Merge pull request #1 from Illuna-Minetest/master

added the textures folder :-)
This commit is contained in:
Glunggi 2016-02-17 19:12:45 +01:00
commit b7af923d1c
9 changed files with 76 additions and 18 deletions

View File

@ -3,14 +3,6 @@ columnia
Simple Pillar Mod for Minetest Simple Pillar Mod for Minetest
Advice:
Dont Download the mod from GitHub:
I had some problems whit GitHub so i can't upload the texturefolder. So please download the mod from this Link:
https://www.dropbox.com/s/cbpdgbkbzrp1yir/columnia.zip
This zip will also include the textures.
The GitHub respository is only for the Code.
I'm sorry
Licences: Licences:
Columnia (2014 by Glunggi) is a fork of stairs ..in principle is its stairs with other nodes. Columnia (2014 by Glunggi) is a fork of stairs ..in principle is its stairs with other nodes.
So i will to keep the old stairs- Licenses for this chanced Mode.. include all of my chances. So i will to keep the old stairs- Licenses for this chanced Mode.. include all of my chances.

View File

@ -1 +0,0 @@
default

2
depends.txt Normal file
View File

@ -0,0 +1,2 @@
default
moretrees?

View File

@ -533,7 +533,8 @@ columnia.register_column_ia("rusty_block", "columnia:rusty_block",
"Rusty Column Crosslink", "Rusty Column Crosslink",
"Rusty Column Link", "Rusty Column Link",
"Rusty Column Linkdown", "Rusty Column Linkdown",
default.node_sound_stone_defaults()) default.node_sound_stone_defaults()
)
columnia.register_column_ia("stone", "default:stone", columnia.register_column_ia("stone", "default:stone",
{cracky=3}, {cracky=3},
@ -544,7 +545,8 @@ columnia.register_column_ia("stone", "default:stone",
"Stone Column Crosslink", "Stone Column Crosslink",
"Stone Column Link", "Stone Column Link",
"Stone Column Linkdown", "Stone Column Linkdown",
default.node_sound_stone_defaults()) default.node_sound_stone_defaults()
)
columnia.register_column_ia("stonebrick", "default:stonebrick", columnia.register_column_ia("stonebrick", "default:stonebrick",
{cracky=3}, {cracky=3},
@ -555,7 +557,8 @@ columnia.register_column_ia("stonebrick", "default:stonebrick",
"Stone Brick Column Crosslink", "Stone Brick Column Crosslink",
"Stone Brick Column Link", "Stone Brick Column Link",
"Stone Brick Column Linkdown", "Stone Brick Column Linkdown",
default.node_sound_stone_defaults()) default.node_sound_stone_defaults()
)
columnia.register_column_ia("desert_stonebrick", "default:desert_stonebrick", columnia.register_column_ia("desert_stonebrick", "default:desert_stonebrick",
{cracky=3}, {cracky=3},
@ -566,7 +569,8 @@ columnia.register_column_ia("desert_stonebrick", "default:desert_stonebrick",
"Desert Stone Brick Column Crosslink", "Desert Stone Brick Column Crosslink",
"Desert Stone Brick Column Link", "Desert Stone Brick Column Link",
"Desert Stone Brick Column Linkdown", "Desert Stone Brick Column Linkdown",
default.node_sound_stone_defaults()) default.node_sound_stone_defaults()
)
columnia.register_column_ia("desert_stone", "default:desert_stone", columnia.register_column_ia("desert_stone", "default:desert_stone",
{cracky=3}, {cracky=3},
@ -577,7 +581,8 @@ columnia.register_column_ia("desert_stone", "default:desert_stone",
"Desert Stone Column Crosslink", "Desert Stone Column Crosslink",
"Desert Stone Column Link", "Desert Stone Column Link",
"Desert Stone Column Linkdown", "Desert Stone Column Linkdown",
default.node_sound_stone_defaults()) default.node_sound_stone_defaults()
)
columnia.register_column_ia("cobble", "default:cobble", columnia.register_column_ia("cobble", "default:cobble",
{cracky=3}, {cracky=3},
@ -588,7 +593,8 @@ columnia.register_column_ia("cobble", "default:cobble",
"Cobble Column Crosslink", "Cobble Column Crosslink",
"Cobble Column Link", "Cobble Column Link",
"Cobble Column Linkdown", "Cobble Column Linkdown",
default.node_sound_stone_defaults()) default.node_sound_stone_defaults()
)
columnia.register_column_ia("brick", "default:brick", columnia.register_column_ia("brick", "default:brick",
{cracky=3}, {cracky=3},
@ -599,7 +605,8 @@ columnia.register_column_ia("brick", "default:brick",
"Brick Column Crosslink", "Brick Column Crosslink",
"Brick Column Link", "Brick Column Link",
"Brick Column Linkdown", "Brick Column Linkdown",
default.node_sound_stone_defaults()) default.node_sound_stone_defaults()
)
columnia.register_column_ia("sandstone", "default:sandstone", columnia.register_column_ia("sandstone", "default:sandstone",
{crumbly=2,cracky=2}, {crumbly=2,cracky=2},
@ -610,7 +617,8 @@ columnia.register_column_ia("sandstone", "default:sandstone",
"Sandstone Column Crosslink", "Sandstone Column Crosslink",
"Sandstone Column Link", "Sandstone Column Link",
"Sandstone Column Linkdown", "Sandstone Column Linkdown",
default.node_sound_stone_defaults()) default.node_sound_stone_defaults()
)
columnia.register_column_ia("sandstonebrick", "default:sandstonebrick", columnia.register_column_ia("sandstonebrick", "default:sandstonebrick",
{crumbly=2,cracky=2}, {crumbly=2,cracky=2},
@ -621,7 +629,8 @@ columnia.register_column_ia("sandstonebrick", "default:sandstonebrick",
"Sandstone Brick Column Crosslink", "Sandstone Brick Column Crosslink",
"Sandstone Brick Column Link", "Sandstone Brick Column Link",
"Sandstone Brick Column Linkdown", "Sandstone Brick Column Linkdown",
default.node_sound_stone_defaults()) default.node_sound_stone_defaults()
)
columnia.register_column_ia("wood", "default:wood", columnia.register_column_ia("wood", "default:wood",
{snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3}, {snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3},
@ -644,3 +653,59 @@ columnia.register_column_ia("junglewood", "default:junglewood",
"Junglewood Column Link", "Junglewood Column Link",
"Junglewood Column Linkdown", "Junglewood Column Linkdown",
default.node_sound_wood_defaults()) default.node_sound_wood_defaults())
columnia.register_column_ia("pinewood", "default:pine_wood",
{snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3},
{"default_pine_wood.png"},
"Pinewood Column",
"Pineewood Column Top",
"Pineewood Column Bottom",
"Pineewood Column Crosslink",
"Pineewood Column Link",
"Pineewood Column Linkdown",
default.node_sound_wood_defaults())
if core.get_modpath( 'moretrees' ) then
local morewood = {
{ name='beech', description='Beech Tree' },
{ name='apple_tree', description='Apple Tree' },
{ name='oak', description='Oak Tree' },
{ name='sequoia', description='Giant Sequoia' },
{ name='birch', description='Birch Tree' },
{ name='palm', description='Palm Tree', },
{ name='spruce', description='Spruce Tree' },
{ name='willow', description='Willow Tree' },
{ name='acacia', description='Acacia Tree' },
{ name='rubber_tree', description='Rubber Tree' },
{ name='fir', description='Douglas Fir' }
}
for _,t in pairs( morewood ) do
print('register: '.. t.name)
columnia.register_column_ia( t.name, 'moretrees:' .. t.name ..'_planks',
{snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3},
{ 'moretrees_' .. t.name .. '_wood.png' },
t.description .. ' Column',
t.description .. ' Column Top',
t.description .. ' Column Bottom',
t.description .. ' Column Crosslink',
t.description .. ' Column Link',
t.description .. ' Column Linkdown',
default.node_sound_wood_defaults())
end
end
if core.get_modpath('moreblocks') then
stairsplus:register_all(
'columnia',
'rusty_block',
'columnia:rusty_block',
{
description = 'Rusty Block',
tiles = {
'columnia_rusty_block.png'
},
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
}
)
end

Binary file not shown.

After

Width:  |  Height:  |  Size: 301 B

BIN
textures/columnia_lamp.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 381 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 263 B

BIN
textures/columnia_rusty.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 534 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 609 B