removed obsolete setpos call

This commit is contained in:
Sokomine 2019-03-11 22:15:06 +01:00
parent 360d84edc9
commit f1648ed2d6
1 changed files with 3 additions and 3 deletions

View File

@ -393,7 +393,7 @@ cottages.sit_on_bench = function( pos, node, clicker, itemstack, pointed_thing )
if( animation and animation.animation=="sit") then
default.player_attached[pname] = false
clicker:setpos({x=pos.x,y=pos.y-0.5,z=pos.z})
clicker:set_pos({x=pos.x,y=pos.y-0.5,z=pos.z})
clicker:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0})
clicker:set_physics_override(1, 1, 1)
default.player_set_animation(clicker, "stand", 30)
@ -411,7 +411,7 @@ cottages.sit_on_bench = function( pos, node, clicker, itemstack, pointed_thing )
end
clicker:set_eye_offset({x=0,y=-7,z=2}, {x=0,y=0,z=0})
clicker:setpos( p2 )
clicker:set_pos( p2 )
default.player_set_animation(clicker, "sit", 30)
clicker:set_physics_override(0, 0, 0)
default.player_attached[pname] = true
@ -553,7 +553,7 @@ cottages.sleep_in_bed = function( pos, node, clicker, itemstack, pointed_thing )
clicker:set_eye_offset({x=0,y=-7,z=2}, {x=0,y=0,z=0})
clicker:setpos( p );
clicker:set_pos( p );
default.player_set_animation(clicker, new_animation, 30)
clicker:set_physics_override(0, 0, 0)
default.player_attached[pname] = true