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made color names readable again
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parent
59b2415fed
commit
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16
init.lua
16
init.lua
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@ -1866,24 +1866,24 @@ colormachine.init = function()
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end
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local form = "size[14,10]"..
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"list[current_player;main;1,5;8,4;]"..
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"list[current_player;main;1,5.2;8,4;]"..
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"label[1,0.2;"..minetest.formspec_escape('Insert dye sources here -->').."]"..
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"list[current_name;refill;4,0;1,1;]"..
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"label[6,0.2;Selected color:]"..
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"label[0.1,1;sources:]"..
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"label[0.1,2;dyes:]"..
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"label[0.1,3;storage:]"..
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"button[1,4;4,1;main_menu;Back to main menu]"..
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"button[5,4;4,1;blocktype_menu;Show supported blocks]"..
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"button[1,4.2;4,1;main_menu;Back to main menu]"..
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"button[5,4.2;4,1;blocktype_menu;Show supported blocks]"..
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"list[current_name;dyes;1,3;"..tostring(#colormachine.colors)..",1;]".. -- normal colors
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-- remaining fields of the dyes inventory: grey colors, arranged vertically
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-- (not enough space for the "dyes" label)
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"label[0.1,0.6;need:]"..
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"label[9.3,4.5;need:]"..
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"label[10,4.5;sources:]"..
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"label[12,4.5;storage:]"..
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"list[current_name;dyes;12,5;1,"..tostring(#colormachine.grey_names)..";"..tostring(#colormachine.colors).."]";
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"label[9.3,4.7;need:]"..
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"label[10,4.7;sources:]"..
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"label[12,4.7;storage:]"..
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"list[current_name;dyes;12,5.2;1,"..tostring(#colormachine.grey_names)..";"..tostring(#colormachine.colors).."]";
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local needed = {};
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@ -1924,7 +1924,7 @@ colormachine.init = function()
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end
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form = form.. "item_image["..tostring(i)..",2;1,1;"..tostring( prefix..colormachine.colors[ i ] ).."]"..
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"label["..tostring(i)..",3.6;" ..tostring( colormachine.colors_and_greys[ i ] ).."]";
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"label["..tostring(i)..",3.8;" ..tostring( colormachine.colors_and_greys[ i ] ).."]";
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else
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form = form.."label["..tostring(i+0.2)..",3;n/a]";
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end
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