fix crash when trying to sleep on a mat
This commit is contained in:
parent
cdbc22b9dc
commit
116ea12a79
|
@ -1,11 +1,11 @@
|
||||||
local S = cottages.S
|
local S = cottages.S
|
||||||
|
|
||||||
if not (minetest.registered_nodes["farming:straw"]) then
|
if not minetest.registered_nodes["farming:straw"] then
|
||||||
minetest.register_node("cottages:straw", {
|
minetest.register_node("cottages:straw", {
|
||||||
drawtype = "normal",
|
drawtype = "normal",
|
||||||
description = S("straw"),
|
description = S("straw"),
|
||||||
tiles = {cottages.textures.straw},
|
tiles = { cottages.textures.straw },
|
||||||
groups = {hay = 3, snappy = 2, oddly_breakable_by_hand = 2, flammable = 3},
|
groups = { hay = 3, snappy = 2, oddly_breakable_by_hand = 2, flammable = 3 },
|
||||||
sounds = cottages.sounds.leaves,
|
sounds = cottages.sounds.leaves,
|
||||||
-- the bale is slightly smaller than a full node
|
-- the bale is slightly smaller than a full node
|
||||||
is_ground_content = false,
|
is_ground_content = false,
|
||||||
|
@ -14,35 +14,36 @@ else
|
||||||
minetest.register_alias("cottages:straw", "farming:straw")
|
minetest.register_alias("cottages:straw", "farming:straw")
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
minetest.register_node("cottages:straw_mat", {
|
minetest.register_node("cottages:straw_mat", {
|
||||||
description = S("layer of straw"),
|
description = S("layer of straw"),
|
||||||
drawtype = "nodebox",
|
drawtype = "nodebox",
|
||||||
tiles = {cottages.textures.straw}, -- done by VanessaE
|
tiles = { cottages.textures.straw }, -- done by VanessaE
|
||||||
wield_image = cottages.textures.straw,
|
wield_image = cottages.textures.straw,
|
||||||
inventory_image = cottages.textures.straw,
|
inventory_image = cottages.textures.straw,
|
||||||
sunlight_propagates = true,
|
sunlight_propagates = true,
|
||||||
paramtype = "light",
|
paramtype = "light",
|
||||||
paramtype2 = "facedir",
|
paramtype2 = "facedir",
|
||||||
walkable = false,
|
walkable = false,
|
||||||
groups = {hay = 3, snappy = 2, oddly_breakable_by_hand = 2, flammable = 3},
|
groups = { hay = 3, snappy = 2, oddly_breakable_by_hand = 2, flammable = 3 },
|
||||||
sounds = cottages.sounds.leaves,
|
sounds = cottages.sounds.leaves,
|
||||||
node_box = {
|
node_box = {
|
||||||
type = "fixed",
|
type = "fixed",
|
||||||
fixed = {
|
fixed = {
|
||||||
{-0.48, -0.5, -0.48, 0.48, -0.45, 0.48},
|
{ -0.48, -0.5, -0.48, 0.48, -0.45, 0.48 },
|
||||||
}
|
},
|
||||||
},
|
},
|
||||||
selection_box = {
|
selection_box = {
|
||||||
type = "fixed",
|
type = "fixed",
|
||||||
fixed = {
|
fixed = {
|
||||||
{-0.48, -0.5, -0.48, 0.48, -0.25, 0.48},
|
{ -0.48, -0.5, -0.48, 0.48, -0.25, 0.48 },
|
||||||
}
|
},
|
||||||
},
|
},
|
||||||
is_ground_content = false,
|
is_ground_content = false,
|
||||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||||
return cottages.sleep_in_bed(pos, node, clicker, itemstack, pointed_thing)
|
if cottages.furniture then
|
||||||
end
|
return cottages.furniture.sleep_in_bed(pos, node, clicker, itemstack, pointed_thing)
|
||||||
|
end
|
||||||
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
-- straw bales are a must for farming environments; if you for some reason do not have the darkage mod installed, this
|
-- straw bales are a must for farming environments; if you for some reason do not have the darkage mod installed, this
|
||||||
|
@ -50,22 +51,22 @@ minetest.register_node("cottages:straw_mat", {
|
||||||
minetest.register_node("cottages:straw_bale", {
|
minetest.register_node("cottages:straw_bale", {
|
||||||
drawtype = "nodebox",
|
drawtype = "nodebox",
|
||||||
description = S("straw bale"),
|
description = S("straw bale"),
|
||||||
tiles = {"cottages_darkage_straw_bale.png"},
|
tiles = { "cottages_darkage_straw_bale.png" },
|
||||||
paramtype = "light",
|
paramtype = "light",
|
||||||
groups = {hay = 3, snappy = 2, oddly_breakable_by_hand = 2, flammable = 3},
|
groups = { hay = 3, snappy = 2, oddly_breakable_by_hand = 2, flammable = 3 },
|
||||||
sounds = cottages.sounds.leaves,
|
sounds = cottages.sounds.leaves,
|
||||||
-- the bale is slightly smaller than a full node
|
-- the bale is slightly smaller than a full node
|
||||||
node_box = {
|
node_box = {
|
||||||
type = "fixed",
|
type = "fixed",
|
||||||
fixed = {
|
fixed = {
|
||||||
{-0.45, -0.5, -0.45, 0.45, 0.45, 0.45},
|
{ -0.45, -0.5, -0.45, 0.45, 0.45, 0.45 },
|
||||||
}
|
},
|
||||||
},
|
},
|
||||||
selection_box = {
|
selection_box = {
|
||||||
type = "fixed",
|
type = "fixed",
|
||||||
fixed = {
|
fixed = {
|
||||||
{-0.45, -0.5, -0.45, 0.45, 0.45, 0.45},
|
{ -0.45, -0.5, -0.45, 0.45, 0.45, 0.45 },
|
||||||
}
|
},
|
||||||
},
|
},
|
||||||
is_ground_content = false,
|
is_ground_content = false,
|
||||||
})
|
})
|
||||||
|
|
Loading…
Reference in New Issue