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https://github.com/adrido/darkage.git
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Simplyfied stairs registrations
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parent
730f23f88f
commit
dc02970d08
@ -1,3 +1,4 @@
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default
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farming
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moreblocks?
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stairs?
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9
init.lua
9
init.lua
@ -1,5 +1,7 @@
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minetest.log("action"," ---- Dark Age Version 1.3 is Loading! ---- ")
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darkage = {}; -- Create darkage namespace
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local MODPATH = minetest.get_modpath("darkage")
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dofile(MODPATH.."/nodes.lua")
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@ -9,11 +11,8 @@ dofile(MODPATH.."/furniture.lua")
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dofile(MODPATH.."/aliases.lua")
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dofile(MODPATH.."/walls.lua")
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if minetest.get_modpath("moreblocks") then
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dofile(MODPATH.."/stairsplus.lua")--only if moreblocks installed
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else
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dofile(MODPATH.."/stairs.lua")
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end
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dofile(MODPATH.."/stairs_functions.lua")
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dofile(MODPATH.."/stairs.lua")
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---------------
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176
stairs.lua
176
stairs.lua
@ -1,155 +1,25 @@
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darkage = {}
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function darkage.register_stairs(modname, item, groups, images, description)
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local recipeitem = modname..":"..item
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local itemname = modname..":stair_"..item
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minetest.register_node(itemname, {
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description = description.." stair",
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drawtype = "nodebox",
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tiles = images,
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = true,
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groups = groups,
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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{-0.5, 0, 0, 0.5, 0.5, 0.5},
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},
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},
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})
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-- Registration of Stairs (Alphabetical order)
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darkage.register_stairs("darkage:basalt")
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darkage.register_stairs("darkage:basalt_cobble")
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darkage.register_stairs("darkage:gneiss")
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darkage.register_stairs("darkage:gneiss_cobble")
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darkage.register_stairs("darkage:marble")
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darkage.register_stairs("darkage:marble_tile")
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darkage.register_stairs("darkage:old_tuff_bricks")
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darkage.register_stairs("darkage:ors")
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darkage.register_stairs("darkage:ors_cobble")
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darkage.register_stairs("darkage:rhyolitic_tuff")
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darkage.register_stairs("darkage:rhyolitic_tuff_bricks")
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darkage.register_stairs("darkage:schist")
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darkage.register_stairs("darkage:serpentine")
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darkage.register_stairs("darkage:shale")
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darkage.register_stairs("darkage:slate")
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darkage.register_stairs("darkage:slate_cobble")
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darkage.register_stairs("darkage:slate_tile")
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darkage.register_stairs("darkage:stone_brick")
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darkage.register_stairs("darkage:straw_bale")
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darkage.register_stairs("darkage:tuff")
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darkage.register_stairs("darkage:tuff_bricks")
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darkage.register_stairs("farming:straw")
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minetest.register_craft({
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output = itemname .. ' 4',
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recipe = {
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{recipeitem, "", ""},
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{recipeitem, recipeitem, ""},
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{recipeitem, recipeitem, recipeitem},
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},
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})
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-- Flipped recipe for the silly minecrafters
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minetest.register_craft({
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output = itemname .. ' 4',
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recipe = {
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{"", "", recipeitem},
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{"", recipeitem, recipeitem},
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{recipeitem, recipeitem, recipeitem},
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},
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})
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itemname=modname..":slab_" .. item
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minetest.register_node(itemname, {
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description = description.." slab",
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drawtype = "nodebox",
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tiles = images,
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paramtype = "light",
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is_ground_content = true,
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groups = groups,
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node_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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},
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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},
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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-- If it's being placed on an another similar one, replace it with
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-- a full block
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local slabpos = nil
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local slabnode = nil
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local p0 = pointed_thing.under
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local p1 = pointed_thing.above
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local n0 = minetest.env:get_node(p0)
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local n1 = minetest.env:get_node(p1)
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if n0.name == itemname then
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slabpos = p0
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slabnode = n0
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elseif n1.name == itemname then
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slabpos = p1
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slabnode = n1
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end
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if slabpos then
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-- Remove the slab at slabpos
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minetest.env:remove_node(slabpos)
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-- Make a fake stack of a single item and try to place it
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local fakestack = ItemStack(recipeitem)
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pointed_thing.above = slabpos
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fakestack = minetest.item_place(fakestack, placer, pointed_thing)
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-- If the item was taken from the fake stack, decrement original
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if not fakestack or fakestack:is_empty() then
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itemstack:take_item(1)
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-- Else put old node back
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else
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minetest.env:set_node(slabpos, slabnode)
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end
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return itemstack
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end
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-- Otherwise place regularly
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return minetest.item_place(itemstack, placer, pointed_thing)
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end,
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})
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minetest.register_craft({
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output = itemname .. ' 3',
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recipe = {
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{recipeitem, recipeitem, recipeitem},
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},
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})
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end
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darkage.register_stairs("darkage","basalt_cobble",
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{cracky=3},
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{"darkage_basalt_cobble.png"},
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"Basalt Cobble"
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)
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darkage.register_stairs("darkage","slate_tile",
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{cracky=3},
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{"darkage_slate_tile.png"},
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"Slate Tile"
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)
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darkage.register_stairs("darkage","straw",
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{snappy=3, flammable=2},
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{"darkage_straw.png"},
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"Straw"
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)
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darkage.register_stairs("darkage","stone_brick",
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{cracky=3},
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{"darkage_stone_brick.png"},
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"Stone Brick"
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)
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darkage.register_stairs("darkage","marble",
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{cracky=3},
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{"darkage_marble.png"},
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"Marble"
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)
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darkage.register_stairs("darkage","marble_tile",
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{cracky=3},
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{"darkage_marble_tile.png"},
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"Marble Tile"
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)
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darkage.register_stairs("darkage","ors_cobble",
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{cracky=3},
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{"darkage_ors_cobble.png"},
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"Old Red Sandstone"
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)
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darkage.register_stairs("darkage","serpentine",
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{cracky=3},
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{"darkage_serpentine.png"},
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"Serpentine"
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)
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39
stairs_functions.lua
Normal file
39
stairs_functions.lua
Normal file
@ -0,0 +1,39 @@
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if minetest.get_modpath("moreblocks") then
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function darkage.register_stairs(nodeName)
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local ndef = assert(minetest.registered_nodes[nodeName], "Error: "..nodeName.." is not registered")
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local mod = "darkage"
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local node = nodeName:split(":")[2]
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stairsplus:register_all(mod, node, nodeName, ndef)
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end
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elseif minetest.get_modpath("stairs") then
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function darkage.register_stairs(nodeName)
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local ndef = assert(minetest.registered_nodes[nodeName], "Error: "..nodeName.." is not registered")
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local node = nodeName:split(":")[2]
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-- The stairs api does not allow to use the darkage modname, so we have to call the nodes stairs:stair_darkage_
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-- and creating an alias
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local subname = "darkage_".. node;
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stairs.register_stair_and_slab(subname, nodeName,
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ndef.groups, ndef.tiles,
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ndef.description.." Stair", ndef.description.." Slab",
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ndef.sounds)
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--stairs.register_stair_and_slab(subname, recipeitem,
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-- groups, images,
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-- desc_stair, desc_slab, sounds)
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minetest.register_alias("darkage:stair_"..node, "stairs:stair_darkage_"..node)
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minetest.register_alias("darkage:slab_"..node, "stairs:slab_darkage_"..node)
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end
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else
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-- No compatible stairs mod found.
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minetest.log("error", "[darkage] Darkage requires at least moreblocks or stairs to be installed. Its not possible to register stairs.")
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function darkage.register_stairs(nodeName)
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minetest.log("warning", "could not create stair of type "..nodeName .." because no compatible stairs mod is installed.")
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end
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end
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-- Function to register stairs out of base-material
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local function create_stair(nodeName)
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local ndef = assert(minetest.registered_nodes[nodeName], "Error: "..nodeName.." is not registered")
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local mod = nodeName:split(":")[1]
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local node = nodeName:split(":")[2]
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stairsplus:register_all(mod, node, nodeName, ndef)
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end
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create_stair("darkage:slate_cobble")
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create_stair("darkage:slate")
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create_stair("darkage:slate_tile")
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create_stair("darkage:marble")
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create_stair("darkage:stone_brick")
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create_stair("darkage:serpentine")
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create_stair("darkage:schist")
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create_stair("darkage:gneiss")
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create_stair("darkage:gneiss_cobble")
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create_stair("darkage:basalt")
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create_stair("darkage:basalt_cobble")
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create_stair("darkage:shale")
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create_stair("darkage:ors")
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create_stair("darkage:ors_cobble")
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create_stair("darkage:tuff_bricks")
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create_stair("darkage:old_tuff_bricks")
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create_stair("darkage:rhyolitic_tuff_bricks")
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create_stair("darkage:tuff")
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create_stair("darkage:rhyolitic_tuff")
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-- Straw
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-- Keep this until farming:straw gets registered in moreblocks. Register alias then.
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stairsplus:register_all("darkage", "straw", "farming:straw", {
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description = "Straw",
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tiles = {"farming_straw.png"},
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groups = {snappy=3, flammable=2},
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sounds = default.node_sound_leaves_defaults(),
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})
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-- Straw Bale
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-- Is it used? Maybe remove in future.
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stairsplus:register_all("darkage", "straw_bale", "darkage:straw_bale", {
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description = "Straw Bale",
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tiles = {"darkage_straw_bale.png"},
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groups = {snappy=2, flammable=2},
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sounds = default.node_sound_leaves_defaults(),
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})
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