connected_chests/init.lua

359 lines
9.5 KiB
Lua

local load_time_start = minetest.get_us_time()
local param_tab = {
["-1 0"] = 0,
["1 0"] = 2,
["0 -1"] = 3,
["0 1"] = 1,
}
local param_tab2 = {}
for n,i in pairs(param_tab) do
param_tab2[i] = n:split" "
end
local function return_remove_next(allowed_name)
local function remove_next(pos, oldnode)
if oldnode.param2 > 3 then
return
end
local x, z = unpack(param_tab2[oldnode.param2])
pos.x = pos.x-x
pos.z = pos.z-z
if minetest.get_node(pos).name == allowed_name then
minetest.remove_node(pos)
end
end
return remove_next
end
local function return_add_next(right_name)
local function add_next(pos, node)
node = node or minetest.get_node(pos)
local par = node.param2
if par > 3 then
node.param2 = 0
minetest.set_node(pos, node)
return
end
local x, z = unpack(param_tab2[par])
pos.x = pos.x-x
pos.z = pos.z-z
if minetest.get_node(pos).name == "air" then
minetest.set_node(pos, {name=right_name, param2=par})
end
end
return add_next
end
-- gives information about the positions and param to place the nodes
local function get_pointed_info(pt, name)
if not pt then
return
end
local pu = minetest.get_pointed_thing_position(pt)
local pa = minetest.get_pointed_thing_position(pt, true)
if not pu
or not pa
or pu.y ~= pa.y then
return
end
local nd_u = minetest.get_node(pu)
if nd_u.name ~= name then
return
end
return pu, pa, nd_u.param2
end
local pars = {[0]=2, 3, 0, 1}
local chestdata = {}
-- executed when connecting the chests
local function connect_chests(pu, pa, old_param2, name)
local metatable = minetest.get_meta(pu):to_table()
local par = param_tab[pu.x-pa.x.." "..pu.z-pa.z]
local par_inverted = pars[par]
if old_param2 == par_inverted then
pu, pa = pa, pu
par = par_inverted
end
chestdata[name].on_connect(pu, pa, par, metatable)
end
local tube_to_left, tube_to_left_locked, tube_update, tube_groups
if minetest.global_exists"pipeworks" then
tube_to_left_locked = {
insert_object = function(pos, node, stack)
local x, z = unpack(param_tab2[node.param2])
return minetest.get_meta{x=pos.x+x, y=pos.y, z=pos.z+z}:get_inventory():add_item("main", stack)
end,
can_insert = function(pos, node, stack)
local x, z = unpack(param_tab2[node.param2])
return minetest.get_meta{x=pos.x+x, y=pos.y, z=pos.z+z}:get_inventory():room_for_item("main", stack)
end,
connect_sides = {right = 1, back = 1, front = 1, bottom = 1, top = 1}
}
tube_to_left = table.copy(tube_to_left_locked)
tube_to_left.input_inventory = "main"
tube_update = pipeworks.scan_for_tube_objects
tube_groups = {tubedevice=1, tubedevice_receiver=1}
else
function tube_update() end
end
connected_chests = {chestdata = chestdata}
--[[
connected_chests.register_chest(<original_node>, {
get_formspec = function(metatable, pos)
return <formspec_of_big>
end,
lock = true, -- indicates whether a lock should be added to the texture
-- and has an impact on the tube function
front = <keyhole_texture>, -- if present, this texture is added to the chest
-- front
on_rightclick = <func>, -- sets an on_rightclick (some chests need this)
})
]]
function connected_chests.register_chest(fromname, data)
chestdata[fromname] = data
--~ local mod, name = fromname:split":"
local name_left = fromname .. "_connected_left"
local name_right = fromname .. "_connected_right"
data.left = name_left
data.right = name_right
-- executed when connecting the chest
data.on_connect = function(pu, pa, par, metatable)
minetest.add_node(pu, {name=name_left, param2=par})
minetest.add_node(pa, {name=name_right, param2=par})
metatable.fields.formspec = data.get_formspec(metatable, pu)
metatable.fields.infotext = "Big " .. metatable.fields.infotext
local meta = minetest.get_meta(pu)
meta:from_table(metatable)
local inv = meta:get_inventory()
inv:set_size("main", 65)
end
-- override the original node to support connecting
local place_chest = minetest.registered_nodes[fromname].on_place
minetest.override_item(fromname, {
on_place = function(itemstack, placer, pointed_thing)
if not placer then
return
end
local pu, pa, par2 = get_pointed_info(pointed_thing, fromname)
if not pu
or not placer:get_player_control().sneak then
return place_chest(itemstack, placer, pointed_thing)
end
if minetest.is_protected(pa, placer:get_player_name()) then
return
end
connect_chests(pu, pa, par2, fromname)
if not minetest.setting_getbool"creative_mode" then
itemstack:take_item()
return itemstack
end
end
})
-- Adds the big chest nodes
-- the left one contains inventory
local chest = {}
local origdef = minetest.registered_nodes[fromname]
for i in pairs(origdef) do
chest[i] = rawget(origdef, i)
end
local top = chest.tiles[1]
local side = chest.tiles[4]
local top_texture = top .. "^([combine:16x16:5,0=" .. top .. "^connected_chests_frame.png^[makealpha:255,126,126)"
local side_texture = side .. "^([combine:16x16:5,0=" .. side .. "^connected_chests_frame.png^[makealpha:255,126,126)"
chest.description = "Big " .. chest.description
chest.groups = table.copy(chest.groups)
chest.groups.not_in_creative_inventory = 1
chest.legacy_facedir_simple = nil
chest.after_place_node = nil
chest.on_receive_fields = nil
if data.on_rightclick then
chest.on_rightclick = data.on_rightclick
end
if not data.front then
data.front = "connected_chests_front.png"
if data.lock then
data.front = data.front .. "^connected_chests_lock.png"
end
end
chest.tiles = {top_texture, top_texture, "default_obsidian_glass.png",
side, side_texture.."^[transformFX", side_texture.."^" .. data.front}
chest.drop = (chest.drop or fromname) .. " 2"
chest.selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 1.5, 0.5, 0.5},
},
}
chest.on_construct = return_add_next(name_right)
chest.after_destruct = return_remove_next(name_right)
--~ minetest.register_node("connected_chests:chest_left", chest)
minetest.register_node(":" .. name_left, chest)
-- the right one is the deco one
local tiles = {top_texture.."^[transformFX", top_texture.."^[transformFX",
side, "default_obsidian_glass.png", side_texture, side_texture
.. "^" .. data.front .. "^[transformFX"}
--~ minetest.register_node(, {
minetest.register_node(":" .. name_right, {
tiles = tiles,
paramtype2 = "facedir",
drop = "",
pointable = false,
diggable = false,
on_construct = function(pos)
local node = minetest.get_node(pos)
if node.param2 > 3 then
node.param2 = node.param2%4
minetest.set_node(pos, node)
return
end
local x, z = unpack(param_tab2[node.param2])
local node_left = minetest.get_node{x=pos.x+x, y=pos.y, z=pos.z+z}
if node_left.name ~= name_left
or node_left.param2 ~= node.param2 then
minetest.remove_node(pos)
return
end
tube_update(pos)
end,
after_destruct = function(pos, oldnode)
if oldnode.param2 > 3 then
return
end
local x, z = unpack(param_tab2[oldnode.param2])
local node_left = minetest.get_node{x=pos.x+x, y=pos.y, z=pos.z+z}
if node_left.name == name_left
and node_left.param2 == oldnode.param2
and minetest.get_node(pos).name == "air" then
minetest.set_node(pos, oldnode)
return
end
tube_update(pos)
end,
tube = data.lock and tube_to_left_locked or tube_to_left,
groups = tube_groups,
})
end
local big_formspec = "size[13,9]"..
"list[current_name;main;0,0;13,5;]"..
"list[current_player;main;2.5,5.2;8,4;]"..
"listring[current_name;main]"..
"listring[current_player;main]"
connected_chests.register_chest("default:chest", {
get_formspec = function()
return big_formspec
end
})
connected_chests.register_chest("default:chest_locked", {
get_formspec = function()
return big_formspec
end,
lock = true,
on_rightclick = function(pos, _, clicker)
local meta = minetest.get_meta(pos)
local pname = clicker:get_player_name()
if pname == meta:get_string"owner"
or pname == minetest.setting_get"name" then
minetest.show_formspec(
pname,
"default:chest_locked_connected_left",
"size[13,9]"..
"list[nodemeta:".. pos.x .. "," .. pos.y .. "," ..pos.z .. ";main;0,0;13,5;]"..
"list[current_player;main;2.5,5.2;8,4;]"
)
end
end
})
-- abms to fix half chests
for _,i in pairs(chestdata) do
minetest.register_abm{
nodenames = {i.right},
interval = 10,
chance = 1,
action = function(pos, node)
if node.param2 > 3 then
node.param2 = node.param2%4
minetest.set_node(pos, node)
return
end
local x, z = unpack(param_tab2[node.param2])
local left_node = minetest.get_node{x=pos.x+x, y=pos.y, z=pos.z+z}
if left_node.name ~= i.left
or left_node.param2 ~= node.param2 then
minetest.remove_node(pos)
end
end,
}
minetest.register_abm{
nodenames = {i.left},
interval = 3,
chance = 1,
action = return_add_next(i.right),
}
end
-- legacy
minetest.register_alias("connected_chests:chest_left", "default:chest_connected_left")
minetest.register_alias("connected_chests:chest_right", "default:chest_connected_right")
minetest.register_alias("connected_chests:chest_left_locked", "default:chest_locked_connected_left")
minetest.register_alias("connected_chests:chest_right_locked", "default:chest_locked_connected_right")
--~ local function log_access(pos, player, text)
--~ minetest.log("action", player:get_player_name()..
--~ " moves stuff "..text.." at "..minetest.pos_to_string(pos))
--~ end
local time = (minetest.get_us_time() - load_time_start) / 1000000
local msg = "[connected_chests] loaded after ca. " .. time .. " seconds."
if time > 0.01 then
print(msg)
else
minetest.log("info", msg)
end