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https://github.com/HybridDog/connected_chests.git
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Sound changes: Use a lower pitch for the big chest
I haven't changed the pitch for default_chest_locked since the sound seems to emanate from the lock and is thus unrelated to the chest size. Additional, hardly-noticeable changes: Enable ephemeral as recommended and reduce the default_chest_close gain.
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8
init.lua
8
init.lua
@ -475,7 +475,7 @@ local function close_chest(vi)
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pos.x = pos.x + x * 0.5
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pos.z = pos.z + z * 0.5
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minetest.sound_play("default_chest_close",
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{gain = 10.3, pos = pos, max_hear_distance = 10})
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{gain = 0.3, pos = pos, max_hear_distance = 10, pitch = 0.7}, true)
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end
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-- close all remaining open chest on shutdown
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@ -521,7 +521,7 @@ connected_chests.register_chest("default:chest", {
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add_open_chest = true,
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on_rightclick = function(pos, _, player)
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minetest.sound_play("default_chest_open",
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{gain = 0.3, pos = pos, max_hear_distance = 10})
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{gain = 0.3, pos = pos, max_hear_distance = 10, pitch = 0.7}, true)
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local vi = minetest.hash_node_position(pos)
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if not open_chests[vi]
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@ -563,12 +563,12 @@ connected_chests.register_chest("default:chest_locked", {
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add_open_chest = true,
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on_rightclick = function(pos, _, player)
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if not default.can_interact_with_node(player, pos) then
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minetest.sound_play("default_chest_locked", {pos = pos})
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minetest.sound_play("default_chest_locked", {pos = pos}, true)
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return
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end
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minetest.sound_play("default_chest_open",
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{gain = 0.32, pos = pos, max_hear_distance = 10})
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{gain = 0.32, pos = pos, max_hear_distance = 10, pitch = 0.7}, true)
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local vi = minetest.hash_node_position(pos)
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-- TODO: somehow avoid using the chest node names here
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