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Add better xdecor support
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parent
842968d9eb
commit
132c7e80d4
12
building.lua
12
building.lua
@ -16,6 +16,14 @@
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function darkage.register_reinforce(name, craftItem, nodedef)
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assert(type(nodedef.tiles)=="table","ERRROR: nodedef.tiles have to be a table")
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assert(nodedef.tiles[1], "ERROR: "..dump(nodedef.tiles).." requires at least 1 entry")
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if nodedef.groups then
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nodedef.groups["not_cuttable"] = 1;
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else
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nodedef.groups = {};
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nodedef.groups["not_cuttable"] = 1;
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end
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local modname = minetest.get_current_modname();
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local tname = string.gsub(name:lower()," ", "_"); -- Technical name
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@ -169,7 +177,7 @@ minetest.register_node("darkage:glass", {
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use_texture_alpha=true,
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paramtype = "light",
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sunlight_propagates = true,
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groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
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groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable=1},
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sounds = default.node_sound_glass_defaults(),
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})
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@ -181,7 +189,7 @@ minetest.register_node("darkage:glow_glass", {
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paramtype = "light",
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sunlight_propagates = true,
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light_source = default.LIGHT_MAX-1,
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groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
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groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable=1},
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sounds = default.node_sound_glass_defaults(),
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})
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@ -15,9 +15,11 @@ minetest.register_node("darkage:chain", {
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--wall_bottom = = <default>
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--wall_side = = <default>
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},
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groups = {snappy=1,cracky=2,oddly_breakable_by_hand=2},
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groups = {snappy=1, cracky=2, oddly_breakable_by_hand=2, not_cuttable=1},
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legacy_wallmounted = true
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})
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local box_formspec = [[
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size[8,9]
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list[context;main;0,0.3;8,4;]
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@ -27,12 +29,10 @@ local box_formspec = [[
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listring[current_player;main]
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]].. darkage.formbg
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minetest.register_node("darkage:box", {
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description = "Box",
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tiles = { "darkage_box_top.png","darkage_box_top.png","darkage_box.png"},
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groups = { snappy = 3 },
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groups = { snappy = 3, not_cuttable=1 },
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sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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@ -77,7 +77,7 @@ minetest.register_node("darkage:wood_shelves", {
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tiles = { "darkage_shelves.png","darkage_shelves.png","darkage_shelves.png",
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"darkage_shelves.png","darkage_shelves.png","darkage_shelves_front.png"},
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paramtype2 = "facedir",
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groups = { snappy = 3 },
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groups = { snappy = 3, not_cuttable=1 },
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sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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@ -123,7 +123,7 @@ minetest.register_node("darkage:iron_bars", {
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is_ground_content = false,
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paramtype = "light",
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sunlight_propagates = true,
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groups = {cracky=3},
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groups = {cracky=3 , not_cuttable=1},
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sounds = default.node_sound_stone_defaults()
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})
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@ -133,7 +133,7 @@ minetest.register_node("darkage:lamp", {
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paramtype = "light",
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sunlight_propagates = true,
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light_source = default.LIGHT_MAX-1,
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groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3,flammable=1},
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groups = {snappy=2, cracky=3, oddly_breakable_by_hand=3, flammable=1 , not_cuttable=1},
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sounds = default.node_sound_glass_defaults(),
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})
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@ -146,7 +146,7 @@ minetest.register_node("darkage:iron_grille", {
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is_ground_content = false,
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paramtype = "light",
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sunlight_propagates = true,
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groups = {cracky=3},
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groups = {cracky=3 , not_cuttable=1},
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sounds = default.node_sound_stone_defaults()
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})
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@ -159,7 +159,7 @@ minetest.register_node("darkage:wood_bars", {
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is_ground_content = false,
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paramtype = "light",
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sunlight_propagates = true,
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groups = {snappy=1,choppy=2},
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groups = {snappy=1, choppy=2, not_cuttable=1},
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sounds = default.node_sound_stone_defaults()
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})
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@ -172,7 +172,7 @@ minetest.register_node("darkage:wood_grille", {
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is_ground_content = false,
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paramtype = "light",
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sunlight_propagates = true,
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groups = {snappy=1,choppy=2},
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groups = {snappy=1, choppy=2, not_cuttable=1},
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sounds = default.node_sound_stone_defaults()
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})
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@ -185,7 +185,7 @@ minetest.register_node("darkage:wood_frame", {
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is_ground_content = false,
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paramtype = "light",
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sunlight_propagates = true,
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groups = {snappy=1,choppy=2},
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groups = {snappy=1, choppy=2, not_cuttable=1},
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sounds = default.node_sound_stone_defaults()
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})
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12
nodes.lua
12
nodes.lua
@ -32,7 +32,7 @@ minetest.register_node("darkage:chalk", {
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tiles = {"darkage_chalk.png"},
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is_ground_content = true,
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drop = 'darkage:chalk_powder 2',
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groups = {crumbly=2,cracky=2},
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groups = {crumbly=2, cracky=2, not_cuttable=1},
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sounds = default.node_sound_stone_defaults()
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})
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@ -44,7 +44,7 @@ minetest.register_node("darkage:cobble_with_plaster", {
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is_ground_content = false,
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paramtype2 = "facedir",
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drop = 'default:cobble',
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groups = {cracky=3},
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groups = {cracky=3, not_cuttable=1},
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sounds = default.node_sound_stone_defaults(),
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})
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@ -56,7 +56,7 @@ minetest.register_node("darkage:chalked_bricks_with_plaster", {
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is_ground_content = false,
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paramtype2 = "facedir",
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drop = 'default:cobble',
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groups = {cracky=3},
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groups = {cracky=3, not_cuttable=1},
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sounds = default.node_sound_stone_defaults(),
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})
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@ -75,7 +75,7 @@ minetest.register_node("darkage:desert_stone_with_iron", {
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description = "Desert Iron Ore",
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tiles = {"default_desert_stone.png^default_mineral_iron.png"},
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is_ground_content = true,
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groups = {cracky=3},
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groups = {cracky=3, not_cuttable=1},
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drop = 'default:iron_lump',
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sounds = default.node_sound_stone_defaults(),
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})
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@ -84,7 +84,7 @@ minetest.register_node("darkage:darkdirt", {
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description = "Dark Dirt",
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tiles = {"darkage_darkdirt.png"},
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is_ground_content = false,
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groups = {crumbly=2},
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groups = {crumbly=2, not_cuttable=1},
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sounds = default.node_sound_dirt_defaults(),
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})
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@ -387,4 +387,4 @@ minetest.register_craft({
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{"darkage:chalk_powder", "darkage:chalk_powder", "darkage:chalk_powder"},
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{"default:stone", "darkage:chalk_powder", "default:stone"},
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}
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})
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})
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@ -37,3 +37,32 @@ else
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end
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end
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--[[
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if minetest.get_modpath("xdecor") then
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table.insert(workbench.custom_nodes_register, "darkage:straw_bale") -- Straw Bale seems to accidently filtered out
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end
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]]
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-- Uncomment, to check if nodes get registered correctly
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--[[
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if minetest.get_modpath("xdecor") then
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darkage.isCuttable = {}
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function darkage.register_stairs(nodeName)
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darkage.isCuttable[nodeName] = true;
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end
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end
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]]
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--place the folowing funktion inside xdecor, to check if everything works fine.
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--[[
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then
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if( node:split(":")[1] == "darkage" and not darkage.isCuttable[node]) then
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minetest.log("error", "Error: "..node.. " should not be cuttable")
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end
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nodes[#nodes+1] = node
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else
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if( node:split(":")[1] == "darkage" and darkage.isCuttable[node]) then
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minetest.log("error", "Error: "..node.. " should be cuttable")
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end
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]]
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