Merge pull request #1 from VanessaE/master
convert over to param2-based colorization
301
fence.lua
@ -1,301 +0,0 @@
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-- Fences portion of Colored Wood mod by Vanessa Ezekowitz ~~ 2012-07-17
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-- based on my unified dyes modding template.
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--
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-- License: WTFPL
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local colored_block_modname = "coloredwood"
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local colored_block_description = "Wooden Fence"
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local neutral_block = "default:fence_wood"
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local colored_block_sunlight = "false"
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local colored_block_walkable = "true"
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local colored_block_groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2, not_in_creative_inventory=1}
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local colored_block_sound = "default.node_sound_wood_defaults()"
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for shade = 1, 3 do
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local shadename = coloredwood.shades[shade]
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local shadename2 = coloredwood.shades2[shade]
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for hue = 1, 12 do
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local huename = coloredwood.hues[hue]
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local huename2 = coloredwood.hues2[hue]
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local colorname = colored_block_modname..":fence_"..shadename..huename
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local pngnameinv = colored_block_modname.."_fence_"..shadename..huename..".png"
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local pngname = colored_block_modname.."_wood_"..shadename..huename..".png"
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local nodedesc = shadename2..huename2..colored_block_description
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local stickname = colored_block_modname..":stick_"..shadename..huename
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local s50colorname = colored_block_modname..":fence_"..shadename..huename.."_s50"
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local s50pngname = colored_block_modname.."_wood_"..shadename..huename.."_s50.png"
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local s50pngnameinv = colored_block_modname.."_fence_"..shadename..huename.."_s50.png"
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local s50nodedesc = shadename2..huename2..colored_block_description.." (50% Saturation)"
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local s50stickname = colored_block_modname..":stick_"..shadename..huename.."_s50"
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minetest.register_node(colorname, {
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drawtype = "fencelike",
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description = nodedesc,
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tiles = { pngname },
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inventory_image = pngnameinv,
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wield_image = pngnameinv,
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sunlight_propagates = colored_block_sunlight,
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paramtype = "light",
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walkable = colored_block_walkable,
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groups = colored_block_groups,
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sounds = colored_block_sound,
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selection_box = {
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type = "fixed",
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fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
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},
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})
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minetest.register_node(s50colorname, {
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drawtype = "fencelike",
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description = s50nodedesc,
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tiles = { s50pngname },
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inventory_image = s50pngnameinv,
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wield_image = s50pngnameinv,
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sunlight_propagates = colored_block_sunlight,
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paramtype = "light",
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walkable = colored_block_walkable,
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groups = colored_block_groups,
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sounds = colored_block_sound,
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selection_box = {
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type = "fixed",
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fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
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},
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})
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minetest.register_craft({
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type = "fuel",
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recipe = colorname,
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burntime = 7,
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})
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minetest.register_craft({
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type = "fuel",
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recipe = s50colorname,
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burntime = 7,
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})
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minetest.register_craft({
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output = colorname.." 2" ,
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recipe = {
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{stickname, stickname, stickname },
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{stickname, stickname, stickname }
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}
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||||
})
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minetest.register_craft({
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output = s50colorname.." 2",
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recipe = {
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{s50stickname, s50stickname, s50stickname },
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{s50stickname, s50stickname, s50stickname }
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}
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})
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minetest.register_craft({
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output = colorname.." 2",
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recipe = {
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{ "unifieddyes:"..shadename..huename, "", "" },
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{"group:stick", "group:stick", "group:stick"},
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{"group:stick", "group:stick", "group:stick"},
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},
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})
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minetest.register_craft({
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output = s50colorname.." 2",
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recipe = {
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{ "unifieddyes:"..shadename..huename.."_s50", "", "" },
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{"group:stick", "group:stick", "group:stick"},
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{"group:stick", "group:stick", "group:stick"},
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},
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})
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minetest.register_craft( {
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type = "shapeless",
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output = colorname.." 2",
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recipe = {
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neutral_block,
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neutral_block,
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"unifieddyes:"..shadename..huename
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},
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})
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minetest.register_craft( {
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type = "shapeless",
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output = colorname.." 2",
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recipe = {
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neutral_block,
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neutral_block,
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"unifieddyes:"..shadename..huename.."_s50"
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},
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})
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end
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end
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-- Generate the "light" shades separately, since they don"t have a low-sat version.
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for hue = 1, 12 do
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local huename = coloredwood.hues[hue]
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local huename2 = coloredwood.hues2[hue]
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local colorname = colored_block_modname..":fence_light_"..huename
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local pngname = colored_block_modname.."_wood_light_"..huename..".png"
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local pngnameinv = colored_block_modname.."_fence_light_"..huename..".png"
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local nodedesc = "Light "..huename2..colored_block_description
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local stickname = colored_block_modname..":stick_light_"..huename
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minetest.register_node(colorname, {
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drawtype = "fencelike",
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description = nodedesc,
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tiles = { pngname },
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inventory_image = pngnameinv,
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wield_image = pngnameinv,
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sunlight_propagates = colored_block_sunlight,
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paramtype = "light",
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walkable = colored_block_walkable,
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groups = colored_block_groups,
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sounds = colored_block_sound,
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selection_box = {
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type = "fixed",
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fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
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},
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})
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minetest.register_craft({
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type = "fuel",
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recipe = colorname,
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burntime = 7,
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})
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minetest.register_craft({
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output = colorname.." 2",
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recipe = {
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{stickname, stickname, stickname },
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{stickname, stickname, stickname }
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}
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})
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minetest.register_craft({
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output = colorname.." 2",
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recipe = {
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{ "unifieddyes:light_"..huename, "", "" },
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{"group:stick", "group:stick", "group:stick"},
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{"group:stick", "group:stick", "group:stick"},
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},
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||||
})
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minetest.register_craft( {
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type = "shapeless",
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output = colorname.." 2",
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recipe = {
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neutral_block,
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neutral_block,
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"unifieddyes:light_"..huename
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},
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})
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end
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-- extra recipes for default dye colors.
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||||
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for _, color in ipairs(coloredwood.default_hues) do
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minetest.register_craft({
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output = "coloredwood:fence_"..color.." 2",
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recipe = {
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{ "dye:"..color, "", "" },
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{"group:stick", "group:stick", "group:stick"},
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{"group:stick", "group:stick", "group:stick"},
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},
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})
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end
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minetest.register_craft({
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output = "coloredwood:fence_light_red 2",
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recipe = {
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{ "dye:pink", "", "" },
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{"group:stick", "group:stick", "group:stick"},
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{"group:stick", "group:stick", "group:stick"},
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},
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})
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minetest.register_craft({
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output = "coloredwood:fence_dark_orange 2",
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recipe = {
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{ "dye:brown", "", "" },
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{"group:stick", "group:stick", "group:stick"},
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{"group:stick", "group:stick", "group:stick"},
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},
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})
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-- ============================================================
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-- The 5 levels of greyscale.
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--
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-- Oficially these are 0, 25, 50, 75, and 100% relative to white,
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-- but in practice, they"re actually 7.5%, 25%, 50%, 75%, and 95%.
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-- (otherwise black and white would wash out).
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for grey = 1,5 do
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local greyname = coloredwood.greys[grey]
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local greyname2 = coloredwood.greys2[grey]
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local greyname3 = coloredwood.greys3[grey]
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local greyshadename = colored_block_modname..":fence_"..greyname
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local pngname = colored_block_modname.."_wood_"..greyname..".png"
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local pngnameinv = colored_block_modname.."_fence_"..greyname..".png"
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local nodedesc = greyname2..colored_block_description
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local stickname = colored_block_modname..":stick_"..greyname
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minetest.register_node(greyshadename, {
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drawtype = "fencelike",
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description = nodedesc,
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tiles = { pngname },
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inventory_image = pngnameinv,
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wield_image = pngnameinv,
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sunlight_propagates = colored_block_sunlight,
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paramtype = "light",
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walkable = colored_block_walkable,
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groups = colored_block_groups,
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sounds = colored_block_sound,
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selection_box = {
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type = "fixed",
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fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
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||||
},
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})
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minetest.register_craft({
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type = "fuel",
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recipe = greyshadename,
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burntime = 7,
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})
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minetest.register_craft({
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output = greyshadename.." 2",
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recipe = {
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{stickname, stickname, stickname },
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{stickname, stickname, stickname }
|
||||
}
|
||||
})
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minetest.register_craft({
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output = greyshadename.." 2",
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recipe = {
|
||||
{ greyname3, "", "" },
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||||
{"group:stick", "group:stick", "group:stick"},
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{"group:stick", "group:stick", "group:stick"},
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||||
},
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})
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minetest.register_craft( {
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||||
type = "shapeless",
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||||
output = greyshadename.." 2",
|
||||
recipe = {
|
||||
neutral_block,
|
||||
neutral_block,
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||||
greyname3
|
||||
},
|
||||
})
|
||||
|
||||
end
|
303
init.lua
@ -6,38 +6,10 @@
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-- This mod provides 89 colors of wood, fences, and sticks, and enough
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||||
-- cross-compatible recipes to make everything fit together naturally.
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||||
--
|
||||
-- Colored wood is crafted by putting two regular wood blocks into the
|
||||
-- grid along with one dye color, in any order and position. The result
|
||||
-- is two colored wood blocks.
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--
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||||
-- Colored sticks are crafted from colored wood blocks only - one colored
|
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-- wood block in any position yields 4 colored sticks as usual.
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--
|
||||
-- Uncolored sticks cannot be dyed separately, but they can still be used
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||||
-- to build colored wooden fences. These are crafted either by placing six
|
||||
-- plain, uncolored sticks into the crafting grid in the usual manner, plus
|
||||
-- one portion of dye in the upper-left corner of the grid
|
||||
-- (D = dye, S = uncolored stick):
|
||||
--
|
||||
-- D - -
|
||||
-- S S S
|
||||
-- S S S
|
||||
--
|
||||
-- You can also craft a colored fence by using colored sticks derived from
|
||||
-- colored wood. Just place six of them in the same manner as with plain
|
||||
-- fences (CS = colored stick):
|
||||
--
|
||||
-- -- -- --
|
||||
-- CS CS CS
|
||||
-- CS CS CS
|
||||
--
|
||||
-- If you find yourself with too many colors of sticks and not enough,
|
||||
-- ladders, you can use any color (as long as they"re all the same) to
|
||||
-- create a ladder, but it"ll always result in a plain, uncolored ladder.
|
||||
-- This practice isn"t recommended of course, since it wastes dye.
|
||||
--
|
||||
-- Colored wood is created by placing a regular wood block on the ground
|
||||
-- and then right-clicking on it with some dye.
|
||||
-- All materials are flammable and can be used as fuel.
|
||||
|
||||
--
|
||||
-- Hues are on a 30 degree spacing starting at red = 0 degrees.
|
||||
-- "s50" in a file/item name means "saturation: 50%".
|
||||
-- Texture brightness levels for the colors are 100%, 66% ("medium"),
|
||||
@ -45,6 +17,11 @@
|
||||
|
||||
coloredwood = {}
|
||||
|
||||
coloredwood.enable_stairsplus = true
|
||||
if minetest.setting_getbool("coloredwood_enable_stairsplus") == false or not minetest.get_modpath("moreblocks") then
|
||||
coloredwood.enable_stairsplus = false
|
||||
end
|
||||
|
||||
coloredwood.shades = {
|
||||
"dark_",
|
||||
"medium_",
|
||||
@ -127,11 +104,265 @@ coloredwood.greys3 = {
|
||||
"dye:white"
|
||||
}
|
||||
|
||||
-- All of the actual code is contained in separate lua files:
|
||||
coloredwood.hues_plus_greys = {}
|
||||
|
||||
dofile(minetest.get_modpath("coloredwood").."/wood.lua")
|
||||
dofile(minetest.get_modpath("coloredwood").."/fence.lua")
|
||||
dofile(minetest.get_modpath("coloredwood").."/stick.lua")
|
||||
for _, hue in ipairs(coloredwood.hues) do
|
||||
table.insert(coloredwood.hues_plus_greys, hue)
|
||||
end
|
||||
|
||||
table.insert(coloredwood.hues_plus_greys, "grey")
|
||||
|
||||
-- helper functions
|
||||
|
||||
local function is_stairsplus(name)
|
||||
local s1, s2
|
||||
|
||||
local a,b = string.find(name, ":stair")
|
||||
if a then s1 = string.sub(name, a+1, b) end
|
||||
|
||||
a,b = string.find(name, ":slab")
|
||||
if a then s1 = string.sub(name, a+1, b) end
|
||||
|
||||
a,b = string.find(name, ":panel")
|
||||
if a then s1 = string.sub(name, a+1, b) end
|
||||
|
||||
a,b = string.find(name, ":micro")
|
||||
if a then s1 = string.sub(name, a+1, b) end
|
||||
|
||||
a,b = string.find(name, ":slope")
|
||||
if a then s1 = string.sub(name, a+1, b) end
|
||||
|
||||
local h, s, v = unifieddyes.get_hsv(name)
|
||||
|
||||
a,b = string.find(name, "_"..h..s)
|
||||
if a then s2 = string.sub(name, b+1)
|
||||
if string.find(s2, "wood") then s2 = string.sub(s2, 5) end
|
||||
end
|
||||
return s1, s2
|
||||
end
|
||||
|
||||
-- the actual nodes!
|
||||
|
||||
for _, color in ipairs(coloredwood.hues_plus_greys) do
|
||||
minetest.register_node("coloredwood:wood_"..color, {
|
||||
description = "Colored wooden planks",
|
||||
tiles = { "coloredwood_base.png" },
|
||||
paramtype = "light",
|
||||
paramtype2 = "colorfacedir",
|
||||
palette = "unifieddyes_palette_"..color.."s.png",
|
||||
walkable = true,
|
||||
sunlight_propagates = false,
|
||||
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2, not_in_creative_inventory=1},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
after_dig_node = unifieddyes.after_dig_node,
|
||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
unifieddyes.on_rightclick(pos, node, clicker,
|
||||
itemstack, pointed_thing, "coloredwood:wood_"..color, true)
|
||||
end,
|
||||
drop = "default:wood"
|
||||
})
|
||||
|
||||
-- moreblocks/stairsplus support
|
||||
|
||||
if coloredwood.enable_stairsplus then
|
||||
|
||||
-- stairsplus:register_all(modname, subname, recipeitem, {fields})
|
||||
|
||||
stairsplus:register_all(
|
||||
"coloredwood",
|
||||
"wood_"..color,
|
||||
"coloredwood:wood_"..color,
|
||||
{
|
||||
description = "Colored wood",
|
||||
tiles = { "coloredwood_base.png" },
|
||||
paramtype = "light",
|
||||
paramtype2 = "colorfacedir",
|
||||
palette = "unifieddyes_palette_"..color.."s.png",
|
||||
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2, not_in_creative_inventory=1},
|
||||
after_dig_node = unifieddyes.after_dig_node,
|
||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
unifieddyes.on_rightclick(pos, node, clicker,
|
||||
itemstack, pointed_thing, nil, true)
|
||||
end
|
||||
}
|
||||
)
|
||||
end
|
||||
end
|
||||
|
||||
-- force on_rightclick for stairsplus default wood stair/slab/etc nodes
|
||||
|
||||
if coloredwood.enable_stairsplus then
|
||||
|
||||
for _, i in pairs(minetest.registered_nodes) do
|
||||
if string.find(i.name, "moreblocks:stair_wood")
|
||||
or string.find(i.name, "moreblocks:slab_wood")
|
||||
or string.find(i.name, "moreblocks:panel_wood")
|
||||
or string.find(i.name, "moreblocks:micro_wood")
|
||||
or string.find(i.name, "moreblocks:slope_wood")
|
||||
then
|
||||
|
||||
minetest.override_item(i.name, {
|
||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
local wield = itemstack:get_name()
|
||||
local newnode = nil
|
||||
if string.find(wield, "dye:") or string.find(wield, "unifieddyes:") then
|
||||
local s1, s2 = is_stairsplus(i.name)
|
||||
local paletteidx, hue = unifieddyes.getpaletteidx(wield, true)
|
||||
if hue ~= 0 then
|
||||
newnode = "coloredwood:"..s1.."_wood_"..coloredwood.hues[hue]..s2
|
||||
else
|
||||
newnode = "coloredwood:"..s1.."_wood_grey"..s2
|
||||
end
|
||||
end
|
||||
unifieddyes.on_rightclick(pos, node, clicker,
|
||||
itemstack, pointed_thing, newnode, true)
|
||||
end,
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
-- fix drops for colored versions of stairsplus nodes
|
||||
|
||||
for _, i in pairs(minetest.registered_nodes) do
|
||||
if string.find(i.name, "coloredwood:stair_")
|
||||
or string.find(i.name, "coloredwood:slab_")
|
||||
or string.find(i.name, "coloredwood:panel_")
|
||||
or string.find(i.name, "coloredwood:micro_")
|
||||
or string.find(i.name, "coloredwood:slope_")
|
||||
then
|
||||
|
||||
mname = string.gsub(i.name, "coloredwood:", "moreblocks:")
|
||||
local s1, s2 = is_stairsplus(mname)
|
||||
|
||||
minetest.override_item(i.name, {
|
||||
drop = "moreblocks:"..s1.."_wood"..s2
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
minetest.override_item("default:wood", {
|
||||
paramtype2 = "colorfacedir",
|
||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
unifieddyes.on_rightclick(pos, node, clicker,
|
||||
itemstack, pointed_thing, "coloredwood:wood_grey", true)
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_node("coloredwood:fence", {
|
||||
drawtype = "fencelike",
|
||||
description = "Colored wooden fence",
|
||||
tiles = { "coloredwood_fence_base.png" },
|
||||
paramtype = "light",
|
||||
paramtype2 = "color",
|
||||
palette = "unifieddyes_palette.png",
|
||||
walkable = true,
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
|
||||
},
|
||||
after_dig_node = unifieddyes.after_dig_node,
|
||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
unifieddyes.on_rightclick(pos, node, clicker,
|
||||
itemstack, pointed_thing, "coloredwood:fence")
|
||||
end,
|
||||
drop = "default:fence_wood"
|
||||
})
|
||||
|
||||
minetest.override_item("default:fence_wood", {
|
||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
unifieddyes.on_rightclick(pos, node, clicker,
|
||||
itemstack, pointed_thing, "coloredwood:fence")
|
||||
end
|
||||
})
|
||||
|
||||
-- ============================
|
||||
-- convert the old static nodes
|
||||
|
||||
coloredwood.old_static_nodes = {}
|
||||
|
||||
for _, hue in ipairs(coloredwood.hues) do
|
||||
for _, sat in ipairs({"", "_s50"}) do
|
||||
for _, val in ipairs ({"dark_", "medium_", "light_", ""}) do
|
||||
table.insert(coloredwood.old_static_nodes, "coloredwood:wood_"..val..hue..sat)
|
||||
table.insert(coloredwood.old_static_nodes, "coloredwood:fence_"..val..hue..sat)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
for _, shade in ipairs(coloredwood.greys) do
|
||||
table.insert(coloredwood.old_static_nodes, "coloredwood:wood_"..shade)
|
||||
table.insert(coloredwood.old_static_nodes, "coloredwood:fence_"..shade)
|
||||
end
|
||||
|
||||
-- add all of the stairsplus nodes
|
||||
|
||||
for _, shape in ipairs(circular_saw.names) do
|
||||
local a = shape[1]
|
||||
local b = shape[2]
|
||||
for _, hue in ipairs(coloredwood.hues) do
|
||||
for _, shade in ipairs(coloredwood.shades) do
|
||||
table.insert(coloredwood.old_static_nodes, "coloredwood:"..a.."_wood_"..shade..hue..b)
|
||||
table.insert(coloredwood.old_static_nodes, "coloredwood:"..a.."_wood_"..shade..hue.."_s50"..b)
|
||||
end
|
||||
table.insert(coloredwood.old_static_nodes, "coloredwood:"..a.."_wood_light_"..hue..b) -- light doesn't have extra shades or s50
|
||||
end
|
||||
end
|
||||
|
||||
for _, shape in ipairs(circular_saw.names) do
|
||||
local a = shape[1]
|
||||
local b = shape[2]
|
||||
for _, hue in ipairs(coloredwood.greys) do
|
||||
for _, shade in ipairs(coloredwood.shades) do
|
||||
table.insert(coloredwood.old_static_nodes, "coloredwood:"..a.."_wood_"..hue..b)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_lbm({
|
||||
name = "coloredwood:convert",
|
||||
label = "Convert wood blocks, fences, stairsplus stuff, etc to use param2 color",
|
||||
run_at_every_load = true,
|
||||
nodenames = coloredwood.old_static_nodes,
|
||||
action = function(pos, node)
|
||||
local meta = minetest.get_meta(pos)
|
||||
|
||||
if meta and (meta:get_string("dye") ~= "") then return end -- node has already been converted before.
|
||||
|
||||
local name = node.name
|
||||
local hue, sat, val = unifieddyes.get_hsv(name)
|
||||
|
||||
local color = val..hue..sat
|
||||
|
||||
local s1, s2 = is_stairsplus(name)
|
||||
|
||||
if s1 then
|
||||
|
||||
local paletteidx, _ = unifieddyes.getpaletteidx("unifieddyes:"..color, true)
|
||||
local cfdir = paletteidx + (node.param2 % 32)
|
||||
local newname = "coloredwood:"..s1.."_wood_"..hue..s2
|
||||
|
||||
minetest.set_node(pos, { name = newname, param2 = cfdir })
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("dye", "unifieddyes:"..color)
|
||||
|
||||
elseif string.find(name, ":fence") then
|
||||
local paletteidx, hue = unifieddyes.getpaletteidx("unifieddyes:"..color, false)
|
||||
minetest.set_node(pos, { name = "coloredwood:fence", param2 = paletteidx })
|
||||
meta:set_string("dye", "unifieddyes:"..color)
|
||||
else
|
||||
local paletteidx, hue = unifieddyes.getpaletteidx("unifieddyes:"..color, true)
|
||||
if hue ~= 0 and hue ~= nil then
|
||||
minetest.set_node(pos, { name = "coloredwood:wood_"..coloredwood.hues[hue], param2 = paletteidx })
|
||||
meta:set_string("dye", "unifieddyes:"..color)
|
||||
else
|
||||
minetest.set_node(pos, { name = "coloredwood:wood_grey", param2 = paletteidx })
|
||||
meta:set_string("dye", "unifieddyes:"..color)
|
||||
end
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
print("[Colored Wood] Loaded!")
|
||||
|
||||
|
152
stick.lua
@ -1,152 +0,0 @@
|
||||
-- Sticks portion of Colored Wood mod by Vanessa Ezekowitz ~~ 2012-07-17
|
||||
-- based on my unified dyes modding template.
|
||||
--
|
||||
-- License: WTFPL
|
||||
|
||||
local colored_block_modname = "coloredwood"
|
||||
local colored_block_description = "Stick"
|
||||
|
||||
for shade = 1, 3 do
|
||||
|
||||
local shadename = coloredwood.shades[shade]
|
||||
local shadename2 = coloredwood.shades2[shade]
|
||||
|
||||
for hue = 1, 12 do
|
||||
|
||||
local huename = coloredwood.hues[hue]
|
||||
local huename2 = coloredwood.hues2[hue]
|
||||
|
||||
local colorname = colored_block_modname..":stick_"..shadename..huename
|
||||
local pngname = colored_block_modname.."_stick_"..shadename..huename..".png"
|
||||
local itemdesc = shadename2..huename2..colored_block_description
|
||||
local woodname = colored_block_modname..":wood_"..shadename..huename
|
||||
local s50colorname = colored_block_modname..":stick_"..shadename..huename.."_s50"
|
||||
local s50pngname = colored_block_modname.."_stick_"..shadename..huename.."_s50.png"
|
||||
local s50itemdesc = shadename2..huename2..colored_block_description.." (50% Saturation)"
|
||||
local s50woodname = colored_block_modname..":wood_"..shadename..huename.."_s50"
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = colorname,
|
||||
burntime = 7,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = s50colorname,
|
||||
burntime = 7,
|
||||
})
|
||||
|
||||
minetest.register_craftitem(colorname, {
|
||||
description = itemdesc,
|
||||
inventory_image = pngname,
|
||||
groups = { coloredsticks=1, not_in_creative_inventory=1, stick=1 }
|
||||
})
|
||||
|
||||
minetest.register_craftitem(s50colorname, {
|
||||
description = s50itemdesc,
|
||||
inventory_image = s50pngname,
|
||||
groups = { coloredsticks=1, not_in_creative_inventory=1, stick=1 }
|
||||
})
|
||||
|
||||
minetest.register_craft( {
|
||||
type = "shapeless",
|
||||
output = colorname.." 4",
|
||||
recipe = {
|
||||
woodname
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft( {
|
||||
type = "shapeless",
|
||||
output = s50colorname.." 4",
|
||||
recipe = {
|
||||
s50woodname
|
||||
}
|
||||
})
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
-- Generate the "light" shades separately, since they don"t have a low-sat version.
|
||||
|
||||
for hue = 1, 12 do
|
||||
local huename = coloredwood.hues[hue]
|
||||
local huename2 = coloredwood.hues2[hue]
|
||||
local colorname = colored_block_modname..":stick_light_"..huename
|
||||
local pngname = colored_block_modname.."_stick_light_"..huename..".png"
|
||||
local itemdesc = "Light "..huename2..colored_block_description
|
||||
local woodname = colored_block_modname..":wood_light_"..huename
|
||||
|
||||
minetest.register_craftitem(colorname, {
|
||||
description = itemdesc,
|
||||
inventory_image = pngname,
|
||||
groups = { coloredsticks=1, not_in_creative_inventory=1, stick=1 }
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = colorname,
|
||||
burntime = 7,
|
||||
})
|
||||
|
||||
minetest.register_craft( {
|
||||
type = "shapeless",
|
||||
output = colorname.." 4",
|
||||
recipe = {
|
||||
woodname
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
-- ============================================================
|
||||
-- The 5 levels of greyscale.
|
||||
--
|
||||
-- Oficially these are 0, 25, 50, 75, and 100% relative to white,
|
||||
-- but in practice, they"re actually 7.5%, 25%, 50%, 75%, and 95%.
|
||||
-- (otherwise black and white would wash out).
|
||||
|
||||
for grey = 1,5 do
|
||||
|
||||
local greyname = coloredwood.greys[grey]
|
||||
local greyname2 = coloredwood.greys2[grey]
|
||||
|
||||
local greyshadename = colored_block_modname..":stick_"..greyname
|
||||
local pngname = colored_block_modname.."_stick_"..greyname..".png"
|
||||
local itemdesc = greyname2..colored_block_description
|
||||
local greywoodname = colored_block_modname..":wood_"..greyname
|
||||
|
||||
minetest.register_craftitem(greyshadename, {
|
||||
description = itemdesc,
|
||||
inventory_image = pngname,
|
||||
groups = { coloredsticks=1, not_in_creative_inventory=1, stick=1 }
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = greyshadename,
|
||||
burntime = 7,
|
||||
})
|
||||
|
||||
minetest.register_craft( {
|
||||
type = "shapeless",
|
||||
output = greyshadename.." 4",
|
||||
recipe = {
|
||||
greywoodname
|
||||
}
|
||||
})
|
||||
|
||||
end
|
||||
|
||||
-- ====================================================================
|
||||
-- This recipe causes all colored sticks to be usable to craft ladders.
|
||||
|
||||
minetest.register_craft({
|
||||
output = "default:ladder 2" ,
|
||||
recipe = {
|
||||
{"group:coloredsticks", "" , "group:coloredsticks" },
|
||||
{"group:coloredsticks", "group:coloredsticks", "group:coloredsticks" },
|
||||
{"group:coloredsticks", "" , "group:coloredsticks" }
|
||||
}
|
||||
})
|
BIN
textures/coloredwood_base.png
Normal file
After Width: | Height: | Size: 214 B |
Before Width: | Height: | Size: 399 B |
Before Width: | Height: | Size: 399 B |
BIN
textures/coloredwood_fence_base.png
Normal file
After Width: | Height: | Size: 224 B |
Before Width: | Height: | Size: 205 B |
Before Width: | Height: | Size: 399 B |
Before Width: | Height: | Size: 398 B |
Before Width: | Height: | Size: 399 B |
Before Width: | Height: | Size: 399 B |
Before Width: | Height: | Size: 373 B |
Before Width: | Height: | Size: 361 B |
Before Width: | Height: | Size: 356 B |
Before Width: | Height: | Size: 344 B |
Before Width: | Height: | Size: 361 B |
Before Width: | Height: | Size: 344 B |
Before Width: | Height: | Size: 356 B |
Before Width: | Height: | Size: 344 B |
Before Width: | Height: | Size: 373 B |
Before Width: | Height: | Size: 361 B |
Before Width: | Height: | Size: 298 B |
Before Width: | Height: | Size: 344 B |
Before Width: | Height: | Size: 373 B |
Before Width: | Height: | Size: 361 B |
Before Width: | Height: | Size: 356 B |
Before Width: | Height: | Size: 344 B |
Before Width: | Height: | Size: 373 B |
Before Width: | Height: | Size: 361 B |
Before Width: | Height: | Size: 373 B |
Before Width: | Height: | Size: 361 B |
Before Width: | Height: | Size: 373 B |
Before Width: | Height: | Size: 361 B |
Before Width: | Height: | Size: 361 B |
Before Width: | Height: | Size: 344 B |
Before Width: | Height: | Size: 199 B |
Before Width: | Height: | Size: 399 B |
Before Width: | Height: | Size: 398 B |
Before Width: | Height: | Size: 208 B |
Before Width: | Height: | Size: 398 B |
Before Width: | Height: | Size: 399 B |
Before Width: | Height: | Size: 399 B |
Before Width: | Height: | Size: 399 B |
Before Width: | Height: | Size: 398 B |
Before Width: | Height: | Size: 399 B |
Before Width: | Height: | Size: 398 B |
Before Width: | Height: | Size: 399 B |
Before Width: | Height: | Size: 398 B |
Before Width: | Height: | Size: 398 B |
Before Width: | Height: | Size: 398 B |
Before Width: | Height: | Size: 399 B |
Before Width: | Height: | Size: 217 B |
Before Width: | Height: | Size: 399 B |
Before Width: | Height: | Size: 399 B |
Before Width: | Height: | Size: 399 B |
Before Width: | Height: | Size: 399 B |
Before Width: | Height: | Size: 399 B |
Before Width: | Height: | Size: 399 B |
Before Width: | Height: | Size: 399 B |
Before Width: | Height: | Size: 399 B |
Before Width: | Height: | Size: 399 B |
Before Width: | Height: | Size: 399 B |
Before Width: | Height: | Size: 399 B |
Before Width: | Height: | Size: 399 B |
Before Width: | Height: | Size: 399 B |
Before Width: | Height: | Size: 399 B |
Before Width: | Height: | Size: 399 B |
Before Width: | Height: | Size: 399 B |
Before Width: | Height: | Size: 399 B |
Before Width: | Height: | Size: 399 B |
Before Width: | Height: | Size: 399 B |
Before Width: | Height: | Size: 399 B |
Before Width: | Height: | Size: 399 B |
Before Width: | Height: | Size: 399 B |
Before Width: | Height: | Size: 399 B |
Before Width: | Height: | Size: 399 B |
Before Width: | Height: | Size: 399 B |
Before Width: | Height: | Size: 399 B |
Before Width: | Height: | Size: 399 B |
Before Width: | Height: | Size: 399 B |
Before Width: | Height: | Size: 399 B |
Before Width: | Height: | Size: 399 B |
Before Width: | Height: | Size: 399 B |
Before Width: | Height: | Size: 399 B |
Before Width: | Height: | Size: 399 B |
Before Width: | Height: | Size: 399 B |
Before Width: | Height: | Size: 399 B |
Before Width: | Height: | Size: 399 B |
Before Width: | Height: | Size: 399 B |
Before Width: | Height: | Size: 399 B |
Before Width: | Height: | Size: 214 B |
Before Width: | Height: | Size: 399 B |
Before Width: | Height: | Size: 399 B |
Before Width: | Height: | Size: 144 B |
Before Width: | Height: | Size: 144 B |
Before Width: | Height: | Size: 121 B |
Before Width: | Height: | Size: 144 B |
Before Width: | Height: | Size: 144 B |
Before Width: | Height: | Size: 144 B |