mirror of
https://github.com/HybridDog/connected_chests.git
synced 2024-12-26 21:30:18 +01:00
fix adding api
M init.lua D textures/connected_chests_side.png D textures/connected_chests_top.png
This commit is contained in:
parent
482de1c06b
commit
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551
init.lua
551
init.lua
@ -1,110 +1,6 @@
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local load_time_start = minetest.get_us_time()
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local creative_enabled = minetest.setting_getbool"creative_mode"
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local big_formspec = "size[13,9]"..
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"list[current_name;main;0,0;13,5;]"..
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"list[current_player;main;2.5,5.2;8,4;]"..
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"listring[current_name;main]"..
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"listring[current_player;main]"
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local function formspec_biggerinv(spec)
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return big_formspec
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end
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local chests = {}
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local chestdata = {}
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local function register_chest(fromname, data)
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chestdata[fromname] = data
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local mod, name = fromname:split":"
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-- executed when connecting the chest
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chests[fromname] = function(pu, pa, par, metatable)
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minetest.add_node(pu, {name=fromname .. "_connected_left", param2=par})
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minetest.add_node(pa, {name=fromname .. "_connected_right", param2=par})
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metatable.fields.formspec = formspec_biggerinv(metatable.fields.formspec)
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metatable.fields.infotext = "Big " .. metatable.fields.infotext
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local inv = metatable.inventory
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inv:set_size("main", 65)
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local meta = minetest.get_meta(pu)
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meta:from_table(metatable)
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end
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-- override the original node to support connecting
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local place_chest = minetest.registered_nodes[fromname].on_place
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minetest.override_item(fromname, {
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on_place = function(itemstack, placer, pointed_thing)
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if not placer then
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return
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end
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local pu, pa, par2 = get_pointed_info(pointed_thing, fromname)
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if not pu
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or not placer:get_player_control().sneak then
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return place_chest(itemstack, placer, pointed_thing)
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end
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if minetest.is_protected(pa, placer:get_player_name()) then
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return
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end
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connect_chests(pu, pa, par2, fromname)
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if not creative_enabled then
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itemstack:take_item()
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return itemstack
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end
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end
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})
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end
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local chests = {
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["default:chest"] = function(pu, pa, par, metatable, stuff)
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minetest.add_node(pu, {name="connected_chests:chest_left", param2=par})
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minetest.add_node(pa, {name="connected_chests:chest_right", param2=par})
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local meta = minetest.get_meta(pu)
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meta:set_string("formspec", big_formspec)
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meta:set_string("infotext", "Big Chest")
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local inv = meta:get_inventory()
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inv:set_size("main", 65)
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inv:set_list("main", stuff)
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end,
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["default:chest_locked"] = function(pu, pa, par, stuff, name, owner)
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local owner = owner or name
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minetest.add_node(pu, {name="connected_chests:chest_locked_left", param2=par})
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minetest.add_node(pa, {name="connected_chests:chest_locked_right", param2=par})
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local meta = minetest.get_meta(pu)
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meta:set_string("owner", owner)
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meta:set_string("formspec", big_formspec)
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meta:set_string("infotext", "Big Locked Chest (owned by "..
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meta:get_string"owner"..")")
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local inv = meta:get_inventory()
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inv:set_size("main", 65)
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inv:set_list("main", stuff)
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end,
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}
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local function get_pointed_info(pt, name)
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if not pt then
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return
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end
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local pu = minetest.get_pointed_thing_position(pt)
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local pa = minetest.get_pointed_thing_position(pt, true)
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if not pu
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or not pa
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or pu.y ~= pa.y then
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return
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end
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local nd_u = minetest.get_node(pu)
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if nd_u.name ~= name then
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return
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end
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return pu, pa, nd_u.param2
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end
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local param_tab = {
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["-1 0"] = 0,
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["1 0"] = 2,
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@ -117,47 +13,6 @@ for n,i in pairs(param_tab) do
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param_tab2[i] = n:split" "
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end
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local pars = {[0]=2, 3, 0, 1}
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local function connect_chests(pu, pa, old_param2, name)
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local metatable = minetest.get_meta(pu):to_table()
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print(dump(metatable))
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local par = param_tab[pu.x-pa.x.." "..pu.z-pa.z]
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local par_inverted = pars[par]
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if old_param2 == par_inverted then
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pu, pa = pa, pu
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par = par_inverted
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end
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chests[name](pu, pa, par, metatable)
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end
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--[[
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for name in pairs(chests) do
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local place_chest = minetest.registered_nodes[name].on_place
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minetest.override_item(name, {
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on_place = function(itemstack, placer, pointed_thing)
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if not placer then
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return
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end
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local pu, pa, par2 = get_pointed_info(pointed_thing, name)
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if not pu
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or not placer:get_player_control().sneak then
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return place_chest(itemstack, placer, pointed_thing)
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end
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if minetest.is_protected(pa, placer:get_player_name()) then
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return
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end
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connect_chests(pu, pa, par2, name)
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if not creative_enabled then
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itemstack:take_item()
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return itemstack
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end
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end
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})
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end--]]
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local function return_remove_next(allowed_name)
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local function remove_next(pos, oldnode)
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if oldnode.param2 > 3 then
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@ -173,6 +28,7 @@ local function return_remove_next(allowed_name)
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return remove_next
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end
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local function return_add_next(right_name)
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local function add_next(pos, node)
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node = node or minetest.get_node(pos)
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@ -193,98 +49,46 @@ local function return_add_next(right_name)
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end
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local function log_access(pos, player, text)
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minetest.log("action", player:get_player_name()..
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" moves stuff "..text.." at "..minetest.pos_to_string(pos))
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end
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-- Adds the big chests
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local top_texture = "connected_chests_top.png^default_chest_top.png^([combine:16x16:5,0=default_chest_top.png^connected_chests_frame.png^[makealpha:255,126,126)^connected_chests_top.png"
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local side_texture = "connected_chests_side.png^default_chest_side.png^([combine:16x16:5,0=default_chest_side.png^connected_chests_frame.png^[makealpha:255,126,126)^connected_chests_side.png"
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local chest = {}
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local origdef = minetest.registered_nodes["default:chest"]
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for i in pairs(origdef) do
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chest[i] = rawget(origdef, i)
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end
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chest.description = nil
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chest.legacy_facedir_simple = nil
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chest.after_place_node = nil
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chest.on_receive_fields = nil
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chest.tiles = {top_texture, top_texture, "default_obsidian_glass.png",
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"default_chest_side.png", side_texture.."^[transformFX", side_texture.."^connected_chests_front.png"}
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chest.drop = "default:chest 2"
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chest.selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 1.5, 0.5, 0.5},
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},
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}
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chest.on_construct = return_add_next"connected_chests:chest_right"
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chest.after_destruct = return_remove_next"connected_chests:chest_right"
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chest.on_metadata_inventory_move = function(pos, _, _, _, _, _, player)
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log_access(pos, player, "in a big chest")
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end
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chest.on_metadata_inventory_put = function(pos, _, _, _, player)
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log_access(pos, player, "to a big chest")
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end
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chest.on_metadata_inventory_take = function(pos, _, _, _, player)
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log_access(pos, player, "from a big chest")
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end
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minetest.register_node("connected_chests:chest_left", chest)
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local chest_locked = {}
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local origdef = minetest.registered_nodes["default:chest_locked"]
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for i in pairs(origdef) do
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chest_locked[i] = rawget(origdef, i)
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end
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chest_locked.description = nil
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chest_locked.legacy_facedir_simple = nil
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chest_locked.after_place_node = nil
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chest_locked.on_construct = nil
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chest_locked.on_receive_fields = nil
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chest_locked.tiles = {top_texture, top_texture, "default_obsidian_glass.png",
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"default_chest_side.png", side_texture.."^[transformFX", side_texture.."^connected_chests_front.png^connected_chests_lock.png"}
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chest_locked.drop = "default:chest_locked 2"
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chest_locked.selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 1.5, 0.5, 0.5},
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},
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}
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chest_locked.on_construct = return_add_next"connected_chests:chest_locked_right"
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chest_locked.after_destruct = return_remove_next"connected_chests:chest_locked_right"
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chest_locked.on_metadata_inventory_move = function(pos, _, _, _, _, _, player)
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log_access(pos, player, "in a big locked chest")
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end
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chest_locked.on_metadata_inventory_put = function(pos, _, _, _, player)
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log_access(pos, player, "to a big locked chest")
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end
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chest_locked.on_metadata_inventory_take = function(pos, _, _, _, player)
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log_access(pos, player, "from a big locked chest")
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end
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chest_locked.on_rightclick = function(pos, _, clicker)
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local meta = minetest.get_meta(pos)
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local pname = clicker:get_player_name()
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if pname == meta:get_string"owner"
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or pname == minetest.setting_get"name" then
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minetest.show_formspec(
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pname,
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"connected_chests:chest_locked_left",
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"size[13,9]"..
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"list[nodemeta:".. pos.x .. "," .. pos.y .. "," ..pos.z .. ";main;0,0;13,5;]"..
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"list[current_player;main;2.5,5.2;8,4;]"
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)
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-- gives information about the positions and param to place the nodes
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local function get_pointed_info(pt, name)
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if not pt then
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return
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end
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local pu = minetest.get_pointed_thing_position(pt)
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local pa = minetest.get_pointed_thing_position(pt, true)
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if not pu
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or not pa
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or pu.y ~= pa.y then
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return
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end
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local nd_u = minetest.get_node(pu)
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if nd_u.name ~= name then
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return
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end
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return pu, pa, nd_u.param2
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end
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minetest.register_node("connected_chests:chest_locked_left", chest_locked)
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local pars = {[0]=2, 3, 0, 1}
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local chestdata = {}
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-- executed when connecting the chests
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local function connect_chests(pu, pa, old_param2, name)
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local metatable = minetest.get_meta(pu):to_table()
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local par = param_tab[pu.x-pa.x.." "..pu.z-pa.z]
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local par_inverted = pars[par]
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if old_param2 == par_inverted then
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pu, pa = pa, pu
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par = par_inverted
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end
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chestdata[name].on_connect(pu, pa, par, metatable)
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end
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local tube_to_left, tube_to_left_locked, tube_update, tube_groups
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@ -311,93 +115,183 @@ else
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function tube_update() end
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end
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minetest.register_node("connected_chests:chest_right", {
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tiles = {top_texture.."^[transformFX", top_texture.."^[transformFX", "default_chest_side.png",
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"default_obsidian_glass.png", side_texture, side_texture.."^connected_chests_front.png^[transformFX"},
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paramtype2 = "facedir",
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drop = "",
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pointable = false,
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diggable = false,
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on_construct = function(pos)
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local node = minetest.get_node(pos)
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if node.param2 > 3 then
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node.param2 = node.param2%4
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minetest.set_node(pos, node)
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return
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end
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local x, z = unpack(param_tab2[node.param2])
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local node_left = minetest.get_node{x=pos.x+x, y=pos.y, z=pos.z+z}
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if node_left.name ~= "connected_chests:chest_left"
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or node_left.param2 ~= node.param2 then
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minetest.remove_node(pos)
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return
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end
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tube_update(pos)
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connected_chests = {chestdata = chestdata}
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--[[
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connected_chests.register_chest(<original_node>, {
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get_formspec = function(metatable, pos)
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return <formspec_of_big>
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end,
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after_destruct = function(pos, oldnode)
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if oldnode.param2 > 3 then
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return
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lock = true, -- indicates whether a lock should be added to the texture
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-- and has an impact on the tube function
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front = <keyhole_texture>, -- if present, this texture is added to the chest
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-- front
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})
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]]
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function connected_chests.register_chest(fromname, data)
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chestdata[fromname] = data
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--~ local mod, name = fromname:split":"
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local name_left = fromname .. "_connected_left"
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local name_right = fromname .. "_connected_right"
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data.left = name_left
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data.right = name_right
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-- executed when connecting the chest
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data.on_connect = function(pu, pa, par, metatable)
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minetest.add_node(pu, {name=name_left, param2=par})
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minetest.add_node(pa, {name=name_right, param2=par})
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metatable.fields.formspec = data.get_formspec(metatable, pu)
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metatable.fields.infotext = "Big " .. metatable.fields.infotext
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local meta = minetest.get_meta(pu)
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meta:from_table(metatable)
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local inv = meta:get_inventory()
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inv:set_size("main", 65)
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end
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-- override the original node to support connecting
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local place_chest = minetest.registered_nodes[fromname].on_place
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minetest.override_item(fromname, {
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on_place = function(itemstack, placer, pointed_thing)
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if not placer then
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return
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end
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local pu, pa, par2 = get_pointed_info(pointed_thing, fromname)
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if not pu
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or not placer:get_player_control().sneak then
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return place_chest(itemstack, placer, pointed_thing)
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end
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if minetest.is_protected(pa, placer:get_player_name()) then
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return
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end
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connect_chests(pu, pa, par2, fromname)
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if not minetest.setting_getbool"creative_mode" then
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itemstack:take_item()
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return itemstack
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end
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end
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local x, z = unpack(param_tab2[oldnode.param2])
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local node_left = minetest.get_node{x=pos.x+x, y=pos.y, z=pos.z+z}
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if node_left.name == "connected_chests:chest_left"
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and node_left.param2 == oldnode.param2
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and minetest.get_node(pos).name == "air" then
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minetest.set_node(pos, oldnode)
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return
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})
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-- Adds the big chest nodes
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-- the left one contains inventory
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local chest = {}
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local origdef = minetest.registered_nodes[fromname]
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for i in pairs(origdef) do
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chest[i] = rawget(origdef, i)
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end
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local top = chest.tiles[1]
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local side = chest.tiles[4]
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local top_texture = top .. "^([combine:16x16:5,0=" .. top .. "^connected_chests_frame.png^[makealpha:255,126,126)"
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local side_texture = side .. "^([combine:16x16:5,0=" .. side .. "^connected_chests_frame.png^[makealpha:255,126,126)"
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chest.description = "Big " .. chest.description
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chest.groups = table.copy(chest.groups)
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chest.groups.not_in_creative_inventory = 1
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chest.legacy_facedir_simple = nil
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chest.after_place_node = nil
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chest.on_receive_fields = nil
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if not data.front then
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data.front = "connected_chests_front.png"
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if data.lock then
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data.front = data.front .. "^connected_chests_lock.png"
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end
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tube_update(pos)
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end,
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tube = tube_to_left,
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groups = tube_groups,
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end
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chest.tiles = {top_texture, top_texture, "default_obsidian_glass.png",
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side, side_texture.."^[transformFX", side_texture.."^" .. data.front}
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chest.drop = (chest.drop or fromname) .. " 2"
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chest.selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 1.5, 0.5, 0.5},
|
||||
},
|
||||
}
|
||||
chest.on_construct = return_add_next(name_right)
|
||||
chest.after_destruct = return_remove_next(name_right)
|
||||
|
||||
--~ minetest.register_node("connected_chests:chest_left", chest)
|
||||
minetest.register_node(":" .. name_left, chest)
|
||||
|
||||
|
||||
-- the right one is the deco one
|
||||
local tiles = {top_texture.."^[transformFX", top_texture.."^[transformFX",
|
||||
side, "default_obsidian_glass.png", side_texture, side_texture
|
||||
.. "^" .. data.front .. "^[transformFX"}
|
||||
--~ minetest.register_node(, {
|
||||
minetest.register_node(":" .. name_right, {
|
||||
tiles = tiles,
|
||||
paramtype2 = "facedir",
|
||||
drop = "",
|
||||
pointable = false,
|
||||
diggable = false,
|
||||
on_construct = function(pos)
|
||||
local node = minetest.get_node(pos)
|
||||
if node.param2 > 3 then
|
||||
node.param2 = node.param2%4
|
||||
minetest.set_node(pos, node)
|
||||
return
|
||||
end
|
||||
local x, z = unpack(param_tab2[node.param2])
|
||||
local node_left = minetest.get_node{x=pos.x+x, y=pos.y, z=pos.z+z}
|
||||
if node_left.name ~= name_left
|
||||
or node_left.param2 ~= node.param2 then
|
||||
minetest.remove_node(pos)
|
||||
return
|
||||
end
|
||||
tube_update(pos)
|
||||
end,
|
||||
after_destruct = function(pos, oldnode)
|
||||
if oldnode.param2 > 3 then
|
||||
return
|
||||
end
|
||||
local x, z = unpack(param_tab2[oldnode.param2])
|
||||
local node_left = minetest.get_node{x=pos.x+x, y=pos.y, z=pos.z+z}
|
||||
if node_left.name == name_left
|
||||
and node_left.param2 == oldnode.param2
|
||||
and minetest.get_node(pos).name == "air" then
|
||||
minetest.set_node(pos, oldnode)
|
||||
return
|
||||
end
|
||||
tube_update(pos)
|
||||
end,
|
||||
tube = data.lock and tube_to_left_locked or tube_to_left,
|
||||
groups = tube_groups,
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
local big_formspec = "size[13,9]"..
|
||||
"list[current_name;main;0,0;13,5;]"..
|
||||
"list[current_player;main;2.5,5.2;8,4;]"..
|
||||
"listring[current_name;main]"..
|
||||
"listring[current_player;main]"
|
||||
|
||||
|
||||
connected_chests.register_chest("default:chest", {
|
||||
get_formspec = function()
|
||||
return big_formspec
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_node("connected_chests:chest_locked_right", {
|
||||
tiles = {top_texture.."^[transformFX", top_texture.."^[transformFX", "default_chest_side.png",
|
||||
"default_obsidian_glass.png", side_texture, side_texture.."^connected_chests_front.png^connected_chests_lock.png^[transformFX"},
|
||||
paramtype2 = "facedir",
|
||||
drop = "",
|
||||
pointable = false,
|
||||
diggable = false,
|
||||
on_construct = function(pos)
|
||||
local node = minetest.get_node(pos)
|
||||
if node.param2 > 3 then
|
||||
node.param2 = node.param2%4
|
||||
-- ↓ calls the on_construct from the beginning again
|
||||
minetest.set_node(pos, node)
|
||||
return
|
||||
end
|
||||
local x, z = unpack(param_tab2[node.param2])
|
||||
local node_left = minetest.get_node{x=pos.x+x, y=pos.y, z=pos.z+z}
|
||||
if node_left.name ~= "connected_chests:chest_locked_left"
|
||||
or node_left.param2 ~= node.param2 then
|
||||
minetest.remove_node(pos)
|
||||
return
|
||||
end
|
||||
tube_update(pos)
|
||||
connected_chests.register_chest("default:chest_locked", {
|
||||
get_formspec = function()
|
||||
return big_formspec
|
||||
end,
|
||||
after_destruct = function(pos, oldnode)
|
||||
if oldnode.param2 > 3 then
|
||||
return
|
||||
end
|
||||
local x, z = unpack(param_tab2[oldnode.param2])
|
||||
local node_left = minetest.get_node{x=pos.x+x, y=pos.y, z=pos.z+z}
|
||||
if node_left.name == "connected_chests:chest_locked_left"
|
||||
and node_left.param2 == oldnode.param2
|
||||
and minetest.get_node(pos).name == "air" then
|
||||
minetest.set_node(pos, oldnode)
|
||||
return
|
||||
end
|
||||
tube_update(pos)
|
||||
end,
|
||||
tube = tube_to_left_locked,
|
||||
groups = tube_groups,
|
||||
lock = true
|
||||
})
|
||||
|
||||
|
||||
|
||||
-- abms to fix half chests
|
||||
for _,i in pairs{"chest", "chest_locked"} do
|
||||
for _,i in pairs(chestdata) do
|
||||
minetest.register_abm{
|
||||
nodenames = {"connected_chests:"..i.."_right"},
|
||||
nodenames = {i.right},
|
||||
interval = 10,
|
||||
chance = 1,
|
||||
action = function(pos, node)
|
||||
@ -408,21 +302,50 @@ for _,i in pairs{"chest", "chest_locked"} do
|
||||
end
|
||||
local x, z = unpack(param_tab2[node.param2])
|
||||
local left_node = minetest.get_node{x=pos.x+x, y=pos.y, z=pos.z+z}
|
||||
if left_node.name ~= "connected_chests:"..i.."_left"
|
||||
if left_node.name ~= i.left
|
||||
or left_node.param2 ~= node.param2 then
|
||||
minetest.remove_node(pos)
|
||||
end
|
||||
end,
|
||||
}
|
||||
minetest.register_abm{
|
||||
nodenames = {"connected_chests:"..i.."_left"},
|
||||
nodenames = {i.left},
|
||||
interval = 3,
|
||||
chance = 1,
|
||||
action = return_add_next("connected_chests:"..i.."_right"),
|
||||
action = return_add_next(i.right),
|
||||
}
|
||||
end
|
||||
|
||||
|
||||
|
||||
-- legacy
|
||||
minetest.register_alias("connected_chests:chest_left", "default:chest_connected_left")
|
||||
minetest.register_alias("connected_chests:chest_right", "default:chest_connected_right")
|
||||
minetest.register_alias("connected_chests:chest_left_locked", "default:chest_locked_connected_left")
|
||||
minetest.register_alias("connected_chests:chest_right_locked", "default:chest_locked_connected_right")
|
||||
|
||||
--~ local function log_access(pos, player, text)
|
||||
--~ minetest.log("action", player:get_player_name()..
|
||||
--~ " moves stuff "..text.." at "..minetest.pos_to_string(pos))
|
||||
--~ end
|
||||
|
||||
--~ chest_locked.on_rightclick = function(pos, _, clicker)
|
||||
--~ local meta = minetest.get_meta(pos)
|
||||
--~ local pname = clicker:get_player_name()
|
||||
--~ if pname == meta:get_string"owner"
|
||||
--~ or pname == minetest.setting_get"name" then
|
||||
--~ minetest.show_formspec(
|
||||
--~ pname,
|
||||
--~ "connected_chests:chest_locked_left",
|
||||
--~ "size[13,9]"..
|
||||
--~ "list[nodemeta:".. pos.x .. "," .. pos.y .. "," ..pos.z .. ";main;0,0;13,5;]"..
|
||||
--~ "list[current_player;main;2.5,5.2;8,4;]"
|
||||
--~ )
|
||||
--~ end
|
||||
--~ end
|
||||
|
||||
|
||||
|
||||
local time = (minetest.get_us_time() - load_time_start) / 1000000
|
||||
local msg = "[connected_chests] loaded after ca. " .. time .. " seconds."
|
||||
if time > 0.01 then
|
||||
|
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Loading…
Reference in New Issue
Block a user