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added handmill receipes to unified_inventory
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@@ -125,14 +125,14 @@ Mill, powered by punching = Muehle, durch Schlagen antreiben
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Mill, powered by punching (owned by %s) = Muehle, durch Schlagen antreiben (gehoert %s)
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Public mill, powered by punching (owned by %s) = Öffentliche Muehle, durch Schlagen antreiben (gehoert %s)
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Private mill, powered by punching (owned by %s) = Private Muehle, durch Schlagen antreiben (gehoert %s)
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Wheat seeds: = Weizenkoerner
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Seeds: = Getreidekoerner
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Flour: = Mehl
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Mill = Muehle
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Owner: %s = Besitzer: %s
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Punch this hand-driven mill = Schlage auf diese handbetriebene Muehle
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to convert wheat seeds into flour. = um Weizenkoerner in Mehl umzuwandeln.
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You have grinded %s wheat seeds (%s are left). = Du hast %s Weizenkoerner gemahlen (%s bleiben uebrig).
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You have grinded the last %s wheat seeds. = Du hast die letzten %s Weizenkoerner gemahlen.
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to convert seeds into flour. = um Getreidekoerner in Mehl umzuwandeln.
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You have grinded %s seeds (%s are left). = Du hast %s Getreidekoerner gemahlen (%s bleiben uebrig).
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You have grinded the last %s seeds. = Du hast die letzten %s Getreidekoerner gemahlen.
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Your threshing floor can now be used by other players as well. = Dein Dreschboden kann jetzt auch von anderen Spielern benutzt werden.
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Your mill, powered by punching can now be used by other players as well. = Deine Mühle kann jetzt auch von anderen Spielern benutzt werden.
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@@ -124,14 +124,14 @@ Mill, powered by punching =
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Mill, powered by punching (owned by %s) =
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Public mill, powered by punching (owned by %s) =
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Private mill, powered by punching (owned by %s) =
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Wheat seeds: =
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Seeds: =
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Flour: =
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Mill =
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Owner: %s =
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Punch this hand-driven mill =
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to convert wheat seeds into flour. =
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You have grinded %s wheat seeds (%s are left). =
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You have grinded the last %s wheat seeds. =
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to convert seeds into flour. =
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You have grinded %s seeds (%s are left). =
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You have grinded the last %s seeds. =
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Your threshing floor can now be used by other players as well. =
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Your mill, powered by punching can now be used by other players as well. =
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@@ -26,6 +26,29 @@ cottages.can_thresh_stack = function(stack)
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end
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--cottages.handmill_product = {}
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cottages.handmill_product[cottages.craftitem_seed_wheat] = 'farming:flour'
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-- these are from farming_plus:
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cottages.handmill_product['farming:seed_rye'] = 'farming:flour'
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cottages.handmill_product['farming:seed_oat'] = 'farming:flour'
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cottages.handmill_product['farming:seed_barley'] = 'farming:flour'
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cottages.handmill_product['farming:seed_rice'] = 'farming:rice_flour'
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-- specific to some mods:
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cottages.handmill_product['farming:corn'] = 'yl_seasons:corn_flour'
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cottages.handmill_product['farming:seeds_sunflower'] = 'cucina_vegana:sunflower_seeds_flour'
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-- farming:flour_multigrain is probably best still done by alternate ways of crafting
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cottages.can_mill_stack = function(stack)
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return (stack
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and not(stack:is_empty())
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and stack:get_name()
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and cottages.handmill_product[stack:get_name()]
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-- the product has to be known
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and minetest.registered_items[cottages.handmill_product[stack:get_name()]])
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end
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-- an even simpler from of bed - usually for animals
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-- it is a nodebox and not wallmounted because that makes it easier to replace beds with straw mats
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minetest.register_node("cottages:straw_mat", {
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@@ -402,11 +425,11 @@ local cottages_handmill_formspec = "size[8,8]"..
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"button_exit[6.0,0.0;1.5,0.5;public;"..S("Public?").."]"..
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"list[current_name;seeds;1,1;1,1;]"..
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"list[current_name;flour;5,1;2,2;]"..
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"label[0,0.5;"..S("Wheat seeds:").."]"..
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"label[0,0.5;"..S("Seeds:").."]"..
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"label[4,0.5;"..S("Flour:").."]"..
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"label[0,-0.3;"..S("Mill").."]"..
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"label[0,2.5;"..S("Punch this hand-driven mill").."]"..
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"label[0,3.0;"..S("to convert wheat seeds into flour.").."]"..
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"label[0,3.0;"..S("to convert seeds into flour.").."]"..
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"list[current_player;main;0,4;8,4;]";
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minetest.register_node("cottages:handmill", {
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@@ -482,7 +505,7 @@ minetest.register_node("cottages:handmill", {
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local meta = minetest.get_meta(pos)
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-- only accept input the threshing floor can use/process
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if( listname=='flour'
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or (listname=='seeds' and stack and not( cottages.handmill_product[ stack:get_name()] ))) then
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or (listname=='seeds' and not(cottages.can_mill_stack(stack)) )) then
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return 0;
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end
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@@ -26,3 +26,20 @@ for crop_name, seed_name in pairs(cottages.threshing_floor_receipes) do
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items = {crop_name}
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})
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end
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unified_inventory.register_craft_type("cottages_handmill", {
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description = "Milling",
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icon = "default_stone.png", -- TODO we need a usable image of the handmill here
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width = 1,
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height = 1,
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uses_crafting_grid = false
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})
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for input_name, product in pairs(cottages.handmill_product) do
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unified_inventory.register_craft({
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output = product,
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type = "cottages_handmill",
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items = {input_name}
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})
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end
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