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cottages/nodes_hay.lua

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-- contains hay_mat, hay and hay bale
-- (gives the pitchfork some work)
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--
local S = cottages.S
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-- If default:dirt_with_grass is digged while wielding a pitchfork, it will
-- turn into dirt and get some hay placed above it.
-- The hay will disappear (decay) after a couple of minutes.
if( minetest.registered_items["default:dirt_with_grass"]
and minetest.registered_tools["cottages:pitchfork"]) then
minetest.override_item("default:dirt_with_grass", {
after_dig_node = function(pos, oldnode, oldmetadata, digger)
if( not( pos ) or not( digger )) then
return
end
local wielded = digger:get_wielded_item()
if( not( wielded )
or not( wielded:get_name() )
or (wielded:get_name()~="cottages:pitchfork")) then
return
end
local pos_above = {x=pos.x, y=pos.y+1, z=pos.z}
local node_above = minetest.get_node_or_nil( pos_above)
if( not(node_above) or not(node_above.name) or node_above.name ~= "air" ) then
return nil
end
minetest.swap_node( pos, {name="default:dirt"})
minetest.add_node( pos_above, {name="cottages:hay_mat", param2=math.random(2,25)})
-- start a node timer so that the hay will decay after some time
local timer = minetest.get_node_timer(pos_above)
if not timer:is_started() then
timer:start(math.random(60, 300))
end
-- TODO: prevent dirt from beeing multiplied this way (that is: give no dirt!)
return
end,
})
end
-- more comparable to the straw mat than to a hay bale
-- (can be created by digging dirt with grass with the pitchfork)
minetest.register_node("cottages:hay_mat", {
drawtype = "nodebox",
paramtype2 = "leveled",
description = S("Some hay"),
tiles = {cottages.straw_texture.."^[multiply:#88BB88"},
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groups = {hay=3, snappy=2, oddly_breakable_by_hand=2, flammable=3},
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sounds = cottages.sounds.leaves,
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-- the bale is slightly smaller than a full node
is_ground_content = false,
node_box = {
type = "leveled", --"fixed",
fixed = {
{-0.5,-0.5,-0.5, 0.5, 0.5, 0.5},
}
},
-- make sure a placed hay block looks halfway reasonable
after_place_node = function(pos, placer, itemstack, pointed_thing)
minetest.swap_node( pos, {name="cottages:hay_mat", param2=math.random(2,25)})
end,
on_timer = function(pos, elapsed)
local node = minetest.get_node(pos)
if( node and node.name=="cottages:hay_mat") then
minetest.remove_node(pos)
minetest.check_for_falling(pos)
end
end,
})
-- hay block, similar to straw block
minetest.register_node("cottages:hay", {
description = S("Hay"),
tiles = {cottages.straw_texture.."^[multiply:#88BB88"},
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groups = {hay=3, snappy=2, oddly_breakable_by_hand=2, flammable=3},
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sounds = cottages.sounds.leaves,
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is_ground_content = false,
})
-- hay bales for hungry animals
minetest.register_node("cottages:hay_bale", {
drawtype = "nodebox",
description = S("Hay bale"),
tiles = {"cottages_darkage_straw_bale.png^[multiply:#88BB88"},
paramtype = "light",
groups = {hay=3, snappy=2, oddly_breakable_by_hand=2, flammable=3},
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sounds = cottages.sounds.leaves,
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-- the bale is slightly smaller than a full node
node_box = {
type = "fixed",
fixed = {
{-0.45, -0.5,-0.45, 0.45, 0.45, 0.45},
}
},
selection_box = {
type = "fixed",
fixed = {
{-0.45, -0.5,-0.45, 0.45, 0.45, 0.45},
}
},
is_ground_content = false,
})
--
-- craft recipes
--
minetest.register_craft({
output = "cottages:hay_mat 9",
recipe = {
{"cottages:hay"},
},
})
minetest.register_craft({
output = "cottages:hay",
recipe = {
{"cottages:hay_mat", "cottages:hay_mat", "cottages:hay_mat"},
{"cottages:hay_mat", "cottages:hay_mat", "cottages:hay_mat"},
{"cottages:hay_mat", "cottages:hay_mat", "cottages:hay_mat"},
},
})
minetest.register_craft({
output = "cottages:hay",
recipe = {{"cottages:hay_bale"}},
})
minetest.register_craft({
output = "cottages:hay_bale",
recipe = {{"cottages:hay"}},
})