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@ -15,7 +15,7 @@ for n,i in pairs(param_tab) do |
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param_tab2[i] = n:split" " |
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end |
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local function return_remove_next(allowed_name) |
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local function return_remove_next(allowed_name, add_open) |
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local function remove_next(pos, oldnode) |
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-- if the left node had an unexpected rotation, the right one can't be |
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-- found, in this case simply do nothing |
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@ -28,7 +28,9 @@ local function return_remove_next(allowed_name) |
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local x, z = unpack(param_tab2[oldnode.param2]) |
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pos.x = pos.x-x |
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pos.z = pos.z-z |
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if minetest.get_node(pos).name == allowed_name then |
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local right_n = minetest.get_node(pos).name |
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if right_n == allowed_name |
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or (add_open and right_n == allowed_name .. "_open") then |
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minetest.remove_node(pos) |
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end |
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end |
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@ -159,7 +161,9 @@ function connected_chests.register_chest(fromname, data) |
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minetest.add_node(pu, {name=name_left, param2=par}) |
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minetest.add_node(pa, {name=name_right, param2=par}) |
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metatable.fields.formspec = data.get_formspec(metatable, pu) |
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if not data.add_open_chest then |
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metatable.fields.formspec = data.get_formspec(metatable, pu) |
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end |
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metatable.fields.infotext = "Big " .. metatable.fields.infotext |
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local meta = minetest.get_meta(pu) |
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meta:from_table(metatable) |
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@ -208,6 +212,7 @@ function connected_chests.register_chest(fromname, data) |
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"^connected_chests_frame.png^[makealpha:255,126,126)" |
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local side_texture = side .. "^([combine:16x16:5,0=" .. side .. |
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"^connected_chests_frame.png^[makealpha:255,126,126)" |
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local inside_texture |
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chest.description = "Big " .. chest.description |
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@ -248,7 +253,42 @@ function connected_chests.register_chest(fromname, data) |
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}, |
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} |
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chest.on_construct = return_add_next(name_right) |
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chest.after_destruct = return_remove_next(name_right) |
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chest.after_destruct = return_remove_next(name_right, data.add_open_chest) |
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if data.add_open_chest then |
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-- mostly copied from default |
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local def_opened = table.copy(chest) |
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def_opened.mesh = "chest_open.obj" |
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def_opened.drawtype = "mesh" |
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def_opened.paramtype = "light" |
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for i = 1, #def_opened.tiles do |
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if type(def_opened.tiles[i]) == "string" then |
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def_opened.tiles[i] = |
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{name = def_opened.tiles[i], backface_culling = true} |
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elseif def_opened.tiles[i].backface_culling == nil then |
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def_opened.tiles[i].backface_culling = true |
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end |
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end |
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def_opened.selection_box = { |
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type = "fixed", |
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fixed = {-0.5, -0.5, -0.5, 1.5, 3/16, 0.5}, |
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} |
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def_opened.diggable = false |
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def_opened.on_blast = function() end |
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inside_texture = "default_chest_inside.png^([combine:16x32:5,0=" .. |
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"default_chest_inside.png^connected_chests_inside_frame.png^[" .. |
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"makealpha:255,126,126)" |
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-- TODO, see right chest |
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-- here 3 and 4 are swapped and no mirroring is needed… |
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def_opened.tiles[3] = def_opened.tiles[4] |
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def_opened.tiles[3].name = def_opened.tiles[3].name |
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def_opened.tiles[5] = def_opened.tiles[6] |
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def_opened.tiles[6] = inside_texture |
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minetest.register_node(":" .. name_left.. "_open", def_opened) |
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end |
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--~ minetest.register_node("connected_chests:chest_left", chest) |
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minetest.register_node(":" .. name_left, chest) |
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@ -258,7 +298,7 @@ function connected_chests.register_chest(fromname, data) |
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local tiles = {top_texture.."^[transformFX", top_texture.."^[transformFX", |
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side, "default_obsidian_glass.png", side_texture, side_texture |
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.. "^" .. data.front .. "^[transformFX"} |
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minetest.register_node(":" .. name_right, { |
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local right_def = { |
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tiles = tiles, |
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paramtype2 = "facedir", |
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drop = "", |
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@ -308,62 +348,227 @@ function connected_chests.register_chest(fromname, data) |
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end, |
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tube = data.lock and tube_to_left_locked or tube_to_left, |
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groups = tube_groups, |
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}) |
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} |
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if data.add_open_chest then |
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local def_opened = table.copy(right_def) |
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def_opened.mesh = "chest_open.obj" |
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def_opened.drawtype = "mesh" |
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def_opened.paramtype = "light" |
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for i = 1, #def_opened.tiles do |
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if type(def_opened.tiles[i]) == "string" then |
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def_opened.tiles[i] = |
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{name = def_opened.tiles[i], backface_culling = true} |
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elseif def_opened.tiles[i].backface_culling == nil then |
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def_opened.tiles[i].backface_culling = true |
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end |
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end |
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--~ def_opened.tiles[1] = "default_mese.png" -- top, passt |
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--~ def_opened.tiles[2] = "default_wood.png" -- bottom |
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--~ def_opened.tiles[3] = "default_stone.png" -- right and left side or so |
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--~ def_opened.tiles[4] = "default_obsidian.png" -- back side |
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--~ def_opened.tiles[5] = "default_cobble.png" -- front side |
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--~ def_opened.tiles[6] = "default_leaves.png" -- inside |
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-- fix right side, somehow |
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def_opened.tiles[4] = def_opened.tiles[3] |
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def_opened.tiles[4].name = def_opened.tiles[4].name .. "^[transformFX" |
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-- fix front side |
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def_opened.tiles[5] = def_opened.tiles[6] |
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-- add inside |
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def_opened.tiles[6] = inside_texture .. "^[transformFX" |
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-- TODO: back side looks like right side |
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minetest.register_node(":" .. name_right .. "_open", def_opened) |
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end |
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minetest.register_node(":" .. name_right, right_def) |
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end |
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local function get_chest_formspec(pos) |
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local spos = pos.x .. "," .. pos.y .. "," .. pos.z |
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local formspec = |
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"size[13,9]" .. |
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"list[nodemeta:" .. spos .. ";main;0,0;13,5;]" .. |
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"list[current_player;main;2.5,5.2;8,4;]" .. |
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"listring[nodemeta:" .. spos .. ";main]" .. |
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"listring[current_player;main]" |
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return formspec |
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end |
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local open_chests = {} -- counter for players viewing the chest |
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local accessed_chests = {} -- position of the chest a player views |
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-- a hacky way to close open connected default chests |
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-- vi: vector index of the position of the left chest |
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local function close_chest(vi) |
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local pos = minetest.get_position_from_hash(vi) |
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local node = minetest.get_node(pos) |
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local is_locked = node.name == "default:chest_locked_connected_left_open" |
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if node.name ~= "default:chest_connected_left_open" |
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and not is_locked then |
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return |
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end |
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if is_locked then |
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node.name = "default:chest_locked_connected_left" |
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else |
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node.name = "default:chest_connected_left" |
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end |
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minetest.swap_node(pos, node) |
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-- close the right chest |
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-- TODO: test for valid rotation |
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local x, z = unpack(param_tab2[node.param2]) |
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pos.x = pos.x-x |
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pos.z = pos.z-z |
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node = minetest.get_node(pos) |
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if is_locked then |
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if node.name == "default:chest_locked_connected_right_open" then |
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node.name = "default:chest_locked_connected_right" |
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minetest.swap_node(pos, node) |
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end |
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else |
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if node.name == "default:chest_connected_right_open" then |
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node.name = "default:chest_connected_right" |
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minetest.swap_node(pos, node) |
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end |
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end |
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pos.x = pos.x + x * 0.5 |
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pos.z = pos.z + z * 0.5 |
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minetest.sound_play("default_chest_close", |
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{gain = 10.3, pos = pos, max_hear_distance = 10}) |
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end |
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-- close all remaining open chest on shutdown |
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minetest.register_on_shutdown(function() |
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for vi in pairs(open_chests) do |
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close_chest(vi) |
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end |
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open_chests = nil |
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end) |
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local big_formspec = "size[13,9]".. |
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"list[current_name;main;0,0;13,5;]".. |
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"list[current_player;main;2.5,5.2;8,4;]".. |
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"listring[current_name;main]".. |
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"listring[current_player;main]" |
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-- close open chests when the last player exits formspec |
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minetest.register_on_player_receive_fields(function(player, formname, fields) |
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if formname ~= "default:chest_connected" |
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and formname ~= "default:chest_locked_connected" then |
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return |
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end |
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if not player |
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or not fields.quit then |
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return |
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end |
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local pn = player:get_player_name() |
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local vi = accessed_chests[pn] |
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if not vi then |
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minetest.log("warning", pn .. " opened a chest without lid?") |
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return |
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end |
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accessed_chests[pn] = nil |
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local cnt = open_chests[vi] |
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if cnt == 1 then |
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close_chest(vi) |
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open_chests[vi] = nil |
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else |
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open_chests[vi] = cnt-1 |
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end |
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return true |
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end) |
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connected_chests.register_chest("default:chest", { |
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get_formspec = function() |
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return big_formspec |
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end, |
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add_open_chest = true, |
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on_rightclick = function(pos, _, player) |
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minetest.sound_play("default_chest_open", {gain = 0.3, |
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pos = pos, max_hear_distance = 10}) |
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minetest.show_formspec( |
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player:get_player_name(), |
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"default:chest_locked_connected_left", |
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"size[13,9]".. |
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"list[nodemeta:".. pos.x .. "," .. pos.y .. "," ..pos.z .. ";main;0,0;13,5;]".. |
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"list[current_player;main;2.5,5.2;8,4;]" |
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) |
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end |
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minetest.sound_play("default_chest_open", |
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{gain = 0.3, pos = pos, max_hear_distance = 10}) |
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local vi = minetest.hash_node_position(pos) |
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if not open_chests[vi] |
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and not default.chest.chest_lid_obstructed(pos) then |
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local node = minetest.get_node(pos) |
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minetest.swap_node(pos, { |
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name = "default:chest_connected_left_open", |
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param2 = node.param2}) |
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-- TODO: test for invalid param2 values |
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local x, z = unpack(param_tab2[node.param2]) |
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local pos_right = {x=pos.x-x, y=pos.y, z=pos.z-z} |
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node = minetest.get_node(pos_right) |
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if node.name == "default:chest_connected_right" |
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and not default.chest.chest_lid_obstructed(pos_right) then |
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minetest.swap_node(pos_right, { |
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name = "default:chest_connected_right_open", |
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param2 = node.param2}) |
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end |
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end |
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local pname = player:get_player_name() |
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local spec = get_chest_formspec(pos) |
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minetest.after(0.2, minetest.show_formspec, pname, |
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"default:chest_connected", spec) |
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open_chests[vi] = open_chests[vi] or 0 |
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open_chests[vi] = open_chests[vi]+1 |
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accessed_chests[pname] = vi |
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end |
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}) |
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connected_chests.register_chest("default:chest_locked", { |
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get_formspec = function() |
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return big_formspec |
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end, |
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lock = true, |
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add_open_chest = true, |
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on_rightclick = function(pos, _, player) |
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if not default.can_interact_with_node(player, pos) then |
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minetest.sound_play("default_chest_locked", {pos = pos}) |
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return |
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end |
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minetest.sound_play("default_chest_open", {gain = 0.3, |
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pos = pos, max_hear_distance = 10}) |
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minetest.sound_play("default_chest_open", |
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{gain = 0.32, pos = pos, max_hear_distance = 10}) |
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local vi = minetest.hash_node_position(pos) |
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-- TODO: somehow avoid using the chest node names here |
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if not open_chests[vi] |
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and not default.chest.chest_lid_obstructed(pos) then |
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local node = minetest.get_node(pos) |
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minetest.swap_node(pos, { |
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name = "default:chest_locked_connected_left_open", |
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param2 = node.param2}) |
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minetest.show_formspec( |
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player:get_player_name(), |
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"default:chest_locked_connected_left", |
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"size[13,9]".. |
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"list[nodemeta:".. pos.x .. "," .. pos.y .. "," ..pos.z .. ";main;0,0;13,5;]".. |
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"list[current_player;main;2.5,5.2;8,4;]" |
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) |
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-- TODO: test for invalid param2 values |
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local x, z = unpack(param_tab2[node.param2]) |
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local pos_right = {x=pos.x-x, y=pos.y, z=pos.z-z} |
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node = minetest.get_node(pos_right) |
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if node.name == "default:chest_locked_connected_right" |
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and not default.chest.chest_lid_obstructed(pos_right) then |
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minetest.swap_node(pos_right, { |
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name = "default:chest_locked_connected_right_open", |
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param2 = node.param2}) |
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end |
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end |
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local pname = player:get_player_name() |
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local spec = get_chest_formspec(pos) |
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minetest.after(0.2, minetest.show_formspec, pname, |
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"default:chest_locked_connected", spec) |
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open_chests[vi] = open_chests[vi] or 0 |
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open_chests[vi] = open_chests[vi]+1 |
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accessed_chests[pname] = vi |
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end |
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}) |
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-- abms to fix half chests |
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for _,i in pairs(chestdata) do |
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minetest.register_abm{ |
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