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mirror of https://github.com/Sokomine/cottages.git synced 2025-07-04 00:50:28 +02:00

added some missing textures so it can be used with subgames that do not contain default

This commit is contained in:
Sokomine
2015-07-26 03:03:57 +02:00
parent 5f80623617
commit d92685d20c
13 changed files with 121 additions and 25 deletions

View File

@ -24,6 +24,29 @@ cottages = {}
-- uncomment parts you do not want
-- texture used for fence gate and bed posts
cottages.texture_furniture = "default_wood.png";
-- texture for the side of roof nodes
cottages.texture_roof_sides = "default_wood.png";
-- if the default wood node does not exist, use an alternate wood texture
-- (which is also used for furnitures and doors in this mod)
if( not( minetest.registered_nodes['default:wood'])) then
cottages.texture_roof_sides = "cottages_minimal_wood.png";
cottages.texture_furniture = "cottages_minimal_wood.png";
end
-- texture for roofs where the tree bark is the main roof texture
cottages.textures_roof_wood = "default_tree.png";
if( not( minetest.registered_nodes["default:tree"])) then
-- realtest has diffrent barks; the spruce one seems to be the most fitting
if( minetest.registered_nodes["trees:spruce_log" ]) then
cottages.textures_roof_wood = "trees_spruce_trunk.png";
else
-- does not look so well in this case as it's no bark; but what else shall we do?
cottages.textures_roof_wood = "cottages_minimal_wood.png";
end
end
dofile(minetest.get_modpath("cottages").."/nodes_furniture.lua");
dofile(minetest.get_modpath("cottages").."/nodes_historic.lua");
dofile(minetest.get_modpath("cottages").."/nodes_straw.lua");