mirror of
https://github.com/HybridDog/connected_chests.git
synced 2024-12-26 21:30:18 +01:00
Add the chest lid to connected default chests
The back texture doesn't fit yet As side effect, fix broken listring functionality
This commit is contained in:
parent
836de75a20
commit
e9aa55d4e6
@ -17,4 +17,4 @@ If you got ideas or found bugs, please tell them to me.
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TODO:
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* add abms when registering the chest instead of using chestdata
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* lid opening
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* fix open big chest back side texture
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271
init.lua
271
init.lua
@ -15,7 +15,7 @@ for n,i in pairs(param_tab) do
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param_tab2[i] = n:split" "
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end
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local function return_remove_next(allowed_name)
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local function return_remove_next(allowed_name, add_open)
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local function remove_next(pos, oldnode)
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-- if the left node had an unexpected rotation, the right one can't be
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-- found, in this case simply do nothing
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@ -28,7 +28,9 @@ local function return_remove_next(allowed_name)
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local x, z = unpack(param_tab2[oldnode.param2])
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pos.x = pos.x-x
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pos.z = pos.z-z
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if minetest.get_node(pos).name == allowed_name then
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local right_n = minetest.get_node(pos).name
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if right_n == allowed_name
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or (add_open and right_n == allowed_name .. "_open") then
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minetest.remove_node(pos)
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end
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end
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@ -159,7 +161,9 @@ function connected_chests.register_chest(fromname, data)
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minetest.add_node(pu, {name=name_left, param2=par})
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minetest.add_node(pa, {name=name_right, param2=par})
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if not data.add_open_chest then
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metatable.fields.formspec = data.get_formspec(metatable, pu)
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end
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metatable.fields.infotext = "Big " .. metatable.fields.infotext
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local meta = minetest.get_meta(pu)
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meta:from_table(metatable)
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@ -208,6 +212,7 @@ function connected_chests.register_chest(fromname, data)
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"^connected_chests_frame.png^[makealpha:255,126,126)"
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local side_texture = side .. "^([combine:16x16:5,0=" .. side ..
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"^connected_chests_frame.png^[makealpha:255,126,126)"
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local inside_texture
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chest.description = "Big " .. chest.description
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@ -248,7 +253,42 @@ function connected_chests.register_chest(fromname, data)
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},
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}
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chest.on_construct = return_add_next(name_right)
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chest.after_destruct = return_remove_next(name_right)
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chest.after_destruct = return_remove_next(name_right, data.add_open_chest)
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if data.add_open_chest then
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-- mostly copied from default
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local def_opened = table.copy(chest)
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def_opened.mesh = "chest_open.obj"
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def_opened.drawtype = "mesh"
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def_opened.paramtype = "light"
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for i = 1, #def_opened.tiles do
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if type(def_opened.tiles[i]) == "string" then
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def_opened.tiles[i] =
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{name = def_opened.tiles[i], backface_culling = true}
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elseif def_opened.tiles[i].backface_culling == nil then
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def_opened.tiles[i].backface_culling = true
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end
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end
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def_opened.selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 1.5, 3/16, 0.5},
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}
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def_opened.diggable = false
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def_opened.on_blast = function() end
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inside_texture = "default_chest_inside.png^([combine:16x32:5,0=" ..
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"default_chest_inside.png^connected_chests_inside_frame.png^[" ..
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"makealpha:255,126,126)"
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-- TODO, see right chest
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-- here 3 and 4 are swapped and no mirroring is needed…
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def_opened.tiles[3] = def_opened.tiles[4]
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def_opened.tiles[3].name = def_opened.tiles[3].name
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def_opened.tiles[5] = def_opened.tiles[6]
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def_opened.tiles[6] = inside_texture
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minetest.register_node(":" .. name_left.. "_open", def_opened)
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end
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--~ minetest.register_node("connected_chests:chest_left", chest)
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minetest.register_node(":" .. name_left, chest)
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@ -258,7 +298,7 @@ function connected_chests.register_chest(fromname, data)
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local tiles = {top_texture.."^[transformFX", top_texture.."^[transformFX",
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side, "default_obsidian_glass.png", side_texture, side_texture
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.. "^" .. data.front .. "^[transformFX"}
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minetest.register_node(":" .. name_right, {
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local right_def = {
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tiles = tiles,
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paramtype2 = "facedir",
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drop = "",
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@ -308,62 +348,227 @@ function connected_chests.register_chest(fromname, data)
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end,
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tube = data.lock and tube_to_left_locked or tube_to_left,
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groups = tube_groups,
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})
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}
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if data.add_open_chest then
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local def_opened = table.copy(right_def)
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def_opened.mesh = "chest_open.obj"
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def_opened.drawtype = "mesh"
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def_opened.paramtype = "light"
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for i = 1, #def_opened.tiles do
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if type(def_opened.tiles[i]) == "string" then
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def_opened.tiles[i] =
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{name = def_opened.tiles[i], backface_culling = true}
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elseif def_opened.tiles[i].backface_culling == nil then
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def_opened.tiles[i].backface_culling = true
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end
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end
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--~ def_opened.tiles[1] = "default_mese.png" -- top, passt
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--~ def_opened.tiles[2] = "default_wood.png" -- bottom
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--~ def_opened.tiles[3] = "default_stone.png" -- right and left side or so
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--~ def_opened.tiles[4] = "default_obsidian.png" -- back side
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--~ def_opened.tiles[5] = "default_cobble.png" -- front side
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--~ def_opened.tiles[6] = "default_leaves.png" -- inside
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-- fix right side, somehow
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def_opened.tiles[4] = def_opened.tiles[3]
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def_opened.tiles[4].name = def_opened.tiles[4].name .. "^[transformFX"
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-- fix front side
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def_opened.tiles[5] = def_opened.tiles[6]
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-- add inside
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def_opened.tiles[6] = inside_texture .. "^[transformFX"
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-- TODO: back side looks like right side
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minetest.register_node(":" .. name_right .. "_open", def_opened)
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end
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minetest.register_node(":" .. name_right, right_def)
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end
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local big_formspec = "size[13,9]"..
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"list[current_name;main;0,0;13,5;]"..
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local function get_chest_formspec(pos)
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local spos = pos.x .. "," .. pos.y .. "," .. pos.z
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local formspec =
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"size[13,9]" ..
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"list[nodemeta:" .. spos .. ";main;0,0;13,5;]" ..
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"list[current_player;main;2.5,5.2;8,4;]" ..
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"listring[current_name;main]"..
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"listring[nodemeta:" .. spos .. ";main]" ..
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"listring[current_player;main]"
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return formspec
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end
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local open_chests = {} -- counter for players viewing the chest
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local accessed_chests = {} -- position of the chest a player views
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-- a hacky way to close open connected default chests
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-- vi: vector index of the position of the left chest
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local function close_chest(vi)
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local pos = minetest.get_position_from_hash(vi)
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local node = minetest.get_node(pos)
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local is_locked = node.name == "default:chest_locked_connected_left_open"
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if node.name ~= "default:chest_connected_left_open"
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and not is_locked then
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return
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end
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if is_locked then
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node.name = "default:chest_locked_connected_left"
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else
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node.name = "default:chest_connected_left"
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end
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minetest.swap_node(pos, node)
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-- close the right chest
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-- TODO: test for valid rotation
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local x, z = unpack(param_tab2[node.param2])
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pos.x = pos.x-x
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pos.z = pos.z-z
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node = minetest.get_node(pos)
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if is_locked then
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if node.name == "default:chest_locked_connected_right_open" then
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node.name = "default:chest_locked_connected_right"
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minetest.swap_node(pos, node)
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end
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else
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if node.name == "default:chest_connected_right_open" then
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node.name = "default:chest_connected_right"
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minetest.swap_node(pos, node)
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end
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end
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pos.x = pos.x + x * 0.5
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pos.z = pos.z + z * 0.5
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minetest.sound_play("default_chest_close",
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{gain = 10.3, pos = pos, max_hear_distance = 10})
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end
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-- close all remaining open chest on shutdown
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minetest.register_on_shutdown(function()
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for vi in pairs(open_chests) do
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close_chest(vi)
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end
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open_chests = nil
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end)
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-- close open chests when the last player exits formspec
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname ~= "default:chest_connected"
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and formname ~= "default:chest_locked_connected" then
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return
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end
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if not player
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or not fields.quit then
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return
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end
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local pn = player:get_player_name()
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local vi = accessed_chests[pn]
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if not vi then
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minetest.log("warning", pn .. " opened a chest without lid?")
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return
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end
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accessed_chests[pn] = nil
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local cnt = open_chests[vi]
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if cnt == 1 then
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close_chest(vi)
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open_chests[vi] = nil
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else
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open_chests[vi] = cnt-1
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end
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return true
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end)
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connected_chests.register_chest("default:chest", {
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get_formspec = function()
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return big_formspec
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end,
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add_open_chest = true,
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on_rightclick = function(pos, _, player)
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minetest.sound_play("default_chest_open", {gain = 0.3,
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pos = pos, max_hear_distance = 10})
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minetest.sound_play("default_chest_open",
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{gain = 0.3, pos = pos, max_hear_distance = 10})
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minetest.show_formspec(
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player:get_player_name(),
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"default:chest_locked_connected_left",
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"size[13,9]"..
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"list[nodemeta:".. pos.x .. "," .. pos.y .. "," ..pos.z .. ";main;0,0;13,5;]"..
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"list[current_player;main;2.5,5.2;8,4;]"
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)
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local vi = minetest.hash_node_position(pos)
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if not open_chests[vi]
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and not default.chest.chest_lid_obstructed(pos) then
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local node = minetest.get_node(pos)
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minetest.swap_node(pos, {
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name = "default:chest_connected_left_open",
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param2 = node.param2})
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-- TODO: test for invalid param2 values
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local x, z = unpack(param_tab2[node.param2])
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local pos_right = {x=pos.x-x, y=pos.y, z=pos.z-z}
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node = minetest.get_node(pos_right)
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if node.name == "default:chest_connected_right"
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and not default.chest.chest_lid_obstructed(pos_right) then
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minetest.swap_node(pos_right, {
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name = "default:chest_connected_right_open",
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param2 = node.param2})
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end
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end
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local pname = player:get_player_name()
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local spec = get_chest_formspec(pos)
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minetest.after(0.2, minetest.show_formspec, pname,
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"default:chest_connected", spec)
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open_chests[vi] = open_chests[vi] or 0
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open_chests[vi] = open_chests[vi]+1
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accessed_chests[pname] = vi
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end
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})
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connected_chests.register_chest("default:chest_locked", {
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get_formspec = function()
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return big_formspec
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end,
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lock = true,
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add_open_chest = true,
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on_rightclick = function(pos, _, player)
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if not default.can_interact_with_node(player, pos) then
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minetest.sound_play("default_chest_locked", {pos = pos})
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return
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end
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minetest.sound_play("default_chest_open", {gain = 0.3,
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pos = pos, max_hear_distance = 10})
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minetest.sound_play("default_chest_open",
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{gain = 0.32, pos = pos, max_hear_distance = 10})
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minetest.show_formspec(
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player:get_player_name(),
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"default:chest_locked_connected_left",
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"size[13,9]"..
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"list[nodemeta:".. pos.x .. "," .. pos.y .. "," ..pos.z .. ";main;0,0;13,5;]"..
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"list[current_player;main;2.5,5.2;8,4;]"
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)
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local vi = minetest.hash_node_position(pos)
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-- TODO: somehow avoid using the chest node names here
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if not open_chests[vi]
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and not default.chest.chest_lid_obstructed(pos) then
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local node = minetest.get_node(pos)
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minetest.swap_node(pos, {
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name = "default:chest_locked_connected_left_open",
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param2 = node.param2})
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-- TODO: test for invalid param2 values
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local x, z = unpack(param_tab2[node.param2])
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local pos_right = {x=pos.x-x, y=pos.y, z=pos.z-z}
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node = minetest.get_node(pos_right)
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if node.name == "default:chest_locked_connected_right"
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and not default.chest.chest_lid_obstructed(pos_right) then
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minetest.swap_node(pos_right, {
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name = "default:chest_locked_connected_right_open",
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param2 = node.param2})
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end
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end
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local pname = player:get_player_name()
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local spec = get_chest_formspec(pos)
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minetest.after(0.2, minetest.show_formspec, pname,
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"default:chest_locked_connected", spec)
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open_chests[vi] = open_chests[vi] or 0
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open_chests[vi] = open_chests[vi]+1
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accessed_chests[pname] = vi
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end
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})
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-- abms to fix half chests
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for _,i in pairs(chestdata) do
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minetest.register_abm{
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Binary file not shown.
Before Width: | Height: | Size: 88 B After Width: | Height: | Size: 88 B |
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Before Width: | Height: | Size: 105 B After Width: | Height: | Size: 105 B |
BIN
textures/connected_chests_inside_frame.png
Normal file
BIN
textures/connected_chests_inside_frame.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 105 B |
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Reference in New Issue
Block a user