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https://github.com/HybridDog/connected_chests.git
synced 2024-12-28 06:00:17 +01:00
Updated connected_chests
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parent
512c403cbf
commit
485479ec21
@ -1 +1,3 @@
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default
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pipeworks?
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technic?
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250
init.lua
250
init.lua
@ -113,6 +113,9 @@ end
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local function return_remove_next(allowed_name)
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local function remove_next(pos, oldnode)
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if oldnode.param2 > 3 then
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return
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end
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local x, z = unpack(string.split(param_tab2[oldnode.param2], " "))
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pos.x = pos.x-x
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pos.z = pos.z-z
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@ -123,116 +126,194 @@ local function return_remove_next(allowed_name)
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return remove_next
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end
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local function return_add_next(right_name)
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local function add_next(pos, node)
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node = node or minetest.get_node(pos)
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local par = node.param2
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if par > 3 then
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node.param2 = 0
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minetest.set_node(pos, node)
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return
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end
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local x, z = unpack(string.split(param_tab2[par], " "))
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pos.x = pos.x-x
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pos.z = pos.z-z
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if minetest.get_node(pos).name == "air" then
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minetest.set_node(pos, {name=right_name, param2=par})
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end
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end
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return add_next
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end
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local function log_access(pos, player, text)
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minetest.log("action", player:get_player_name()..
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" moves stuff "..text.." at "..minetest.pos_to_string(pos))
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end
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local default_chest = minetest.registered_nodes["default:chest"]
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minetest.register_node("connected_chests:chest_left", {
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tiles = {"connected_chests_top.png", "connected_chests_top.png", "default_obsidian_glass.png",
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"default_chest_side.png", "connected_chests_side.png^[transformFX", "connected_chests_side.png^connected_chests_front.png"},
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paramtype2 = "facedir",
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drop = "default:chest 2",
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groups = default_chest.groups,
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is_ground_content = default_chest.is_ground_content,
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sounds = default_chest.sounds,
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 1.5, 0.5, 0.5},
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},
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-- Adds the big chests
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local top_texture = "connected_chests_top.png^default_chest_top.png^([combine:16x16:5,0=default_chest_top.png^connected_chests_frame.png^[makealpha:255,126,126)^connected_chests_top.png"
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local side_texture = "connected_chests_side.png^default_chest_side.png^([combine:16x16:5,0=default_chest_side.png^connected_chests_frame.png^[makealpha:255,126,126)^connected_chests_side.png"
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local chest = table.copy(minetest.registered_nodes["default:chest"])
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chest.description = nil
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chest.legacy_facedir_simple = nil
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chest.after_place_node = nil
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chest.on_receive_fields = nil
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chest.tiles = {top_texture, top_texture, "default_obsidian_glass.png",
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"default_chest_side.png", side_texture.."^[transformFX", side_texture.."^connected_chests_front.png"}
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chest.drop = "default:chest 2"
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chest.selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 1.5, 0.5, 0.5},
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},
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can_dig = default_chest.can_dig,
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after_dig_node = return_remove_next("connected_chests:chest_right"),
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on_metadata_inventory_move = function(pos, _, _, _, _, _, player)
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log_access(pos, player, "in a big chest")
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end,
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on_metadata_inventory_put = function(pos, _, _, _, player)
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log_access(pos, player, "to a big chest")
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end,
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on_metadata_inventory_take = function(pos, _, _, _, player)
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log_access(pos, player, "from a big chest")
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end,
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})
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local function has_locked_chest_privilege(meta, player)
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if player:get_player_name() ~= meta:get_string("owner") then
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return false
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end
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return true
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}
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chest.on_construct = return_add_next("connected_chests:chest_right")
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chest.after_destruct = return_remove_next("connected_chests:chest_right")
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chest.on_metadata_inventory_move = function(pos, _, _, _, _, _, player)
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log_access(pos, player, "in a big chest")
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end
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chest.on_metadata_inventory_put = function(pos, _, _, _, player)
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log_access(pos, player, "to a big chest")
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end
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chest.on_metadata_inventory_take = function(pos, _, _, _, player)
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log_access(pos, player, "from a big chest")
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end
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local default_chest_locked = minetest.registered_nodes["default:chest_locked"]
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minetest.register_node("connected_chests:chest_locked_left", {
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tiles = {"connected_chests_top.png", "connected_chests_top.png", "default_obsidian_glass.png",
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"default_chest_side.png", "connected_chests_side.png^[transformFX", "connected_chests_side.png^connected_chests_lock.png"},
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paramtype2 = "facedir",
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drop = "default:chest_locked 2",
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groups = default_chest_locked.groups,
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is_ground_content = default_chest_locked.is_ground_content,
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sounds = default_chest_locked.sounds,
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 1.5, 0.5, 0.5},
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},
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minetest.register_node("connected_chests:chest_left", chest)
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local chest_locked = table.copy(minetest.registered_nodes["default:chest_locked"])
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chest_locked.description = nil
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chest_locked.legacy_facedir_simple = nil
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chest_locked.after_place_node = nil
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chest_locked.on_construct = nil
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chest_locked.on_receive_fields = nil
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chest_locked.tiles = {top_texture, top_texture, "default_obsidian_glass.png",
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"default_chest_side.png", side_texture.."^[transformFX", side_texture.."^connected_chests_front.png^connected_chests_lock.png"}
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chest_locked.drop = "default:chest_locked 2"
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chest_locked.selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 1.5, 0.5, 0.5},
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},
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can_dig = default_chest_locked.can_dig,
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after_dig_node = return_remove_next("connected_chests:chest_locked_right"),
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allow_metadata_inventory_move = default_chest_locked.allow_metadata_inventory_move,
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allow_metadata_inventory_put = default_chest_locked.allow_metadata_inventory_put,
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allow_metadata_inventory_take = default_chest_locked.allow_metadata_inventory_take,
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on_metadata_inventory_move = function(pos, _, _, _, _, _, player)
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log_access(pos, player, "in a big locked chest")
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end,
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on_metadata_inventory_put = function(pos, _, _, _, player)
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log_access(pos, player, "to a big locked chest")
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end,
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on_metadata_inventory_take = function(pos, _, _, _, player)
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log_access(pos, player, "from a big locked chest")
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end,
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on_rightclick = function(pos, _, clicker)
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local meta = minetest.get_meta(pos)
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if has_locked_chest_privilege(meta, clicker) then
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minetest.show_formspec(
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clicker:get_player_name(),
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"connected_chests:chest_locked_left",
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"size[13,9]"..
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"list[nodemeta:".. pos.x .. "," .. pos.y .. "," ..pos.z .. ";main;0,0;13,5;]"..
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"list[current_player;main;2.5,5.2;8,4;]"
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)
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end
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end,
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})
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}
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chest_locked.on_construct = return_add_next("connected_chests:chest_locked_right")
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chest_locked.after_destruct = return_remove_next("connected_chests:chest_locked_right")
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chest_locked.on_metadata_inventory_move = function(pos, _, _, _, _, _, player)
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log_access(pos, player, "in a big locked chest")
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end
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chest_locked.on_metadata_inventory_put = function(pos, _, _, _, player)
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log_access(pos, player, "to a big locked chest")
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end
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chest_locked.on_metadata_inventory_take = function(pos, _, _, _, player)
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log_access(pos, player, "from a big locked chest")
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end
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chest_locked.on_rightclick = function(pos, _, clicker)
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local meta = minetest.get_meta(pos)
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if clicker:get_player_name() == meta:get_string("owner") then
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minetest.show_formspec(
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clicker:get_player_name(),
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"connected_chests:chest_locked_left",
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"size[13,9]"..
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"list[nodemeta:".. pos.x .. "," .. pos.y .. "," ..pos.z .. ";main;0,0;13,5;]"..
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"list[current_player;main;2.5,5.2;8,4;]"
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)
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end
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end
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minetest.register_node("connected_chests:chest_locked_left", chest_locked)
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minetest.register_node("connected_chests:chest_right", {
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tiles = {"connected_chests_top.png^[transformFX", "connected_chests_top.png^[transformFX", "default_chest_side.png",
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"default_obsidian_glass.png", "connected_chests_side.png", "connected_chests_side.png^connected_chests_front.png^[transformFX"},
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tiles = {top_texture.."^[transformFX", top_texture.."^[transformFX", "default_chest_side.png",
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"default_obsidian_glass.png", side_texture, side_texture.."^connected_chests_front.png^[transformFX"},
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paramtype2 = "facedir",
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drop = "",
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pointable = false,
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diggable = false,
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on_construct = function(pos)
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local node = minetest.get_node(pos)
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if node.param2 > 3 then
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node.param2 = node.param2%4
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minetest.set_node(pos, node)
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return
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end
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local x, z = unpack(string.split(param_tab2[node.param2], " "))
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local node_left = minetest.get_node({x=pos.x+x, y=pos.y, z=pos.z+z})
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if node_left.name ~= "connected_chests:chest_left"
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or node_left.param2 ~= node.param2 then
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minetest.remove_node(pos)
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end
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end,
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after_destruct = function(pos, oldnode)
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if oldnode.param2 > 3 then
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return
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end
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local x, z = unpack(string.split(param_tab2[oldnode.param2], " "))
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local node_left = minetest.get_node({x=pos.x+x, y=pos.y, z=pos.z+z})
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if node_left.name == "connected_chests:chest_left"
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and node_left.param2 == oldnode.param2
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and minetest.get_node(pos).name == "air" then
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minetest.set_node(pos, oldnode)
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end
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end
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})
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minetest.register_node("connected_chests:chest_locked_right", {
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tiles = {"connected_chests_top.png^[transformFX", "connected_chests_top.png^[transformFX", "default_chest_side.png",
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"default_obsidian_glass.png", "connected_chests_side.png", "connected_chests_side.png^connected_chests_lock.png^[transformFX"},
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tiles = {top_texture.."^[transformFX", top_texture.."^[transformFX", "default_chest_side.png",
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"default_obsidian_glass.png", side_texture, side_texture.."^connected_chests_front.png^connected_chests_lock.png^[transformFX"},
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paramtype2 = "facedir",
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drop = "",
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pointable = false,
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diggable = false,
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on_construct = function(pos)
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local node = minetest.get_node(pos)
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if node.param2 > 3 then
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node.param2 = node.param2%4
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minetest.set_node(pos, node)
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return
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end
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local x, z = unpack(string.split(param_tab2[node.param2], " "))
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local node_left = minetest.get_node({x=pos.x+x, y=pos.y, z=pos.z+z})
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if node_left.name ~= "connected_chests:chest_locked_left"
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or node_left.param2 ~= node.param2 then
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minetest.remove_node(pos)
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end
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end,
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after_destruct = function(pos, oldnode)
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if oldnode.param2 > 3 then
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return
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end
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local x, z = unpack(string.split(param_tab2[oldnode.param2], " "))
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local node_left = minetest.get_node({x=pos.x+x, y=pos.y, z=pos.z+z})
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if node_left.name == "connected_chests:chest_locked_left"
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and node_left.param2 == oldnode.param2
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and minetest.get_node(pos).name == "air" then
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minetest.set_node(pos, oldnode)
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end
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end
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})
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-- abms to fix half chests
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for _,i in pairs({"chest", "chest_locked"}) do
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minetest.register_abm ({
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nodenames = {"connected_chests:"..i.."_right"},
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interval = 3,
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interval = 10,
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chance = 1,
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action = function (pos, node)
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if node.param2 > 3 then
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node.param2 = node.param2%4
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minetest.set_node(pos, node)
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return
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end
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local x, z = unpack(string.split(param_tab2[node.param2], " "))
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if minetest.get_node({x=pos.x+x, y=pos.y, z=pos.z+z}).name ~= "connected_chests:"..i.."_left" then
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local left_node = minetest.get_node({x=pos.x+x, y=pos.y, z=pos.z+z})
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if left_node.name ~= "connected_chests:"..i.."_left"
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or left_node.param2 ~= node.param2 then
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minetest.remove_node(pos)
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end
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end,
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@ -241,14 +322,7 @@ for _,i in pairs({"chest", "chest_locked"}) do
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nodenames = {"connected_chests:"..i.."_left"},
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interval = 3,
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chance = 1,
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action = function (pos, node)
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local par = node.param2
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local x, z = unpack(string.split(param_tab2[par], " "))
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pos = {x=pos.x-x, y=pos.y, z=pos.z-z}
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if minetest.get_node(pos).name == "air" then
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minetest.set_node(pos, {name="connected_chests:"..i.."_right", param2=par})
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end
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end,
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action = return_add_next("connected_chests:"..i.."_right"),
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})
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end
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BIN
textures/connected_chests_frame.png
Normal file
BIN
textures/connected_chests_frame.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 88 B |
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