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GNU LESSER GENERAL PUBLIC LICENSE
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|
||||||
|
@ -2,14 +2,18 @@ Initial Clump:
|
|||||||
+New group "clump_fall_node" created that applies to nodes that aren't, air, ignore, or part of the groups falling_node, attached_node, or liquid
|
+New group "clump_fall_node" created that applies to nodes that aren't, air, ignore, or part of the groups falling_node, attached_node, or liquid
|
||||||
+Set the above + to occur after every other mod has registered nodes, so that nodes from every mod will be affected
|
+Set the above + to occur after every other mod has registered nodes, so that nodes from every mod will be affected
|
||||||
+Added a check between two points for clump_fall_nodes that are susceptible to falling
|
+Added a check between two points for clump_fall_nodes that are susceptible to falling
|
||||||
|
|
||||||
+Created a seperate clump_fall function that performes the above + once every second
|
+Created a seperate clump_fall function that performes the above + once every second
|
||||||
+It also, upon looping, changes the area to be checked in response to the locations of the last nodes that fell
|
+It also, upon looping, changes the area to be checked in response to the locations of the last nodes that fell
|
||||||
+Furthermore, it removes nodes to fall and spawns the appropriate falling_nodes in their place
|
+Furthermore, it removes nodes to fall and spawns the appropriate falling_nodes in their place
|
||||||
|
|
||||||
+Made a method to spawn a falling node while also automatically giving it the node and metadata information about the node that is trying to fall
|
+Made a method to spawn a falling node while also automatically giving it the node and metadata information about the node that is trying to fall
|
||||||
+This clump_fall function has lastly been registered to occur automatically on nodes that are punched, broken, and placed
|
+This clump_fall function has lastly been registered to occur automatically on nodes that are punched, broken, and placed
|
||||||
+Beds have been excluded from the clump_fall_node group due to major issues with how they fall
|
+Beds have been excluded from the clump_fall_node group due to major issues with how they fall
|
||||||
+Documented most of the above
|
+Documented most of the above
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
Clump The Second:
|
Clump The Second:
|
||||||
+Created this changelog
|
+Created this changelog
|
||||||
+Added an actual description to the documentation of spawn_falling_node (whoops), also revisioned a few other random pieces of documentation
|
+Added an actual description to the documentation of spawn_falling_node (whoops), also revisioned a few other random pieces of documentation
|
||||||
@ -21,9 +25,31 @@ Clump The Second:
|
|||||||
+Made override_entity method and used it to fix issue where sand can land on a floating block without causing that floating block to fall by making falling nodes punch themselves after landing
|
+Made override_entity method and used it to fix issue where sand can land on a floating block without causing that floating block to fall by making falling nodes punch themselves after landing
|
||||||
*Moved that override_entity method to the entitycontrol mod and added a dependency and depends.txt for that
|
*Moved that override_entity method to the entitycontrol mod and added a dependency and depends.txt for that
|
||||||
*Turned the individual checks inside of the check_group_for_fall function into the function check_individual_for_fall, so it can be used for other purposes
|
*Turned the individual checks inside of the check_group_for_fall function into the function check_individual_for_fall, so it can be used for other purposes
|
||||||
|
|
||||||
+Heavily modified behavior of objects that are in both clump_fall_node and bed groups:
|
+Heavily modified behavior of objects that are in both clump_fall_node and bed groups:
|
||||||
+You can now fix half beds by punching them (Well, unless they're the untouchable top parts, for now...)
|
+You can now fix half beds by punching them (Well, unless they're the untouchable top parts, for now...)
|
||||||
+More importantly, beds' on_destruct method has been fixed to account for the possibility of half beds being destroyed.
|
+More importantly, beds' on_destruct method has been fixed to account for the possibility of half beds being destroyed.
|
||||||
+Also, beds are more thorough when checking their other halves, so a destroyed bed will only destroy its own other half, given that such exists
|
+Also, beds are more thorough when checking their other halves, so a destroyed bed will only destroy its own other half, given that such exists
|
||||||
|
|
||||||
+Added functions that will add to existing on_dig, on_place, and on_punch events instead of replacing them completely. This fixes issues with nodes like Mesecon Switches that will either turn on/off when punched, or will fall down when punched and without support. Now, these kinds of nodes properly do both.
|
+Added functions that will add to existing on_dig, on_place, and on_punch events instead of replacing them completely. This fixes issues with nodes like Mesecon Switches that will either turn on/off when punched, or will fall down when punched and without support. Now, these kinds of nodes properly do both.
|
||||||
*Overrides the previously changed on_place in this mod now change the after_place_node event because that gives a pos argument usable for the clump_fall function
|
*Overrides the previously changed on_place in this mod now change the after_place_node event because that gives a pos argument usable for the clump_fall function
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
Clump III:
|
||||||
|
+Variable support strength:
|
||||||
|
+Now, not all clump fall nodes are created equally; some, typically types of wood and stone, are much more stable and easier to work with.
|
||||||
|
+The "level" group now also increases the node's support range
|
||||||
|
+Though no nodes currently have this group, "clump_fall_support" can be used to give certain nodes a larger support range.
|
||||||
|
|
||||||
|
+Added settings that can be changed in the "All Settings" menu: Clumpfall's Clump Interval, Clumpfall's Clump Radius, and Clumpfall's Support Radius
|
||||||
|
+Added a mod.conf
|
||||||
|
*Switched license to LGPL2
|
||||||
|
*Spaced out the changelog a little to make it easier to read
|
||||||
|
-Removed most of the functions that add to existing node callbacks, except add_punch_event, because minetest.register_on_(callback) functions are used now instead.
|
||||||
|
|
||||||
|
+Fixed:
|
||||||
|
-Error message in debug.txt about undeclared globals x, y, and z during clump falls.
|
||||||
|
-Chests and other containers losing their contents upon falling
|
||||||
|
-group:clump_fall_node nodes floating if the group:falling_node node underneath falls.
|
||||||
|
-Connected nodes like fences refusing to make connections, and only ever remaining pole-shaped.
|
||||||
|
175
functions.lua
175
functions.lua
@ -1,17 +1,20 @@
|
|||||||
--[[
|
--[[
|
||||||
Copyright 2018 Noodlemire
|
clumpfall
|
||||||
|
Copyright (C) 2018-2020 Noodlemire
|
||||||
|
|
||||||
Licensed under the Apache License, Version 2.0 (the "License");
|
This library is free software; you can redistribute it and/or
|
||||||
you may not use this file except in compliance with the License.
|
modify it under the terms of the GNU Lesser General Public
|
||||||
You may obtain a copy of the License at
|
License as published by the Free Software Foundation; either
|
||||||
|
version 2.1 of the License, or (at your option) any later version.
|
||||||
|
|
||||||
http://www.apache.org/licenses/LICENSE-2.0
|
This library is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
Lesser General Public License for more details.
|
||||||
|
|
||||||
Unless required by applicable law or agreed to in writing, software
|
You should have received a copy of the GNU Lesser General Public
|
||||||
distributed under the License is distributed on an "AS IS" BASIS,
|
License along with this library; if not, write to the Free Software
|
||||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||||
See the License for the specific language governing permissions and
|
|
||||||
limitations under the License.
|
|
||||||
--]]
|
--]]
|
||||||
|
|
||||||
clumpfall.functions = {} --global functions variable
|
clumpfall.functions = {} --global functions variable
|
||||||
@ -36,7 +39,7 @@ function clumpfall.functions.check_group_for_fall(min_pos, max_pos)
|
|||||||
local check_this = {x=i, y=n, z=t}
|
local check_this = {x=i, y=n, z=t}
|
||||||
|
|
||||||
--If at least one clump_fall_node was found underneath, nothing else will happen. If none are found, the current position will be placed within the table nodes_that_can_fall. Also won't make a node fall if any walkable node is directly underneath, even if that node is not a clump_fall_node
|
--If at least one clump_fall_node was found underneath, nothing else will happen. If none are found, the current position will be placed within the table nodes_that_can_fall. Also won't make a node fall if any walkable node is directly underneath, even if that node is not a clump_fall_node
|
||||||
if clumpfall.functions.check_individual_for_fall(check_this) then
|
if clumpfall.functions.check_individual_for_fall(check_this, true) then
|
||||||
table.insert(nodes_that_can_fall, check_this)
|
table.insert(nodes_that_can_fall, check_this)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@ -47,39 +50,112 @@ function clumpfall.functions.check_group_for_fall(min_pos, max_pos)
|
|||||||
return nodes_that_can_fall
|
return nodes_that_can_fall
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--A helper function to help clumpfall.functions.check_individual_for_fall determine how supportable the node being checked is.
|
||||||
|
--Being in the cracky (stone) or choppy (wood) groups will help, as well as having a high level.
|
||||||
|
local function get_support_strength(nodename)
|
||||||
|
local highest = 1
|
||||||
|
|
||||||
|
if minetest.get_item_group(nodename, "cracky") > 0 then
|
||||||
|
highest = 3
|
||||||
|
elseif minetest.get_item_group(nodename, "choppy") > 0 then
|
||||||
|
highest = 2
|
||||||
|
end
|
||||||
|
|
||||||
|
highest = highest + minetest.get_item_group(nodename, "level") + minetest.get_item_group(nodename, "clump_fall_support")
|
||||||
|
|
||||||
|
return math.floor(highest * clumpfall.support_radius + 0.5)
|
||||||
|
end
|
||||||
|
|
||||||
--[[
|
--[[
|
||||||
Description:
|
Description:
|
||||||
Checks a 3x3 area under the given pos for clump fall nodes that can be used as supports, and for a non-clump walkable node
|
Checks a 3x3 area under the given pos for clump fall nodes that can be used as supports, and for a non-clump walkable node
|
||||||
Parameters:
|
Parameters:
|
||||||
check_pos: The 3D Vector {x=?, y=?, z=?} as the location in which to check
|
check_pos: The 3D Vector {x=?, y=?, z=?} as the location in which to check
|
||||||
|
extended_search: If true, also check for supported side supports.
|
||||||
Returns:
|
Returns:
|
||||||
true if none of the described supports are found, false is supports are found, nothing if this isn't a clump fall node being checked
|
true if none of the described supports are found, false is supports are found, nil if this isn't a clump fall node being checked
|
||||||
--]]
|
--]]
|
||||||
function clumpfall.functions.check_individual_for_fall(check_pos)
|
function clumpfall.functions.check_individual_for_fall(check_pos, extended_search)
|
||||||
--If the position currently being checked belongs to the clump_fall_node group, then
|
local check_node = minetest.get_node(check_pos)
|
||||||
if minetest.get_item_group(minetest.get_node(check_pos).name, "clump_fall_node") ~= 0 then
|
|
||||||
--First create a variable that assumes that there are no clump_fall_nodes underneath the current position
|
|
||||||
local has_bottom_support = false
|
|
||||||
local walkable_node_underneath = false
|
|
||||||
|
|
||||||
--This then checks each node under the current position within a 3x3 area for blocks within the clump_fall_node group
|
--If the position currently being checked belongs to the clump_fall_node group, then
|
||||||
|
if minetest.get_item_group(check_node.name, "clump_fall_node") ~= 0 then
|
||||||
|
--First, check for a solid directly underneath. If there is one, this node can't fall.
|
||||||
|
local underdef = minetest.registered_nodes[minetest.get_node({x=check_pos.x, y=check_pos.y-1, z=check_pos.z}).name]
|
||||||
|
if not underdef or underdef.walkable then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
|
--Next, look for clump fall nodes in a 3x3 area underneath. If one is found, this node can't fall.
|
||||||
for b = check_pos.z - 1, check_pos.z + 1 do
|
for b = check_pos.z - 1, check_pos.z + 1 do
|
||||||
for a = check_pos.x - 1, check_pos.x + 1 do
|
for a = check_pos.x - 1, check_pos.x + 1 do
|
||||||
local bottom_pos = {x=a, y=check_pos.y-1, z=b}
|
local bottom_pos = {x=a, y=check_pos.y-1, z=b}
|
||||||
--As long as at least a single node belongs to the clump_fall_node group, has_bottom_support will be set to true.
|
|
||||||
if minetest.get_item_group(minetest.get_node(bottom_pos).name, "clump_fall_node") ~= 0 then
|
if minetest.get_item_group(minetest.get_node(bottom_pos).name, "clump_fall_node") ~= 0 then
|
||||||
has_bottom_support = true
|
return false
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
--If no registered node underneath the node being checked is walkable, then set walkable_node_underneath to true
|
--The extended search, where side supports are factored in.
|
||||||
if minetest.registered_nodes[minetest.get_node({x=check_pos.x, y=check_pos.y-1, z=check_pos.z}).name].walkable == true then
|
if extended_search then
|
||||||
walkable_node_underneath = true
|
--Stores information about nodes at the same high which may be able to support the node being checked.
|
||||||
|
local support_structure = {}
|
||||||
|
--A node is easier to support if it's cracky, choppy, and/or has a high level.
|
||||||
|
local max_support_radius = get_support_strength(check_node.name)
|
||||||
|
|
||||||
|
--Supports are calculated one "circle" at a time
|
||||||
|
for r = 1, max_support_radius - 1 do
|
||||||
|
support_structure[r] = {}
|
||||||
|
|
||||||
|
--In each circle, iterate over a square, with [b, a] being a position within that square.
|
||||||
|
for b = check_pos.z - r, check_pos.z + r do
|
||||||
|
support_structure[r][b] = {}
|
||||||
|
|
||||||
|
for a = check_pos.x - r, check_pos.x + r do
|
||||||
|
--This if statement makes sure that the area inside the current circle is not considered more than once.
|
||||||
|
if b == check_pos.z - r or b == check_pos.z + r or a == check_pos.x - r or a == check_pos.x + r then
|
||||||
|
--Only consider support when the side node is also a clump fall node.
|
||||||
|
local side_pos = {x=a, y=check_pos.y, z=b}
|
||||||
|
|
||||||
|
if minetest.get_item_group(minetest.get_node(side_pos).name, "clump_fall_node") ~= 0 then
|
||||||
|
--If this is the first circle, no extra consideration is required.
|
||||||
|
if r == 1 then
|
||||||
|
support_structure[r][b][a] = true
|
||||||
|
else
|
||||||
|
--Otherwise, look in the inner circle for a support that connects to the node we're looking at right now.
|
||||||
|
for bi = b - 1, b + 1 do
|
||||||
|
for ai = a - 1, a + 1 do
|
||||||
|
if support_structure[r - 1][bi] and support_structure[r - 1][bi][ai] then
|
||||||
|
support_structure[r][b][a] = true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
--Return true only if the node checked is 100% able to fall
|
--Once a circle is finished, check if any nodes within it have support underneath.
|
||||||
return has_bottom_support == false and walkable_node_underneath == false
|
--If they do, it's safe to exit the function early; regardless of what is found in outer circles, that support is enough.
|
||||||
|
for b = check_pos.z - r, check_pos.z + r do
|
||||||
|
for a = check_pos.x - r, check_pos.x + r do
|
||||||
|
if support_structure[r][b][a] then
|
||||||
|
local side_pos = {x=a, y=check_pos.y, z=b}
|
||||||
|
|
||||||
|
--Recursively check each support for supports, but ONLY in the 3x3 area underneath.
|
||||||
|
if not clumpfall.functions.check_individual_for_fall(side_pos, false) then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
--A node can fall only if all support checks have failed.
|
||||||
|
return true
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -109,13 +185,13 @@ function clumpfall.functions.do_clump_fall(...)
|
|||||||
--Variable that assumes that no nodes needed to fall
|
--Variable that assumes that no nodes needed to fall
|
||||||
local found_no_fallable_nodes = true
|
local found_no_fallable_nodes = true
|
||||||
--Stores the largest x, y, and z values out of the 3D vertices given by the arguments
|
--Stores the largest x, y, and z values out of the 3D vertices given by the arguments
|
||||||
local max_pos = {x, y, z}
|
local max_pos = {}
|
||||||
--Stores the smallest x, y, and z values out of the 3D vertices given by the arguments
|
--Stores the smallest x, y, and z values out of the 3D vertices given by the arguments
|
||||||
local min_pos = {x, y, z}
|
local min_pos = {}
|
||||||
--To be used later in this function, this stores the largest x, y, and z values of nodes that were actually found to need falling.
|
--To be used later in this function, this stores the largest x, y, and z values of nodes that were actually found to need falling.
|
||||||
local new_max_pos = {x, y, z}
|
local new_max_pos = {}
|
||||||
--To be used later in this function, this stores the smallest x, y, and z values of nodes that were actually found to need falling.
|
--To be used later in this function, this stores the smallest x, y, and z values of nodes that were actually found to need falling.
|
||||||
local new_min_pos = {x, y, z}
|
local new_min_pos = {}
|
||||||
|
|
||||||
--Compares max_pos and min_pos to the list of arguments, and individually sets the x, y, and z values of each to, respectively, the largest/smallest x/y/z values
|
--Compares max_pos and min_pos to the list of arguments, and individually sets the x, y, and z values of each to, respectively, the largest/smallest x/y/z values
|
||||||
for v, pos_find_minmax in pairs(node_pos_to_check) do
|
for v, pos_find_minmax in pairs(node_pos_to_check) do
|
||||||
@ -149,9 +225,8 @@ function clumpfall.functions.do_clump_fall(...)
|
|||||||
|
|
||||||
--Make one more check in case the node at the current postion already fell or has otherwise been replaced
|
--Make one more check in case the node at the current postion already fell or has otherwise been replaced
|
||||||
if minetest.get_item_group(node_fall.name, "clump_fall_node") ~= 0 then
|
if minetest.get_item_group(node_fall.name, "clump_fall_node") ~= 0 then
|
||||||
--Finally, a falling_node is placed at the current position just as the node that used to be here is removed
|
--Finally, turn the node into a falling node.
|
||||||
minetest.remove_node(pos_fall)
|
minetest.spawn_falling_node(pos_fall)
|
||||||
clumpfall.functions.spawn_falling_node(pos_fall, node_fall)
|
|
||||||
|
|
||||||
--Update nearby nodes to stop blocks in the falling_node and attached_node groups from floating
|
--Update nearby nodes to stop blocks in the falling_node and attached_node groups from floating
|
||||||
clumpfall.functions.update_nearby_nonclump(pos_fall)
|
clumpfall.functions.update_nearby_nonclump(pos_fall)
|
||||||
@ -180,41 +255,11 @@ function clumpfall.functions.do_clump_fall(...)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
--If nodes were found that need to fall in the next round of cascading, loop by calling this very method after 1 second of in-game time passes
|
--If nodes were found that need to fall in the next round of cascading, loop by calling this very method after a set delay (default: 1 second)
|
||||||
if found_no_fallable_nodes == false then
|
if found_no_fallable_nodes == false then
|
||||||
--This will be used with the new min and max position that have been found.
|
--This will be used with the new min and max position that have been found.
|
||||||
--These are used instead of the old ones so that the range of cascading can't expand indefinitely and cause crashes
|
--These are used instead of the old ones so that the range of cascading can't expand indefinitely and cause crashes
|
||||||
minetest.after(1, clumpfall.functions.do_clump_fall, {new_min_pos, new_max_pos})
|
minetest.after(clumpfall.clump_interval, clumpfall.functions.do_clump_fall, {new_min_pos, new_max_pos})
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
--[[
|
|
||||||
Description:
|
|
||||||
Spawn a falling_node version of the given node with the given metadata
|
|
||||||
Parameters:
|
|
||||||
pos: The postion to spawn the falling_node
|
|
||||||
node: The node itself to imitate (NOT its name or location)
|
|
||||||
Returns:
|
|
||||||
Nothing
|
|
||||||
--]]
|
|
||||||
function clumpfall.functions.spawn_falling_node(pos, node)
|
|
||||||
--Gets the metadata of the node at the current position
|
|
||||||
local meta = minetest.get_meta(pos)
|
|
||||||
--Will be used to store any metadata in a table
|
|
||||||
local metatable = {}
|
|
||||||
|
|
||||||
--If there is any metadata, then
|
|
||||||
if meta ~= nil then
|
|
||||||
--Convert that metadata to a table and store it in metatable
|
|
||||||
metatable = meta:to_table()
|
|
||||||
end
|
|
||||||
|
|
||||||
--Create a __builtin:falling_node entity and add it to minetest
|
|
||||||
local entity_fall = minetest.add_entity(pos, "__builtin:falling_node")
|
|
||||||
--If successful, then
|
|
||||||
if entity_fall then
|
|
||||||
--Set its nodetype and metadata to the given arguments node and meta, respectively
|
|
||||||
entity_fall:get_luaentity():set_node(node, metatable)
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
42
init.lua
42
init.lua
@ -1,23 +1,28 @@
|
|||||||
--[[
|
--[[
|
||||||
Copyright 2018 Noodlemire
|
clumpfall
|
||||||
|
Copyright (C) 2018-2020 Noodlemire
|
||||||
|
|
||||||
Licensed under the Apache License, Version 2.0 (the "License");
|
This library is free software; you can redistribute it and/or
|
||||||
you may not use this file except in compliance with the License.
|
modify it under the terms of the GNU Lesser General Public
|
||||||
You may obtain a copy of the License at
|
License as published by the Free Software Foundation; either
|
||||||
|
version 2.1 of the License, or (at your option) any later version.
|
||||||
|
|
||||||
http://www.apache.org/licenses/LICENSE-2.0
|
This library is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
Lesser General Public License for more details.
|
||||||
|
|
||||||
Unless required by applicable law or agreed to in writing, software
|
You should have received a copy of the GNU Lesser General Public
|
||||||
distributed under the License is distributed on an "AS IS" BASIS,
|
License along with this library; if not, write to the Free Software
|
||||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||||
See the License for the specific language governing permissions and
|
|
||||||
limitations under the License.
|
|
||||||
--]]
|
--]]
|
||||||
|
|
||||||
clumpfall = {} --global variable
|
clumpfall = {} --global variable
|
||||||
|
|
||||||
--the maximum radius of blocks to cause to fall at once.
|
--the maximum radius of blocks to cause to fall at once.
|
||||||
clumpfall.clump_radius = 1
|
clumpfall.clump_interval = math.max(0.1, tonumber(minetest.settings:get("clumpfall_clump_interval")) or 1)
|
||||||
|
clumpfall.clump_radius = math.max(1, tonumber(minetest.settings:get("clumpfall_clump_radius")) or 1)
|
||||||
|
clumpfall.support_radius = math.max(0, tonumber(minetest.settings:get("clumpfall_support_radius")) or 1)
|
||||||
|
|
||||||
--Short for modpath, this stores this really long but automatic modpath get
|
--Short for modpath, this stores this really long but automatic modpath get
|
||||||
local mp = minetest.get_modpath(minetest.get_current_modname()).."/"
|
local mp = minetest.get_modpath(minetest.get_current_modname()).."/"
|
||||||
@ -26,10 +31,19 @@ local mp = minetest.get_modpath(minetest.get_current_modname()).."/"
|
|||||||
dofile(mp.."functions.lua")
|
dofile(mp.."functions.lua")
|
||||||
dofile(mp.."override.lua")
|
dofile(mp.."override.lua")
|
||||||
|
|
||||||
--After all items have been registered and 0 seconds have passed, set the do_clump_fall function to run at any postion where a node is dug, placed, or punched,
|
--Add callbacks to nodes in general so that when they are dug, punched, or placed, a clump fall may begin
|
||||||
minetest.after(0, clumpfall.override.register_add_on_digplacepunchnode, clumpfall.functions.do_clump_fall)
|
minetest.register_on_dignode(function(pos, oldnode, digger)
|
||||||
|
clumpfall.functions.do_clump_fall(pos)
|
||||||
|
end)
|
||||||
|
minetest.register_on_punchnode(function(pos, node, puncher, pointed_thing)
|
||||||
|
clumpfall.functions.do_clump_fall(pos)
|
||||||
|
end)
|
||||||
|
minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack, pointed_thing)
|
||||||
|
clumpfall.functions.do_clump_fall(pos)
|
||||||
|
end)
|
||||||
|
|
||||||
--run the make_nodes_fallable function to make most nodes into Clump Fall Nodes,
|
--run the make_nodes_fallable function to make most nodes into Clump Fall Nodes,
|
||||||
minetest.after(0, clumpfall.override.make_nodes_fallable)
|
minetest.after(0, clumpfall.override.make_nodes_fallable)
|
||||||
|
|
||||||
--and run the place_node() fix
|
--and run the place_node() fix
|
||||||
minetest.after(0, clumpfall.override.fix_falling_nodes)
|
minetest.after(0, clumpfall.override.fix_falling_nodes)
|
||||||
|
|
||||||
|
3
mod.conf
Normal file
3
mod.conf
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
name = clumpfall
|
||||||
|
description = Clump Fall Nodes: Any node can fall, and will do so one clump at a time.
|
||||||
|
depends = entitycontrol
|
155
override.lua
155
override.lua
@ -1,75 +1,24 @@
|
|||||||
--[[
|
--[[
|
||||||
Copyright 2018 Noodlemire
|
clumpfall
|
||||||
|
Copyright (C) 2018-2020 Noodlemire
|
||||||
|
|
||||||
Licensed under the Apache License, Version 2.0 (the "License");
|
This library is free software; you can redistribute it and/or
|
||||||
you may not use this file except in compliance with the License.
|
modify it under the terms of the GNU Lesser General Public
|
||||||
You may obtain a copy of the License at
|
License as published by the Free Software Foundation; either
|
||||||
|
version 2.1 of the License, or (at your option) any later version.
|
||||||
|
|
||||||
http://www.apache.org/licenses/LICENSE-2.0
|
This library is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
Lesser General Public License for more details.
|
||||||
|
|
||||||
Unless required by applicable law or agreed to in writing, software
|
You should have received a copy of the GNU Lesser General Public
|
||||||
distributed under the License is distributed on an "AS IS" BASIS,
|
License along with this library; if not, write to the Free Software
|
||||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||||
See the License for the specific language governing permissions and
|
|
||||||
limitations under the License.
|
|
||||||
--]]
|
--]]
|
||||||
|
|
||||||
clumpfall.override = {} --global override variable
|
clumpfall.override = {} --global override variable
|
||||||
|
|
||||||
--[[
|
|
||||||
Description:
|
|
||||||
Overrides the on_dig event of the given node in such a way that it adds the provided function to on_dig, without deleting the old on_dig method
|
|
||||||
Parameters:
|
|
||||||
nodename: The internal name of the node that will be overridden
|
|
||||||
new_on_dig: The name of the function that will be called in addition to nodename's usual on_dig event
|
|
||||||
Returns:
|
|
||||||
Nothing
|
|
||||||
--]]
|
|
||||||
function clumpfall.override.add_dig_event(nodename, new_on_dig)
|
|
||||||
--Store the old on_dig event for later use
|
|
||||||
local old_on_dig = minetest.registered_nodes[nodename].on_dig
|
|
||||||
--Create a function that calls both the old and new on_dig methods
|
|
||||||
local master_on_dig = function(pos, node, player)
|
|
||||||
--Call the old on_dig function if there is one set
|
|
||||||
if old_on_dig ~= nil then
|
|
||||||
old_on_dig(pos, node, player)
|
|
||||||
end
|
|
||||||
|
|
||||||
--Then, call the new on_punch method
|
|
||||||
new_on_dig(pos, node, player)
|
|
||||||
end
|
|
||||||
|
|
||||||
--Override the given node with the combination of old and new on_dig functions
|
|
||||||
minetest.override_item(nodename, {on_dig = master_on_dig})
|
|
||||||
end
|
|
||||||
|
|
||||||
--[[
|
|
||||||
Description:
|
|
||||||
Overrides the after_place_node event of the given node in such a way that it adds the provided function to after_place_node, without deleting the old after_place_node method
|
|
||||||
Parameters:
|
|
||||||
nodename: The internal name of the node that will be overridden
|
|
||||||
new_after_place: The name of the function that will be called in addition to nodename's usual after_place_node event
|
|
||||||
Returns:
|
|
||||||
Nothing
|
|
||||||
--]]
|
|
||||||
function clumpfall.override.add_after_place_event(nodename, new_after_place)
|
|
||||||
--Store the old after_place_node event for later use
|
|
||||||
local old_after_place = minetest.registered_nodes[nodename].after_place_node
|
|
||||||
--Create a function that calls both the old and new after_place_node methods
|
|
||||||
local master_after_place = function(pos, itemstack, placer, pointed_thing)
|
|
||||||
--Call the old after_place_node function if there is one set
|
|
||||||
if old_after_place ~= nil then
|
|
||||||
old_after_place(pos, itemstack, placer, pointed_thing)
|
|
||||||
end
|
|
||||||
|
|
||||||
--Then, call the new on_punch method
|
|
||||||
new_after_place(pos, itemstack, placer, pointed_thing)
|
|
||||||
end
|
|
||||||
|
|
||||||
--Override the given node with the combination of old and new after_place_node functions
|
|
||||||
minetest.override_item(nodename, {after_place_node = master_after_place})
|
|
||||||
end
|
|
||||||
|
|
||||||
--[[
|
--[[
|
||||||
Description:
|
Description:
|
||||||
Overrides the on_punch event of the given node in such a way that it adds the provided function to on_punch, without deleting the old on_punch method
|
Overrides the on_punch event of the given node in such a way that it adds the provided function to on_punch, without deleting the old on_punch method
|
||||||
@ -85,7 +34,7 @@ function clumpfall.override.add_punch_event(nodename, new_on_punch)
|
|||||||
--Create a function that calls both the old and new on_punch methods
|
--Create a function that calls both the old and new on_punch methods
|
||||||
local master_on_punch = function(pos, node, player, pointed_thing)
|
local master_on_punch = function(pos, node, player, pointed_thing)
|
||||||
--Call the old on_punch function if there is one set
|
--Call the old on_punch function if there is one set
|
||||||
if old_on_punch ~= nil then
|
if old_on_punch then
|
||||||
old_on_punch(pos, node, player, pointed_thing)
|
old_on_punch(pos, node, player, pointed_thing)
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -106,8 +55,7 @@ Returns:
|
|||||||
Nothing
|
Nothing
|
||||||
--]]
|
--]]
|
||||||
function clumpfall.override.bed_update_on_punch(bed_to_override)
|
function clumpfall.override.bed_update_on_punch(bed_to_override)
|
||||||
clumpfall.override.add_punch_event(bed_to_override,
|
clumpfall.override.add_punch_event(bed_to_override, function(pos, node)
|
||||||
function(pos, node)
|
|
||||||
--If this is indeed a bed being affected and it doens't need to clump fall instead, then
|
--If this is indeed a bed being affected and it doens't need to clump fall instead, then
|
||||||
if clumpfall.functions.check_individual_for_fall(pos) == false and minetest.get_item_group(node.name, "bed") ~= 0 then
|
if clumpfall.functions.check_individual_for_fall(pos) == false and minetest.get_item_group(node.name, "bed") ~= 0 then
|
||||||
--Create local variables to store the bed's name without _top or _bottom at the end, the suffix of its other half, and the position of its other half
|
--Create local variables to store the bed's name without _top or _bottom at the end, the suffix of its other half, and the position of its other half
|
||||||
@ -218,7 +166,7 @@ end
|
|||||||
|
|
||||||
--[[
|
--[[
|
||||||
Description:
|
Description:
|
||||||
Overrides falling_node entities with an on_step method that has one key difference compared to usual: when it lands, it calls on_place to prevent glitches
|
Overrides falling_node entities so that they punch their position when spawning and landing, so that they interact properly with clump fall nodes.
|
||||||
Parameters:
|
Parameters:
|
||||||
None
|
None
|
||||||
Returns:
|
Returns:
|
||||||
@ -227,18 +175,39 @@ Returns:
|
|||||||
function clumpfall.override.fix_falling_nodes()
|
function clumpfall.override.fix_falling_nodes()
|
||||||
entitycontrol.override_entity("__builtin:falling_node",
|
entitycontrol.override_entity("__builtin:falling_node",
|
||||||
{
|
{
|
||||||
|
on_activate = function(self, staticdata)
|
||||||
|
self.object:set_armor_groups({immortal = 1})
|
||||||
|
|
||||||
|
local ds = minetest.deserialize(staticdata)
|
||||||
|
if ds and ds.node then
|
||||||
|
self:set_node(ds.node, ds.meta)
|
||||||
|
elseif ds then
|
||||||
|
self:set_node(ds)
|
||||||
|
elseif staticdata ~= "" then
|
||||||
|
self:set_node({name = staticdata})
|
||||||
|
end
|
||||||
|
|
||||||
|
--Punch node at position after a delay of spawning (default: 1 second), so clump fall nodes on top don't float
|
||||||
|
minetest.after(clumpfall.clump_interval, minetest.punch_node, self.object:get_pos())
|
||||||
|
end,
|
||||||
|
|
||||||
on_step = function(self, dtime)
|
on_step = function(self, dtime)
|
||||||
-- Set gravity
|
-- Set gravity
|
||||||
local acceleration = self.object:getacceleration()
|
local acceleration = self.object:get_acceleration()
|
||||||
if not vector.equals(acceleration, {x = 0, y = -10, z = 0}) then
|
if not vector.equals(acceleration, {x = 0, y = -10, z = 0}) then
|
||||||
self.object:setacceleration({x = 0, y = -10, z = 0})
|
self.object:set_acceleration({x = 0, y = -10, z = 0})
|
||||||
end
|
end
|
||||||
-- Turn to actual node when colliding with ground, or continue to move
|
-- Turn to actual node when colliding with ground, or continue to move
|
||||||
local pos = self.object:getpos()
|
local pos = self.object:get_pos()
|
||||||
-- Position of bottom center point
|
-- Position of bottom center point
|
||||||
local bcp = {x = pos.x, y = pos.y - 0.7, z = pos.z}
|
local bcp = {x = pos.x, y = pos.y - 0.7, z = pos.z}
|
||||||
-- Avoid bugs caused by an unloaded node below
|
-- 'bcn' is nil for unloaded nodes
|
||||||
local bcn = minetest.get_node_or_nil(bcp)
|
local bcn = minetest.get_node_or_nil(bcp)
|
||||||
|
-- Delete on contact with ignore at world edges
|
||||||
|
if bcn and bcn.name == "ignore" then
|
||||||
|
self.object:remove()
|
||||||
|
return
|
||||||
|
end
|
||||||
local bcd = bcn and minetest.registered_nodes[bcn.name]
|
local bcd = bcn and minetest.registered_nodes[bcn.name]
|
||||||
if bcn and
|
if bcn and
|
||||||
(not bcd or bcd.walkable or
|
(not bcd or bcd.walkable or
|
||||||
@ -270,7 +239,7 @@ function clumpfall.override.fix_falling_nodes()
|
|||||||
minetest.remove_node(np)
|
minetest.remove_node(np)
|
||||||
if nd and nd.buildable_to == false then
|
if nd and nd.buildable_to == false then
|
||||||
-- Add dropped items
|
-- Add dropped items
|
||||||
local drops = minetest.get_node_drops(n2.name, "")
|
local drops = minetest.get_node_drops(n2, "")
|
||||||
for _, dropped_item in pairs(drops) do
|
for _, dropped_item in pairs(drops) do
|
||||||
minetest.add_item(np, dropped_item)
|
minetest.add_item(np, dropped_item)
|
||||||
end
|
end
|
||||||
@ -281,23 +250,27 @@ function clumpfall.override.fix_falling_nodes()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
-- Create node and remove entity
|
-- Create node and remove entity
|
||||||
if minetest.registered_nodes[self.node.name] then
|
local def = minetest.registered_nodes[self.node.name]
|
||||||
--This is what's different from the norm; after setting the node, it punches the node. This updates the node without issues caused by calling on_place without any actual player that placed the node
|
if def then
|
||||||
|
--After landing, punch the node it set so that it causes a floating clump fall node to realize it should fall.
|
||||||
minetest.set_node(np, self.node)
|
minetest.set_node(np, self.node)
|
||||||
minetest.punch_node(np)
|
minetest.punch_node(np)
|
||||||
if self.meta then
|
if self.meta then
|
||||||
local meta = minetest.get_meta(np)
|
local meta = minetest.get_meta(np)
|
||||||
meta:from_table(self.meta)
|
meta:from_table(self.meta)
|
||||||
end
|
end
|
||||||
|
if def.sounds and def.sounds.place then
|
||||||
|
minetest.sound_play(def.sounds.place, {pos = np})
|
||||||
|
end
|
||||||
end
|
end
|
||||||
self.object:remove()
|
self.object:remove()
|
||||||
minetest.check_for_falling(np)
|
minetest.check_for_falling(np)
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
local vel = self.object:getvelocity()
|
local vel = self.object:get_velocity()
|
||||||
if vector.equals(vel, {x = 0, y = 0, z = 0}) then
|
if vector.equals(vel, {x = 0, y = 0, z = 0}) then
|
||||||
local npos = self.object:getpos()
|
local npos = self.object:get_pos()
|
||||||
self.object:setpos(vector.round(npos))
|
self.object:set_pos(vector.round(npos))
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
})
|
})
|
||||||
@ -325,13 +298,9 @@ function clumpfall.override.make_nodes_fallable()
|
|||||||
minetest.get_item_group(nodename, "unbreakable") == 0 then --Lastly, if a block is invulnerable to begin with, it shouldn't fall down like a typical node
|
minetest.get_item_group(nodename, "unbreakable") == 0 then --Lastly, if a block is invulnerable to begin with, it shouldn't fall down like a typical node
|
||||||
--Initialize a new group variable in the temp list known as "clump_fall_node" as 1
|
--Initialize a new group variable in the temp list known as "clump_fall_node" as 1
|
||||||
temp_node_group_list.clump_fall_node = 1
|
temp_node_group_list.clump_fall_node = 1
|
||||||
|
|
||||||
--Override the node's previous group list with the one that includes the new clump_fall_node group
|
--Override the node's previous group list with the one that includes the new clump_fall_node group
|
||||||
minetest.override_item(nodename, {groups = temp_node_group_list})
|
--minetest.override_item(nodename, {groups = temp_node_group_list})
|
||||||
else
|
|
||||||
--For the rest, ensure that clump_fall_node is set to 0 and properly initialized
|
|
||||||
temp_node_group_list.clump_fall_node = 0
|
|
||||||
--Override the node's previous group list with the one that includes the new clump_fall_node group
|
|
||||||
minetest.override_item(nodename, {groups = temp_node_group_list})
|
|
||||||
end
|
end
|
||||||
|
|
||||||
if minetest.get_item_group(nodename, "bed") ~= 0 then
|
if minetest.get_item_group(nodename, "bed") ~= 0 then
|
||||||
@ -340,21 +309,3 @@ function clumpfall.override.make_nodes_fallable()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
--[[
|
|
||||||
Description:
|
|
||||||
Overrides the on_dig, after_place_node, and on_punch events of all registered nodes in such a way that it adds the provided function to on_dig, on_place and on_punch, without deleting any old methods
|
|
||||||
Parameters:
|
|
||||||
new_on_event: The name of the function that will be called in addition whenever a node is punched, placed, or dug up
|
|
||||||
Returns:
|
|
||||||
Nothing
|
|
||||||
--]]
|
|
||||||
function clumpfall.override.register_add_on_digplacepunchnode(new_on_event)
|
|
||||||
--For every registered node,
|
|
||||||
for nodename, nodereal in pairs(minetest.registered_nodes) do
|
|
||||||
--Add the given new_on_event to each node's on_dig, after_place_node, and on_punch events
|
|
||||||
clumpfall.override.add_dig_event(nodename, new_on_event)
|
|
||||||
clumpfall.override.add_after_place_event(nodename, new_on_event)
|
|
||||||
clumpfall.override.add_punch_event(nodename, new_on_event)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
10
settingtypes.txt
Normal file
10
settingtypes.txt
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
#The amount of time, in seconds, that must pass before another clump can fall.
|
||||||
|
clumpfall_clump_interval (Clumpfall's Clump Interval) float 1
|
||||||
|
|
||||||
|
#Increasing this increases that maximum size of each individual clump.
|
||||||
|
#Warning: Increasing this setting can cause a lot of lag!
|
||||||
|
clumpfall_clump_radius (Clumpfall's Clump Radius) int 1
|
||||||
|
|
||||||
|
#Multiply each node's support radius by this number. This means that increasing it will make all nodes easier to support.
|
||||||
|
#However, at minimum, a clump fall node will always be supported if its lower edge or corner touches another clump fall node.
|
||||||
|
clumpfall_support_radius (Clumpfall's Support Radius) float 1
|
Loading…
Reference in New Issue
Block a user