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mirror of https://github.com/Sokomine/cottages.git synced 2025-07-03 16:40:24 +02:00

fix public anvil support

This commit is contained in:
flux
2023-01-21 10:00:18 -08:00
parent 1fe8fb84c2
commit cdbc22b9dc
7 changed files with 759 additions and 130 deletions

View File

@ -1,6 +1,8 @@
local S = cottages.S
local F = minetest.formspec_escape
local FS = function(...) return F(S(...)) end
local FS = function(...)
return F(S(...))
end
local anvil = cottages.anvil
local add_entity = minetest.add_entity
@ -44,10 +46,8 @@ function anvil.get_anvil_info(pos)
if input:is_empty() then
return S("anvil")
elseif input:get_wear() > 0 then
return S("anvil; repairing @1 (@2%)", get_safe_short_description(input), wear)
else
return S("anvil; @1 is repaired", get_safe_short_description(input))
end
@ -55,8 +55,8 @@ end
function anvil.get_anvil_fs_parts()
return {
("size[8,8]"),
("image[4,3;1,1;cottages_tool_steelhammer.png]"),
"size[8,8]",
"image[4,3;1,1;cottages_tool_steelhammer.png]",
("label[2.5,1.0;%s]"):format(FS("Workpiece:")),
("label[6.0,2.7;%s]"):format(FS("Optional")),
("label[6.0,3.0;%s]"):format(FS("storage for")),
@ -64,13 +64,13 @@ function anvil.get_anvil_fs_parts()
("label[0,0.0;%s]"):format(FS("Anvil")),
("label[0,3.0;%s]"):format(FS("Punch anvil with hammer to")),
("label[0,3.3;%s]"):format(FS("repair tool in workpiece-slot.")),
("list[context;input;2.5,1.5;1,1;]"),
("list[context;hammer;5,3;1,1;]"),
("list[current_player;main;0,4;8,4;]"),
("listring[context;hammer]"),
("listring[current_player;main]"),
("listring[context;input]"),
("listring[current_player;main]"),
"list[context;input;2.5,1.5;1,1;]",
"list[context;hammer;5,3;1,1;]",
"list[current_player;main;0,4;8,4;]",
"listring[context;hammer]",
"listring[current_player;main]",
"listring[context;input]",
"listring[current_player;main]",
}
end
@ -81,10 +81,10 @@ local function sparks(pos)
time = 0.1,
minpos = pos,
maxpos = pos,
minvel = {x = 2, y = 3, z = 2},
maxvel = {x = -2, y = 1, z = -2},
minacc = {x = 0, y = -10, z = 0},
maxacc = {x = 0, y = -10, z = 0},
minvel = { x = 2, y = 3, z = 2 },
maxvel = { x = -2, y = 1, z = -2 },
minacc = { x = 0, y = -10, z = 0 },
maxacc = { x = 0, y = -10, z = 0 },
minexptime = 0.5,
maxexptime = 1,
minsize = 1,
@ -106,7 +106,6 @@ local function update_hud(puncher, tool)
if tool_hud_enabled then
hud1, hud2, hud3 = unpack(hud_info_by_puncher_name[puncher_name])
hud1_def = puncher:hud_get(hud1)
else
hud2, hud3 = unpack(hud_info_by_puncher_name[puncher_name])
end
@ -118,16 +117,15 @@ local function update_hud(puncher, tool)
puncher:hud_change(hud1, "text", hud_image)
end
puncher:hud_change(hud3, "number", damage_state)
else
if tool_hud_enabled and hud_image then
hud1 = puncher:hud_add({
hud_elem_type = "image",
name = "anvil_image",
text = hud_image,
scale = {x = 15, y = 15},
position = {x = 0.5, y = 0.5},
alignment = {x = 0, y = 0}
scale = { x = 15, y = 15 },
position = { x = 0.5, y = 0.5 },
alignment = { x = 0, y = 0 },
})
end
hud2 = puncher:hud_add({
@ -136,10 +134,10 @@ local function update_hud(puncher, tool)
text = "default_cloud.png^[colorize:#ff0000:256",
number = 40,
direction = 0, -- left to right
position = {x = 0.5, y = 0.65},
alignment = {x = 0, y = 0},
offset = {x = -320, y = 0},
size = {x = 32, y = 32},
position = { x = 0.5, y = 0.65 },
alignment = { x = 0, y = 0 },
offset = { x = -320, y = 0 },
size = { x = 32, y = 32 },
})
hud3 = puncher:hud_add({
hud_elem_type = "statbar",
@ -147,18 +145,17 @@ local function update_hud(puncher, tool)
text = "default_cloud.png^[colorize:#00ff00:256",
number = damage_state,
direction = 0, -- left to right
position = {x = 0.5, y = 0.65},
alignment = {x = 0, y = 0},
offset = {x = -320, y = 0},
size = {x = 32, y = 32},
position = { x = 0.5, y = 0.65 },
alignment = { x = 0, y = 0 },
offset = { x = -320, y = 0 },
size = { x = 32, y = 32 },
})
end
if tool_hud_enabled then
hud_info_by_puncher_name[puncher_name] = {hud1, hud2, hud3, os.time() + hud_timeout}
hud_info_by_puncher_name[puncher_name] = { hud1, hud2, hud3, os.time() + hud_timeout }
else
hud_info_by_puncher_name[puncher_name] = {hud2, hud3, os.time() + hud_timeout}
hud_info_by_puncher_name[puncher_name] = { hud2, hud3, os.time() + hud_timeout }
end
end
@ -178,14 +175,12 @@ function anvil.use_anvil(pos, puncher)
if tool:is_empty() then
return
elseif not anvil.can_repair(tool) then
-- just to make sure that tool really can't be repaired if it should not
-- (if the check of placing the item in the input slot failed somehow)
minetest.chat_send_player(puncher_name, S("@1 is not repairable by the anvil", tool_name))
elseif tool:get_wear() > 0 then
minetest.sound_play({name = "anvil_clang"}, {pos = pos})
minetest.sound_play({ name = "anvil_clang" }, { pos = pos })
sparks(pos)
-- do the actual repair
@ -201,7 +196,6 @@ function anvil.use_anvil(pos, puncher)
if has_stamina then
stamina.exhaust_player(puncher, stamina_use, "cottages:anvil")
end
else
-- tell the player when the job is done, but only once
if meta:get_int("informed") > 0 then
@ -229,7 +223,6 @@ function anvil.rightclick_anvil(pos, clicker, itemstack)
local taken
if anvil.allow_metadata_inventory_take(pos, "input", 1, input_stack, clicker) > 0 then
taken = inv:remove_item("input", input_stack)
elseif anvil.allow_metadata_inventory_take(pos, "hammer", 1, hammer_stack, clicker) > 0 then
taken = inv:remove_item("hammer", hammer_stack)
end
@ -240,7 +233,6 @@ function anvil.rightclick_anvil(pos, clicker, itemstack)
inv:add_item("input", itemstack)
itemstack:clear()
meta:set_int("informed", 0)
elseif taken and not itemstack:is_empty() then
-- put it back
inv:add_item("input", input_stack)
@ -261,11 +253,9 @@ function anvil.get_entity(pos)
local ent_pos = ent.pos
if not ent_pos then
obj:remove()
elseif v_eq(ent_pos, pos) then
if to_return then
obj:remove()
else
to_return = obj
end
@ -297,11 +287,11 @@ function anvil.add_entity(pos)
local entity_pos = v_add(pos, v_new(0, tool_entity_displacement, 0))
local obj = add_entity(entity_pos, "cottages:anvil_item", serialize({pos, tool_name}))
local obj = add_entity(entity_pos, "cottages:anvil_item", serialize({ pos, tool_name }))
if obj then
local yaw = math.pi * 2 - node.param2 * math.pi / 2
obj:set_rotation({ x = -math.pi / 2, y = yaw, z = 0}) -- x is pitch
obj:set_rotation({ x = -math.pi / 2, y = yaw, z = 0 }) -- x is pitch
end
end
@ -314,14 +304,12 @@ function anvil.update_entity(pos)
if tool:is_empty() and obj then
anvil.clear_entity(pos)
elseif obj then
local e = obj:get_luaentity()
if e.item ~= tool_name then
e.item = tool_name
obj:set_properties({wield_item = tool_name})
obj:set_properties({ wield_item = tool_name })
end
elseif tool_entity_enabled and not tool:is_empty() then
anvil.add_entity(pos)
end
@ -375,8 +363,10 @@ function anvil.allow_metadata_inventory_move(pos, from_list, from_index, to_list
local inv = meta:get_inventory()
local from_stack = inv:get_stack(from_list, from_index)
if anvil.allow_metadata_inventory_take(pos, from_list, from_index, from_stack, player) > 0
and anvil.allow_metadata_inventory_put(pos, to_list, to_index, from_stack, player) > 0 then
if
anvil.allow_metadata_inventory_take(pos, from_list, from_index, from_stack, player) > 0
and anvil.allow_metadata_inventory_put(pos, to_list, to_index, from_stack, player) > 0
then
return count
end
@ -424,7 +414,6 @@ function anvil.preserve_metadata(pos, oldnode, oldmeta, drops)
if owner == "" then
drop_meta:set_int("shared", 1)
drop_meta:set_string("description", S("Anvil (public)"))
elseif owner == " " then
drop_meta:set_int("shared", 2)
drop_meta:set_string("description", S("Anvil (protected)"))
@ -438,6 +427,19 @@ function anvil.on_destruct(pos)
anvil.clear_entity(pos)
end
function anvil.preserve_metadata(pos, oldnode, oldmeta, drops)
if tonumber(oldmeta.public) == 2 then
for _, drop in ipairs(drops) do
if drop:get_name() == "cottages:anvil" then
local dropmeta = drop:get_meta()
dropmeta:set_int("shared", 1)
dropmeta:set_string("description", S("Anvil (public)"))
end
end
end
return drops
end
cottages.api.register_machine("cottages:anvil", {
description = S("anvil"),
drawtype = "nodebox",
@ -445,14 +447,14 @@ cottages.api.register_machine("cottages:anvil", {
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.3, 0.5, -0.4, 0.3},
{-0.35, -0.4, -0.25, 0.35, -0.3, 0.25},
{-0.3, -0.3, -0.15, 0.3, -0.1, 0.15},
{-0.35, -0.1, -0.2, 0.35, 0.1, 0.2},
{ -0.5, -0.5, -0.3, 0.5, -0.4, 0.3 },
{ -0.35, -0.4, -0.25, 0.35, -0.3, 0.25 },
{ -0.3, -0.3, -0.15, 0.3, -0.1, 0.15 },
{ -0.35, -0.1, -0.2, 0.35, 0.1, 0.2 },
},
},
tiles = {"cottages_stone.png^[colorize:#000:192"},
groups = {cracky = 2},
tiles = { "cottages_stone.png^[colorize:#000:192" },
groups = { cracky = 2 },
sounds = cottages.sounds.metal,
inv_info = {
@ -474,6 +476,7 @@ cottages.api.register_machine("cottages:anvil", {
allow_metadata_inventory_take = anvil.allow_metadata_inventory_take,
on_destruct = anvil.on_destruct,
preserve_metadata = anvil.preserve_metadata,
})
-- clear hud info
@ -485,7 +488,6 @@ minetest.register_globalstep(function()
local hud1, hud2, hud3, hud_expire_time
if tool_hud_enabled then
hud1, hud2, hud3, hud_expire_time = unpack(hud_info)
else
hud2, hud3, hud_expire_time = unpack(hud_info)
end
@ -511,7 +513,6 @@ minetest.register_globalstep(function()
hud_info_by_puncher_name[puncher_name] = nil
end
else
hud_info_by_puncher_name[puncher_name] = nil
end

View File

@ -1,4 +1,3 @@
if cottages.has.technic then
-- make rechargeable technic tools unrepairable`
cottages.anvil.make_unrepairable("technic:water_can")
@ -27,12 +26,10 @@ if cottages.has.technic then
end
if cottages.has.anvil then
minetest.clear_craft({output = "anvil:anvil"})
minetest.clear_craft({ output = "anvil:anvil" })
minetest.register_alias_force("anvil:anvil", "cottages:anvil")
minetest.clear_craft({output = "anvil:hammer"})
minetest.clear_craft({ output = "anvil:hammer" })
minetest.register_alias_force("anvil:hammer", "cottages:hammer")
else
minetest.register_alias("anvil:anvil", "cottages:anvil")
minetest.register_alias("anvil:hammer", "cottages:hammer")

View File

@ -5,17 +5,19 @@ if ci.steel then
minetest.register_craft({
output = "cottages:anvil",
recipe = {
{ci.steel, ci.steel, ci.steel},
{"", ci.steel, ""},
{ci.steel, ci.steel, ci.steel}},
{ ci.steel, ci.steel, ci.steel },
{ "", ci.steel, "" },
{ ci.steel, ci.steel, ci.steel },
},
})
minetest.register_craft({
output = "cottages:hammer",
recipe = {
{ci.steel},
{"cottages:anvil"},
{ci.stick}}
{ ci.steel },
{ "cottages:anvil" },
{ ci.stick },
},
})
end
@ -28,29 +30,16 @@ if ci.paper then
return stack:to_string()
end
local function build_protected_string()
local stack = ItemStack("cottages:anvil")
local meta = stack:get_meta()
meta:set_int("shared", 2)
meta:set_string("description", S("Anvil (protected)"))
return stack:to_string()
end
minetest.register_craft({
output = build_protected_string(),
type = "shapeless",
recipe = {"cottages:anvil", ci.paper}
})
minetest.register_craft({
output = build_public_string(),
type = "shapeless",
recipe = {build_protected_string(), ci.paper}
})
minetest.register_craft({
output = "cottages:anvil",
type = "shapeless",
recipe = {build_public_string(), ci.paper}
recipe = { "cottages:anvil", ci.paper },
})
end
-- allows reverting public anvil
minetest.register_craft({
output = "cottages:anvil",
type = "shapeless",
recipe = { "cottages:anvil" },
})

View File

@ -2,9 +2,11 @@ local S = cottages.S
minetest.register_node("cottages:rope", {
description = S("Rope"),
tiles = {"cottages_rope.png"},
tiles = { "cottages_rope.png" },
groups = {
snappy = 3, choppy = 3, oddly_breakable_by_hand = 3,
snappy = 3,
choppy = 3,
oddly_breakable_by_hand = 3,
},
walkable = false,
climbable = true,
@ -13,7 +15,7 @@ minetest.register_node("cottages:rope", {
drawtype = "plantlike",
is_ground_content = false,
can_dig = function(pos, player)
local below = minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z})
local below = minetest.get_node({ x = pos.x, y = pos.y - 1, z = pos.z })
if below.name == "cottages:rope" then
if minetest.is_player(player) then
@ -25,16 +27,16 @@ minetest.register_node("cottages:rope", {
return false
end
return true
end
end,
})
if cottages.has.carts then
local groups = table.copy(carts:get_rail_groups())
groups.attached_node = 1
groups.attached_node = 0
carts:register_rail("cottages:ladder_with_rope_and_rail", {
description = S("Ladder with \"rail support\""),
description = S('Ladder with "rail support"'),
tiles = {
"default_ladder_wood.png^carts_rail_straight.png^cottages_rope.png"
"default_ladder_wood.png^carts_rail_straight.png^cottages_rope.png",
},
inventory_image = "default_ladder_wood.png",
wield_image = "default_ladder_wood.png",
@ -43,15 +45,14 @@ if cottages.has.carts then
paramtype2 = "wallmounted",
legacy_wallmounted = true,
}, {})
else
minetest.register_node("cottages:ladder_with_rope_and_rail", {
description = S("Ladder with \"rail support\""),
description = S('Ladder with "rail support"'),
inventory_image = "default_ladder_wood.png",
wield_image = "default_ladder_wood.png",
drawtype = "raillike",
tiles = {
"default_ladder_wood.png^carts_rail_straight.png^cottages_rope.png"
"default_ladder_wood.png^carts_rail_straight.png^cottages_rope.png",
},
paramtype = "light",
paramtype2 = "wallmounted",
@ -63,9 +64,10 @@ else
type = "wallmounted",
},
groups = {
choppy = 2, oddly_breakable_by_hand = 3, rail = 1,
choppy = 2,
oddly_breakable_by_hand = 3,
rail = 1,
connect_to_raillike = minetest.raillike_group("rail"),
attached_node = 1,
},
legacy_wallmounted = true,
sounds = cottages.sounds.wood,