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https://github.com/adrido/darkage.git
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Use Lua Voxelmanipulator to generate mud and silt.
Thanks to CraigyDavi.
This commit is contained in:
parent
c448c65fdf
commit
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2
init.lua
2
init.lua
@ -1,4 +1,4 @@
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print (" ---- Dark Age Version 1.3 is Loading! ---- ")
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minetest.log("action"," ---- Dark Age Version 1.3 is Loading! ---- ")
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local MODPATH = minetest.get_modpath("darkage")
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108
mapgen.lua
108
mapgen.lua
@ -19,11 +19,11 @@ local function generate_stratus(name, wherein, ceilin, ceil, minp, maxp, seed, s
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local volume = ((maxp.x-minp.x+1)/area)*((y_max-y_min+1)/area)*((maxp.z-minp.z+1)/area)
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local pr = PseudoRandom(seed)
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local blocks = math.floor(stratus_per_volume*volume)
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print(" <<"..dump(name)..">>");
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minetest.log("info"," <<"..dump(name)..">>");
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if blocks == 0 then
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blocks = 1
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end
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print(" blocks: "..dump(blocks).." in vol: "..dump(volume).." ("..dump(maxp.x-minp.x+1)..","..dump(y_max-y_min+1)..","..dump(maxp.z-minp.z+1)..")")
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minetest.log("info"," blocks: "..dump(blocks).." in vol: "..dump(volume).." ("..dump(maxp.x-minp.x+1)..","..dump(y_max-y_min+1)..","..dump(maxp.z-minp.z+1)..")")
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for i=1,blocks do
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local x = pr:next(1,stratus_chance)
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if x == 1 then
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@ -49,7 +49,7 @@ local function generate_stratus(name, wherein, ceilin, ceil, minp, maxp, seed, s
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local p0 = {x=x0, y=y0, z=z0}
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local n = minetest.env:get_node(p0).name
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local i = 0
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--print(" upper node "..n)
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--minetest.log("info"," upper node "..n)
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x = 0
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for k, v in ipairs(ceilin) do
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if n == v then
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@ -59,7 +59,7 @@ local function generate_stratus(name, wherein, ceilin, ceil, minp, maxp, seed, s
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end
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if x == 1 then
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-- search for the node to replace
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--print(" Searching nodes to replace from "..dump(y0-1).." to "..dump(y_min))
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--minetest.log("info"," Searching nodes to replace from "..dump(y0-1).." to "..dump(y_min))
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for y1=y0-1,y_min,-1 do
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p0.y=y1
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n = minetest.env:get_node(p0).name
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@ -81,7 +81,7 @@ local function generate_stratus(name, wherein, ceilin, ceil, minp, maxp, seed, s
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local rx=pr:next(radius/2,radius)+1
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local rz=pr:next(radius/2,radius)+1
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local ry=pr:next(radius_y/2,radius_y)+1
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--print(" area of generation ("..dump(rx)..","..dump(rz)..","..dump(ry)..")")
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--minetest.log("info"," area of generation ("..dump(rx)..","..dump(rz)..","..dump(ry)..")")
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for x1=0,rx do
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rz = rz + 3 - pr:next(1,6)
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if rz < 1 then
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@ -117,19 +117,26 @@ local function generate_stratus(name, wherein, ceilin, ceil, minp, maxp, seed, s
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end
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end
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end
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print(" generated "..dump(i).." blocks in ("..dump(x0)..","..dump(y0)..","..dump(z0)..")")
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minetest.log("info"," generated "..dump(i).." blocks in ("..dump(x0)..","..dump(y0)..","..dump(z0)..")")
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end
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end
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end
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--print("generate_ore done")
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--minetest.log("info","generate_ore done")
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end
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local function generate_claylike(name, minp, maxp, seed, chance, minh, maxh, dirt)
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local function generate_claylike(data, varea, name, minp, maxp, seed, chance, minh, maxh, dirt)
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local c_ore = minetest.get_content_id(name)
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local c_sand = minetest.get_content_id("default:sand")
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local c_dirt = minetest.get_content_id("default:dirt")
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local c_lawn = minetest.get_content_id("default:dirt_with_grass")
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local c_water = minetest.get_content_id("default:water_source")
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local c_air = minetest.get_content_id("air")
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if maxp.y >= maxh+1 and minp.y <= minh-1 then
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local pr = PseudoRandom(seed)
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local divlen = 4
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local divs = (maxp.x-minp.x)/divlen+1;
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local pr = PseudoRandom(seed)
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local divlen = 4
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local divs = (maxp.x-minp.x)/divlen+1;
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for yy=minh,maxh do
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local x = pr:next(1,chance)
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if x == 1 then
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@ -137,20 +144,23 @@ local function generate_claylike(name, minp, maxp, seed, chance, minh, maxh, dir
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for divz=0+1,divs-1-1 do
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local cx = minp.x + math.floor((divx+0.5)*divlen)
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local cz = minp.z + math.floor((divz+0.5)*divlen)
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local up = minetest.env:get_node({x=cx,y=yy,z=cz}).name
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local down = minetest.env:get_node({x=cx,y=yy-1,z=cz}).name
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if ( up == "default:water_source" or up == "air" ) and
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( down == "default:sand" or (dirt == 1 and (down == "default:dirt" or down == "default:dirt_with_grass" ))) then
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local up = data[varea:index(cx,yy,cz)]
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local down = data[varea:index(cx,yy-1,cz)]
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if ( up == c_water or up == c_air ) and ( down == c_sand or (dirt == 1 and (down == c_dirt or down == c_lawn ))) then
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local is_shallow = true
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local num_water_around = 0
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if minetest.env:get_node({x=cx-divlen*2,y=yy,z=cz}).name == "default:water_source" then
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num_water_around = num_water_around + 1 end
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if minetest.env:get_node({x=cx+divlen*2,y=yy,z=cz}).name == "default:water_source" then
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num_water_around = num_water_around + 1 end
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if minetest.env:get_node({x=cx,y=yy,z=cz-divlen*2}).name == "default:water_source" then
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num_water_around = num_water_around + 1 end
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if minetest.env:get_node({x=cx,y=yy,z=cz+divlen*2}).name == "default:water_source" then
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num_water_around = num_water_around + 1 end
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if data[varea:index(cx-divlen*2,yy,cz)] == c_water then
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num_water_around = num_water_around + 1
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end
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if data[varea:index(cx+divlen*2,yy,cz)] == c_water then
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num_water_around = num_water_around + 1
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end
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if data[varea:index(cx,yy,cz-divlen*2)] == c_water then
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num_water_around = num_water_around + 1
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end
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if data[varea:index(cx,yy,cz+divlen*2)] == c_water then
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num_water_around = num_water_around + 1
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end
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if num_water_around >= 3 then
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is_shallow = false
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end
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@ -158,9 +168,9 @@ local function generate_claylike(name, minp, maxp, seed, chance, minh, maxh, dir
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for x1=-divlen,divlen do
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for z1=-divlen,divlen do
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local p={x=cx+x1,y=yy-1,z=cz+z1}
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down = minetest.env:get_node(p).name
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if down == "default:sand" or (dirt == 1 and (down == "default:dirt" or down == "default:dirt_with_grass")) then
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minetest.env:set_node(p, {name=name})
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down = data[varea:indexp(p)]
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if down == c_sand or (dirt == 1 and (down == c_dirt or down == c_lawn)) then
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data[varea:indexp(p)] = c_ore
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end
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end
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end
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@ -185,15 +195,45 @@ minetest.register_ore({
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y_max = 200,
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})
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-- Generate chalk inside mountains
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minetest.register_ore({
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ore_type = "sheet",
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ore = "darkage:chalk",
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wherein = {"default:stone"},
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column_height_max = 30,
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column_height_min = 20,
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y_min = -20,
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y_max = 50,
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noise_threshold = 0.45,
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noise_params = {
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offset = 0.35,
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scale = 0.2,
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spread = {x = 30, y = 30, z = 30},
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octaves = 1,
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persistence = 0.6
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},
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})
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local function generate_clay(minp, maxp, seed)
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local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
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local area = VoxelArea:new({MinEdge = emin, MaxEdge = emax})
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local data = vm:get_data()
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generate_claylike(data, area, "darkage:mud", minp, maxp, seed+1, 4, 0, 2, 0)
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generate_claylike(data, area, "darkage:silt", minp, maxp, seed+2, 4, -1, 1, 1)
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vm:set_data(data)
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vm:write_to_map()
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end
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minetest.register_on_generated(generate_clay)
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-- TODO: Realize the following stuff with register ore. somehow.
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minetest.register_on_generated(function(minp, maxp, seed)
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-- Generate stratus
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print("DARKAGE: Generate stratus");
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generate_claylike("darkage:mud", minp, maxp, seed+1, 4, 0, 2, 0)
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generate_claylike("darkage:silt", minp, maxp, seed+2, 4, -1, 1, 1)
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generate_stratus("darkage:chalk",
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{"default:stone"},
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{"default:stone","air"}, nil,
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minp, maxp, seed+3, 4, 25, 8, 0, -20, 50)
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local t1 = os.clock()
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minetest.log("info","DARKAGE: Generate stratus");
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generate_stratus("darkage:ors",
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{"default:stone"},
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{"default:stone","air","default:water_source"}, nil,
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@ -226,4 +266,6 @@ minetest.register_on_generated(function(minp, maxp, seed)
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{"default:stone"},
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{"default:stone","air"}, nil,
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minp, maxp, seed+11, 4, 15, 5, 50, -31000, -250)
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minetest.log("info", string.format("[darkage] finished after: %.2fs", os.clock() - t1))
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end)
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