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https://github.com/Sokomine/cottages.git
synced 2026-01-14 13:05:30 +01:00
corrected bug with sounds
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@@ -28,7 +28,7 @@ if( cottages_feldweg_mode == "simple" or cottages_feldweg_mode == "flat" ) then
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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legacy_facedir_simple = true,
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groups = {crumbly=3},
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sounds = default.node_sound_dirt_defaults,
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sounds = cottages.sounds.dirt,
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is_ground_content = false,
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})
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end
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@@ -47,7 +47,7 @@ if( cottages_feldweg_mode == "flat" ) then
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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legacy_facedir_simple = true,
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groups = {crumbly=3},
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sounds = default.node_sound_dirt_defaults,
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sounds = cottages.sounds.dirt,
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is_ground_content = false,
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})
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@@ -58,7 +58,7 @@ if( cottages_feldweg_mode == "flat" ) then
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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legacy_facedir_simple = true,
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groups = {crumbly=3},
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sounds = default.node_sound_dirt_defaults,
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sounds = cottages.sounds.dirt,
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is_ground_content = false,
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})
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@@ -69,7 +69,7 @@ if( cottages_feldweg_mode == "flat" ) then
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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legacy_facedir_simple = true,
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groups = {crumbly=3},
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sounds = default.node_sound_dirt_defaults,
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sounds = cottages.sounds.dirt,
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is_ground_content = false,
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})
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@@ -84,7 +84,7 @@ elseif( cottages_feldweg_mode == "nodebox" ) then
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roups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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legacy_facedir_simple = true,
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groups = {crumbly=3},
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sounds = default.node_sound_dirt_defaults,
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sounds = cottages.sounds.dirt,
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is_ground_content = false,
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drawtype = "nodebox",
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-- top, bottom, side1, side2, inner, outer
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@@ -116,7 +116,7 @@ elseif( cottages_feldweg_mode == "nodebox" ) then
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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legacy_facedir_simple = true,
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groups = {crumbly=3},
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sounds = default.node_sound_dirt_defaults,
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sounds = cottages.sounds.dirt,
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is_ground_content = false,
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drawtype = "nodebox",
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@@ -162,7 +162,7 @@ elseif( cottages_feldweg_mode == "nodebox" ) then
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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legacy_facedir_simple = true,
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groups = {crumbly=3},
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sounds = default.node_sound_dirt_defaults,
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sounds = cottages.sounds.dirt,
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is_ground_content = false,
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drawtype = "nodebox",
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@@ -206,7 +206,7 @@ elseif( cottages_feldweg_mode == "nodebox" ) then
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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legacy_facedir_simple = true,
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groups = {crumbly=3},
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sounds = default.node_sound_dirt_defaults,
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sounds = cottages.sounds.dirt,
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is_ground_content = false,
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drawtype = "nodebox",
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@@ -256,7 +256,7 @@ elseif( cottages_feldweg_mode == "mesh" ) then
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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legacy_facedir_simple = true,
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groups = {crumbly=3},
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sounds = default.node_sound_dirt_defaults,
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sounds = cottages.sounds.dirt,
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is_ground_content = false,
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tiles = {"cottages_feldweg_end.png","default_dirt.png^default_grass_side.png",
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"default_dirt.png", "default_grass.png",
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@@ -274,7 +274,7 @@ elseif( cottages_feldweg_mode == "mesh" ) then
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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legacy_facedir_simple = true,
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groups = {crumbly=3},
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sounds = default.node_sound_dirt_defaults,
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sounds = cottages.sounds.dirt,
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is_ground_content = false,
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tiles = {"cottages_feldweg_end.png","default_dirt.png",
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"default_grass.png","cottages_feldweg_surface.png",
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@@ -290,7 +290,7 @@ elseif( cottages_feldweg_mode == "mesh" ) then
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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legacy_facedir_simple = true,
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groups = {crumbly=3},
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sounds = default.node_sound_dirt_defaults,
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sounds = cottages.sounds.dirt,
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is_ground_content = false,
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tiles = {"cottages_feldweg_end.png","default_dirt.png^default_grass_side.png", "default_dirt.png",
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"default_grass.png","cottages_feldweg_surface.png",
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@@ -306,7 +306,7 @@ elseif( cottages_feldweg_mode == "mesh" ) then
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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legacy_facedir_simple = true,
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groups = {crumbly=3},
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sounds = default.node_sound_dirt_defaults,
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sounds = cottages.sounds.dirt,
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is_ground_content = false,
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tiles = {"default_dirt.png^default_grass_side.png","default_grass.png",
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"default_dirt.png^default_grass_side.png","cottages_feldweg_surface.png",
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@@ -322,7 +322,7 @@ elseif( cottages_feldweg_mode == "mesh" ) then
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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legacy_facedir_simple = true,
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groups = {crumbly=3},
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sounds = default.node_sound_dirt_defaults,
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sounds = cottages.sounds.dirt,
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is_ground_content = false,
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tiles = {"cottages_feldweg_end.png","default_dirt.png^default_grass_side.png",
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"default_dirt.png", "default_grass.png",
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@@ -342,7 +342,7 @@ if( minetest.get_modpath("stairs") and stairs and stairs.register_stair_and_slab
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{"cottages_feldweg.png","default_dirt.png", "default_grass.png","default_grass.png","cottages_feldweg.png","cottages_feldweg.png"},
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S("Dirt Road Stairs"),
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S("Dirt Road, half height"),
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default.node_sound_dirt_defaults)
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cottages.sounds.dirt)
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end
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if( cottages_feldweg_mode == "nodebox" or cottages_feldweg_mode == "mesh" ) then
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@@ -371,7 +371,7 @@ if( cottages_feldweg_mode == "nodebox" or cottages_feldweg_mode == "mesh" ) then
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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legacy_facedir_simple = true,
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groups = {crumbly=3},
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sounds = default.node_sound_dirt_defaults,
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sounds = cottages.sounds.dirt,
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is_ground_content = false,
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tiles = {"cottages_feldweg_end.png","default_dirt.png^default_grass_side.png",
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"default_dirt.png", "default_grass.png",
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@@ -391,7 +391,7 @@ if( cottages_feldweg_mode == "nodebox" or cottages_feldweg_mode == "mesh" ) then
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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legacy_facedir_simple = true,
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groups = {crumbly=3},
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sounds = default.node_sound_dirt_defaults,
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sounds = cottages.sounds.dirt,
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is_ground_content = false,
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tiles = {"cottages_feldweg_end.png","default_dirt.png^default_grass_side.png",
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"default_dirt.png", "default_grass.png",
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