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added basic support for colorfacedir etc and dye mod
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0a880d88d7
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100
init.lua
100
init.lua
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@ -1395,7 +1395,101 @@ end
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-- returns a list of all blocks that can be created by applying dye_node_name to the basic node of old_node_name
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colormachine.get_node_name_painted = function( old_node_name, dye_node_name )
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colormachine.get_node_name_painted = function( old_node_name, dye_node_name, param2 )
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-- do we have a node that can be colored through setting param2?
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local def = minetest.registered_nodes[ old_node_name ];
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if( def and def.paramtype2 ) then
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local color = nil;
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local anz_color = 0;
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if( def.paramtype2 == "color" ) then
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-- 256 colors available
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color = param2;
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anz_color = 256;
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elseif( def.paramtype2 == "colorwallmounted") then
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-- 32 colors (5 bit)
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color = math.floor(( param2 - (param2%8))/8);
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anz_color = 32;
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elseif( def.paramtype2 == "colorfacedir" ) then
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-- 8 colors (3 bit)
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color = math.floor(( param2 - (param2%32))/32);
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anz_color = 8;
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else
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color = nil;
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end
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-- use normal dyes for nodes using colorfacedir_palette
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if( def.palette and def.palette == "colorfacedir_palette.png" and def.paramtype2=="colorfacedir") then
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local c_names = {"white", "red", "orange", "yellow", "green", "blue", "grey", "magenta"};
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local old_dye_name = "dye:"..c_names[ color+1 ];
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new_param2 = param2 % 32;
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for i,v in ipairs( c_names ) do
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if( dye_node_name == "dye:"..v ) then
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new_param2 = new_param2 + (i-1)*32;
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end
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end
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return { possible={old_node_name}, old_dye = old_dye_name, param2 = new_param2 };
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end
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if( def.palette and def.palette == "unifieddyes_palette_colorwallmounted.png" and anz_color==32) then
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local dnr = {};
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dnr[ "dye:white" ] = 0;
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dnr[ "dye:red" ] = 8;
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dnr[ "dye:orange" ] = 9;
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dnr[ "dye:yellow" ] = 10;
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dnr[ "dye:green" ] = 27;
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dnr[ "dye:blue" ] = 29;
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dnr[ "dye:grey" ] = 2;
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dnr[ "dye:magenta" ] = 16;
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-- we have some dyes left (standard: 15 dyes)
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dnr[ "dye:black" ] = 4;
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dnr[ "dye:brown" ] = 25;
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dnr[ "dye:cyan" ] = 20;
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-- dark green is darker than normal green; necessary because
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-- the colors ought to be the same as for the 8-color-palette
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dnr[ "dye:dark_green"] = 19;
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dnr[ "dye:dark_grey" ] = 3;
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dnr[ "dye:pink" ] = 7;
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dnr[ "dye:violet" ] = 22;
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local old_dye_name = nil;
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new_param2 = param2 % 8;
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for k,v in pairs( dnr ) do
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if( dye_node_name == k ) then
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new_param2 = new_param2 + v*8;
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end
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if( v == color ) then
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old_dye_name = k;
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end
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end
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-- the color cannot be translated to the 15-color-palette from the dye mod
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if( not( old_dye_name )) then
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return;
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end
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end
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--[[
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if( def.palette ) then
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local palette_type = "-unknown-";
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if( def.palette == "unifieddyes_palette.png") then
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palette_type = false;
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elseif( def.palette == "unifieddyes_palette_colorwallmounted.png") then
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palette_type = "wallmounted";
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elseif( def.palette == "unifieddyes_palette_extended.png") then
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palette_type = "extended";
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end
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if( false ) then --TODO
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local hue, sat, val = unifieddyes.get_hsv( dye_node_name );
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local paletteidx, hue = unifieddyes.getpaletteidx(lastdye, palette_type)
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end
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end
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--]]
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if( color and anz_color>0) then
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return { possible={old_node_name}, old_dye = dye_node_name, param2 = new_param2 };
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end
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end
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-- classical nodes that have diffrent nodes for each color
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local possible_blocks = {};
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local unpainted_block = "";
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local old_dye = "";
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@ -1439,7 +1533,7 @@ colormachine.get_node_name_painted = function( old_node_name, dye_node_name )
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-- remove paint
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if( not( dye_node_name ) or dye_node_name == "") then
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return {possible={unpainted_block},old_dye = old_dye};
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return {possible={unpainted_block},old_dye = old_dye, param2 = param2};
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end
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-- decode dye name
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@ -1469,7 +1563,7 @@ colormachine.get_node_name_painted = function( old_node_name, dye_node_name )
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if( #found < 1 ) then
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return;
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end
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return { possible=found, old_dye = old_dye };
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return { possible=found, old_dye = old_dye, param2 = param2 };
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end
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@ -22,9 +22,9 @@ minetest.register_tool("colormachine:paint_roller", {
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local stack = inv:get_stack("main", idx) --dye
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local stack_name = stack:get_name()
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local res = colormachine.get_node_name_painted( node_name, stack_name );
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local res = colormachine.get_node_name_painted( node_name, stack_name, node.param2 );
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if( not( res) or not( res.possible ) or #res.possible < 1 or (#res.possible==1 and res.possible[1]==node_name)) then
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if( not( res) or not( res.possible ) or #res.possible < 1 or (#res.possible==1 and res.possible[1]==node_name and node.param2==res.param2)) then
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return;
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end
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local index = 1;
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@ -45,7 +45,7 @@ minetest.register_tool("colormachine:paint_roller", {
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end
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-- paint the node
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minetest.set_node(pointed_thing.under, {name=res.possible[ index ], param2=node.param2})
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minetest.set_node(pointed_thing.under, {name=res.possible[ index ], param2=res.param2})
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--itemstack:add_wear( 65535 / 30 );
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return itemstack
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