mirror of
https://github.com/Sokomine/cottages.git
synced 2024-11-13 05:50:30 +01:00
added slopes to diffrent dirt type variants
This commit is contained in:
parent
53e58a06cd
commit
ddcfdf6402
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@ -38,7 +38,7 @@ local function register_recipes(include_end, postfix, base_craftitem)
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-- run a wagon wheel over dirt :-)
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minetest.register_craft({
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output = "cottages:feldweg"..postfix.." 4",
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output = base_node.." 4",
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recipe = {
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{"", "cottages:wagon_wheel", "" },
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{base_craftitem, base_craftitem, base_craftitem}
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@ -114,9 +114,91 @@ local function register_recipes(include_end, postfix, base_craftitem)
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end
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end
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-- ignore_mode is unused here (exists just for compatibility with the _mesh version of the function)
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cottages.register_nodes_slope = function(postfix, texture_top, texture_bottom, texture_side, ignore_mode, name_postfix, texture_side_with_dent, texture_edges)
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if(not(postfix)) then
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postfix = ""
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end
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local box_slope = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, -0.25, 0.5},
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{-0.5, -0.25, -0.25, 0.5, 0, 0.5},
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{-0.5, 0, 0, 0.5, 0.25, 0.5},
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{-0.5, 0.25, 0.25, 0.5, 0.5, 0.5}
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}};
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local box_slope_long = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -1.5, 0.5, -0.10, 0.5},
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{-0.5, -0.25, -1.3, 0.5, -0.25, 0.5},
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{-0.5, -0.25, -1.0, 0.5, 0, 0.5},
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{-0.5, 0, -0.5, 0.5, 0.25, 0.5},
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{-0.5, 0.25, 0, 0.5, 0.5, 0.5}
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}};
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minetest.register_node("cottages:feldweg_slope"..postfix, {
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description = S("dirt road slope"..name_postfix),
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paramtype2 = "facedir",
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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legacy_facedir_simple = true,
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groups = {crumbly=3},
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sounds = cottages.sounds.dirt,
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is_ground_content = false,
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tiles = {texture_side_with_dent,
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texture_side, texture_bottom, texture_top,
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"cottages_feldweg_surface.png",
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texture_edges},
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paramtype = "light",
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drawtype = "mesh",
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mesh = "feldweg_slope.obj",
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collision_box = box_slope,
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selection_box = box_slope,
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})
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minetest.register_node("cottages:feldweg_slope_long"..postfix, {
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description = S("dirt road slope long"..name_postfix),
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paramtype2 = "facedir",
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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legacy_facedir_simple = true,
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groups = {crumbly=3},
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sounds = cottages.sounds.dirt,
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is_ground_content = false,
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tiles = {texture_side_with_dent,
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texture_side, texture_bottom, texture_top,
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"cottages_feldweg_surface.png",
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texture_edges},
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paramtype = "light",
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drawtype = "mesh",
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mesh = "feldweg_slope_long.obj",
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collision_box = box_slope_long,
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selection_box = box_slope_long,
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})
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local base_node = "cottages:feldweg"..postfix
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minetest.register_craft({
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output = "cottages:feldweg_slope"..postfix.." 3",
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recipe = {
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{base_node, "", "" },
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{base_node, base_node, ""}
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},
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})
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minetest.register_craft({
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output = "cottages:feldweg_slope_long"..postfix.." 4",
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recipe = {
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{base_node, "", "" },
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{base_node, base_node, base_node}
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},
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})
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end
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-- those can be offered in diffrent variants...
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cottages.register_nodes_mesh = function(postfix, texture_top, texture_bottom, texture_side, cottages_feldweg_mode, name_postfix)
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cottages.register_nodes_mesh = function(postfix, texture_top, texture_bottom, texture_side, cottages_feldweg_mode, name_postfix, texture_side_with_dent, texture_edges)
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-- a nice dirt road for small villages or paths to fields
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minetest.register_node("cottages:feldweg"..postfix, {
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description = S("dirt road"..name_postfix),
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@ -126,11 +208,11 @@ cottages.register_nodes_mesh = function(postfix, texture_top, texture_bottom, te
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groups = {crumbly=3},
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sounds = cottages.sounds.dirt,
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is_ground_content = false,
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tiles = {"cottages_feldweg_end.png",
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tiles = {texture_side_with_dent,
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-- "default_dirt.png^default_grass_side.png", "default_dirt.png", "default_grass.png",
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texture_side, texture_bottom, texture_top,
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"cottages_feldweg_surface.png",
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"cottages_feldweg_surface.png^cottages_feldweg_edges.png"},
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texture_edges},
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paramtype = "light",
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drawtype = "mesh",
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mesh = "feldweg.obj",
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@ -145,11 +227,11 @@ cottages.register_nodes_mesh = function(postfix, texture_top, texture_bottom, te
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groups = {crumbly=3},
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sounds = cottages.sounds.dirt,
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is_ground_content = false,
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tiles = {"cottages_feldweg_end.png",
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tiles = {texture_side_with_dent,
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--"default_dirt.png", "default_grass.png",
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texture_bottom, texture_top,
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"cottages_feldweg_surface.png",
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"cottages_feldweg_surface.png^cottages_feldweg_edges.png"},
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texture_edges},
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paramtype = "light",
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drawtype = "mesh",
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mesh = "feldweg-crossing.obj",
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@ -163,11 +245,11 @@ cottages.register_nodes_mesh = function(postfix, texture_top, texture_bottom, te
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groups = {crumbly=3},
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sounds = cottages.sounds.dirt,
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is_ground_content = false,
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tiles = {"cottages_feldweg_end.png",
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tiles = {texture_side_with_dent,
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-- "default_dirt.png^default_grass_side.png", "default_dirt.png", "default_grass.png",
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texture_side, texture_bottom, texture_top,
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"cottages_feldweg_surface.png",
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"cottages_feldweg_surface.png^cottages_feldweg_edges.png"},
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texture_edges},
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paramtype = "light",
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drawtype = "mesh",
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mesh = "feldweg-T-junction.obj",
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@ -189,7 +271,7 @@ cottages.register_nodes_mesh = function(postfix, texture_top, texture_bottom, te
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"cottages_feldweg_surface.png",
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-- "default_dirt.png",
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texture_bottom,
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"cottages_feldweg_surface.png^cottages_feldweg_edges.png"},
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texture_edges},
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-- "default_dirt.png^default_grass_side.png", "default_dirt.png", "default_grass.png",
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texture_side, texture_bottom, texture_top,
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paramtype = "light",
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@ -205,10 +287,10 @@ cottages.register_nodes_mesh = function(postfix, texture_top, texture_bottom, te
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groups = {crumbly=3},
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sounds = cottages.sounds.dirt,
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is_ground_content = false,
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tiles = {"cottages_feldweg_end.png",
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tiles = {texture_side_with_dent,
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-- "default_dirt.png^default_grass_side.png", "default_dirt.png", "default_grass.png",
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texture_side, texture_bottom, texture_top,
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"cottages_feldweg_surface.png^cottages_feldweg_edges.png",
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texture_edges,
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"cottages_feldweg_surface.png"},
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paramtype = "light",
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drawtype = "mesh",
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@ -224,7 +306,7 @@ cottages.register_nodes_mesh = function(postfix, texture_top, texture_bottom, te
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description = S("dirt road 45º"..name_postfix),
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tiles = {
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"cottages_feldweg_surface.png",
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"cottages_feldweg_surface.png^cottages_feldweg_edges.png",
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texture_edges,
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-- "default_dirt.png^default_grass_side.png", "default_dirt.png", "default_grass.png",
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texture_side, texture_bottom, texture_top,
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},
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@ -244,7 +326,7 @@ cottages.register_nodes_mesh = function(postfix, texture_top, texture_bottom, te
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-- "default_grass.png", "default_dirt.png^default_grass_side.png", "default_dirt.png",
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texture_top, texture_side, texture_bottom,
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"cottages_feldweg_surface.png",
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"cottages_feldweg_surface.png^cottages_feldweg_edges.png",
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texture_edges,
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},
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,crumbly=3},
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drawtype = "mesh",
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@ -261,7 +343,7 @@ cottages.register_nodes_mesh = function(postfix, texture_top, texture_bottom, te
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tiles = {
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-- "default_dirt.png^default_grass_side.png", "default_dirt.png", "default_grass.png",
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texture_side, texture_bottom, texture_top,
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"cottages_feldweg_surface.png^cottages_feldweg_edges.png",
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texture_edges,
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"cottages_feldweg_surface.png",
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},
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,crumbly=3},
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@ -279,7 +361,7 @@ cottages.register_nodes_mesh = function(postfix, texture_top, texture_bottom, te
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tiles = {
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-- "default_dirt.png^default_grass_side.png", "default_dirt.png", "default_grass.png",
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texture_side, texture_bottom, texture_top,
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"cottages_feldweg_surface.png^cottages_feldweg_edges.png",
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texture_edges,
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"cottages_feldweg_surface.png",
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},
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,crumbly=3},
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@ -297,7 +379,7 @@ cottages.register_nodes_mesh = function(postfix, texture_top, texture_bottom, te
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tiles = {
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-- "default_dirt.png^default_grass_side.png", "default_dirt.png", "default_grass.png",
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texture_side, texture_bottom, texture_top,
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"cottages_feldweg_surface.png^cottages_feldweg_edges.png",
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texture_edges,
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"cottages_feldweg_surface.png",
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},
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,crumbly=3},
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@ -556,7 +638,9 @@ elseif( cottages_feldweg_mode == "mesh"
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"default_dirt.png^default_grass_side.png", -- side
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"",
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"default:dirt",
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""
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"",
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"cottages_feldweg_end.png",
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"cottages_feldweg_surface.png^cottages_feldweg_edges.png",
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}
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variants["gravel"] = {
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"default_gravel.png", -- grass top
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@ -565,6 +649,8 @@ elseif( cottages_feldweg_mode == "mesh"
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"_gravel",
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"default:gravel",
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" on gravel",
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"default_gravel.png",
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"cottages_feldweg_surface.png^default_gravel.png",
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}
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variants["coniferous"] = {
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"default_coniferous_litter.png", -- grass top
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@ -573,6 +659,8 @@ elseif( cottages_feldweg_mode == "mesh"
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"_coniferous",
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"default:dirt_with_coniferous_litter",
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" on coniferious litter",
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"default_dirt.png^default_coniferous_litter_side.png", -- side with dent
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"cottages_feldweg_surface.png^default_coniferous_litter.png",
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}
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variants["snow"] = {
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"default_snow.png", -- grass top
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@ -580,7 +668,10 @@ elseif( cottages_feldweg_mode == "mesh"
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"default_dirt.png^default_snow_side.png", -- side
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"_snow",
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"default:dirt_with_snow",
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" on snow", }
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" on snow",
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"default_dirt.png^default_snow_side.png", -- side
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"cottages_feldweg_surface.png^default_snow.png",
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}
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variants["dry"] = {
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"default_dry_grass.png", -- grass top
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"default_dirt.png", -- bottom
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@ -588,6 +679,8 @@ elseif( cottages_feldweg_mode == "mesh"
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"_dry",
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"default:dry_dirt",
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" on dry dirt",
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"default_dirt.png^default_dry_grass_side.png", -- side
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"cottages_feldweg_surface.png^default_dry_grass.png",
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}
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variants["bamboo"] = {
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"ethereal_grass_bamboo_top.png", -- grass top
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@ -596,11 +689,15 @@ elseif( cottages_feldweg_mode == "mesh"
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"_bamboo",
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"ethereal:bamboo_dirt",
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" on bamboo dirt",
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"default_dirt.png^ethereal_grass_bamboo_side.png", -- side
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"cottages_feldweg_surface.png^ethereal_grass_bamboo_top.png",
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}
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for k, v in pairs(variants) do
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cottages.register_nodes_mesh(v[4], v[1], v[2], v[3], cottages_feldweg_mode, v[6])
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cottages.register_nodes_mesh(v[4], v[1], v[2], v[3], cottages_feldweg_mode, v[6], v[7], v[8])
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register_recipes(true, v[4], v[5])
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-- register the two slope nodes
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cottages.register_nodes_slope(v[4], v[1], v[2], v[3], cottages_feldweg_mode, v[6], v[7], v[8])
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end
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end
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@ -616,83 +713,17 @@ if( minetest.get_modpath("stairs") and stairs and stairs.register_stair_and_slab
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cottages.sounds.dirt)
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end
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if( cottages_feldweg_mode == "nodebox"
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or cottages_feldweg_mode == "mesh"
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or cottages_feldweg_mode == "mesh_incl_45") then
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local box_slope = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, -0.25, 0.5},
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{-0.5, -0.25, -0.25, 0.5, 0, 0.5},
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{-0.5, 0, 0, 0.5, 0.25, 0.5},
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{-0.5, 0.25, 0.25, 0.5, 0.5, 0.5}
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}};
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local box_slope_long = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -1.5, 0.5, -0.10, 0.5},
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{-0.5, -0.25, -1.3, 0.5, -0.25, 0.5},
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{-0.5, -0.25, -1.0, 0.5, 0, 0.5},
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{-0.5, 0, -0.5, 0.5, 0.25, 0.5},
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{-0.5, 0.25, 0, 0.5, 0.5, 0.5}
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}};
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minetest.register_node("cottages:feldweg_slope", {
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description = S("dirt road slope"),
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paramtype2 = "facedir",
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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legacy_facedir_simple = true,
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groups = {crumbly=3},
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sounds = cottages.sounds.dirt,
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is_ground_content = false,
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tiles = {"cottages_feldweg_end.png","default_dirt.png^default_grass_side.png",
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"default_dirt.png", "default_grass.png",
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"cottages_feldweg_surface.png",
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"cottages_feldweg_surface.png^cottages_feldweg_edges.png"},
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paramtype = "light",
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drawtype = "mesh",
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mesh = "feldweg_slope.obj",
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collision_box = box_slope,
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selection_box = box_slope,
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})
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minetest.register_node("cottages:feldweg_slope_long", {
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description = S("dirt road slope long"),
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paramtype2 = "facedir",
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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legacy_facedir_simple = true,
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groups = {crumbly=3},
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sounds = cottages.sounds.dirt,
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is_ground_content = false,
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tiles = {"cottages_feldweg_end.png","default_dirt.png^default_grass_side.png",
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"default_dirt.png", "default_grass.png",
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"cottages_feldweg_surface.png",
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"cottages_feldweg_surface.png^cottages_feldweg_edges.png"},
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paramtype = "light",
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drawtype = "mesh",
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mesh = "feldweg_slope_long.obj",
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collision_box = box_slope_long,
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selection_box = box_slope_long,
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})
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minetest.register_craft({
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output = "cottages:feldweg_slope 3",
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recipe = {
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{"cottages:feldweg", "", "" },
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{"cottages:feldweg", "cottages:feldweg", ""}
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},
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})
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minetest.register_craft({
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output = "cottages:feldweg_slope_long 4",
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recipe = {
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{"cottages:feldweg", "", "" },
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{"cottages:feldweg", "cottages:feldweg", "cottages:feldweg"}
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},
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})
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if( cottages_feldweg_mode == "nodebox") then
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local variants = {}
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variants["grass"] = {
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"default_grass.png", -- grass top
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"default_dirt.png", -- bottom
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"default_dirt.png^default_grass_side.png", -- side
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"",
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"default:dirt",
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"",
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"cottages_feldweg_end.png",
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"cottages_feldweg_surface.png^cottages_feldweg_edges.png",
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}
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cottages.register_nodes_slope(v[4], v[1], v[2], v[3], cottages_feldweg_mode, v[6], v[7], v[8])
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end
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