mirror of
https://github.com/mt-mods/coloredwood.git
synced 2024-11-13 06:00:22 +01:00
removed temp files
This commit is contained in:
parent
431a5c8c13
commit
6f48be81a7
326
fence.lua~
326
fence.lua~
|
@ -1,326 +0,0 @@
|
|||
-- Fences portion of Colored Wood mod by Vanessa Ezekowitz ~~ 2012-07-17
|
||||
-- based on my unified dyes modding template.
|
||||
--
|
||||
-- License: WTFPL
|
||||
|
||||
colored_block_modname = "coloredwood"
|
||||
colored_block_description = "Wooden Fence"
|
||||
neutral_block = "default:fence_wood"
|
||||
colored_block_sunlight = "false"
|
||||
colored_block_walkable = "true"
|
||||
colored_block_groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2}
|
||||
colored_block_sound = "default.node_sound_wood_defaults()"
|
||||
|
||||
-- ------------------------------------------------------------------
|
||||
-- Generate all of the base color node definitions and all variations
|
||||
-- except for the greyscale stuff.
|
||||
|
||||
-- Hues are on a 30 degree spacing starting at red = 0 degrees.
|
||||
-- "s50" in a file/item name means "saturation: 50%".
|
||||
-- Texture brightness levels for the colors are 100%, 66% ("medium"),
|
||||
-- and 33% ("dark").
|
||||
|
||||
shades = {
|
||||
"dark_",
|
||||
"medium_",
|
||||
"" -- represents "no special shade name", e.g. bright.
|
||||
}
|
||||
|
||||
shades2 = {
|
||||
"Dark ",
|
||||
"Medium ",
|
||||
"" -- represents "no special shade name", e.g. bright.
|
||||
}
|
||||
|
||||
hues = {
|
||||
"red",
|
||||
"orange",
|
||||
"yellow",
|
||||
"lime",
|
||||
"green",
|
||||
"aqua",
|
||||
"cyan",
|
||||
"skyblue",
|
||||
"blue",
|
||||
"violet",
|
||||
"magenta",
|
||||
"redviolet"
|
||||
}
|
||||
|
||||
hues2 = {
|
||||
"Red ",
|
||||
"Orange ",
|
||||
"Yellow ",
|
||||
"Lime ",
|
||||
"Green ",
|
||||
"Aqua ",
|
||||
"Cyan ",
|
||||
"Sky Blue ",
|
||||
"Blue ",
|
||||
"Violet ",
|
||||
"Magenta ",
|
||||
"Red-violet "
|
||||
}
|
||||
|
||||
greys = {
|
||||
"black",
|
||||
"darkgrey",
|
||||
"grey",
|
||||
"lightgrey",
|
||||
"white"
|
||||
}
|
||||
|
||||
greys2 = {
|
||||
"Black ",
|
||||
"Dark Grey ",
|
||||
"Medium Grey ",
|
||||
"Light Grey ",
|
||||
"White "
|
||||
}
|
||||
|
||||
greys3 = {
|
||||
"black",
|
||||
"darkgrey_paint",
|
||||
"mediumgrey_paint",
|
||||
"lightgrey_paint",
|
||||
"white_paint"
|
||||
}
|
||||
|
||||
for shade = 1, 3 do
|
||||
|
||||
shadename = shades[shade]
|
||||
shadename2 = shades2[shade]
|
||||
|
||||
for hue = 1, 12 do
|
||||
|
||||
huename = hues[hue]
|
||||
huename2 = hues2[hue]
|
||||
|
||||
colorname = colored_block_modname..":fence_"..shadename..huename
|
||||
pngname = colored_block_modname.."_fence_"..shadename..huename..".png"
|
||||
nodedesc = shadename2..huename2..colored_block_description
|
||||
stickname = colored_block_modname..":stick_"..shadename..huename
|
||||
|
||||
s50colorname = colored_block_modname..":fence_"..shadename..huename.."_s50"
|
||||
s50pngname = colored_block_modname.."_fence_"..shadename..huename.."_s50.png"
|
||||
s50nodedesc = shadename2..huename2..colored_block_description.." (50% Saturation)"
|
||||
s50stickname = colored_block_modname..":stick_"..shadename..huename.."_s50"
|
||||
|
||||
minetest.register_node(colorname, {
|
||||
drawtype = "fencelike",
|
||||
description = nodedesc,
|
||||
tiles = { pngname },
|
||||
inventory_image = pngname,
|
||||
wield_image = pngname,
|
||||
sunlight_propagates = colored_block_sunlight,
|
||||
paramtype = "light",
|
||||
walkable = colored_block_walkable,
|
||||
groups = colored_block_groups,
|
||||
sounds = colored_block_sound
|
||||
})
|
||||
|
||||
minetest.register_node(s50colorname, {
|
||||
drawtype = "fencelike",
|
||||
description = s50nodedesc,
|
||||
tiles = { s50pngname },
|
||||
inventory_image = s50pngname,
|
||||
wield_image = s50pngname,
|
||||
sunlight_propagates = colored_block_sunlight,
|
||||
paramtype = "light",
|
||||
walkable = colored_block_walkable,
|
||||
groups = colored_block_groups,
|
||||
sounds = colored_block_sound
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = colorname,
|
||||
burntime = 7,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = s50colorname,
|
||||
burntime = 7,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = colorname.." 2" ,
|
||||
recipe = {
|
||||
{stickname, stickname, stickname },
|
||||
{stickname, stickname, stickname }
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = s50colorname.." 2",
|
||||
recipe = {
|
||||
{s50stickname, s50stickname, s50stickname },
|
||||
{s50stickname, s50stickname, s50stickname }
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = colorname.." 2",
|
||||
recipe = {
|
||||
{ "unifieddyes:"..shadename..huename, "", "" },
|
||||
{"default:stick", "default:stick", "default:stick"},
|
||||
{"default:stick", "default:stick", "default:stick"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = s50colorname.." 2",
|
||||
recipe = {
|
||||
{ "unifieddyes:"..shadename..huename.."_s50", "", "" },
|
||||
{"default:stick", "default:stick", "default:stick"},
|
||||
{"default:stick", "default:stick", "default:stick"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft( {
|
||||
type = "shapeless",
|
||||
output = colorname.." 2",
|
||||
recipe = {
|
||||
neutral_block,
|
||||
neutral_block,
|
||||
"unifieddyes:"..shadename..huename
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft( {
|
||||
type = "shapeless",
|
||||
output = colorname.." 2",
|
||||
recipe = {
|
||||
neutral_block,
|
||||
neutral_block,
|
||||
"unifieddyes:"..shadename..huename.."_s50"
|
||||
}
|
||||
})
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
-- Generate the "light" shades separately, since they don"t have a low-sat version.
|
||||
|
||||
for hue = 1, 12 do
|
||||
huename = hues[hue]
|
||||
huename2 = hues2[hue]
|
||||
colorname = colored_block_modname..":fence_light_"..huename
|
||||
pngname = colored_block_modname.."_fence_light_"..huename..".png"
|
||||
nodedesc = "Light "..huename2..colored_block_description
|
||||
stickname = colored_block_modname..":stick_light_"..shadename..huename
|
||||
|
||||
minetest.register_node(colorname, {
|
||||
drawtype = "fencelike",
|
||||
description = nodedesc,
|
||||
tiles = { pngname },
|
||||
inventory_image = pngname,
|
||||
wield_image = pngname,
|
||||
sunlight_propagates = colored_block_sunlight,
|
||||
paramtype = "light",
|
||||
walkable = colored_block_walkable,
|
||||
groups = colored_block_groups,
|
||||
sounds = colored_block_sound
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = colorname,
|
||||
burntime = 7,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = colorname.." 2",
|
||||
recipe = {
|
||||
{stickname, stickname, stickname },
|
||||
{stickname, stickname, stickname }
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = colorname.." 2",
|
||||
recipe = {
|
||||
{ "unifieddyes:light_"..huename, "", "" },
|
||||
{"default:stick", "default:stick", "default:stick"},
|
||||
{"default:stick", "default:stick", "default:stick"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft( {
|
||||
type = "shapeless",
|
||||
output = colorname.." 2",
|
||||
recipe = {
|
||||
neutral_block,
|
||||
neutral_block,
|
||||
"unifieddyes:light_"..huename
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
-- ============================================================
|
||||
-- The 5 levels of greyscale.
|
||||
--
|
||||
-- Oficially these are 0, 25, 50, 75, and 100% relative to white,
|
||||
-- but in practice, they"re actually 7.5%, 25%, 50%, 75%, and 95%.
|
||||
-- (otherwise black and white would wash out).
|
||||
|
||||
for grey = 1,5 do
|
||||
|
||||
greyname = greys[grey]
|
||||
greyname2 = greys2[grey]
|
||||
greyname3 = greys3[grey]
|
||||
|
||||
greyshadename = colored_block_modname..":fence_"..greyname
|
||||
pngname = colored_block_modname.."_fence_"..greyname..".png"
|
||||
nodedesc = greyname2..colored_block_description
|
||||
stickname = colored_block_modname..":stick_"..greyname
|
||||
|
||||
minetest.register_node(greyshadename, {
|
||||
drawtype = "fencelike",
|
||||
description = nodedesc,
|
||||
tiles = { pngname },
|
||||
inventory_image = pngname,
|
||||
wield_image = pngname,
|
||||
sunlight_propagates = colored_block_sunlight,
|
||||
paramtype = "light",
|
||||
walkable = colored_block_walkable,
|
||||
groups = colored_block_groups,
|
||||
sounds = colored_block_sound
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = greyshadename,
|
||||
burntime = 7,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = greyshadename.." 2",
|
||||
recipe = {
|
||||
{stickname, stickname, stickname },
|
||||
{stickname, stickname, stickname }
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = greyshadename.." 2",
|
||||
recipe = {
|
||||
{ "unifieddyes:"..greyname, "", "" },
|
||||
{"default:stick", "default:stick", "default:stick"},
|
||||
{"default:stick", "default:stick", "default:stick"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft( {
|
||||
type = "shapeless",
|
||||
output = greyshadename.." 2",
|
||||
recipe = {
|
||||
neutral_block,
|
||||
neutral_block,
|
||||
"unifieddyes:"..greyname3
|
||||
}
|
||||
})
|
||||
|
||||
end
|
49
init.lua~
49
init.lua~
|
@ -1,49 +0,0 @@
|
|||
-- Colored Wood mod by Vanessa Ezekowitz ~~ 2012-07-17
|
||||
-- based on my unifieddyes template.
|
||||
--
|
||||
-- License: WTFPL
|
||||
--
|
||||
-- This mod provides 89 colors of wood, fences, and sticks, and enough
|
||||
-- cross-compatible recipes to make everything fit together naturally.
|
||||
--
|
||||
-- Colored wood is crafted by putting two regular wood blocks into the
|
||||
-- grid along with one dye color, in any order and position. The result
|
||||
-- is two colored wood blocks.
|
||||
--
|
||||
-- Colored sticks are crafted from colored wood blocks only - one colored
|
||||
-- wood block in any position yields 4 colored sticks as usual.
|
||||
--
|
||||
-- Uncolored sticks cannot be dyed separately, but they can still be used
|
||||
-- to build colored wooden fences. These are crafted either by placing six
|
||||
-- plain, uncolored sticks into the crafting grid in the usual manner, plus
|
||||
-- one portion of dye or paint in the upper-left corner of the grid
|
||||
-- (D = dye or paint, S = uncolored stick):
|
||||
--
|
||||
-- D - -
|
||||
-- S S S
|
||||
-- S S S
|
||||
--
|
||||
-- You can also craft a colored fence by using colored sticks derived from
|
||||
-- colored wood. Just place six of them in the same manner as with plain
|
||||
-- fences (CS = colored stick):
|
||||
--
|
||||
-- -- -- --
|
||||
-- CS CS CS
|
||||
-- CS CS CS
|
||||
--
|
||||
-- If you find yourself with too many colors of sticks and not enough,
|
||||
-- ladders, you can use any color (as long as they"re all the same) to
|
||||
-- create a ladder, but it"ll always result in a plain, uncolored ladder.
|
||||
-- This practice isn"t recommended of course, since it wastes dye.
|
||||
--
|
||||
-- All materials are flammable and can be used as fuel.
|
||||
|
||||
-- All of the actual code is contained in separate lua files:
|
||||
|
||||
dofile(minetest.get_modpath("coloredwood").."/wood.lua")
|
||||
dofile(minetest.get_modpath("coloredwood").."/fence.lua")
|
||||
dofile(minetest.get_modpath("coloredwood").."/stick.lua")
|
||||
dofile(minetest.get_modpath("coloredwood").."/ladder.lua")
|
||||
|
||||
print("[Colored Wood] Loaded!")
|
||||
|
113
ladder.lua~
113
ladder.lua~
|
@ -1,113 +0,0 @@
|
|||
-- Ladders portion of Colored Wood mod by Vanessa Ezekowitz ~~ 2012-07-17
|
||||
-- based on my unified dyes modding template.
|
||||
--
|
||||
-- License: WTFPL
|
||||
--
|
||||
-- All this part does is register all the alternate crafts to turn
|
||||
-- any stick color into a standard ladder. To compensate for having
|
||||
-- used up a portion of dye, 7 sticks gives 2 ladders instead of just
|
||||
-- one. Ladders are still crafted in the usual manner, but all 7
|
||||
-- sticks must be the same color.
|
||||
--
|
||||
-- CS -- CS
|
||||
-- CS CS CS
|
||||
-- CS -- CS
|
||||
--
|
||||
|
||||
-- =================================================
|
||||
-- All variants and shades, except "light" and greys.
|
||||
|
||||
shades = {
|
||||
"dark_",
|
||||
"medium_",
|
||||
"" -- represents "no special shade name", e.g. bright.
|
||||
}
|
||||
|
||||
hues = {
|
||||
"red",
|
||||
"orange",
|
||||
"yellow",
|
||||
"lime",
|
||||
"green",
|
||||
"aqua",
|
||||
"cyan",
|
||||
"skyblue",
|
||||
"blue",
|
||||
"violet",
|
||||
"magenta",
|
||||
"redviolet"
|
||||
}
|
||||
|
||||
greys = {
|
||||
"black",
|
||||
"darkgrey",
|
||||
"mediumgrey",
|
||||
"lightgrey",
|
||||
"white"
|
||||
}
|
||||
|
||||
for shade = 1, 3 do
|
||||
|
||||
shadename = shades[shade]
|
||||
|
||||
for hue = 1, 12 do
|
||||
|
||||
stickname = colored_block_modname..":stick_"..shadename..hues[hue]
|
||||
s50stickname = colored_block_modname..":stick_"..shadename..hues[hue].."_s50"
|
||||
|
||||
minetest.register_craft({
|
||||
output = "default:ladder 2" ,
|
||||
recipe = {
|
||||
{stickname, "" , stickname },
|
||||
{stickname, stickname, stickname },
|
||||
{stickname, "" , stickname }
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "default:ladder 2" ,
|
||||
recipe = {
|
||||
{s50stickname, "" , s50stickname },
|
||||
{s50stickname, s50stickname, s50stickname },
|
||||
{s50stickname, "" , s50stickname }
|
||||
}
|
||||
})
|
||||
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
-- ===========
|
||||
-- Light shades
|
||||
|
||||
for hue = 1, 12 do
|
||||
stickname = colored_block_modname..":stick_light_"..hues[hue]
|
||||
|
||||
minetest.register_craft({
|
||||
output = "default:ladder 2" ,
|
||||
recipe = {
|
||||
{stickname, "" , stickname },
|
||||
{stickname, stickname, stickname },
|
||||
{stickname, "" , stickname }
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
-- =====
|
||||
-- Greys
|
||||
|
||||
for grey = 1,5 do
|
||||
|
||||
stickname = colored_block_modname..":stick_"..greys[grey]
|
||||
|
||||
minetest.register_craft({
|
||||
output = "default:ladder 2" ,
|
||||
recipe = {
|
||||
{stickname, "" , stickname },
|
||||
{stickname, stickname, stickname },
|
||||
{stickname, "" , stickname }
|
||||
}
|
||||
})
|
||||
|
||||
end
|
229
stick.lua~
229
stick.lua~
|
@ -1,229 +0,0 @@
|
|||
-- Sticks portion of Colored Wood mod by Vanessa Ezekowitz ~~ 2012-07-17
|
||||
-- based on my unified dyes modding template.
|
||||
--
|
||||
-- License: WTFPL
|
||||
|
||||
colored_block_modname = "coloredwood"
|
||||
colored_block_description = "Stick"
|
||||
neutral_block = "default:stick"
|
||||
|
||||
-- ------------------------------------------------------------------
|
||||
-- Generate all of the base color node definitions and all variations
|
||||
-- except for the greyscale stuff.
|
||||
|
||||
-- Hues are on a 30 degree spacing starting at red = 0 degrees.
|
||||
-- "s50" in a file/item name means "saturation: 50%".
|
||||
-- Texture brightness levels for the colors are 100%, 66% ("medium"),
|
||||
-- and 33% ("dark").
|
||||
|
||||
shades = {
|
||||
"dark_",
|
||||
"medium_",
|
||||
"" -- represents "no special shade name", e.g. bright.
|
||||
}
|
||||
|
||||
shades2 = {
|
||||
"Dark ",
|
||||
"Medium ",
|
||||
"" -- represents "no special shade name", e.g. bright.
|
||||
}
|
||||
|
||||
hues = {
|
||||
"red",
|
||||
"orange",
|
||||
"yellow",
|
||||
"lime",
|
||||
"green",
|
||||
"aqua",
|
||||
"cyan",
|
||||
"skyblue",
|
||||
"blue",
|
||||
"violet",
|
||||
"magenta",
|
||||
"redviolet"
|
||||
}
|
||||
|
||||
hues2 = {
|
||||
"Red ",
|
||||
"Orange ",
|
||||
"Yellow ",
|
||||
"Lime ",
|
||||
"Green ",
|
||||
"Aqua ",
|
||||
"Cyan ",
|
||||
"Sky Blue ",
|
||||
"Blue ",
|
||||
"Violet ",
|
||||
"Magenta ",
|
||||
"Red-violet "
|
||||
}
|
||||
|
||||
greys = {
|
||||
"black",
|
||||
"darkgrey",
|
||||
"grey",
|
||||
"lightgrey",
|
||||
"white"
|
||||
}
|
||||
|
||||
greys2 = {
|
||||
"Black ",
|
||||
"Dark Grey ",
|
||||
"Medium Grey ",
|
||||
"Light Grey ",
|
||||
"White "
|
||||
}
|
||||
|
||||
greys3 = {
|
||||
"black",
|
||||
"darkgrey_paint",
|
||||
"mediumgrey_paint",
|
||||
"lightgrey_paint",
|
||||
"white_paint"
|
||||
}
|
||||
|
||||
for shade = 1, 3 do
|
||||
|
||||
shadename = shades[shade]
|
||||
shadename2 = shades2[shade]
|
||||
|
||||
for hue = 1, 12 do
|
||||
|
||||
huename = hues[hue]
|
||||
huename2 = hues2[hue]
|
||||
|
||||
colorname = colored_block_modname..":stick_"..shadename..huename
|
||||
pngname = colored_block_modname.."_stick_"..shadename..huename..".png"
|
||||
itemdesc = shadename2..huename2..colored_block_description
|
||||
woodname = colored_block_modname..":wood_"..shadename..huename
|
||||
s50colorname = colored_block_modname..":stick_"..shadename..huename.."_s50"
|
||||
s50pngname = colored_block_modname.."_stick_"..shadename..huename.."_s50.png"
|
||||
s50itemdesc = shadename2..huename2..colored_block_description.." (50% Saturation)"
|
||||
s50woodkname = colored_block_modname..":wood_"..shadename..huename.."_s50"
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = colorname,
|
||||
burntime = 7,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = s50colorname,
|
||||
burntime = 7,
|
||||
})
|
||||
|
||||
minetest.register_craftitem(colorname, {
|
||||
description = itemdesc,
|
||||
inventory_image = pngname,
|
||||
groups = { coloredsticks }
|
||||
})
|
||||
|
||||
minetest.register_craftitem(s50colorname, {
|
||||
description = s50itemdesc,
|
||||
inventory_image = s50pngname,
|
||||
groups = { coloredsticks }
|
||||
})
|
||||
|
||||
minetest.register_craft( {
|
||||
type = "shapeless",
|
||||
output = colorname.." 4",
|
||||
recipe = {
|
||||
woodname
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft( {
|
||||
type = "shapeless",
|
||||
output = s50colorname.." 4",
|
||||
recipe = {
|
||||
s50woodname
|
||||
}
|
||||
})
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
-- Generate the "light" shades separately, since they don"t have a low-sat version.
|
||||
|
||||
for hue = 1, 12 do
|
||||
huename = hues[hue]
|
||||
huename2 = hues2[hue]
|
||||
colorname = colored_block_modname..":stick_light_"..huename
|
||||
pngname = colored_block_modname.."_stick_light_"..huename..".png"
|
||||
itemdesc = "Light "..huename2..colored_block_description
|
||||
woodname = colored_block_modname..":wood_light_"..huename
|
||||
|
||||
minetest.register_craftitem(colorname, {
|
||||
description = itemdesc,
|
||||
inventory_image = pngname,
|
||||
groups = { coloredsticks }
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = colorname,
|
||||
burntime = 7,
|
||||
})
|
||||
|
||||
minetest.register_craft( {
|
||||
type = "shapeless",
|
||||
output = colorname.." 4",
|
||||
recipe = {
|
||||
woodname
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
-- ============================================================
|
||||
-- The 5 levels of greyscale.
|
||||
--
|
||||
-- Oficially these are 0, 25, 50, 75, and 100% relative to white,
|
||||
-- but in practice, they"re actually 7.5%, 25%, 50%, 75%, and 95%.
|
||||
-- (otherwise black and white would wash out).
|
||||
|
||||
for grey = 1,5 do
|
||||
|
||||
greyname = greys[grey]
|
||||
greyname2 = greys2[grey]
|
||||
greyname3 = greys3[grey]
|
||||
|
||||
greyshadename = colored_block_modname..":stick_"..greyname
|
||||
pngname = colored_block_modname.."_stick_"..greyname..".png"
|
||||
itemdesc = greyname2..colored_block_description
|
||||
greywoodname = colored_block_modname..":wood_"..greyname
|
||||
|
||||
minetest.register_craftitem(greyshadename, {
|
||||
description = itemdesc,
|
||||
inventory_image = pngname,
|
||||
groups = { coloredsticks }
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = greyshadename,
|
||||
burntime = 7,
|
||||
})
|
||||
|
||||
minetest.register_craft( {
|
||||
type = "shapeless",
|
||||
output = greyshadename.." 4",
|
||||
recipe = {
|
||||
greywoodname
|
||||
}
|
||||
})
|
||||
|
||||
end
|
||||
|
||||
-- ====================================================================
|
||||
-- This recipe causes all colored sticks to be usable to craft ladders.
|
||||
|
||||
minetest.register_craft({
|
||||
output = "default:ladder 2" ,
|
||||
recipe = {
|
||||
{"group:coloredsticks", "" , "group:coloredsticks" },
|
||||
{"group:coloredsticks", "group:coloredsticks", "group:coloredsticks" },
|
||||
{"group:coloredsticks", "" , "group:coloredsticks" }
|
||||
}
|
||||
})
|
249
wood.lua~
249
wood.lua~
|
@ -1,249 +0,0 @@
|
|||
-- Woods portion of Colored Wood mod by Vanessa Ezekowitz ~~ 2012-07-17
|
||||
-- based on my unified dyes modding template.
|
||||
--
|
||||
-- License: WTFPL
|
||||
|
||||
colored_block_modname = "coloredwood"
|
||||
colored_block_description = "Wood Planks"
|
||||
neutral_block = "default:wood"
|
||||
colored_block_sunlight = "false"
|
||||
colored_block_walkable = "true"
|
||||
colored_block_groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2}
|
||||
colored_block_sound = "default.node_sound_wood_defaults()"
|
||||
|
||||
-- ------------------------------------------------------------------
|
||||
-- Generate all of the base color node definitions and all variations
|
||||
-- except for the greyscale stuff.
|
||||
|
||||
-- Hues are on a 30 degree spacing starting at red = 0 degrees.
|
||||
-- "s50" in a file/item name means "saturation: 50%".
|
||||
-- Texture brightness levels for the colors are 100%, 66% ("medium"),
|
||||
-- and 33% ("dark").
|
||||
|
||||
shades = {
|
||||
"dark_",
|
||||
"medium_",
|
||||
"" -- represents "no special shade name", e.g. bright.
|
||||
}
|
||||
|
||||
shades2 = {
|
||||
"Dark ",
|
||||
"Medium ",
|
||||
"" -- represents "no special shade name", e.g. bright.
|
||||
}
|
||||
|
||||
hues = {
|
||||
"red",
|
||||
"orange",
|
||||
"yellow",
|
||||
"lime",
|
||||
"green",
|
||||
"aqua",
|
||||
"cyan",
|
||||
"skyblue",
|
||||
"blue",
|
||||
"violet",
|
||||
"magenta",
|
||||
"redviolet"
|
||||
}
|
||||
|
||||
hues2 = {
|
||||
"Red ",
|
||||
"Orange ",
|
||||
"Yellow ",
|
||||
"Lime ",
|
||||
"Green ",
|
||||
"Aqua ",
|
||||
"Cyan ",
|
||||
"Sky Blue ",
|
||||
"Blue ",
|
||||
"Violet ",
|
||||
"Magenta ",
|
||||
"Red-violet "
|
||||
}
|
||||
|
||||
greys = {
|
||||
"black",
|
||||
"darkgrey",
|
||||
"``grey",
|
||||
"lightgrey",
|
||||
"white"
|
||||
}
|
||||
|
||||
greys2 = {
|
||||
"Black ",
|
||||
"Dark Grey ",
|
||||
"Medium Grey ",
|
||||
"Light Grey ",
|
||||
"White "
|
||||
}
|
||||
|
||||
greys3 = {
|
||||
"black",
|
||||
"darkgrey_paint",
|
||||
"mediumgrey_paint",
|
||||
"lightgrey_paint",
|
||||
"white_paint"
|
||||
}
|
||||
|
||||
for shade = 1, 3 do
|
||||
|
||||
shadename = shades[shade]
|
||||
shadename2 = shades2[shade]
|
||||
|
||||
for hue = 1, 12 do
|
||||
|
||||
huename = hues[hue]
|
||||
huename2 = hues2[hue]
|
||||
|
||||
colorname = colored_block_modname..":wood_"..shadename..huename
|
||||
pngname = colored_block_modname.."_wood_"..shadename..huename..".png"
|
||||
nodedesc = shadename2..huename2..colored_block_description
|
||||
s50colorname = colored_block_modname..":wood_"..shadename..huename.."_s50"
|
||||
s50pngname = colored_block_modname.."_wood_"..shadename..huename.."_s50.png"
|
||||
s50nodedesc = shadename2..huename2..colored_block_description.." (50% Saturation)"
|
||||
|
||||
minetest.register_node(colorname, {
|
||||
description = nodedesc,
|
||||
tiles = { pngname },
|
||||
-- inventory_image = pngname,
|
||||
-- wield_image = pngname,
|
||||
sunlight_propagates = colored_block_sunlight,
|
||||
paramtype = "light",
|
||||
walkable = colored_block_walkable,
|
||||
groups = colored_block_groups,
|
||||
sounds = colored_block_sound
|
||||
})
|
||||
|
||||
minetest.register_node(s50colorname, {
|
||||
description = s50nodedesc,
|
||||
tiles = { s50pngname },
|
||||
-- inventory_image = s50pngname,
|
||||
-- wield_image = s50pngname,
|
||||
sunlight_propagates = colored_block_sunlight,
|
||||
paramtype = "light",
|
||||
walkable = colored_block_walkable,
|
||||
groups = colored_block_groups,
|
||||
sounds = colored_block_sound
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = colorname,
|
||||
burntime = 7,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = s50colorname,
|
||||
burntime = 7,
|
||||
})
|
||||
|
||||
minetest.register_craft( {
|
||||
type = "shapeless",
|
||||
output = colorname.." 2",
|
||||
recipe = {
|
||||
neutral_block,
|
||||
neutral_block,
|
||||
"unifieddyes:"..shadename..huename
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft( {
|
||||
type = "shapeless",
|
||||
output = colorname.." 2",
|
||||
recipe = {
|
||||
neutral_block,
|
||||
neutral_block,
|
||||
"unifieddyes:"..shadename..huename.."_s50"
|
||||
}
|
||||
})
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
-- Generate the "light" shades separately, since they don"t have a low-sat version.
|
||||
|
||||
for hue = 1, 12 do
|
||||
huename = hues[hue]
|
||||
huename2 = hues2[hue]
|
||||
colorname = colored_block_modname..":wood_light_"..huename
|
||||
pngname = colored_block_modname.."_wood_light_"..huename..".png"
|
||||
nodedesc = "Light "..huename2..colored_block_description
|
||||
|
||||
minetest.register_node(colorname, {
|
||||
description = nodedesc,
|
||||
tiles = { pngname },
|
||||
-- inventory_image = pngname,
|
||||
-- wield_image = pngname,
|
||||
sunlight_propagates = colored_block_sunlight,
|
||||
paramtype = "light",
|
||||
walkable = colored_block_walkable,
|
||||
groups = colored_block_groups,
|
||||
sounds = colored_block_sound
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = colorname,
|
||||
burntime = 7,
|
||||
})
|
||||
|
||||
minetest.register_craft( {
|
||||
type = "shapeless",
|
||||
output = colorname.." 2",
|
||||
recipe = {
|
||||
neutral_block,
|
||||
neutral_block,
|
||||
"unifieddyes:light_"..huename
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
-- ============================================================
|
||||
-- The 5 levels of greyscale.
|
||||
--
|
||||
-- Oficially these are 0, 25, 50, 75, and 100% relative to white,
|
||||
-- but in practice, they"re actually 7.5%, 25%, 50%, 75%, and 95%.
|
||||
-- (otherwise black and white would wash out).
|
||||
|
||||
for grey = 1,5 do
|
||||
|
||||
greyname = greys[grey]
|
||||
greyname2 = greys2[grey]
|
||||
greyname3 = greys3[grey]
|
||||
|
||||
greyshadename = colored_block_modname..":wood_"..greyname
|
||||
pngname = colored_block_modname.."_wood_"..greyname..".png"
|
||||
nodedesc = greyname2..colored_block_description
|
||||
|
||||
minetest.register_node(greyshadename, {
|
||||
description = nodedesc,
|
||||
tiles = { pngname },
|
||||
-- inventory_image = pngname,
|
||||
-- wield_image = pngname,
|
||||
sunlight_propagates = colored_block_sunlight,
|
||||
paramtype = "light",
|
||||
walkable = colored_block_walkable,
|
||||
groups = colored_block_groups,
|
||||
sounds = colored_block_sound
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = greyshadename,
|
||||
burntime = 7,
|
||||
})
|
||||
|
||||
minetest.register_craft( {
|
||||
type = "shapeless",
|
||||
output = greyshadename.." 2",
|
||||
recipe = {
|
||||
neutral_block,
|
||||
neutral_block,
|
||||
"unifieddyes:"..greyname3
|
||||
}
|
||||
})
|
||||
|
||||
end
|
Loading…
Reference in New Issue
Block a user