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move various tables of colors, hues, greys, etc to init.lua

and reference them from the other files instead.
This commit is contained in:
Vanessa Ezekowitz
2014-10-29 16:33:57 -04:00
parent 9e4b16df39
commit 4b08eb7a36
4 changed files with 100 additions and 254 deletions

View File

@ -38,6 +38,79 @@
--
-- All materials are flammable and can be used as fuel.
-- Hues are on a 30 degree spacing starting at red = 0 degrees.
-- "s50" in a file/item name means "saturation: 50%".
-- Texture brightness levels for the colors are 100%, 66% ("medium"),
-- and 33% ("dark").
coloredwood = {}
coloredwood.shades = {
"dark_",
"medium_",
"" -- represents "no special shade name", e.g. full.
}
coloredwood.shades2 = {
"Dark ",
"Medium ",
"" -- represents "no special shade name", e.g. full.
}
coloredwood.hues = {
"red",
"orange",
"yellow",
"lime",
"green",
"aqua",
"cyan",
"skyblue",
"blue",
"violet",
"magenta",
"redviolet"
}
coloredwood.hues2 = {
"Red ",
"Orange ",
"Yellow ",
"Lime ",
"Green ",
"Aqua ",
"Cyan ",
"Sky Blue ",
"Blue ",
"Violet ",
"Magenta ",
"Red-violet "
}
coloredwood.greys = {
"black",
"darkgrey",
"grey",
"lightgrey",
"white"
}
coloredwood.greys2 = {
"Black ",
"Dark Grey ",
"Medium Grey ",
"Light Grey ",
"White "
}
coloredwood.greys3 = {
"black",
"darkgrey_paint",
"mediumgrey_paint",
"lightgrey_paint",
"white_paint"
}
-- All of the actual code is contained in separate lua files:
dofile(minetest.get_modpath("coloredwood").."/wood.lua")