|
||||
--Initialize a new group variable in the temp list known as "clump_fall_node" as 1
|
||||
temp_node_group_list.clump_fall_node = 1
|
||||
|
||||
--Override the node's previous group list with the one that includes the new clump_fall_node group
|
||||
--minetest.override_item(nodename, {groups = temp_node_group_list})
|
||||
end
|
||||
|
||||
if minetest.get_item_group(nodename, "bed") ~= 0 then
|
||||
clumpfall.override.bed_update_on_punch(nodename)
|
||||
clumpfall.override.set_fix_destruct_bed(nodename)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--[[
|
||||
Description:
|
||||
Overrides the on_dig, after_place_node, and on_punch events of all registered nodes in such a way that it adds the provided function to on_dig, on_place and on_punch, without deleting any old methods
|
||||
Parameters:
|
||||
new_on_event: The name of the function that will be called in addition whenever a node is punched, placed, or dug up
|
||||
Returns:
|
||||
Nothing
|
||||
--]]
|
||||
function clumpfall.override.register_add_on_digplacepunchnode(new_on_event)
|
||||
--For every registered node,
|
||||
for nodename, nodereal in pairs(minetest.registered_nodes) do
|
||||
--Add the given new_on_event to each node's on_dig, after_place_node, and on_punch events
|
||||
clumpfall.override.add_dig_event(nodename, new_on_event)
|
||||
clumpfall.override.add_after_place_event(nodename, new_on_event)
|
||||
clumpfall.override.add_punch_event(nodename, new_on_event)
|
||||
end
|
||||
if minetest.get_item_group(nodename, "bed") ~= 0 then
|
||||
clumpfall.override.bed_update_on_punch(nodename)
|
||||
clumpfall.override.set_fix_destruct_bed(nodename)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
10
settingtypes.txt
Normal file
10
settingtypes.txt
Normal file
@ -0,0 +1,10 @@
|
||||
#The amount of time, in seconds, that must pass before another clump can fall.
|
||||
clumpfall_clump_interval (Clumpfall's Clump Interval) float 1
|
||||
|
||||
#Increasing this increases that maximum size of each individual clump.
|
||||
#Warning: Increasing this setting can cause a lot of lag!
|
||||
clumpfall_clump_radius (Clumpfall's Clump Radius) int 1
|
||||
|
||||
#Multiply each node's support radius by this number. This means that increasing it will make all nodes easier to support.
|
||||
#However, at minimum, a clump fall node will always be supported if its lower edge or corner touches another clump fall node.
|
||||
clumpfall_support_radius (Clumpfall's Support Radius) float 1
|
Loading…
Reference in New Issue
Block a user