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took care of unregistered-globals-warnings
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@ -19,10 +19,12 @@ VanessaE (CC-by-SA 3.0):
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cottages_homedecor_shingles_asphalt.png
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cottages_homedecor_shingles_terracotta.png
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cottages_homedecor_shingles_wood.png
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glooptest_tool_steelhammer.png
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cottages_sleepingmat.png
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cottages_barrel.png
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CC-by-SA; done by GloopMaster (CC-by-SA):
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glooptest_tool_steelhammer.png
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badger436 (created for this mod; CC BY-SA 3.0):
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cottages_feldweg.png
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13
init.lua
13
init.lua
@ -4,6 +4,9 @@
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-- License: GPLv3
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--
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-- Modified:
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-- 27.07.15 Moved into its own repository.
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-- Made sure textures and craft receipe indigrents are available or can be replaced.
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-- Took care of "unregistered globals" warnings.
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-- 23.01.14 Added conversion receipes in case of installed castle-mod (has its own anvil)
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-- 23.01.14 Added hammer and anvil as decoration and for repairing tools.
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-- Added hatches (wood and steel).
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@ -19,6 +22,13 @@
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cottages = {}
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-- Boilerplate to support localized strings if intllib mod is installed.
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if minetest.get_modpath( "intllib" ) and intllib then
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cottages.S = intllib.Getter()
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else
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cottages.S = function(s) return s end
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end
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--cottages.config_use_mesh_barrel = false;
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--cottages.config_use_mesh_handmill = true;
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@ -39,3 +49,6 @@ dofile(minetest.get_modpath("cottages").."/nodes_barrel.lua");
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-- this is only required and useful if you run versions of the random_buildings mod where the nodes where defined inside that mod
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dofile(minetest.get_modpath("cottages").."/alias.lua");
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-- variable no longer needed
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cottages.S = nil;
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@ -7,13 +7,7 @@
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-- License of the hammer picture: CC-by-SA; done by GloopMaster; source:
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-- https://github.com/GloopMaster/glooptest/blob/master/glooptest/textures/glooptest_tool_steelhammer.png
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-- Boilerplate to support localized strings if intllib mod is installed.
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local S
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if intllib then
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S = intllib.Getter()
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else
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S = function(s) return s end
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end
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local S = cottages.S
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-- the hammer for the anvil
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minetest.register_tool("cottages:hammer", {
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@ -21,13 +21,7 @@
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-- TODO: option so that it works without nodeboxes
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-- Boilerplate to support localized strings if intllib mod is installed.
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local S
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if intllib then
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S = intllib.Getter()
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else
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S = function(s) return s end
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end
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local S = cottages.S
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barrel = {};
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@ -3,12 +3,7 @@
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-- TODO: add bags (not for carrying around but for decoration)
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-- Boilerplate to support localized strings if intllib mod is installed.
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local S
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if intllib then
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S = intllib.Getter()
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else
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S = function(s) return s end
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end
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local S = cottages.S
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cottages_chests = {}
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-- uses default.chest_formspec for now
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@ -10,13 +10,7 @@
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-- abm that opens/closes the window shutters is called. Anything less than 10 minutes
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-- (600 seconds) ought to be ok.
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-----------------------------------------------------------------------------------------------------------
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-- Boilerplate to support localized strings if intllib mod is installed.
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local S
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if intllib then
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S = intllib.Getter()
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else
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S = function(s) return s end
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end
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local S = cottages.S
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-----------------------------------------------------------------------------------------------------------
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-- small window shutters for single-node-windows; they open at day and close at night if the abm is working
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@ -1,12 +1,6 @@
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-- 22.01.13 Changed texture to that of the wood from the minimal development game
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-- Boilerplate to support localized strings if intllib mod is installed.
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local S
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if intllib then
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S = intllib.Getter()
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else
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S = function(s) return s end
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end
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local S = cottages.S
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minetest.register_node("cottages:fence_small", {
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description = S("small fence"),
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@ -13,13 +13,7 @@
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---------------------------------------------------------------------------------------
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-- TODO: change the textures of the bed (make the clothing white, foot path not entirely covered with cloth)
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-- Boilerplate to support localized strings if intllib mod is installed.
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local S
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if intllib then
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S = intllib.Getter()
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else
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S = function(s) return s end
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end
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local S = cottages.S
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-- a bed without functionality - just decoration
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minetest.register_node("cottages:bed_foot", {
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@ -8,13 +8,7 @@
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-- * glass pane - an improvement compared to fence posts as windows :-)
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---------------------------------------------------------------------------------------
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-- Boilerplate to support localized strings if intllib mod is installed.
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local S
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if intllib then
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S = intllib.Getter()
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else
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S = function(s) return s end
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end
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local S = cottages.S
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-- can be used to buid real stationary wagons or attached to walls as decoration
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minetest.register_node("cottages:wagon_wheel", {
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@ -62,7 +56,7 @@ minetest.register_node("cottages:loam", {
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})
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-- create stairs if possible
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if( stairs and stairs.register_stair_and_slab) then
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if( minetest.get_modpath("stairs") and stairs and stairs.register_stair_and_slab) then
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stairs.register_stair_and_slab("feldweg", "cottages:feldweg",
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{snappy=2,choppy=2,oddly_breakable_by_hand=2},
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{"cottages_feldweg.png","default_dirt.png", "default_grass.png","default_grass.png","cottages_feldweg.png","cottages_feldweg.png"},
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@ -1,10 +1,5 @@
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-- Boilerplate to support localized strings if intllib mod is installed.
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local S
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if intllib then
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S = intllib.Getter()
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else
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S = function(s) return s end
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end
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local S = cottages.S
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---------------------------------------------------------------------------------------
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-- roof parts
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@ -4,13 +4,7 @@
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-- * straw mat - for animals and very poor NPC; also basis for other straw things
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-- * straw bale - well, just a good source for building and decoration
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-- Boilerplate to support localized strings if intllib mod is installed.
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local S
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if intllib then
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S = intllib.Getter()
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else
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S = function(s) return s end
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end
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local S = cottages.S
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-- an even simpler from of bed - usually for animals
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-- it is a nodebox and not wallmounted because that makes it easier to replace beds with straw mats
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