mirror of
https://github.com/adrido/darkage.git
synced 2025-01-08 17:00:19 +01:00
bugfix (1.0.2)
deleted dofile from init.lua
This commit is contained in:
parent
1e1ae634f9
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22
.gitattributes
vendored
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22
.gitattributes
vendored
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@ -0,0 +1,22 @@
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|||||||
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# Auto detect text files and perform LF normalization
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||||||
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* text=auto
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||||||
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||||||
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# Custom for Visual Studio
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||||||
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*.cs diff=csharp
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||||||
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*.sln merge=union
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||||||
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*.csproj merge=union
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||||||
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*.vbproj merge=union
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||||||
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*.fsproj merge=union
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||||||
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*.dbproj merge=union
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||||||
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||||||
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# Standard to msysgit
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||||||
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*.doc diff=astextplain
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*.DOC diff=astextplain
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||||||
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*.docx diff=astextplain
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||||||
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*.DOCX diff=astextplain
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||||||
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*.dot diff=astextplain
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*.DOT diff=astextplain
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*.pdf diff=astextplain
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*.PDF diff=astextplain
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*.rtf diff=astextplain
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*.RTF diff=astextplain
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163
.gitignore
vendored
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163
.gitignore
vendored
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@ -0,0 +1,163 @@
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|||||||
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#################
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||||||
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## Eclipse
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||||||
|
#################
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||||||
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||||||
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*.pydevproject
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||||||
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.project
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.metadata
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bin/
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tmp/
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*.tmp
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*.bak
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*.swp
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||||||
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*~.nib
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||||||
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local.properties
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.classpath
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.settings/
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.loadpath
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||||||
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# External tool builders
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||||||
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.externalToolBuilders/
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||||||
|
|
||||||
|
# Locally stored "Eclipse launch configurations"
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||||||
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*.launch
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||||||
|
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||||||
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# CDT-specific
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||||||
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.cproject
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||||||
|
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||||||
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# PDT-specific
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||||||
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.buildpath
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||||||
|
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||||||
|
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||||||
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#################
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||||||
|
## Visual Studio
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||||||
|
#################
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||||||
|
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||||||
|
## Ignore Visual Studio temporary files, build results, and
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||||||
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## files generated by popular Visual Studio add-ons.
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||||||
|
|
||||||
|
# User-specific files
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||||||
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*.suo
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||||||
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*.user
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||||||
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*.sln.docstates
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||||||
|
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||||||
|
# Build results
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||||||
|
[Dd]ebug/
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||||||
|
[Rr]elease/
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||||||
|
*_i.c
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||||||
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*_p.c
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||||||
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*.ilk
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||||||
|
*.meta
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||||||
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*.obj
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||||||
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*.pch
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||||||
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*.pdb
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||||||
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*.pgc
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*.pgd
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*.rsp
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*.sbr
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*.tlb
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*.tli
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*.tlh
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*.tmp
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||||||
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*.vspscc
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||||||
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.builds
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*.dotCover
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||||||
|
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||||||
|
## TODO: If you have NuGet Package Restore enabled, uncomment this
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#packages/
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||||||
|
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||||||
|
# Visual C++ cache files
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||||||
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ipch/
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*.aps
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*.ncb
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||||||
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*.opensdf
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||||||
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*.sdf
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||||||
|
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||||||
|
# Visual Studio profiler
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||||||
|
*.psess
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||||||
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*.vsp
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||||||
|
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||||||
|
# ReSharper is a .NET coding add-in
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||||||
|
_ReSharper*
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||||||
|
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||||||
|
# Installshield output folder
|
||||||
|
[Ee]xpress
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||||||
|
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||||||
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# DocProject is a documentation generator add-in
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||||||
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DocProject/buildhelp/
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DocProject/Help/*.HxT
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DocProject/Help/*.HxC
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DocProject/Help/*.hhc
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DocProject/Help/*.hhk
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DocProject/Help/*.hhp
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DocProject/Help/Html2
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DocProject/Help/html
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|
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# Click-Once directory
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|
publish
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|
|
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|
# Others
|
||||||
|
[Bb]in
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|
[Oo]bj
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|
sql
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TestResults
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*.Cache
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ClientBin
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stylecop.*
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~$*
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*.dbmdl
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|
Generated_Code #added for RIA/Silverlight projects
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# Backup & report files from converting an old project file to a newer
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|
# Visual Studio version. Backup files are not needed, because we have git ;-)
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|
_UpgradeReport_Files/
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Backup*/
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UpgradeLog*.XML
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############
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|
## Windows
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|
############
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# Windows image file caches
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|
Thumbs.db
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# Folder config file
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Desktop.ini
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#############
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## Python
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|
#############
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|
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*.py[co]
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|
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# Packages
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*.egg
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*.egg-info
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dist
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build
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eggs
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parts
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bin
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var
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sdist
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|
develop-eggs
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.installed.cfg
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# Installer logs
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||||||
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pip-log.txt
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# Unit test / coverage reports
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.coverage
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.tox
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#Translations
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*.mo
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#Mr Developer
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.mr.developer.cfg
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# Mac crap
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.DS_Store
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1
init.lua
1
init.lua
@ -3,7 +3,6 @@ print (" ---- Dark Age is Loading! ---- ")
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dofile(minetest.get_modpath("darkage").."/mapgen.lua")
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dofile(minetest.get_modpath("darkage").."/mapgen.lua")
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dofile(minetest.get_modpath("darkage").."/building.lua")
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dofile(minetest.get_modpath("darkage").."/building.lua")
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dofile(minetest.get_modpath("darkage").."/furniture.lua")
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dofile(minetest.get_modpath("darkage").."/furniture.lua")
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dofile(minetest.get_modpath("darkage").."/compatibility.lua")
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--dofile(minetest.get_modpath("darkage").."/stairs.lua")
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--dofile(minetest.get_modpath("darkage").."/stairs.lua")
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dofile(minetest.get_modpath("darkage").."/stairsplus.lua")
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dofile(minetest.get_modpath("darkage").."/stairsplus.lua")
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----------
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----------
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510
mapgen.lua
510
mapgen.lua
@ -1,255 +1,255 @@
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--Makes a stratus of rocks
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--Makes a stratus of rocks
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--name of the rock to generate
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--name of the rock to generate
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--wherein kind of node to replace, for example default:stone
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--wherein kind of node to replace, for example default:stone
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--minp, maxp the corners of the map to be generated
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--minp, maxp the corners of the map to be generated
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--seed random seed
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--seed random seed
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--stratus_chance inverse probability in a given radius 1:2, 1:3 etc
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--stratus_chance inverse probability in a given radius 1:2, 1:3 etc
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--radius horizontal radius of the stratus
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--radius horizontal radius of the stratus
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--radius_y vertical radius of the stratus
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--radius_y vertical radius of the stratus
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--deep how deep can be from the ground
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--deep how deep can be from the ground
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local function generate_stratus(name, wherein, ceilin, ceil, minp, maxp, seed, stratus_chance, radius, radius_y, deep, height_min, height_max)
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local function generate_stratus(name, wherein, ceilin, ceil, minp, maxp, seed, stratus_chance, radius, radius_y, deep, height_min, height_max)
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if maxp.y < height_min or minp.y > height_max then
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if maxp.y < height_min or minp.y > height_max then
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return
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return
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end
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end
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-- it will be only generate a stratus for every 100 m of area
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-- it will be only generate a stratus for every 100 m of area
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local stratus_per_volume=1
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local stratus_per_volume=1
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local area=45
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local area=45
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local y_min = math.max(minp.y, height_min)
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local y_min = math.max(minp.y, height_min)
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local y_max = math.min(maxp.y, height_max)
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local y_max = math.min(maxp.y, height_max)
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local volume = ((maxp.x-minp.x+1)/area)*((y_max-y_min+1)/area)*((maxp.z-minp.z+1)/area)
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local volume = ((maxp.x-minp.x+1)/area)*((y_max-y_min+1)/area)*((maxp.z-minp.z+1)/area)
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local pr = PseudoRandom(seed)
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local pr = PseudoRandom(seed)
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local blocks = math.floor(stratus_per_volume*volume)
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local blocks = math.floor(stratus_per_volume*volume)
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print(" <<"..dump(name)..">>");
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print(" <<"..dump(name)..">>");
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if blocks == 0 then
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if blocks == 0 then
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blocks = 1
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blocks = 1
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end
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end
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print(" blocks: "..dump(blocks).." in vol: "..dump(volume).." ("..dump(maxp.x-minp.x+1)..","..dump(y_max-y_min+1)..","..dump(maxp.z-minp.z+1)..")")
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print(" blocks: "..dump(blocks).." in vol: "..dump(volume).." ("..dump(maxp.x-minp.x+1)..","..dump(y_max-y_min+1)..","..dump(maxp.z-minp.z+1)..")")
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for i=1,blocks do
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for i=1,blocks do
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local x = pr:next(1,stratus_chance)
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local x = pr:next(1,stratus_chance)
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if x == 1 then
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if x == 1 then
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-- TODO deep
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-- TODO deep
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local y0=y_max-radius_y+1
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local y0=y_max-radius_y+1
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if y0 < y_min then
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if y0 < y_min then
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y0=y_min
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y0=y_min
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else
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else
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y0=pr:next(y_min, y0)
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y0=pr:next(y_min, y0)
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end
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end
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local x0 = maxp.x-radius+1
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local x0 = maxp.x-radius+1
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if x0 < minp.x then
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if x0 < minp.x then
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x0 = minp.x
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x0 = minp.x
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else
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else
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x0 = pr:next(minp.x, x0)
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x0 = pr:next(minp.x, x0)
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end
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end
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local z0 = maxp.z-radius+1
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local z0 = maxp.z-radius+1
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if z0 < minp.z then
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if z0 < minp.z then
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x0 = minp.z
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x0 = minp.z
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else
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else
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z0 = pr:next(minp.z, z0)
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z0 = pr:next(minp.z, z0)
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end
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end
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local p0 = {x=x0, y=y0, z=z0}
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local p0 = {x=x0, y=y0, z=z0}
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local n = minetest.env:get_node(p0).name
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local n = minetest.env:get_node(p0).name
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local i = 0
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local i = 0
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--print(" upper node "..n)
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--print(" upper node "..n)
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x = 0
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x = 0
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for k, v in ipairs(ceilin) do
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for k, v in ipairs(ceilin) do
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if n == v then
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if n == v then
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x = 1
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x = 1
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break
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break
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end
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end
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end
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end
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if x == 1 then
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if x == 1 then
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-- search for the node to replace
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-- search for the node to replace
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--print(" Searching nodes to replace from "..dump(y0-1).." to "..dump(y_min))
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--print(" Searching nodes to replace from "..dump(y0-1).." to "..dump(y_min))
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for y1=y0-1,y_min,-1 do
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for y1=y0-1,y_min,-1 do
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p0.y=y1
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p0.y=y1
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n = minetest.env:get_node(p0).name
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n = minetest.env:get_node(p0).name
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x = 0
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x = 0
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for k, v in ipairs(wherein) do
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for k, v in ipairs(wherein) do
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if n == v then
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if n == v then
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x = 1
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x = 1
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break
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break
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end
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end
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end
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end
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if x == 1 then
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if x == 1 then
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y0=y1-deep
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y0=y1-deep
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if y0 < y_min then
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if y0 < y_min then
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y0 = y_min
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y0 = y_min
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end
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end
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break
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break
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end
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end
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end
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end
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local rx=pr:next(radius/2,radius)+1
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local rx=pr:next(radius/2,radius)+1
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local rz=pr:next(radius/2,radius)+1
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local rz=pr:next(radius/2,radius)+1
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local ry=pr:next(radius_y/2,radius_y)+1
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local ry=pr:next(radius_y/2,radius_y)+1
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--print(" area of generation ("..dump(rx)..","..dump(rz)..","..dump(ry)..")")
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--print(" area of generation ("..dump(rx)..","..dump(rz)..","..dump(ry)..")")
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for x1=0,rx do
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for x1=0,rx do
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rz = rz + 3 - pr:next(1,6)
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rz = rz + 3 - pr:next(1,6)
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if rz < 1 then
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if rz < 1 then
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rz = 1
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rz = 1
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end
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end
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for z1=pr:next(1,3),rz do
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for z1=pr:next(1,3),rz do
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local ry0=ry+ pr:next(1,3)
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local ry0=ry+ pr:next(1,3)
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for y1=pr:next(1,3),ry0 do
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for y1=pr:next(1,3),ry0 do
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local x2 = x0+x1
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local x2 = x0+x1
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local y2 = y0+y1
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local y2 = y0+y1
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local z2 = z0+z1
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local z2 = z0+z1
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local p2 = {x=x2, y=y2, z=z2}
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local p2 = {x=x2, y=y2, z=z2}
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n = minetest.env:get_node(p2).name
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n = minetest.env:get_node(p2).name
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x = 0
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x = 0
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for k, v in ipairs(wherein) do
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for k, v in ipairs(wherein) do
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if n == v then
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if n == v then
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x = 1
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x = 1
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break
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break
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end
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end
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end
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end
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if x == 1 then
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if x == 1 then
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if ceil == nil then
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if ceil == nil then
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minetest.env:set_node(p2, {name=name})
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minetest.env:set_node(p2, {name=name})
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i = i +1
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i = i +1
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else
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else
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local p3 = {p2.x,p2.y+1,p2}
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local p3 = {p2.x,p2.y+1,p2}
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if minetest.env:get_node(p3).name == ceil then
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if minetest.env:get_node(p3).name == ceil then
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minetest.env:set_node(p2, {name=name})
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minetest.env:set_node(p2, {name=name})
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i = i +1
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i = i +1
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end
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end
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end
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end
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end
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end
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||||||
end
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end
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end
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end
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end
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end
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print(" generated "..dump(i).." blocks in ("..dump(x0)..","..dump(y0)..","..dump(z0)..")")
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print(" generated "..dump(i).." blocks in ("..dump(x0)..","..dump(y0)..","..dump(z0)..")")
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end
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end
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|
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end
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end
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end
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end
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--print("generate_ore done")
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--print("generate_ore done")
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end
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end
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local function generate_claylike(name, minp, maxp, seed, chance, minh, maxh, dirt)
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local function generate_claylike(name, minp, maxp, seed, chance, minh, maxh, dirt)
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if maxp.y >= maxh+1 and minp.y <= minh-1 then
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if maxp.y >= maxh+1 and minp.y <= minh-1 then
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local pr = PseudoRandom(seed)
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local pr = PseudoRandom(seed)
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local divlen = 4
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local divlen = 4
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local divs = (maxp.x-minp.x)/divlen+1;
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local divs = (maxp.x-minp.x)/divlen+1;
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for yy=minh,maxh do
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for yy=minh,maxh do
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local x = pr:next(1,chance)
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local x = pr:next(1,chance)
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if x == 1 then
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if x == 1 then
|
||||||
for divx=0+1,divs-1-1 do
|
for divx=0+1,divs-1-1 do
|
||||||
for divz=0+1,divs-1-1 do
|
for divz=0+1,divs-1-1 do
|
||||||
local cx = minp.x + math.floor((divx+0.5)*divlen)
|
local cx = minp.x + math.floor((divx+0.5)*divlen)
|
||||||
local cz = minp.z + math.floor((divz+0.5)*divlen)
|
local cz = minp.z + math.floor((divz+0.5)*divlen)
|
||||||
local up = minetest.env:get_node({x=cx,y=yy,z=cz}).name
|
local up = minetest.env:get_node({x=cx,y=yy,z=cz}).name
|
||||||
local down = minetest.env:get_node({x=cx,y=yy-1,z=cz}).name
|
local down = minetest.env:get_node({x=cx,y=yy-1,z=cz}).name
|
||||||
if ( up == "default:water_source" or up == "air" ) and
|
if ( up == "default:water_source" or up == "air" ) and
|
||||||
( down == "default:sand" or (dirt == 1 and (down == "default:dirt" or down == "default:dirt_with_grass" ))) then
|
( down == "default:sand" or (dirt == 1 and (down == "default:dirt" or down == "default:dirt_with_grass" ))) then
|
||||||
local is_shallow = true
|
local is_shallow = true
|
||||||
local num_water_around = 0
|
local num_water_around = 0
|
||||||
if minetest.env:get_node({x=cx-divlen*2,y=yy,z=cz}).name == "default:water_source" then
|
if minetest.env:get_node({x=cx-divlen*2,y=yy,z=cz}).name == "default:water_source" then
|
||||||
num_water_around = num_water_around + 1 end
|
num_water_around = num_water_around + 1 end
|
||||||
if minetest.env:get_node({x=cx+divlen*2,y=yy,z=cz}).name == "default:water_source" then
|
if minetest.env:get_node({x=cx+divlen*2,y=yy,z=cz}).name == "default:water_source" then
|
||||||
num_water_around = num_water_around + 1 end
|
num_water_around = num_water_around + 1 end
|
||||||
if minetest.env:get_node({x=cx,y=yy,z=cz-divlen*2}).name == "default:water_source" then
|
if minetest.env:get_node({x=cx,y=yy,z=cz-divlen*2}).name == "default:water_source" then
|
||||||
num_water_around = num_water_around + 1 end
|
num_water_around = num_water_around + 1 end
|
||||||
if minetest.env:get_node({x=cx,y=yy,z=cz+divlen*2}).name == "default:water_source" then
|
if minetest.env:get_node({x=cx,y=yy,z=cz+divlen*2}).name == "default:water_source" then
|
||||||
num_water_around = num_water_around + 1 end
|
num_water_around = num_water_around + 1 end
|
||||||
if num_water_around >= 3 then
|
if num_water_around >= 3 then
|
||||||
is_shallow = false
|
is_shallow = false
|
||||||
end
|
end
|
||||||
if is_shallow then
|
if is_shallow then
|
||||||
for x1=-divlen,divlen do
|
for x1=-divlen,divlen do
|
||||||
for z1=-divlen,divlen do
|
for z1=-divlen,divlen do
|
||||||
local p={x=cx+x1,y=yy-1,z=cz+z1}
|
local p={x=cx+x1,y=yy-1,z=cz+z1}
|
||||||
down = minetest.env:get_node(p).name
|
down = minetest.env:get_node(p).name
|
||||||
if down == "default:sand" or (dirt == 1 and (down == "default:dirt" or down == "default:dirt_with_grass")) then
|
if down == "default:sand" or (dirt == 1 and (down == "default:dirt" or down == "default:dirt_with_grass")) then
|
||||||
minetest.env:set_node(p, {name=name})
|
minetest.env:set_node(p, {name=name})
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local function generate_ore(name, wherein, minp, maxp, seed, chunks_per_volume, chunk_size, ore_per_chunk, height_min, height_max)
|
local function generate_ore(name, wherein, minp, maxp, seed, chunks_per_volume, chunk_size, ore_per_chunk, height_min, height_max)
|
||||||
if maxp.y < height_min or minp.y > height_max then
|
if maxp.y < height_min or minp.y > height_max then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
local y_min = math.max(minp.y, height_min)
|
local y_min = math.max(minp.y, height_min)
|
||||||
local y_max = math.min(maxp.y, height_max)
|
local y_max = math.min(maxp.y, height_max)
|
||||||
local volume = (maxp.x-minp.x+1)*(y_max-y_min+1)*(maxp.z-minp.z+1)
|
local volume = (maxp.x-minp.x+1)*(y_max-y_min+1)*(maxp.z-minp.z+1)
|
||||||
local pr = PseudoRandom(seed)
|
local pr = PseudoRandom(seed)
|
||||||
local num_chunks = math.floor(chunks_per_volume * volume)
|
local num_chunks = math.floor(chunks_per_volume * volume)
|
||||||
local inverse_chance = math.floor(chunk_size*chunk_size*chunk_size / ore_per_chunk)
|
local inverse_chance = math.floor(chunk_size*chunk_size*chunk_size / ore_per_chunk)
|
||||||
--print("generate_ore num_chunks: "..dump(num_chunks))
|
--print("generate_ore num_chunks: "..dump(num_chunks))
|
||||||
for i=1,num_chunks do
|
for i=1,num_chunks do
|
||||||
local y0 = pr:next(y_min, y_max-chunk_size+1)
|
local y0 = pr:next(y_min, y_max-chunk_size+1)
|
||||||
if y0 >= height_min and y0 <= height_max then
|
if y0 >= height_min and y0 <= height_max then
|
||||||
local x0 = pr:next(minp.x, maxp.x-chunk_size+1)
|
local x0 = pr:next(minp.x, maxp.x-chunk_size+1)
|
||||||
local z0 = pr:next(minp.z, maxp.z-chunk_size+1)
|
local z0 = pr:next(minp.z, maxp.z-chunk_size+1)
|
||||||
local p0 = {x=x0, y=y0, z=z0}
|
local p0 = {x=x0, y=y0, z=z0}
|
||||||
for x1=0,chunk_size-1 do
|
for x1=0,chunk_size-1 do
|
||||||
for y1=0,chunk_size-1 do
|
for y1=0,chunk_size-1 do
|
||||||
for z1=0,chunk_size-1 do
|
for z1=0,chunk_size-1 do
|
||||||
if pr:next(1,inverse_chance) == 1 then
|
if pr:next(1,inverse_chance) == 1 then
|
||||||
local x2 = x0+x1
|
local x2 = x0+x1
|
||||||
local y2 = y0+y1
|
local y2 = y0+y1
|
||||||
local z2 = z0+z1
|
local z2 = z0+z1
|
||||||
local p2 = {x=x2, y=y2, z=z2}
|
local p2 = {x=x2, y=y2, z=z2}
|
||||||
if minetest.env:get_node(p2).name == wherein then
|
if minetest.env:get_node(p2).name == wherein then
|
||||||
minetest.env:set_node(p2, {name=name})
|
minetest.env:set_node(p2, {name=name})
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
--print("generate_ore done")
|
--print("generate_ore done")
|
||||||
end
|
end
|
||||||
|
|
||||||
minetest.register_on_generated(function(minp, maxp, seed)
|
minetest.register_on_generated(function(minp, maxp, seed)
|
||||||
-- Generate stratus
|
-- Generate stratus
|
||||||
print("DARKAGE: Generate stratus");
|
print("DARKAGE: Generate stratus");
|
||||||
generate_ore("darkage:desert_stone_with_iron", "default:desert_stone", minp, maxp, seed+0, 1/7/7/7, 3, 5, -15, 40)
|
generate_ore("darkage:desert_stone_with_iron", "default:desert_stone", minp, maxp, seed+0, 1/7/7/7, 3, 5, -15, 40)
|
||||||
generate_claylike("darkage:mud", minp, maxp, seed+1, 4, 0, 2, 0)
|
generate_claylike("darkage:mud", minp, maxp, seed+1, 4, 0, 2, 0)
|
||||||
generate_claylike("darkage:silt", minp, maxp, seed+2, 4, -1, 1, 1)
|
generate_claylike("darkage:silt", minp, maxp, seed+2, 4, -1, 1, 1)
|
||||||
generate_stratus("darkage:chalk",
|
generate_stratus("darkage:chalk",
|
||||||
{"default:stone"},
|
{"default:stone"},
|
||||||
{"default:stone","air"}, nil,
|
{"default:stone","air"}, nil,
|
||||||
minp, maxp, seed+3, 4, 25, 8, 0, -20, 50)
|
minp, maxp, seed+3, 4, 25, 8, 0, -20, 50)
|
||||||
generate_stratus("darkage:ors",
|
generate_stratus("darkage:ors",
|
||||||
{"default:stone"},
|
{"default:stone"},
|
||||||
{"default:stone","air","default:water_source"}, nil,
|
{"default:stone","air","default:water_source"}, nil,
|
||||||
minp, maxp, seed+4, 4, 25, 7, 50, -200, 500)
|
minp, maxp, seed+4, 4, 25, 7, 50, -200, 500)
|
||||||
generate_stratus("darkage:shale",
|
generate_stratus("darkage:shale",
|
||||||
{"default:stone"},
|
{"default:stone"},
|
||||||
{"default:stone","air"}, nil,
|
{"default:stone","air"}, nil,
|
||||||
minp, maxp, seed+5, 4, 23, 7, 50, -50, 20)
|
minp, maxp, seed+5, 4, 23, 7, 50, -50, 20)
|
||||||
generate_stratus("darkage:slate",
|
generate_stratus("darkage:slate",
|
||||||
{"default:stone"},
|
{"default:stone"},
|
||||||
{"default:stone","air"}, nil,
|
{"default:stone","air"}, nil,
|
||||||
minp, maxp, seed+6, 6, 23, 5, 50, -500, 0)
|
minp, maxp, seed+6, 6, 23, 5, 50, -500, 0)
|
||||||
generate_stratus("darkage:schist",
|
generate_stratus("darkage:schist",
|
||||||
{"default:stone"},
|
{"default:stone"},
|
||||||
{"default:stone","air"}, nil,
|
{"default:stone","air"}, nil,
|
||||||
minp, maxp, seed+7, 6, 19, 6, 50, -31000, -10)
|
minp, maxp, seed+7, 6, 19, 6, 50, -31000, -10)
|
||||||
generate_stratus("darkage:basalt",
|
generate_stratus("darkage:basalt",
|
||||||
{"default:stone"},
|
{"default:stone"},
|
||||||
{"default:stone","air"}, nil,
|
{"default:stone","air"}, nil,
|
||||||
minp, maxp, seed+8, 5, 20, 5, 20, -31000, -50)
|
minp, maxp, seed+8, 5, 20, 5, 20, -31000, -50)
|
||||||
generate_stratus("darkage:marble",
|
generate_stratus("darkage:marble",
|
||||||
{"default:stone"},
|
{"default:stone"},
|
||||||
{"default:stone","air"}, nil,
|
{"default:stone","air"}, nil,
|
||||||
minp, maxp, seed+9, 4, 25, 6, 50, -31000, -75)
|
minp, maxp, seed+9, 4, 25, 6, 50, -31000, -75)
|
||||||
generate_stratus("darkage:serpentine",
|
generate_stratus("darkage:serpentine",
|
||||||
{"default:stone"},
|
{"default:stone"},
|
||||||
{"default:stone","air"}, nil,
|
{"default:stone","air"}, nil,
|
||||||
minp, maxp, seed+10, 4, 28, 8, 50, -31000, -350)
|
minp, maxp, seed+10, 4, 28, 8, 50, -31000, -350)
|
||||||
generate_stratus("darkage:gneiss",
|
generate_stratus("darkage:gneiss",
|
||||||
{"default:stone"},
|
{"default:stone"},
|
||||||
{"default:stone","air"}, nil,
|
{"default:stone","air"}, nil,
|
||||||
minp, maxp, seed+11, 4, 15, 5, 50, -31000, -250)
|
minp, maxp, seed+11, 4, 15, 5, 50, -31000, -250)
|
||||||
end)
|
end)
|
||||||
|
130
stairsplus.lua
130
stairsplus.lua
@ -1,66 +1,66 @@
|
|||||||
darkage = {};
|
darkage = {};
|
||||||
function darkage.register_stairs(modname, subname, groups, images, desc)
|
function darkage.register_stairs(modname, subname, groups, images, desc)
|
||||||
table.insert(circular_saw.known_stairs, modname..":"..subname);
|
table.insert(circular_saw.known_stairs, modname..":"..subname);
|
||||||
recipeitem = modname..":"..subname;
|
recipeitem = modname..":"..subname;
|
||||||
desc_stair = desc.." stair";
|
desc_stair = desc.." stair";
|
||||||
desc_slab = desc.." slab";
|
desc_slab = desc.." slab";
|
||||||
desc_panel = desc.." panel";
|
desc_panel = desc.." panel";
|
||||||
desc_micro = desc.." micro";
|
desc_micro = desc.." micro";
|
||||||
drop = subname
|
drop = subname
|
||||||
register_stair(modname, subname, recipeitem, groups, images, desc_stair, drop)
|
register_stair(modname, subname, recipeitem, groups, images, desc_stair, drop)
|
||||||
register_slab(modname, subname, recipeitem, groups, images, desc_slab, drop)
|
register_slab(modname, subname, recipeitem, groups, images, desc_slab, drop)
|
||||||
register_panel(modname, subname, recipeitem, groups, images, desc_panel, drop)
|
register_panel(modname, subname, recipeitem, groups, images, desc_panel, drop)
|
||||||
register_micro(modname, subname, recipeitem, groups, images, desc_micro, drop)
|
register_micro(modname, subname, recipeitem, groups, images, desc_micro, drop)
|
||||||
end
|
end
|
||||||
darkage.register_stairs("darkage","basalt_cobble",
|
darkage.register_stairs("darkage","basalt_cobble",
|
||||||
{cracky=3},
|
{cracky=3},
|
||||||
{"darkage_basalt_cobble.png"},
|
{"darkage_basalt_cobble.png"},
|
||||||
"Basalt Cobble"
|
"Basalt Cobble"
|
||||||
)
|
)
|
||||||
|
|
||||||
darkage.register_stairs("darkage","slate_tale",
|
darkage.register_stairs("darkage","slate_tale",
|
||||||
{cracky=3},
|
{cracky=3},
|
||||||
{"darkage_slate_tale.png"},
|
{"darkage_slate_tale.png"},
|
||||||
"Slate Tale"
|
"Slate Tale"
|
||||||
)
|
)
|
||||||
|
|
||||||
darkage.register_stairs("darkage","straw",
|
darkage.register_stairs("darkage","straw",
|
||||||
{snappy=3, flammable=2},
|
{snappy=3, flammable=2},
|
||||||
{"darkage_straw.png"},
|
{"darkage_straw.png"},
|
||||||
"Straw"
|
"Straw"
|
||||||
)
|
)
|
||||||
|
|
||||||
darkage.register_stairs("darkage","stone_brick",
|
darkage.register_stairs("darkage","stone_brick",
|
||||||
{cracky=3},
|
{cracky=3},
|
||||||
{"darkage_stone_brick.png"},
|
{"darkage_stone_brick.png"},
|
||||||
"Stone Brick"
|
"Stone Brick"
|
||||||
)
|
)
|
||||||
|
|
||||||
darkage.register_stairs("darkage","ors_cobble",
|
darkage.register_stairs("darkage","ors_cobble",
|
||||||
{cracky=3},
|
{cracky=3},
|
||||||
{"darkage_ors_cobble.png"},
|
{"darkage_ors_cobble.png"},
|
||||||
"Old Red Sandtone"
|
"Old Red Sandtone"
|
||||||
)
|
)
|
||||||
|
|
||||||
darkage.register_stairs("darkage","desert_stone_cobble",
|
darkage.register_stairs("darkage","desert_stone_cobble",
|
||||||
{cracky=3},
|
{cracky=3},
|
||||||
{"darkage_desert_stone_cobble.png"},
|
{"darkage_desert_stone_cobble.png"},
|
||||||
"Desert Stone Cobble"
|
"Desert Stone Cobble"
|
||||||
)
|
)
|
||||||
|
|
||||||
darkage.register_stairs("darkage","slate_cobble",
|
darkage.register_stairs("darkage","slate_cobble",
|
||||||
{cracky=3},
|
{cracky=3},
|
||||||
{"darkage_slate_cobble.png"},
|
{"darkage_slate_cobble.png"},
|
||||||
"Slate Cobble"
|
"Slate Cobble"
|
||||||
)
|
)
|
||||||
darkage.register_stairs("darkage","sandstone_cobble",
|
darkage.register_stairs("darkage","sandstone_cobble",
|
||||||
{cracky=3},
|
{cracky=3},
|
||||||
{"darkage_sandstone_cobble.png"},
|
{"darkage_sandstone_cobble.png"},
|
||||||
"Sandstone Cobble"
|
"Sandstone Cobble"
|
||||||
)
|
)
|
||||||
|
|
||||||
darkage.register_stairs("darkage","gneiss_cobble",
|
darkage.register_stairs("darkage","gneiss_cobble",
|
||||||
{cracky=3},
|
{cracky=3},
|
||||||
{"darkage_gneiss_cobble.png"},
|
{"darkage_gneiss_cobble.png"},
|
||||||
"Gneiss Cobble"
|
"Gneiss Cobble"
|
||||||
)
|
)
|
||||||
|
Loading…
Reference in New Issue
Block a user