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handle interation w/ explosions

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flux 2022-10-30 11:08:33 -07:00
parent 0aeb5989d1
commit baf6d6ac44
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GPG Key ID: 9333B27816848A15
7 changed files with 193 additions and 100 deletions

View File

@ -99,6 +99,26 @@ function api.register_machine(name, def)
api.update(pos)
end,
on_destruct = function(pos)
if def.inv_info then
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
for inv_name, size in pairs(def.inv_info) do
for i = 1, size do
local item = inv:get_stack(inv_name, i)
if not item:is_empty() then
minetest.add_item(pos, item)
inv:set_stack(inv_name, i, "")
end
end
end
end
if def.on_destruct then
def.on_destruct(pos)
end
end,
on_receive_fields = function(pos, formname, fields, sender)
if fields.public and toggle_public(pos, sender) then
api.update(pos)
@ -233,7 +253,30 @@ function api.register_machine(name, def)
on_timer = def.on_timer,
on_blast = function()
on_blast = function(pos, intensity)
if minetest.is_protected(pos, "tnt:blast") then
return
end
local drops = {name}
if def.inv_info then
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
for inv_name, size in pairs(def.inv_info) do
for i = 1, size do
local item = inv:get_stack(inv_name, i)
if not item:is_empty() then
table.insert(drops, item)
inv:set_stack(inv_name, i, "")
end
end
end
end
minetest.remove_node(pos)
return drops
end,
})

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@ -434,6 +434,10 @@ function anvil.preserve_metadata(pos, oldnode, oldmeta, drops)
return drops
end
function anvil.on_destruct(pos)
anvil.clear_entity(pos)
end
cottages.api.register_machine("cottages:anvil", {
description = S("anvil"),
drawtype = "nodebox",
@ -468,6 +472,8 @@ cottages.api.register_machine("cottages:anvil", {
allow_metadata_inventory_move = anvil.allow_metadata_inventory_move,
allow_metadata_inventory_put = anvil.allow_metadata_inventory_put,
allow_metadata_inventory_take = anvil.allow_metadata_inventory_take,
on_destruct = anvil.on_destruct,
})
-- clear hud info

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@ -4,11 +4,15 @@ local deserialize = minetest.deserialize
local serialize = minetest.serialize
minetest.register_entity("cottages:anvil_item", {
hp_max = 1,
visual = "wielditem",
visual_size = {x = .33, y = .33},
collisionbox = {0, 0, 0, 0, 0, 0},
physical = false,
initial_properties = {
hp_max = 1,
visual = "wielditem",
visual_size = {x = .33, y = .33},
collisionbox = {0, 0, 0, 0, 0, 0},
physical = false,
collide_with_objects = false,
pointable = false,
},
get_staticdata = function(self)
return serialize({self.pos, self.item})
@ -34,6 +38,11 @@ minetest.register_entity("cottages:anvil_item", {
self.item = item
obj:set_properties({wield_item = item})
obj:set_armor_groups({immortal = 1})
end,
on_blast = function(self, damage)
return false, false, {}
end,
})

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@ -1,92 +0,0 @@
local ci = cottages.craftitems
local s = cottages.sounds
local settings = cottages.settings.water
local api = cottages.water
local sound_handles_by_pos = {}
local particlespawner_ids_by_pos = {}
function api.add_filling_effects(pos)
local entity_pos = vector.add(pos, vector.new(0, 1/4, 0))
local spos = minetest.pos_to_string(pos)
local previous_handle = sound_handles_by_pos[spos]
if previous_handle then
minetest.sound_stop(previous_handle)
end
sound_handles_by_pos[spos] = minetest.sound_play(
{name = s.water_fill},
{pos = entity_pos, loop = true, gain = 0.5, pitch = 2.0}
)
local previous_id = particlespawner_ids_by_pos[spos]
if previous_id then
minetest.delete_particlespawner(previous_id)
end
local particle_pos = vector.add(pos, vector.new(0, 1/2 + 1/16, 0))
particlespawner_ids_by_pos[spos] = minetest.add_particlespawner({
amount = 10,
time = 0,
collisiondetection = false,
texture = "bubble.png",
minsize = 1,
maxsize = 1,
minexptime = 0.4,
maxexptime = 0.4,
minpos = particle_pos,
maxpos = particle_pos,
minvel = vector.new(-0.1, -0.2, -0.01),
maxvel = vector.new(0.1, -0.2, 0.1),
minacc = vector.new(0, -2, 0),
maxacc = vector.new(0, -2, 0),
})
end
function api.fill_bucket(pos)
local entity_pos = vector.add(pos, vector.new(0, 1/4, 0))
for _, obj in ipairs(minetest.get_objects_inside_radius(entity_pos, .1)) do
local ent = obj:get_luaentity()
if ent and ent.name == "cottages:bucket_entity" then
local props = obj:get_properties()
props.wield_item = ci.bucket_filled
obj:set_properties(props)
end
end
local meta = minetest.get_meta(pos)
meta:set_string("bucket", ci.bucket_filled)
local spos = minetest.pos_to_string(pos)
local handle = sound_handles_by_pos[spos]
if handle then
minetest.sound_stop(handle)
end
local id = particlespawner_ids_by_pos[spos]
if id then
minetest.delete_particlespawner(id)
end
end
function api.initialize_entity(pos)
local meta = minetest.get_meta(pos)
local bucket = meta:get("bucket")
if bucket then
local entity_pos = vector.add(pos, vector.new(0, 1/4, 0))
local obj = minetest.add_entity(entity_pos, "cottages:bucket_entity")
local props = obj:get_properties()
props.wield_item = bucket
obj:set_properties(props)
if bucket == ci.bucket then
local timer = minetest.get_node_timer(pos)
if not timer:is_started() then
timer:start(settings.well_fill_time)
end
api.add_filling_effects(pos)
end
end
end

View File

@ -11,4 +11,26 @@ minetest.register_entity("cottages:bucket_entity", {
physical = false,
static_save = false,
},
get_staticdata = function(self)
-- note: static_save is false, so this won't get called, but i may revise that decision
return self.object:get_properties().wield_item
end,
on_activate = function(self, staticdata, dtime_s)
if not staticdata or staticdata == "" then
minetest.chat_send_all("invalid cottages:bucket_entity initialization")
self.object:remove()
return
end
local obj = self.object
obj:set_properties({wield_item = staticdata})
obj:set_armor_groups({immortal = 1})
end,
on_blast = function(self, damage)
return false, false, {}
end,
})

View File

@ -4,7 +4,6 @@ end
cottages.water = {}
cottages.dofile("modules", "water", "api")
cottages.dofile("modules", "water", "entity")
cottages.dofile("modules", "water", "well")
cottages.dofile("modules", "water", "crafts")

View File

@ -7,6 +7,11 @@ local t = cottages.textures
local water = cottages.water
local ci = cottages.craftitems
local settings = cottages.settings.water
local sound_handles_by_pos = {}
local particlespawner_ids_by_pos = {}
local well_fill_time = cottages.settings.water.well_fill_time
function water.get_well_fs_parts(pos)
@ -45,7 +50,7 @@ function water.use_well(pos, puncher)
if wielded_name == ci.bucket then
meta:set_string("bucket", wielded_name)
minetest.add_entity(entity_pos, "cottages:bucket_entity")
water.initialize_entity(pos)
pinv:remove_item("main", "bucket:bucket_empty")
@ -88,6 +93,83 @@ function water.use_well(pos, puncher)
end
end
function water.add_filling_effects(pos)
local entity_pos = vector.add(pos, vector.new(0, 1/4, 0))
local spos = minetest.hash_node_position(pos)
local previous_handle = sound_handles_by_pos[spos]
if previous_handle then
minetest.sound_stop(previous_handle)
end
sound_handles_by_pos[spos] = minetest.sound_play(
{name = s.water_fill},
{pos = entity_pos, loop = true, gain = 0.5, pitch = 2.0}
)
local previous_id = particlespawner_ids_by_pos[spos]
if previous_id then
minetest.delete_particlespawner(previous_id)
end
local particle_pos = vector.add(pos, vector.new(0, 1/2 + 1/16, 0))
particlespawner_ids_by_pos[spos] = minetest.add_particlespawner({
amount = 10,
time = 0,
collisiondetection = false,
texture = "bubble.png",
minsize = 1,
maxsize = 1,
minexptime = 0.4,
maxexptime = 0.4,
minpos = particle_pos,
maxpos = particle_pos,
minvel = vector.new(-0.1, -0.2, -0.01),
maxvel = vector.new(0.1, -0.2, 0.1),
minacc = vector.new(0, -2, 0),
maxacc = vector.new(0, -2, 0),
})
end
function water.fill_bucket(pos)
local entity_pos = vector.add(pos, vector.new(0, 1/4, 0))
for _, obj in ipairs(minetest.get_objects_inside_radius(entity_pos, .1)) do
local ent = obj:get_luaentity()
if ent and ent.name == "cottages:bucket_entity" then
obj:set_properties({wield_item = ci.bucket_filled})
end
end
local meta = minetest.get_meta(pos)
meta:set_string("bucket", ci.bucket_filled)
local spos = minetest.hash_node_position(pos)
local handle = sound_handles_by_pos[spos]
if handle then
minetest.sound_stop(handle)
end
local id = particlespawner_ids_by_pos[spos]
if id then
minetest.delete_particlespawner(id)
end
end
function water.initialize_entity(pos)
local meta = minetest.get_meta(pos)
local bucket = meta:get("bucket")
if bucket then
local entity_pos = vector.add(pos, vector.new(0, 1/4, 0))
minetest.add_entity(entity_pos, "cottages:bucket_entity", bucket)
if bucket == ci.bucket then
local timer = minetest.get_node_timer(pos)
if not timer:is_started() then
timer:start(settings.well_fill_time)
end
water.add_filling_effects(pos)
end
end
end
cottages.api.register_machine("cottages:water_gen", {
description = S("Tree Trunk Well"),
@ -161,6 +243,30 @@ cottages.api.register_machine("cottages:water_gen", {
end,
use = water.use_well,
on_destruct = function(pos)
local entity_pos = vector.add(pos, vector.new(0, 1/4, 0))
for _, obj in ipairs(minetest.get_objects_inside_radius(entity_pos, .1)) do
local ent = obj:get_luaentity()
if ent and ent.name == "cottages:bucket_entity" then
minetest.add_item(pos, obj:get_properties().wield_item)
obj:remove()
end
end
local spos = minetest.hash_node_position(pos)
local handle = sound_handles_by_pos[spos]
if handle then
minetest.sound_stop(handle)
end
local id = particlespawner_ids_by_pos[spos]
if id then
minetest.delete_particlespawner(id)
end
end,
})
if cottages.has.node_entity_queue then