Sound changes: Use a lower pitch for the big chest

I haven't changed the pitch for default_chest_locked since the sound seems to emanate from the lock and is thus unrelated to the chest size.
Additional, hardly-noticeable changes: Enable ephemeral as recommended and reduce the default_chest_close gain.
This commit is contained in:
HybridDog 2023-07-15 12:13:55 +02:00
parent 02f3589c7a
commit 35da02ed5f
1 changed files with 4 additions and 4 deletions

View File

@ -475,7 +475,7 @@ local function close_chest(vi)
pos.x = pos.x + x * 0.5
pos.z = pos.z + z * 0.5
minetest.sound_play("default_chest_close",
{gain = 10.3, pos = pos, max_hear_distance = 10})
{gain = 0.3, pos = pos, max_hear_distance = 10, pitch = 0.7}, true)
end
-- close all remaining open chest on shutdown
@ -521,7 +521,7 @@ connected_chests.register_chest("default:chest", {
add_open_chest = true,
on_rightclick = function(pos, _, player)
minetest.sound_play("default_chest_open",
{gain = 0.3, pos = pos, max_hear_distance = 10})
{gain = 0.3, pos = pos, max_hear_distance = 10, pitch = 0.7}, true)
local vi = minetest.hash_node_position(pos)
if not open_chests[vi]
@ -563,12 +563,12 @@ connected_chests.register_chest("default:chest_locked", {
add_open_chest = true,
on_rightclick = function(pos, _, player)
if not default.can_interact_with_node(player, pos) then
minetest.sound_play("default_chest_locked", {pos = pos})
minetest.sound_play("default_chest_locked", {pos = pos}, true)
return
end
minetest.sound_play("default_chest_open",
{gain = 0.32, pos = pos, max_hear_distance = 10})
{gain = 0.32, pos = pos, max_hear_distance = 10, pitch = 0.7}, true)
local vi = minetest.hash_node_position(pos)
-- TODO: somehow avoid using the chest node names here