mirror of
https://github.com/mt-mods/coloredwood.git
synced 2024-12-23 17:30:21 +01:00
move various tables of colors, hues, greys, etc to init.lua
and reference them from the other files instead.
This commit is contained in:
parent
9e4b16df39
commit
4b08eb7a36
93
fence.lua
93
fence.lua
@ -11,90 +11,15 @@ local colored_block_walkable = "true"
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local colored_block_groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2, not_in_creative_inventory=1}
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local colored_block_sound = "default.node_sound_wood_defaults()"
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-- ------------------------------------------------------------------
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-- Generate all of the base color node definitions and all variations
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-- except for the greyscale stuff.
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-- Hues are on a 30 degree spacing starting at red = 0 degrees.
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-- "s50" in a file/item name means "saturation: 50%".
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-- Texture brightness levels for the colors are 100%, 66% ("medium"),
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-- and 33% ("dark").
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local shades = {
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"dark_",
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"medium_",
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"" -- represents "no special shade name", e.g. full.
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}
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local shades2 = {
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"Dark ",
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"Medium ",
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"" -- represents "no special shade name", e.g. full.
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}
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local hues = {
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"red",
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"orange",
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"yellow",
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"lime",
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"green",
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"aqua",
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"cyan",
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"skyblue",
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"blue",
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"violet",
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"magenta",
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"redviolet"
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}
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local hues2 = {
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"Red ",
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"Orange ",
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"Yellow ",
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"Lime ",
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"Green ",
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"Aqua ",
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"Cyan ",
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"Sky Blue ",
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"Blue ",
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"Violet ",
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"Magenta ",
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"Red-violet "
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}
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local greys = {
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"black",
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"darkgrey",
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"grey",
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"lightgrey",
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"white"
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}
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local greys2 = {
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"Black ",
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"Dark Grey ",
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"Medium Grey ",
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"Light Grey ",
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"White "
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}
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local greys3 = {
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"black",
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"darkgrey_paint",
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"mediumgrey_paint",
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"lightgrey_paint",
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"white_paint"
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}
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for shade = 1, 3 do
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local shadename = shades[shade]
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local shadename2 = shades2[shade]
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local shadename = coloredwood.shades[shade]
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local shadename2 = coloredwood.shades2[shade]
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for hue = 1, 12 do
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local huename = hues[hue]
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local huename2 = hues2[hue]
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local huename = coloredwood.hues[hue]
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local huename2 = coloredwood.hues2[hue]
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local colorname = colored_block_modname..":fence_"..shadename..huename
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local pngnameinv = colored_block_modname.."_fence_"..shadename..huename..".png"
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@ -218,8 +143,8 @@ end
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-- Generate the "light" shades separately, since they don"t have a low-sat version.
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for hue = 1, 12 do
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local huename = hues[hue]
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local huename2 = hues2[hue]
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local huename = coloredwood.hues[hue]
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local huename2 = coloredwood.hues2[hue]
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local colorname = colored_block_modname..":fence_light_"..huename
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local pngname = colored_block_modname.."_wood_light_"..huename..".png"
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local pngnameinv = colored_block_modname.."_fence_light_"..huename..".png"
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@ -289,9 +214,9 @@ end
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for grey = 1,5 do
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local greyname = greys[grey]
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local greyname2 = greys2[grey]
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local greyname3 = greys3[grey]
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local greyname = coloredwood.greys[grey]
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local greyname2 = coloredwood.greys2[grey]
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local greyname3 = coloredwood.greys3[grey]
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local greyshadename = colored_block_modname..":fence_"..greyname
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local pngname = colored_block_modname.."_wood_"..greyname..".png"
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73
init.lua
73
init.lua
@ -38,6 +38,79 @@
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--
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-- All materials are flammable and can be used as fuel.
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-- Hues are on a 30 degree spacing starting at red = 0 degrees.
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-- "s50" in a file/item name means "saturation: 50%".
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-- Texture brightness levels for the colors are 100%, 66% ("medium"),
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-- and 33% ("dark").
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coloredwood = {}
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coloredwood.shades = {
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"dark_",
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"medium_",
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"" -- represents "no special shade name", e.g. full.
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}
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coloredwood.shades2 = {
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"Dark ",
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"Medium ",
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"" -- represents "no special shade name", e.g. full.
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}
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coloredwood.hues = {
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"red",
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"orange",
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"yellow",
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"lime",
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"green",
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"aqua",
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"cyan",
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"skyblue",
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"blue",
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"violet",
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"magenta",
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"redviolet"
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}
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coloredwood.hues2 = {
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"Red ",
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"Orange ",
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"Yellow ",
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"Lime ",
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"Green ",
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"Aqua ",
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"Cyan ",
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"Sky Blue ",
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"Blue ",
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"Violet ",
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"Magenta ",
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"Red-violet "
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}
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coloredwood.greys = {
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"black",
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"darkgrey",
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"grey",
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"lightgrey",
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"white"
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}
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coloredwood.greys2 = {
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"Black ",
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"Dark Grey ",
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"Medium Grey ",
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"Light Grey ",
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"White "
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}
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coloredwood.greys3 = {
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"black",
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"darkgrey_paint",
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"mediumgrey_paint",
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"lightgrey_paint",
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"white_paint"
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}
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-- All of the actual code is contained in separate lua files:
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dofile(minetest.get_modpath("coloredwood").."/wood.lua")
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93
stick.lua
93
stick.lua
@ -7,90 +7,15 @@ local colored_block_modname = "coloredwood"
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local colored_block_description = "Stick"
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local neutral_block = "default:stick"
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-- ------------------------------------------------------------------
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-- Generate all of the base color node definitions and all variations
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-- except for the greyscale stuff.
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-- Hues are on a 30 degree spacing starting at red = 0 degrees.
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-- "s50" in a file/item name means "saturation: 50%".
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-- Texture brightness levels for the colors are 100%, 66% ("medium"),
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-- and 33% ("dark").
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local shades = {
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"dark_",
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"medium_",
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"" -- represents "no special shade name", e.g. bright.
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}
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local shades2 = {
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"Dark ",
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"Medium ",
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"" -- represents "no special shade name", e.g. bright.
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}
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local hues = {
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"red",
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"orange",
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"yellow",
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"lime",
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"green",
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"aqua",
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"cyan",
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"skyblue",
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"blue",
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"violet",
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"magenta",
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"redviolet"
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}
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local hues2 = {
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"Red ",
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"Orange ",
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"Yellow ",
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"Lime ",
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"Green ",
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"Aqua ",
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"Cyan ",
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"Sky Blue ",
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"Blue ",
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"Violet ",
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"Magenta ",
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"Red-violet "
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}
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local greys = {
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"black",
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"darkgrey",
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"grey",
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"lightgrey",
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"white"
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}
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local greys2 = {
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"Black ",
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"Dark Grey ",
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"Medium Grey ",
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"Light Grey ",
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"White "
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}
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local greys3 = {
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"black",
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"darkgrey_paint",
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"mediumgrey_paint",
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"lightgrey_paint",
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"white_paint"
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}
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for shade = 1, 3 do
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local shadename = shades[shade]
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local shadename2 = shades2[shade]
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local shadename = coloredwood.shades[shade]
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local shadename2 = coloredwood.shades2[shade]
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for hue = 1, 12 do
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local huename = hues[hue]
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local huename2 = hues2[hue]
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local huename = coloredwood.hues[hue]
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local huename2 = coloredwood.hues2[hue]
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local colorname = colored_block_modname..":stick_"..shadename..huename
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local pngname = colored_block_modname.."_stick_"..shadename..huename..".png"
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@ -147,8 +72,8 @@ end
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-- Generate the "light" shades separately, since they don"t have a low-sat version.
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for hue = 1, 12 do
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local huename = hues[hue]
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local huename2 = hues2[hue]
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local huename = coloredwood.hues[hue]
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local huename2 = coloredwood.hues2[hue]
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local colorname = colored_block_modname..":stick_light_"..huename
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local pngname = colored_block_modname.."_stick_light_"..huename..".png"
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local itemdesc = "Light "..huename2..colored_block_description
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@ -185,9 +110,9 @@ end
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for grey = 1,5 do
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local greyname = greys[grey]
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local greyname2 = greys2[grey]
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local greyname3 = greys3[grey]
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local greyname = coloredwood.greys[grey]
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local greyname2 = coloredwood.greys2[grey]
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local greyname3 = coloredwood.greys3[grey]
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local greyshadename = colored_block_modname..":stick_"..greyname
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local pngname = colored_block_modname.."_stick_"..greyname..".png"
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95
wood.lua
95
wood.lua
@ -3,8 +3,6 @@
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--
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-- License: WTFPL
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local coloredwood = {}
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coloredwood.enable_stairsplus = true
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if minetest.setting_getbool("coloredwood_enable_stairsplus") == false or not minetest.get_modpath("moreblocks") then
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@ -19,90 +17,15 @@ local colored_block_walkable = "true"
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local colored_block_groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2, not_in_creative_inventory=1}
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local colored_block_sound = "default.node_sound_wood_defaults()"
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-- ------------------------------------------------------------------
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-- Generate all of the base color node definitions and all variations
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-- except for the greyscale stuff.
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-- Hues are on a 30 degree spacing starting at red = 0 degrees.
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-- "s50" in a file/item name means "saturation: 50%".
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-- Texture brightness levels for the colors are 100%, 66% ("medium"),
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-- and 33% ("dark").
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local shades = {
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"dark_",
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"medium_",
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"" -- represents "no special shade name", e.g. bright.
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}
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local shades2 = {
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"Dark ",
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"Medium ",
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"" -- represents "no special shade name", e.g. bright.
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}
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local hues = {
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"red",
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"orange",
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"yellow",
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"lime",
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"green",
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"aqua",
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"cyan",
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"skyblue",
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"blue",
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"violet",
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"magenta",
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"redviolet"
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}
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local hues2 = {
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"Red ",
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"Orange ",
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"Yellow ",
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"Lime ",
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"Green ",
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"Aqua ",
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"Cyan ",
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"Sky Blue ",
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"Blue ",
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"Violet ",
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"Magenta ",
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"Red-violet "
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}
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local greys = {
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"black",
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"darkgrey",
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"grey",
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"lightgrey",
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"white"
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}
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local greys2 = {
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"Black ",
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"Dark Grey ",
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"Medium Grey ",
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"Light Grey ",
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"White "
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}
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local greys3 = {
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"black",
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"darkgrey_paint",
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"mediumgrey_paint",
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"lightgrey_paint",
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"white_paint"
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}
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for shade = 1, 3 do
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local shadename = shades[shade]
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local shadename2 = shades2[shade]
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local shadename = coloredwood.shades[shade]
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local shadename2 = coloredwood.shades2[shade]
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for hue = 1, 12 do
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local huename = hues[hue]
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local huename2 = hues2[hue]
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local huename = coloredwood.hues[hue]
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local huename2 = coloredwood.hues2[hue]
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local colorname = colored_block_modname..":wood_"..shadename..huename
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local pngname = colored_block_modname.."_wood_"..shadename..huename..".png"
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@ -201,8 +124,8 @@ end
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for hue = 1, 12 do
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local huename = hues[hue]
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local huename2 = hues2[hue]
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local huename = coloredwood.hues[hue]
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local huename2 = coloredwood.hues2[hue]
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local colorname = colored_block_modname..":wood_light_"..huename
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local pngname = colored_block_modname.."_wood_light_"..huename..".png"
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local nodedesc = "Light "..huename2..colored_block_description
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@ -259,9 +182,9 @@ end
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for grey = 1,5 do
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local greyname = greys[grey]
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local greyname2 = greys2[grey]
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local greyname3 = greys3[grey]
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local greyname = coloredwood.greys[grey]
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local greyname2 = coloredwood.greys2[grey]
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local greyname3 = coloredwood.greys3[grey]
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local greyshadename = colored_block_modname..":wood_"..greyname
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local pngname = colored_block_modname.."_wood_"..greyname..".png"
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Loading…
Reference in New Issue
Block a user