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Feldweg recipes
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@ -56,7 +56,9 @@ cottages.texture_chest = {"default_chest_top.png", "default_chest_top.png", "def
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-- the treshing floor produces wheat seeds
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cottages.craftitem_seed_wheat = "farming:seed_wheat";
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cottages.craftitem_seed_barley = "farming:seed_barley";
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cottages.texture_wheat_seed = "farming_wheat_seed.png";
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cottages.texture_barley_seed = "farming_barley_seed.png";
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cottages.texture_stick = "default_stick.png";
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-- texture for roofs where the tree bark is the main roof texture
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1
init.lua
1
init.lua
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@ -40,6 +40,7 @@ dofile(minetest.get_modpath("cottages").."/adaptions.lua");
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-- add a stack size if you want a higher yield
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cottages.handmill_product = {};
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cottages.handmill_product[ cottages.craftitem_seed_wheat ] = 'farming:flour 1';
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cottages.handmill_product[ cottages.craftitem_seed_barley ] = 'farming:flour 1';
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--[[ some examples:
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cottages.handmill_product[ 'default:cobble' ] = 'default:gravel';
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cottages.handmill_product[ 'default:gravel' ] = 'default:sand';
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@ -19,6 +19,47 @@ if( not( cottages_feldweg_mode )) then
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cottages_feldweg_mode = "mesh";
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end
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local function register_recipes(include_end)
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minetest.register_craft({
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output = "cottages:feldweg_crossing 5",
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recipe = {
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{"", "cottages:feldweg", "" },
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{"cottages:feldweg", "cottages:feldweg", "cottages:feldweg"},
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{"", "cottages:feldweg", "" },
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},
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})
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minetest.register_craft({
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output = "cottages:feldweg_t_junction 5",
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recipe = {
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{"", "cottages:feldweg", "" },
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{"", "cottages:feldweg", "" },
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{"cottages:feldweg", "cottages:feldweg", "cottages:feldweg"}
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},
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})
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minetest.register_craft({
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output = "cottages:feldweg_curve 5",
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recipe = {
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{"cottages:feldweg", "", "" },
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{"cottages:feldweg", "", ""},
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{"cottages:feldweg", "cottages:feldweg", "cottages:feldweg"}
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},
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})
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if include_end then
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minetest.register_craft({
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output = "cottages:feldweg_end 5",
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recipe = {
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{"cottages:feldweg", "", "cottages:feldweg" },
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{"cottages:feldweg", "cottages:feldweg", "cottages:feldweg"}
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},
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})
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end
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end
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--- a nice dirt road for small villages or paths to fields
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if( cottages_feldweg_mode == "simple" or cottages_feldweg_mode == "flat" ) then
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minetest.register_node("cottages:feldweg", {
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@ -72,7 +113,8 @@ if( cottages_feldweg_mode == "flat" ) then
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sounds = default.node_sound_dirt_defaults,
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is_ground_content = false,
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})
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register_recipes(false)
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--
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-- cube-style nodebox version
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--
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@ -243,6 +285,8 @@ elseif( cottages_feldweg_mode == "nodebox" ) then
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},
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})
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register_recipes(false)
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--
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-- the mesh version (rounded); provided and created by VanessaE
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@ -284,6 +328,8 @@ elseif( cottages_feldweg_mode == "mesh" ) then
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mesh = "feldweg-crossing.obj",
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})
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minetest.register_node("cottages:feldweg_t_junction", {
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description = S("dirt road t junction"),
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paramtype2 = "facedir",
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@ -299,6 +345,8 @@ elseif( cottages_feldweg_mode == "mesh" ) then
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drawtype = "mesh",
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mesh = "feldweg-T-junction.obj",
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})
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minetest.register_node("cottages:feldweg_curve", {
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description = S("dirt road curve"),
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@ -316,6 +364,8 @@ elseif( cottages_feldweg_mode == "mesh" ) then
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mesh = "feldweg-curve.obj",
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})
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minetest.register_node("cottages:feldweg_end", {
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description = S("dirt road end"),
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paramtype2 = "facedir",
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@ -332,6 +382,11 @@ elseif( cottages_feldweg_mode == "mesh" ) then
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drawtype = "mesh",
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mesh = "feldweg_end.obj",
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})
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register_recipes(true)
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end
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@ -385,6 +440,8 @@ if( cottages_feldweg_mode == "nodebox" or cottages_feldweg_mode == "mesh" ) then
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selection_box = box_slope,
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})
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minetest.register_node("cottages:feldweg_slope_long", {
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description = S("dirt road slope long"),
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paramtype2 = "facedir",
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@ -403,4 +460,21 @@ if( cottages_feldweg_mode == "nodebox" or cottages_feldweg_mode == "mesh" ) then
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collision_box = box_slope_long,
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selection_box = box_slope_long,
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})
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minetest.register_craft({
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output = "cottages:feldweg_slope 3",
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recipe = {
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{"cottages:feldweg", "", "" },
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{"cottages:feldweg", "cottages:feldweg", ""}
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},
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})
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minetest.register_craft({
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output = "cottages:feldweg_slope_long 4",
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recipe = {
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{"cottages:feldweg", "", "" },
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{"cottages:feldweg", "cottages:feldweg", "cottages:feldweg"}
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},
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})
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end
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textures/cottages_loam_old.png
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