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synced 2025-07-16 22:50:25 +02:00
added some missing textures so it can be used with subgames that do not contain default
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@ -25,7 +25,7 @@ end
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minetest.register_node("cottages:bed_foot", {
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description = S("Bed (foot region)"),
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drawtype = "nodebox",
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tiles = {"cottages_beds_bed_top_bottom.png", "default_wood.png", "cottages_beds_bed_side.png", "cottages_beds_bed_side.png", "cottages_beds_bed_side.png", "cottages_beds_bed_side.png"},
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tiles = {"cottages_beds_bed_top_bottom.png", cottages.texture_furniture, "cottages_beds_bed_side.png", "cottages_beds_bed_side.png", "cottages_beds_bed_side.png", "cottages_beds_bed_side.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3},
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@ -57,7 +57,7 @@ minetest.register_node("cottages:bed_foot", {
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minetest.register_node("cottages:bed_head", {
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description = S("Bed (head region)"),
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drawtype = "nodebox",
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tiles = {"cottages_beds_bed_top_top.png", "default_wood.png", "cottages_beds_bed_side_top_r.png", "cottages_beds_bed_side_top_l.png", "default_wood.png", "cottages_beds_bed_side.png"},
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tiles = {"cottages_beds_bed_top_top.png", cottages.texture_furniture, "cottages_beds_bed_side_top_r.png", "cottages_beds_bed_side_top_l.png", cottages.texture_furniture, "cottages_beds_bed_side.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3},
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@ -243,7 +243,7 @@ minetest.register_node("cottages:shelf", {
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minetest.register_node("cottages:stovepipe", {
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description = S("stovepipe"),
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drawtype = "nodebox",
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tiles = {"default_steel_block.png"},
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tiles = {"cottages_steel_block.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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@ -268,7 +268,7 @@ minetest.register_node("cottages:washing", {
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description = S("washing place"),
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drawtype = "nodebox",
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-- top, bottom, side1, side2, inner, outer
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tiles = {"default_clay.png"},
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tiles = {"cottages_clay.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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