added sleeping mat with pillow

This commit is contained in:
Sokomine 2017-06-30 00:02:32 +02:00
parent 9cee087886
commit f5fa45f7b7
1 changed files with 46 additions and 2 deletions

View File

@ -122,6 +122,37 @@ minetest.register_node("cottages:sleeping_mat", {
})
-- this one has a pillow for the head; thus, param2 becomes visible to the builder, and mobs may use it as a bed
minetest.register_node("cottages:sleeping_mat_head", {
description = S("sleeping mat with pillow"),
drawtype = 'nodebox',
tiles = { 'cottages_sleepingmat.png' }, -- done by VanessaE
wield_image = 'cottages_sleepingmat.png',
inventory_image = 'cottages_sleepingmat.png',
sunlight_propagates = true,
paramtype = 'light',
paramtype2 = "facedir",
groups = { snappy = 3 },
sounds = default.node_sound_leaves_defaults(),
node_box = {
type = "fixed",
fixed = {
{-0.48, -0.5,-0.48, 0.48, -0.5+1/16, 0.48},
{-0.34, -0.5+1/16,-0.12, 0.34, -0.5+2/16, 0.34},
}
},
selection_box = {
type = "fixed",
fixed = {
{-0.48, -0.5,-0.48, 0.48, -0.5+2/16, 0.48},
}
},
is_ground_content = false,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
return cottages.sleep_in_bed( pos, node, clicker, itemstack, pointed_thing );
end
})
-- furniture; possible replacement: 3dforniture:chair
minetest.register_node("cottages:bench", {
@ -395,6 +426,12 @@ cottages.sleep_in_bed = function( pos, node, clicker, itemstack, pointed_thing )
local animation = default.player_get_animation( clicker );
local pname = clicker:get_player_name();
local p_above = minetest.get_node( {x=pos.x, y=pos.y+1, z=pos.z});
if( not( p_above) or not( p_above.name ) or p_above.name ~= 'air' ) then
minetest.chat_send_player( pname, "This place is too narrow for sleeping. At least for you!");
return;
end
local place_name = 'place';
-- if only one node is present, the player can only sit;
-- sleeping requires a bed head+foot or two sleeping mats
@ -462,7 +499,7 @@ cottages.sleep_in_bed = function( pos, node, clicker, itemstack, pointed_thing )
end
place_name = 'bed';
elseif( node.name=='cottages:sleeping_mat' or node.name=='cottages:straw_mat') then
elseif( node.name=='cottages:sleeping_mat' or node.name=='cottages:straw_mat' or node.name=='cottages:sleeping_mat_head') then
place_name = 'mat';
dir = node.param2;
allow_sleep = false;
@ -470,7 +507,7 @@ cottages.sleep_in_bed = function( pos, node, clicker, itemstack, pointed_thing )
local offset = {{x=0,z=-1}, {x=-1,z=0}, {x=0,z=1}, {x=1,z=0}};
for i,off in ipairs( offset ) do
node2 = minetest.get_node( {x=pos.x+off.x, y=pos.y, z=pos.z+off.z} );
if( node2.name == 'cottages:sleeping_mat' or node2.name=='cottages:straw_mat' ) then
if( node2.name == 'cottages:sleeping_mat' or node2.name=='cottages:straw_mat' or node.name=='cottages:sleeping_mat_head' ) then
-- if a second mat is found, sleeping is possible
allow_sleep = true;
dir = i-1;
@ -557,6 +594,13 @@ minetest.register_craft({
})
minetest.register_craft({
output = "cottages:sleeping_mat_head",
recipe = {
{"cottages:sleeping_mat","cottages:straw_mat" }
}
})
minetest.register_craft({
output = "cottages:table",
recipe = {