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https://github.com/HybridDog/connected_chests.git
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start adding a big locked chest
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parent
6f181d1936
commit
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4
README.txt
Normal file
4
README.txt
Normal file
@ -0,0 +1,4 @@
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TODO:
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— finish adding a big locked chest
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— maybe use [combine for front and lock
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— get more stuff from the default chests
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Before Width: | Height: | Size: 864 B |
98
init.lua
98
init.lua
@ -72,6 +72,19 @@ minetest.override_item("default:chest", {
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end
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})
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local function remove_next(pos, oldnode)
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local p1 = oldnode.param2
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for p,param in pairs(param_tab) do
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if param == p1 then
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p1 = p
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break
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end
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end
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local x, z = unpack(string.split(p1, " "))
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pos.x = pos.x-x
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pos.z = pos.z-z
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minetest.remove_node(pos)
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end
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minetest.register_node("connected_chests:chest_left", {
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tiles = {"connected_chests_top.png", "connected_chests_top.png", "default_obsidian_glass.png",
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@ -92,19 +105,7 @@ minetest.register_node("connected_chests:chest_left", {
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local inv = meta:get_inventory()
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return inv:is_empty("main")
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end,
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after_dig_node = function(pos, oldnode)
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local p1 = oldnode.param2
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for p,param in pairs(param_tab) do
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if param == p1 then
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p1 = p
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break
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end
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end
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local x, z = unpack(string.split(p1, " "))
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pos.x = pos.x-x
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pos.z = pos.z-z
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minetest.remove_node(pos)
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end,
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after_dig_node = remove_next,
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on_metadata_inventory_move = function(pos, _, _, _, _, _, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff in big chest at "..minetest.pos_to_string(pos))
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@ -119,19 +120,7 @@ minetest.register_node("connected_chests:chest_left", {
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end,
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})
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minetest.register_node("connected_chests:chest_right", {
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tiles = {"connected_chests_top.png^[transformFX", "connected_chests_top.png^[transformFX", "default_chest_side.png",
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"default_obsidian_glass.png", "connected_chests_side.png", "connected_chests_side.png^connected_chests_front.png^[transformFX"},
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paramtype2 = "facedir",
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drop = "",
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is_ground_content = false,
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pointable = false,
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can_dig = function()
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return false
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end,
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})
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--[[
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local function has_locked_chest_privilege(meta, player)
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if player:get_player_name() ~= meta:get_string("owner") then
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return false
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@ -139,33 +128,39 @@ local function has_locked_chest_privilege(meta, player)
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return true
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end
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minetest.register_node("default:chest_locked", {
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description = "Locked Chest",
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tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
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"default_chest_side.png", "default_chest_side.png", "default_chest_lock.png"},
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minetest.register_node("connected_chests:chest_locked_left", {
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tiles = {"connected_chests_top.png", "connected_chests_top.png", "default_obsidian_glass.png",
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"default_chest_side.png", "connected_chests_side.png^[transformFX", "connected_chests_side.png^connected_chests_lock.png"},
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paramtype2 = "facedir",
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drop = "default:chest_locked 2",
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groups = {choppy=2,oddly_breakable_by_hand=2},
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legacy_facedir_simple = true,
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 1.5, 0.5, 0.5},
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},
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},
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after_place_node = function(pos, placer)
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local meta = minetest.get_meta(pos)
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meta:set_string("owner", placer:get_player_name() or "")
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meta:set_string("infotext", "Locked Chest (owned by "..
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meta:get_string("owner")..")")
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end,
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on_construct = function(pos)
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--[[on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("infotext", "Locked Chest")
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meta:set_string("owner", "")
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local inv = meta:get_inventory()
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inv:set_size("main", 8*4)
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end,
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can_dig = function(pos,player)
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end,]]
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can_dig = function(pos, player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("main") and has_locked_chest_privilege(meta, player)
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end,
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after_dig_node = remove_next,
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allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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local meta = minetest.get_meta(pos)
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if not has_locked_chest_privilege(meta, player) then
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@ -199,17 +194,17 @@ minetest.register_node("default:chest_locked", {
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end
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return stack:get_count()
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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on_metadata_inventory_move = function(pos, _, _, _, _, _, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff in locked chest at "..minetest.pos_to_string(pos))
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" moves stuff in big locked chest at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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on_metadata_inventory_put = function(pos, _, _, _, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff to locked chest at "..minetest.pos_to_string(pos))
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" moves stuff to big locked chest at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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on_metadata_inventory_take = function(pos, _, _, _, player)
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minetest.log("action", player:get_player_name()..
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" takes stuff from locked chest at "..minetest.pos_to_string(pos))
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" takes stuff from big locked chest at "..minetest.pos_to_string(pos))
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end,
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on_rightclick = function(pos, node, clicker)
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local meta = minetest.get_meta(pos)
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@ -221,7 +216,30 @@ minetest.register_node("default:chest_locked", {
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)
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end
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end,
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})]]
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})
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minetest.register_node("connected_chests:chest_right", {
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tiles = {"connected_chests_top.png^[transformFX", "connected_chests_top.png^[transformFX", "default_chest_side.png",
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"default_obsidian_glass.png", "connected_chests_side.png", "connected_chests_side.png^connected_chests_front.png^[transformFX"},
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paramtype2 = "facedir",
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drop = "",
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is_ground_content = false,
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pointable = false,
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can_dig = function()
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return false
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end,
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})
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minetest.register_node("connected_chests:chest_locked_right", {
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tiles = {"connected_chests_top.png^[transformFX", "connected_chests_top.png^[transformFX", "default_chest_side.png",
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"default_obsidian_glass.png", "connected_chests_side.png", "connected_chests_side.png^connected_chests_lock.png^[transformFX"},
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paramtype2 = "facedir",
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drop = "",
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is_ground_content = false,
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pointable = false,
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can_dig = function()
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return false
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end,
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})
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print(string.format("[connected_chest] loaded after ca. %.2fs", os.clock() - load_time_start))
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BIN
textures/connected_chests_lock.png
Normal file
BIN
textures/connected_chests_lock.png
Normal file
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After Width: | Height: | Size: 166 B |
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