mirror of
https://github.com/Sokomine/cottages.git
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62 lines
2.2 KiB
Lua
62 lines
2.2 KiB
Lua
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-- TODO: make these chests as chests and indicate that they are owned by npc
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-- TODO: add bags (not for carrying around but for decoration)
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-- Boilerplate to support localized strings if intllib mod is installed.
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local S = cottages.S
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cottages_chests = {}
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-- uses default.chest_formspec for now
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cottages_chests.on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec",default.chest_formspec)
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-- meta:set_string("infotext", "Chest")
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local inv = meta:get_inventory()
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inv:set_size("main", 8*4)
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end
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cottages_chests.can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("main")
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end
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-- the chests do not need receipes since they are only placeholders and not intended to be built by players
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-- (they are later on supposed to be filled with diffrent items by fill_chest.lua)
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minetest.register_node("cottages:chest_private", {
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description = S("private NPC chest"),
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infotext = "chest containing the possesions of one of the inhabitants",
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tiles = cottages.texture_chest,
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paramtype2 = "facedir",
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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legacy_facedir_simple = true,
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on_construct = cottages_chests.on_construct,
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can_dig = cottages_chests.can_dig,
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is_ground_content = false,
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})
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minetest.register_node("cottages:chest_work", {
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description = S("chest for work utils and kitchens"),
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infotext = "everything the inhabitant needs for his work",
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tiles = cottages.texture_chest,
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paramtype2 = "facedir",
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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legacy_facedir_simple = true,
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on_construct = cottages_chests.on_construct,
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can_dig = cottages_chests.can_dig,
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is_ground_content = false,
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})
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minetest.register_node("cottages:chest_storage", {
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description = S("storage chest"),
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infotext = "stored food reserves",
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tiles = cottages.texture_chest,
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paramtype2 = "facedir",
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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legacy_facedir_simple = true,
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on_construct = cottages_chests.on_construct,
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can_dig = cottages_chests.can_dig,
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is_ground_content = false,
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})
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