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removed temp files
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431a5c8c13
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326
fence.lua~
326
fence.lua~
@ -1,326 +0,0 @@
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-- Fences portion of Colored Wood mod by Vanessa Ezekowitz ~~ 2012-07-17
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-- based on my unified dyes modding template.
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--
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-- License: WTFPL
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colored_block_modname = "coloredwood"
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colored_block_description = "Wooden Fence"
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neutral_block = "default:fence_wood"
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colored_block_sunlight = "false"
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colored_block_walkable = "true"
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colored_block_groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2}
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colored_block_sound = "default.node_sound_wood_defaults()"
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-- ------------------------------------------------------------------
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-- Generate all of the base color node definitions and all variations
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-- except for the greyscale stuff.
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-- Hues are on a 30 degree spacing starting at red = 0 degrees.
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-- "s50" in a file/item name means "saturation: 50%".
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-- Texture brightness levels for the colors are 100%, 66% ("medium"),
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-- and 33% ("dark").
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shades = {
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"dark_",
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"medium_",
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"" -- represents "no special shade name", e.g. bright.
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}
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shades2 = {
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"Dark ",
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"Medium ",
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"" -- represents "no special shade name", e.g. bright.
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}
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hues = {
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"red",
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"orange",
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"yellow",
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"lime",
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"green",
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"aqua",
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"cyan",
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"skyblue",
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"blue",
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"violet",
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"magenta",
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"redviolet"
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}
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hues2 = {
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"Red ",
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"Orange ",
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"Yellow ",
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"Lime ",
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"Green ",
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"Aqua ",
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"Cyan ",
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"Sky Blue ",
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"Blue ",
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"Violet ",
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"Magenta ",
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"Red-violet "
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}
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greys = {
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"black",
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"darkgrey",
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"grey",
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"lightgrey",
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"white"
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}
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greys2 = {
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"Black ",
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"Dark Grey ",
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"Medium Grey ",
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"Light Grey ",
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"White "
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}
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greys3 = {
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"black",
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"darkgrey_paint",
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"mediumgrey_paint",
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"lightgrey_paint",
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"white_paint"
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}
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for shade = 1, 3 do
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shadename = shades[shade]
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shadename2 = shades2[shade]
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for hue = 1, 12 do
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huename = hues[hue]
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huename2 = hues2[hue]
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colorname = colored_block_modname..":fence_"..shadename..huename
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pngname = colored_block_modname.."_fence_"..shadename..huename..".png"
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nodedesc = shadename2..huename2..colored_block_description
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stickname = colored_block_modname..":stick_"..shadename..huename
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s50colorname = colored_block_modname..":fence_"..shadename..huename.."_s50"
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s50pngname = colored_block_modname.."_fence_"..shadename..huename.."_s50.png"
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s50nodedesc = shadename2..huename2..colored_block_description.." (50% Saturation)"
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s50stickname = colored_block_modname..":stick_"..shadename..huename.."_s50"
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minetest.register_node(colorname, {
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drawtype = "fencelike",
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description = nodedesc,
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tiles = { pngname },
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inventory_image = pngname,
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wield_image = pngname,
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sunlight_propagates = colored_block_sunlight,
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paramtype = "light",
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walkable = colored_block_walkable,
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groups = colored_block_groups,
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sounds = colored_block_sound
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})
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minetest.register_node(s50colorname, {
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drawtype = "fencelike",
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description = s50nodedesc,
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tiles = { s50pngname },
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inventory_image = s50pngname,
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wield_image = s50pngname,
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sunlight_propagates = colored_block_sunlight,
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paramtype = "light",
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walkable = colored_block_walkable,
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groups = colored_block_groups,
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sounds = colored_block_sound
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})
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minetest.register_craft({
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type = "fuel",
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recipe = colorname,
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burntime = 7,
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})
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minetest.register_craft({
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type = "fuel",
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recipe = s50colorname,
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burntime = 7,
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})
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minetest.register_craft({
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output = colorname.." 2" ,
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recipe = {
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{stickname, stickname, stickname },
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{stickname, stickname, stickname }
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}
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})
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minetest.register_craft({
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output = s50colorname.." 2",
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recipe = {
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{s50stickname, s50stickname, s50stickname },
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{s50stickname, s50stickname, s50stickname }
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}
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})
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minetest.register_craft({
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output = colorname.." 2",
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recipe = {
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{ "unifieddyes:"..shadename..huename, "", "" },
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{"default:stick", "default:stick", "default:stick"},
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{"default:stick", "default:stick", "default:stick"},
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}
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})
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minetest.register_craft({
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output = s50colorname.." 2",
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recipe = {
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{ "unifieddyes:"..shadename..huename.."_s50", "", "" },
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{"default:stick", "default:stick", "default:stick"},
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{"default:stick", "default:stick", "default:stick"},
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}
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})
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minetest.register_craft( {
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type = "shapeless",
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output = colorname.." 2",
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recipe = {
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neutral_block,
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neutral_block,
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"unifieddyes:"..shadename..huename
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}
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})
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minetest.register_craft( {
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type = "shapeless",
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output = colorname.." 2",
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recipe = {
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neutral_block,
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neutral_block,
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"unifieddyes:"..shadename..huename.."_s50"
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}
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})
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end
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end
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-- Generate the "light" shades separately, since they don"t have a low-sat version.
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for hue = 1, 12 do
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huename = hues[hue]
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huename2 = hues2[hue]
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colorname = colored_block_modname..":fence_light_"..huename
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pngname = colored_block_modname.."_fence_light_"..huename..".png"
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nodedesc = "Light "..huename2..colored_block_description
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stickname = colored_block_modname..":stick_light_"..shadename..huename
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minetest.register_node(colorname, {
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drawtype = "fencelike",
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description = nodedesc,
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tiles = { pngname },
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inventory_image = pngname,
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wield_image = pngname,
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sunlight_propagates = colored_block_sunlight,
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paramtype = "light",
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walkable = colored_block_walkable,
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groups = colored_block_groups,
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sounds = colored_block_sound
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})
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minetest.register_craft({
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type = "fuel",
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recipe = colorname,
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burntime = 7,
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})
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minetest.register_craft({
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output = colorname.." 2",
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recipe = {
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{stickname, stickname, stickname },
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{stickname, stickname, stickname }
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}
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})
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minetest.register_craft({
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output = colorname.." 2",
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recipe = {
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{ "unifieddyes:light_"..huename, "", "" },
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{"default:stick", "default:stick", "default:stick"},
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{"default:stick", "default:stick", "default:stick"},
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}
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})
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minetest.register_craft( {
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type = "shapeless",
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output = colorname.." 2",
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recipe = {
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neutral_block,
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neutral_block,
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"unifieddyes:light_"..huename
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}
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})
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end
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-- ============================================================
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-- The 5 levels of greyscale.
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--
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-- Oficially these are 0, 25, 50, 75, and 100% relative to white,
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-- but in practice, they"re actually 7.5%, 25%, 50%, 75%, and 95%.
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-- (otherwise black and white would wash out).
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for grey = 1,5 do
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greyname = greys[grey]
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greyname2 = greys2[grey]
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greyname3 = greys3[grey]
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greyshadename = colored_block_modname..":fence_"..greyname
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pngname = colored_block_modname.."_fence_"..greyname..".png"
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nodedesc = greyname2..colored_block_description
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stickname = colored_block_modname..":stick_"..greyname
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minetest.register_node(greyshadename, {
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drawtype = "fencelike",
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description = nodedesc,
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tiles = { pngname },
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inventory_image = pngname,
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wield_image = pngname,
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sunlight_propagates = colored_block_sunlight,
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paramtype = "light",
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walkable = colored_block_walkable,
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groups = colored_block_groups,
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sounds = colored_block_sound
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})
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minetest.register_craft({
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type = "fuel",
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recipe = greyshadename,
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burntime = 7,
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})
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minetest.register_craft({
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output = greyshadename.." 2",
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recipe = {
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{stickname, stickname, stickname },
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{stickname, stickname, stickname }
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}
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})
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minetest.register_craft({
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output = greyshadename.." 2",
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recipe = {
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{ "unifieddyes:"..greyname, "", "" },
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{"default:stick", "default:stick", "default:stick"},
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{"default:stick", "default:stick", "default:stick"},
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}
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})
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minetest.register_craft( {
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type = "shapeless",
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output = greyshadename.." 2",
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recipe = {
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neutral_block,
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neutral_block,
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"unifieddyes:"..greyname3
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}
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})
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end
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49
init.lua~
49
init.lua~
@ -1,49 +0,0 @@
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-- Colored Wood mod by Vanessa Ezekowitz ~~ 2012-07-17
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-- based on my unifieddyes template.
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--
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-- License: WTFPL
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--
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-- This mod provides 89 colors of wood, fences, and sticks, and enough
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-- cross-compatible recipes to make everything fit together naturally.
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--
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-- Colored wood is crafted by putting two regular wood blocks into the
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-- grid along with one dye color, in any order and position. The result
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-- is two colored wood blocks.
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--
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-- Colored sticks are crafted from colored wood blocks only - one colored
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-- wood block in any position yields 4 colored sticks as usual.
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--
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-- Uncolored sticks cannot be dyed separately, but they can still be used
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-- to build colored wooden fences. These are crafted either by placing six
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-- plain, uncolored sticks into the crafting grid in the usual manner, plus
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-- one portion of dye or paint in the upper-left corner of the grid
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-- (D = dye or paint, S = uncolored stick):
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--
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-- D - -
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-- S S S
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-- S S S
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--
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-- You can also craft a colored fence by using colored sticks derived from
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-- colored wood. Just place six of them in the same manner as with plain
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-- fences (CS = colored stick):
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--
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-- -- -- --
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-- CS CS CS
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-- CS CS CS
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--
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-- If you find yourself with too many colors of sticks and not enough,
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-- ladders, you can use any color (as long as they"re all the same) to
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-- create a ladder, but it"ll always result in a plain, uncolored ladder.
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-- This practice isn"t recommended of course, since it wastes dye.
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--
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-- All materials are flammable and can be used as fuel.
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-- All of the actual code is contained in separate lua files:
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dofile(minetest.get_modpath("coloredwood").."/wood.lua")
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dofile(minetest.get_modpath("coloredwood").."/fence.lua")
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dofile(minetest.get_modpath("coloredwood").."/stick.lua")
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dofile(minetest.get_modpath("coloredwood").."/ladder.lua")
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print("[Colored Wood] Loaded!")
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113
ladder.lua~
113
ladder.lua~
@ -1,113 +0,0 @@
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-- Ladders portion of Colored Wood mod by Vanessa Ezekowitz ~~ 2012-07-17
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-- based on my unified dyes modding template.
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--
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-- License: WTFPL
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--
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-- All this part does is register all the alternate crafts to turn
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-- any stick color into a standard ladder. To compensate for having
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-- used up a portion of dye, 7 sticks gives 2 ladders instead of just
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-- one. Ladders are still crafted in the usual manner, but all 7
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-- sticks must be the same color.
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--
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-- CS -- CS
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-- CS CS CS
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-- CS -- CS
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--
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-- =================================================
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-- All variants and shades, except "light" and greys.
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shades = {
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"dark_",
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"medium_",
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"" -- represents "no special shade name", e.g. bright.
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}
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hues = {
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"red",
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"orange",
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"yellow",
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"lime",
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"green",
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"aqua",
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"cyan",
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"skyblue",
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"blue",
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"violet",
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"magenta",
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"redviolet"
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}
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greys = {
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"black",
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"darkgrey",
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"mediumgrey",
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"lightgrey",
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"white"
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}
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for shade = 1, 3 do
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shadename = shades[shade]
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for hue = 1, 12 do
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stickname = colored_block_modname..":stick_"..shadename..hues[hue]
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s50stickname = colored_block_modname..":stick_"..shadename..hues[hue].."_s50"
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minetest.register_craft({
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output = "default:ladder 2" ,
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recipe = {
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{stickname, "" , stickname },
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{stickname, stickname, stickname },
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{stickname, "" , stickname }
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}
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||||
})
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minetest.register_craft({
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output = "default:ladder 2" ,
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recipe = {
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{s50stickname, "" , s50stickname },
|
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{s50stickname, s50stickname, s50stickname },
|
||||
{s50stickname, "" , s50stickname }
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||||
}
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||||
})
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||||
|
||||
|
||||
end
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||||
end
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||||
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||||
-- ===========
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-- Light shades
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||||
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||||
for hue = 1, 12 do
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stickname = colored_block_modname..":stick_light_"..hues[hue]
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|
||||
minetest.register_craft({
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output = "default:ladder 2" ,
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||||
recipe = {
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{stickname, "" , stickname },
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{stickname, stickname, stickname },
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||||
{stickname, "" , stickname }
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||||
}
|
||||
})
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||||
end
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||||
|
||||
|
||||
-- =====
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-- Greys
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||||
|
||||
for grey = 1,5 do
|
||||
|
||||
stickname = colored_block_modname..":stick_"..greys[grey]
|
||||
|
||||
minetest.register_craft({
|
||||
output = "default:ladder 2" ,
|
||||
recipe = {
|
||||
{stickname, "" , stickname },
|
||||
{stickname, stickname, stickname },
|
||||
{stickname, "" , stickname }
|
||||
}
|
||||
})
|
||||
|
||||
end
|
229
stick.lua~
229
stick.lua~
@ -1,229 +0,0 @@
|
||||
-- Sticks portion of Colored Wood mod by Vanessa Ezekowitz ~~ 2012-07-17
|
||||
-- based on my unified dyes modding template.
|
||||
--
|
||||
-- License: WTFPL
|
||||
|
||||
colored_block_modname = "coloredwood"
|
||||
colored_block_description = "Stick"
|
||||
neutral_block = "default:stick"
|
||||
|
||||
-- ------------------------------------------------------------------
|
||||
-- Generate all of the base color node definitions and all variations
|
||||
-- except for the greyscale stuff.
|
||||
|
||||
-- Hues are on a 30 degree spacing starting at red = 0 degrees.
|
||||
-- "s50" in a file/item name means "saturation: 50%".
|
||||
-- Texture brightness levels for the colors are 100%, 66% ("medium"),
|
||||
-- and 33% ("dark").
|
||||
|
||||
shades = {
|
||||
"dark_",
|
||||
"medium_",
|
||||
"" -- represents "no special shade name", e.g. bright.
|
||||
}
|
||||
|
||||
shades2 = {
|
||||
"Dark ",
|
||||
"Medium ",
|
||||
"" -- represents "no special shade name", e.g. bright.
|
||||
}
|
||||
|
||||
hues = {
|
||||
"red",
|
||||
"orange",
|
||||
"yellow",
|
||||
"lime",
|
||||
"green",
|
||||
"aqua",
|
||||
"cyan",
|
||||
"skyblue",
|
||||
"blue",
|
||||
"violet",
|
||||
"magenta",
|
||||
"redviolet"
|
||||
}
|
||||
|
||||
hues2 = {
|
||||
"Red ",
|
||||
"Orange ",
|
||||
"Yellow ",
|
||||
"Lime ",
|
||||
"Green ",
|
||||
"Aqua ",
|
||||
"Cyan ",
|
||||
"Sky Blue ",
|
||||
"Blue ",
|
||||
"Violet ",
|
||||
"Magenta ",
|
||||
"Red-violet "
|
||||
}
|
||||
|
||||
greys = {
|
||||
"black",
|
||||
"darkgrey",
|
||||
"grey",
|
||||
"lightgrey",
|
||||
"white"
|
||||
}
|
||||
|
||||
greys2 = {
|
||||
"Black ",
|
||||
"Dark Grey ",
|
||||
"Medium Grey ",
|
||||
"Light Grey ",
|
||||
"White "
|
||||
}
|
||||
|
||||
greys3 = {
|
||||
"black",
|
||||
"darkgrey_paint",
|
||||
"mediumgrey_paint",
|
||||
"lightgrey_paint",
|
||||
"white_paint"
|
||||
}
|
||||
|
||||
for shade = 1, 3 do
|
||||
|
||||
shadename = shades[shade]
|
||||
shadename2 = shades2[shade]
|
||||
|
||||
for hue = 1, 12 do
|
||||
|
||||
huename = hues[hue]
|
||||
huename2 = hues2[hue]
|
||||
|
||||
colorname = colored_block_modname..":stick_"..shadename..huename
|
||||
pngname = colored_block_modname.."_stick_"..shadename..huename..".png"
|
||||
itemdesc = shadename2..huename2..colored_block_description
|
||||
woodname = colored_block_modname..":wood_"..shadename..huename
|
||||
s50colorname = colored_block_modname..":stick_"..shadename..huename.."_s50"
|
||||
s50pngname = colored_block_modname.."_stick_"..shadename..huename.."_s50.png"
|
||||
s50itemdesc = shadename2..huename2..colored_block_description.." (50% Saturation)"
|
||||
s50woodkname = colored_block_modname..":wood_"..shadename..huename.."_s50"
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = colorname,
|
||||
burntime = 7,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = s50colorname,
|
||||
burntime = 7,
|
||||
})
|
||||
|
||||
minetest.register_craftitem(colorname, {
|
||||
description = itemdesc,
|
||||
inventory_image = pngname,
|
||||
groups = { coloredsticks }
|
||||
})
|
||||
|
||||
minetest.register_craftitem(s50colorname, {
|
||||
description = s50itemdesc,
|
||||
inventory_image = s50pngname,
|
||||
groups = { coloredsticks }
|
||||
})
|
||||
|
||||
minetest.register_craft( {
|
||||
type = "shapeless",
|
||||
output = colorname.." 4",
|
||||
recipe = {
|
||||
woodname
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft( {
|
||||
type = "shapeless",
|
||||
output = s50colorname.." 4",
|
||||
recipe = {
|
||||
s50woodname
|
||||
}
|
||||
})
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
-- Generate the "light" shades separately, since they don"t have a low-sat version.
|
||||
|
||||
for hue = 1, 12 do
|
||||
huename = hues[hue]
|
||||
huename2 = hues2[hue]
|
||||
colorname = colored_block_modname..":stick_light_"..huename
|
||||
pngname = colored_block_modname.."_stick_light_"..huename..".png"
|
||||
itemdesc = "Light "..huename2..colored_block_description
|
||||
woodname = colored_block_modname..":wood_light_"..huename
|
||||
|
||||
minetest.register_craftitem(colorname, {
|
||||
description = itemdesc,
|
||||
inventory_image = pngname,
|
||||
groups = { coloredsticks }
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = colorname,
|
||||
burntime = 7,
|
||||
})
|
||||
|
||||
minetest.register_craft( {
|
||||
type = "shapeless",
|
||||
output = colorname.." 4",
|
||||
recipe = {
|
||||
woodname
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
-- ============================================================
|
||||
-- The 5 levels of greyscale.
|
||||
--
|
||||
-- Oficially these are 0, 25, 50, 75, and 100% relative to white,
|
||||
-- but in practice, they"re actually 7.5%, 25%, 50%, 75%, and 95%.
|
||||
-- (otherwise black and white would wash out).
|
||||
|
||||
for grey = 1,5 do
|
||||
|
||||
greyname = greys[grey]
|
||||
greyname2 = greys2[grey]
|
||||
greyname3 = greys3[grey]
|
||||
|
||||
greyshadename = colored_block_modname..":stick_"..greyname
|
||||
pngname = colored_block_modname.."_stick_"..greyname..".png"
|
||||
itemdesc = greyname2..colored_block_description
|
||||
greywoodname = colored_block_modname..":wood_"..greyname
|
||||
|
||||
minetest.register_craftitem(greyshadename, {
|
||||
description = itemdesc,
|
||||
inventory_image = pngname,
|
||||
groups = { coloredsticks }
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = greyshadename,
|
||||
burntime = 7,
|
||||
})
|
||||
|
||||
minetest.register_craft( {
|
||||
type = "shapeless",
|
||||
output = greyshadename.." 4",
|
||||
recipe = {
|
||||
greywoodname
|
||||
}
|
||||
})
|
||||
|
||||
end
|
||||
|
||||
-- ====================================================================
|
||||
-- This recipe causes all colored sticks to be usable to craft ladders.
|
||||
|
||||
minetest.register_craft({
|
||||
output = "default:ladder 2" ,
|
||||
recipe = {
|
||||
{"group:coloredsticks", "" , "group:coloredsticks" },
|
||||
{"group:coloredsticks", "group:coloredsticks", "group:coloredsticks" },
|
||||
{"group:coloredsticks", "" , "group:coloredsticks" }
|
||||
}
|
||||
})
|
249
wood.lua~
249
wood.lua~
@ -1,249 +0,0 @@
|
||||
-- Woods portion of Colored Wood mod by Vanessa Ezekowitz ~~ 2012-07-17
|
||||
-- based on my unified dyes modding template.
|
||||
--
|
||||
-- License: WTFPL
|
||||
|
||||
colored_block_modname = "coloredwood"
|
||||
colored_block_description = "Wood Planks"
|
||||
neutral_block = "default:wood"
|
||||
colored_block_sunlight = "false"
|
||||
colored_block_walkable = "true"
|
||||
colored_block_groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2}
|
||||
colored_block_sound = "default.node_sound_wood_defaults()"
|
||||
|
||||
-- ------------------------------------------------------------------
|
||||
-- Generate all of the base color node definitions and all variations
|
||||
-- except for the greyscale stuff.
|
||||
|
||||
-- Hues are on a 30 degree spacing starting at red = 0 degrees.
|
||||
-- "s50" in a file/item name means "saturation: 50%".
|
||||
-- Texture brightness levels for the colors are 100%, 66% ("medium"),
|
||||
-- and 33% ("dark").
|
||||
|
||||
shades = {
|
||||
"dark_",
|
||||
"medium_",
|
||||
"" -- represents "no special shade name", e.g. bright.
|
||||
}
|
||||
|
||||
shades2 = {
|
||||
"Dark ",
|
||||
"Medium ",
|
||||
"" -- represents "no special shade name", e.g. bright.
|
||||
}
|
||||
|
||||
hues = {
|
||||
"red",
|
||||
"orange",
|
||||
"yellow",
|
||||
"lime",
|
||||
"green",
|
||||
"aqua",
|
||||
"cyan",
|
||||
"skyblue",
|
||||
"blue",
|
||||
"violet",
|
||||
"magenta",
|
||||
"redviolet"
|
||||
}
|
||||
|
||||
hues2 = {
|
||||
"Red ",
|
||||
"Orange ",
|
||||
"Yellow ",
|
||||
"Lime ",
|
||||
"Green ",
|
||||
"Aqua ",
|
||||
"Cyan ",
|
||||
"Sky Blue ",
|
||||
"Blue ",
|
||||
"Violet ",
|
||||
"Magenta ",
|
||||
"Red-violet "
|
||||
}
|
||||
|
||||
greys = {
|
||||
"black",
|
||||
"darkgrey",
|
||||
"``grey",
|
||||
"lightgrey",
|
||||
"white"
|
||||
}
|
||||
|
||||
greys2 = {
|
||||
"Black ",
|
||||
"Dark Grey ",
|
||||
"Medium Grey ",
|
||||
"Light Grey ",
|
||||
"White "
|
||||
}
|
||||
|
||||
greys3 = {
|
||||
"black",
|
||||
"darkgrey_paint",
|
||||
"mediumgrey_paint",
|
||||
"lightgrey_paint",
|
||||
"white_paint"
|
||||
}
|
||||
|
||||
for shade = 1, 3 do
|
||||
|
||||
shadename = shades[shade]
|
||||
shadename2 = shades2[shade]
|
||||
|
||||
for hue = 1, 12 do
|
||||
|
||||
huename = hues[hue]
|
||||
huename2 = hues2[hue]
|
||||
|
||||
colorname = colored_block_modname..":wood_"..shadename..huename
|
||||
pngname = colored_block_modname.."_wood_"..shadename..huename..".png"
|
||||
nodedesc = shadename2..huename2..colored_block_description
|
||||
s50colorname = colored_block_modname..":wood_"..shadename..huename.."_s50"
|
||||
s50pngname = colored_block_modname.."_wood_"..shadename..huename.."_s50.png"
|
||||
s50nodedesc = shadename2..huename2..colored_block_description.." (50% Saturation)"
|
||||
|
||||
minetest.register_node(colorname, {
|
||||
description = nodedesc,
|
||||
tiles = { pngname },
|
||||
-- inventory_image = pngname,
|
||||
-- wield_image = pngname,
|
||||
sunlight_propagates = colored_block_sunlight,
|
||||
paramtype = "light",
|
||||
walkable = colored_block_walkable,
|
||||
groups = colored_block_groups,
|
||||
sounds = colored_block_sound
|
||||
})
|
||||
|
||||
minetest.register_node(s50colorname, {
|
||||
description = s50nodedesc,
|
||||
tiles = { s50pngname },
|
||||
-- inventory_image = s50pngname,
|
||||
-- wield_image = s50pngname,
|
||||
sunlight_propagates = colored_block_sunlight,
|
||||
paramtype = "light",
|
||||
walkable = colored_block_walkable,
|
||||
groups = colored_block_groups,
|
||||
sounds = colored_block_sound
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = colorname,
|
||||
burntime = 7,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = s50colorname,
|
||||
burntime = 7,
|
||||
})
|
||||
|
||||
minetest.register_craft( {
|
||||
type = "shapeless",
|
||||
output = colorname.." 2",
|
||||
recipe = {
|
||||
neutral_block,
|
||||
neutral_block,
|
||||
"unifieddyes:"..shadename..huename
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft( {
|
||||
type = "shapeless",
|
||||
output = colorname.." 2",
|
||||
recipe = {
|
||||
neutral_block,
|
||||
neutral_block,
|
||||
"unifieddyes:"..shadename..huename.."_s50"
|
||||
}
|
||||
})
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
-- Generate the "light" shades separately, since they don"t have a low-sat version.
|
||||
|
||||
for hue = 1, 12 do
|
||||
huename = hues[hue]
|
||||
huename2 = hues2[hue]
|
||||
colorname = colored_block_modname..":wood_light_"..huename
|
||||
pngname = colored_block_modname.."_wood_light_"..huename..".png"
|
||||
nodedesc = "Light "..huename2..colored_block_description
|
||||
|
||||
minetest.register_node(colorname, {
|
||||
description = nodedesc,
|
||||
tiles = { pngname },
|
||||
-- inventory_image = pngname,
|
||||
-- wield_image = pngname,
|
||||
sunlight_propagates = colored_block_sunlight,
|
||||
paramtype = "light",
|
||||
walkable = colored_block_walkable,
|
||||
groups = colored_block_groups,
|
||||
sounds = colored_block_sound
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = colorname,
|
||||
burntime = 7,
|
||||
})
|
||||
|
||||
minetest.register_craft( {
|
||||
type = "shapeless",
|
||||
output = colorname.." 2",
|
||||
recipe = {
|
||||
neutral_block,
|
||||
neutral_block,
|
||||
"unifieddyes:light_"..huename
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
-- ============================================================
|
||||
-- The 5 levels of greyscale.
|
||||
--
|
||||
-- Oficially these are 0, 25, 50, 75, and 100% relative to white,
|
||||
-- but in practice, they"re actually 7.5%, 25%, 50%, 75%, and 95%.
|
||||
-- (otherwise black and white would wash out).
|
||||
|
||||
for grey = 1,5 do
|
||||
|
||||
greyname = greys[grey]
|
||||
greyname2 = greys2[grey]
|
||||
greyname3 = greys3[grey]
|
||||
|
||||
greyshadename = colored_block_modname..":wood_"..greyname
|
||||
pngname = colored_block_modname.."_wood_"..greyname..".png"
|
||||
nodedesc = greyname2..colored_block_description
|
||||
|
||||
minetest.register_node(greyshadename, {
|
||||
description = nodedesc,
|
||||
tiles = { pngname },
|
||||
-- inventory_image = pngname,
|
||||
-- wield_image = pngname,
|
||||
sunlight_propagates = colored_block_sunlight,
|
||||
paramtype = "light",
|
||||
walkable = colored_block_walkable,
|
||||
groups = colored_block_groups,
|
||||
sounds = colored_block_sound
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = greyshadename,
|
||||
burntime = 7,
|
||||
})
|
||||
|
||||
minetest.register_craft( {
|
||||
type = "shapeless",
|
||||
output = greyshadename.." 2",
|
||||
recipe = {
|
||||
neutral_block,
|
||||
neutral_block,
|
||||
"unifieddyes:"..greyname3
|
||||
}
|
||||
})
|
||||
|
||||
end
|
Loading…
Reference in New Issue
Block a user