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mirror of https://github.com/mt-mods/coloredwood.git synced 2024-12-24 18:00:19 +01:00

just getting rid of some *~ files

This commit is contained in:
Vanessa Ezekowitz 2012-07-30 18:01:29 -04:00
parent 0b332d0542
commit 9281d12c4e
2 changed files with 0 additions and 591 deletions

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@ -1,338 +0,0 @@
-- Fences portion of Colored Wood mod by Vanessa Ezekowitz ~~ 2012-07-17
-- based on my unified dyes modding template.
--
-- License: WTFPL
colored_block_modname = "coloredwood"
colored_block_description = "Wooden Fence"
neutral_block = "default:fence_wood"
colored_block_sunlight = "false"
colored_block_walkable = "true"
colored_block_groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2}
colored_block_sound = "default.node_sound_wood_defaults()"
-- ------------------------------------------------------------------
-- Generate all of the base color node definitions and all variations
-- except for the greyscale stuff.
-- Hues are on a 30 degree spacing starting at red = 0 degrees.
-- "s50" in a file/item name means "saturation: 50%".
-- Texture brightness levels for the colors are 100%, 66% ("medium"),
-- and 33% ("dark").
shades = {
"dark_",
"medium_",
"" -- represents "no special shade name", e.g. full.
}
shades2 = {
"Dark ",
"Medium ",
"" -- represents "no special shade name", e.g. full.
}
hues = {
"red",
"orange",
"yellow",
"lime",
"green",
"aqua",
"cyan",
"skyblue",
"blue",
"violet",
"magenta",
"redviolet"
}
hues2 = {
"Red ",
"Orange ",
"Yellow ",
"Lime ",
"Green ",
"Aqua ",
"Cyan ",
"Sky Blue ",
"Blue ",
"Violet ",
"Magenta ",
"Red-violet "
}
greys = {
"black",
"darkgrey",
"grey",
"lightgrey",
"white"
}
greys2 = {
"Black ",
"Dark Grey ",
"Medium Grey ",
"Light Grey ",
"White "
}
greys3 = {
"black",
"darkgrey_paint",
"mediumgrey_paint",
"lightgrey_paint",
"white_paint"
}
for shade = 1, 3 do
shadename = shades[shade]
shadename2 = shades2[shade]
for hue = 1, 12 do
huename = hues[hue]
huename2 = hues2[hue]
colorname = colored_block_modname..":fence_"..shadename..huename
pngnameinv = colored_block_modname.."_fence_"..shadename..huename..".png"
pngname = colored_block_modname.."_wood_"..shadename..huename..".png"
nodedesc = shadename2..huename2..colored_block_description
stickname = colored_block_modname..":stick_"..shadename..huename
s50colorname = colored_block_modname..":fence_"..shadename..huename.."_s50"
s50pngname = colored_block_modname.."_wood_"..shadename..huename.."_s50.png"
s50pngnameinv = colored_block_modname.."_fence_"..shadename..huename.."_s50.png"
s50nodedesc = shadename2..huename2..colored_block_description.." (50% Saturation)"
s50stickname = colored_block_modname..":stick_"..shadename..huename.."_s50"
minetest.register_node(colorname, {
drawtype = "fencelike",
description = nodedesc,
tiles = { pngname },
inventory_image = pngnameinv,
wield_image = pngnameinv,
sunlight_propagates = colored_block_sunlight,
paramtype = "light",
walkable = colored_block_walkable,
groups = colored_block_groups,
sounds = colored_block_sound
})
minetest.register_node(s50colorname, {
drawtype = "fencelike",
description = s50nodedesc,
tiles = { s50pngname },
inventory_image = s50pngnameinv,
wield_image = s50pngnameinv,
sunlight_propagates = colored_block_sunlight,
paramtype = "light",
walkable = colored_block_walkable,
groups = colored_block_groups,
sounds = colored_block_sound
})
minetest.register_craft({
type = "fuel",
recipe = colorname,
burntime = 7,
})
minetest.register_craft({
type = "fuel",
recipe = s50colorname,
burntime = 7,
})
minetest.register_craft({
output = colorname.." 2" ,
recipe = {
{stickname, stickname, stickname },
{stickname, stickname, stickname }
}
})
minetest.register_craft({
output = s50colorname.." 2",
recipe = {
{s50stickname, s50stickname, s50stickname },
{s50stickname, s50stickname, s50stickname }
}
})
minetest.register_craft({
output = colorname.." 2",
recipe = {
{ "unifieddyes:"..shadename..huename, "", "" },
{"default:stick", "default:stick", "default:stick"},
{"default:stick", "default:stick", "default:stick"},
},
replacements = { { "unifieddyes:"..shadename..huename, "unifieddyes:empty_bottle"} }
})
minetest.register_craft({
output = s50colorname.." 2",
recipe = {
{ "unifieddyes:"..shadename..huename.."_s50", "", "" },
{"default:stick", "default:stick", "default:stick"},
{"default:stick", "default:stick", "default:stick"},
},
replacements = { { "unifieddyes:"..shadename..huename.."_s50", "unifieddyes:empty_bottle"} }
})
minetest.register_craft( {
type = "shapeless",
output = colorname.." 2",
recipe = {
neutral_block,
neutral_block,
"unifieddyes:"..shadename..huename
},
replacements = { { "unifieddyes:"..shadename..huename, "unifieddyes:empty_bottle"} }
})
minetest.register_craft( {
type = "shapeless",
output = colorname.." 2",
recipe = {
neutral_block,
neutral_block,
"unifieddyes:"..shadename..huename.."_s50"
},
replacements = { { "unifieddyes:"..shadename..huename.."_s50", "unifieddyes:empty_bottle"} }
})
end
end
-- Generate the "light" shades separately, since they don"t have a low-sat version.
for hue = 1, 12 do
huename = hues[hue]
huename2 = hues2[hue]
colorname = colored_block_modname..":fence_light_"..huename
pngname = colored_block_modname.."_wood_light_"..huename..".png"
pngnameinv = colored_block_modname.."_fence_light_"..huename..".png"
nodedesc = "Light "..huename2..colored_block_description
stickname = colored_block_modname..":stick_light_"..shadename..huename
minetest.register_node(colorname, {
drawtype = "fencelike",
description = nodedesc,
tiles = { pngname },
inventory_image = pngnameinv,
wield_image = pngnameinv,
sunlight_propagates = colored_block_sunlight,
paramtype = "light",
walkable = colored_block_walkable,
groups = colored_block_groups,
sounds = colored_block_sound
})
minetest.register_craft({
type = "fuel",
recipe = colorname,
burntime = 7,
})
minetest.register_craft({
output = colorname.." 2",
recipe = {
{stickname, stickname, stickname },
{stickname, stickname, stickname }
}
})
minetest.register_craft({
output = colorname.." 2",
recipe = {
{ "unifieddyes:light_"..huename, "", "" },
{"default:stick", "default:stick", "default:stick"},
{"default:stick", "default:stick", "default:stick"},
},
replacements = { { "unifieddyes:light_"..huename, "unifieddyes:empty_bottle"} }
})
minetest.register_craft( {
type = "shapeless",
output = colorname.." 2",
recipe = {
neutral_block,
neutral_block,
"unifieddyes:light_"..huename
},
replacements = { { "unifieddyes:light_"..huename, "unifieddyes:empty_bottle"} }
})
end
-- ============================================================
-- The 5 levels of greyscale.
--
-- Oficially these are 0, 25, 50, 75, and 100% relative to white,
-- but in practice, they"re actually 7.5%, 25%, 50%, 75%, and 95%.
-- (otherwise black and white would wash out).
for grey = 1,5 do
greyname = greys[grey]
greyname2 = greys2[grey]
greyname3 = greys3[grey]
greyshadename = colored_block_modname..":fence_"..greyname
pngname = colored_block_modname.."_wood_"..greyname..".png"
pngnameinv = colored_block_modname.."_fence_"..greyname..".png"
nodedesc = greyname2..colored_block_description
stickname = colored_block_modname..":stick_"..greyname
minetest.register_node(greyshadename, {
drawtype = "fencelike",
description = nodedesc,
tiles = { pngname },
inventory_image = pngnameinv,
wield_image = pngnameinv,
sunlight_propagates = colored_block_sunlight,
paramtype = "light",
walkable = colored_block_walkable,
groups = colored_block_groups,
sounds = colored_block_sound
})
minetest.register_craft({
type = "fuel",
recipe = greyshadename,
burntime = 7,
})
minetest.register_craft({
output = greyshadename.." 2",
recipe = {
{stickname, stickname, stickname },
{stickname, stickname, stickname }
}
})
minetest.register_craft({
output = greyshadename.." 2",
recipe = {
{ "unifieddyes:"..greyname, "", "" },
{"default:stick", "default:stick", "default:stick"},
{"default:stick", "default:stick", "default:stick"},
},
replacements = { { "unifieddyes:"..greyname, "unifieddyes:empty_bottle"} }
})
minetest.register_craft( {
type = "shapeless",
output = greyshadename.." 2",
recipe = {
neutral_block,
neutral_block,
"unifieddyes:"..greyname3
},
replacements = { { "unifieddyes:"..greyname, "unifieddyes:empty_bottle"} }
})
end

253
wood.lua~
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-- Woods portion of Colored Wood mod by Vanessa Ezekowitz ~~ 2012-07-17
-- based on my unified dyes modding template.
--
-- License: WTFPL
colored_block_modname = "coloredwood"
colored_block_description = "Wood Planks"
neutral_block = "default:wood"
colored_block_sunlight = "false"
colored_block_walkable = "true"
colored_block_groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2}
colored_block_sound = "default.node_sound_wood_defaults()"
-- ------------------------------------------------------------------
-- Generate all of the base color node definitions and all variations
-- except for the greyscale stuff.
-- Hues are on a 30 degree spacing starting at red = 0 degrees.
-- "s50" in a file/item name means "saturation: 50%".
-- Texture brightness levels for the colors are 100%, 66% ("medium"),
-- and 33% ("dark").
shades = {
"dark_",
"medium_",
"" -- represents "no special shade name", e.g. bright.
}
shades2 = {
"Dark ",
"Medium ",
"" -- represents "no special shade name", e.g. bright.
}
hues = {
"red",
"orange",
"yellow",
"lime",
"green",
"aqua",
"cyan",
"skyblue",
"blue",
"violet",
"magenta",
"redviolet"
}
hues2 = {
"Red ",
"Orange ",
"Yellow ",
"Lime ",
"Green ",
"Aqua ",
"Cyan ",
"Sky Blue ",
"Blue ",
"Violet ",
"Magenta ",
"Red-violet "
}
greys = {
"black",
"darkgrey",
"grey",
"lightgrey",
"white"
}
greys2 = {
"Black ",
"Dark Grey ",
"Medium Grey ",
"Light Grey ",
"White "
}
greys3 = {
"black",
"darkgrey_paint",
"mediumgrey_paint",
"lightgrey_paint",
"white_paint"
}
for shade = 1, 3 do
shadename = shades[shade]
shadename2 = shades2[shade]
for hue = 1, 12 do
huename = hues[hue]
huename2 = hues2[hue]
colorname = colored_block_modname..":wood_"..shadename..huename
pngname = colored_block_modname.."_wood_"..shadename..huename..".png"
nodedesc = shadename2..huename2..colored_block_description
s50colorname = colored_block_modname..":wood_"..shadename..huename.."_s50"
s50pngname = colored_block_modname.."_wood_"..shadename..huename.."_s50.png"
s50nodedesc = shadename2..huename2..colored_block_description.." (50% Saturation)"
minetest.register_node(colorname, {
description = nodedesc,
tiles = { pngname },
-- inventory_image = pngname,
-- wield_image = pngname,
sunlight_propagates = colored_block_sunlight,
paramtype = "light",
walkable = colored_block_walkable,
groups = colored_block_groups,
sounds = colored_block_sound
})
minetest.register_node(s50colorname, {
description = s50nodedesc,
tiles = { s50pngname },
-- inventory_image = s50pngname,
-- wield_image = s50pngname,
sunlight_propagates = colored_block_sunlight,
paramtype = "light",
walkable = colored_block_walkable,
groups = colored_block_groups,
sounds = colored_block_sound
})
minetest.register_craft({
type = "fuel",
recipe = colorname,
burntime = 7,
})
minetest.register_craft({
type = "fuel",
recipe = s50colorname,
burntime = 7,
})
minetest.register_craft( {
type = "shapeless",
output = colorname.." 2",
recipe = {
neutral_block,
neutral_block,
"unifieddyes:"..shadename..huename
},
replacements = { { "unifieddyes:"..shadename..huename, "unifieddyes:empty_bottle"} }
})
minetest.register_craft( {
type = "shapeless",
output = colorname.." 2",
recipe = {
neutral_block,
neutral_block,
"unifieddyes:"..shadename..huename.."_s50"
},
replacements = { { "unifieddyes:"..shadename..huename.."_s50", "unifieddyes:empty_bottle"} }
})
end
end
-- Generate the "light" shades separately, since they don"t have a low-sat version.
for hue = 1, 12 do
huename = hues[hue]
huename2 = hues2[hue]
colorname = colored_block_modname..":wood_light_"..huename
pngname = colored_block_modname.."_wood_light_"..huename..".png"
nodedesc = "Light "..huename2..colored_block_description
minetest.register_node(colorname, {
description = nodedesc,
tiles = { pngname },
-- inventory_image = pngname,
-- wield_image = pngname,
sunlight_propagates = colored_block_sunlight,
paramtype = "light",
walkable = colored_block_walkable,
groups = colored_block_groups,
sounds = colored_block_sound
})
minetest.register_craft({
type = "fuel",
recipe = colorname,
burntime = 7,
})
minetest.register_craft( {
type = "shapeless",
output = colorname.." 2",
recipe = {
neutral_block,
neutral_block,
"unifieddyes:light_"..huename
},
replacements = { { "unifieddyes:light_"..huename, "unifieddyes:empty_bottle"} }
})
end
-- ============================================================
-- The 5 levels of greyscale.
--
-- Oficially these are 0, 25, 50, 75, and 100% relative to white,
-- but in practice, they"re actually 7.5%, 25%, 50%, 75%, and 95%.
-- (otherwise black and white would wash out).
for grey = 1,5 do
greyname = greys[grey]
greyname2 = greys2[grey]
greyname3 = greys3[grey]
greyshadename = colored_block_modname..":wood_"..greyname
pngname = colored_block_modname.."_wood_"..greyname..".png"
nodedesc = greyname2..colored_block_description
minetest.register_node(greyshadename, {
description = nodedesc,
tiles = { pngname },
-- inventory_image = pngname,
-- wield_image = pngname,
sunlight_propagates = colored_block_sunlight,
paramtype = "light",
walkable = colored_block_walkable,
groups = colored_block_groups,
sounds = colored_block_sound
})
minetest.register_craft({
type = "fuel",
recipe = greyshadename,
burntime = 7,
})
minetest.register_craft( {
type = "shapeless",
output = greyshadename.." 2",
recipe = {
neutral_block,
neutral_block,
"unifieddyes:"..greyname3
},
replacements = { { "unifieddyes:"..greyname, "unifieddyes:empty_bottle"} }
})
end