Tidy up. Added different wall types. Requires Minetest 0.4.14

This commit is contained in:
addi 2016-06-11 18:11:06 +02:00
parent 0ccb3df37b
commit f2bccb3d05
3 changed files with 300 additions and 247 deletions

261
init.lua
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@ -1,254 +1,21 @@
print (" ---- Dark Age Version 1.2 is Loading! ---- ")
-- Commend this lines if you don't like some of this features
dofile(minetest.get_modpath("darkage").."/mapgen.lua")
dofile(minetest.get_modpath("darkage").."/building.lua")
dofile(minetest.get_modpath("darkage").."/furniture.lua")
dofile(minetest.get_modpath("darkage").."/aliases.lua")
print (" ---- Dark Age Version 1.3 is Loading! ---- ")
local MODPATH = minetest.get_modpath("darkage")
dofile(MODPATH.."/nodes.lua")
dofile(MODPATH.."/mapgen.lua")
dofile(MODPATH.."/mapgen.lua")
dofile(MODPATH.."/building.lua")
dofile(MODPATH.."/furniture.lua")
dofile(MODPATH.."/aliases.lua")
dofile(MODPATH.."/walls.lua")
if minetest.get_modpath("moreblocks") then
dofile(minetest.get_modpath("darkage").."/stairsplus.lua")--only if moreblocks installed
dofile(MODPATH.."/stairsplus.lua")--only if moreblocks installed
else
dofile(minetest.get_modpath("darkage").."/stairs.lua")
dofile(MODPATH.."/stairs.lua")
end
----------
-- Items
----------
minetest.register_node("darkage:adobe", {
description = "Adobe",
tiles = {"darkage_adobe.png"},
is_ground_content = true,
groups = {crumbly=3},
sounds = default.node_sound_sand_defaults(),
})
minetest.register_node("darkage:basalt", {
description = "Basalt",
tiles = {"darkage_basalt.png"},
is_ground_content = true,
drop = 'darkage:basalt_cobble',
groups = {cracky=3},
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("darkage:basalt_cobble", {
description = "Basalt Cobble",
tiles = {"darkage_basalt_cobble.png"},
is_ground_content = true,
groups = {cracky=3},
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("darkage:chalk", {
description = "Chalk",
tiles = {"darkage_chalk.png"},
is_ground_content = true,
drop = 'darkage:chalk_powder 2',
groups = {crumbly=2,cracky=2},
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("darkage:cobble_with_plaster", {
description = "Cobblestone With Plaster",
tiles = {"darkage_cobble_with_plaster_D.png", "darkage_cobble_with_plaster_B.png", "darkage_cobble_with_plaster_C.png",
"darkage_cobble_with_plaster_A.png", "default_cobble.png", "darkage_chalk.png"},
is_ground_content = true,
paramtype2 = "facedir",
drop = 'default:cobble',
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("darkage:desert_stone_with_iron", {
description = "Desert Iron Ore",
tiles = {"default_desert_stone.png^darkage_mineral_iron.png"},
is_ground_content = true,
groups = {cracky=3},
drop = 'default:iron_lump',
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("darkage:darkdirt", {
description = "Dark Dirt",
tiles = {"darkage_darkdirt.png"},
is_ground_content = true,
groups = {crumbly=2},
sounds = default.node_sound_dirt_defaults(),
})
minetest.register_node("darkage:dry_leaves", {
description = "Dry Leaves",
tiles = {"darkage_dry_leaves.png"},
is_ground_content = true,
paramtype = "light",
groups = {snappy=3, flammable=2},
sounds = default.node_sound_leaves_defaults()
})
minetest.register_node("darkage:gneiss", {
description = "Gneiss",
tiles = {"darkage_gneiss.png"},
is_ground_content = true,
groups = {cracky=3},
drop = {
max_items = 1,
items = {
{
-- player will get cobbles with 1/3 chance
items = {'darkage:gneiss_cobble'},
rarity = 3,
},
{
items = {'darkage:gneiss'},
}
}
},
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("darkage:gneiss_cobble", {
description = "Gneiss Cobble",
tiles = {"darkage_gneiss_cobble.png"},
is_ground_content = true,
groups = {cracky=3},
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("darkage:marble", {
description = "Marble",
tiles = {"darkage_marble.png"},
is_ground_content = true,
groups = {cracky=3},
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("darkage:mud", {
description = "Mud",
tiles = {"darkage_mud_up.png","darkage_mud.png"},
is_ground_content = true,
groups = {crumbly=3},
drop = 'darkage:mud_lump 4',
sounds = default.node_sound_dirt_defaults({
footstep = "",
}),
})
minetest.register_node("darkage:ors", {
description = "Old Red Sandstone",
tiles = {"darkage_ors.png"},
is_ground_content = true,
drop = 'darkage:ors_cobble',
groups = {crumbly=2,cracky=2},
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("darkage:ors_cobble", {
description = "Old Red Sandstone Cobble",
tiles = {"darkage_ors_cobble.png"},
is_ground_content = true,
groups = {crumbly=2,cracky=2},
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("darkage:serpentine", {
description = "Serpentine",
tiles = {"darkage_serpentine.png"},
is_ground_content = true,
groups = {cracky=3},
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("darkage:shale", {
description = "Shale",
tiles = {"darkage_shale.png","darkage_shale.png","darkage_shale_side.png"},
is_ground_content = true,
groups = {crumbly=2,cracky=2},
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("darkage:schist", {
description = "Schist",
tiles = {"darkage_schist.png"},
is_ground_content = true,
groups = {cracky=3},
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("darkage:silt", {
description = "Silt",
tiles = {"darkage_silt.png"},
is_ground_content = true,
groups = {crumbly=3},
drop = 'darkage:silt_lump 4',
sounds = default.node_sound_dirt_defaults({
footstep = "",
}),
})
minetest.register_node("darkage:slate", {
description = "Slate",
tiles = {"darkage_slate.png","darkage_slate.png","darkage_slate_side.png"},
is_ground_content = true,
drop = 'darkage:slate_cobble',
groups = {cracky=2},
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("darkage:slate_cobble", {
description = "Slate Cobble",
tiles = {"darkage_slate_cobble.png"},
is_ground_content = true,
groups = {cracky=2},
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("darkage:slate_tile", {
description = "Slate Tile",
tiles = {"darkage_slate_tile.png"},
is_ground_content = true,
groups = {cracky=2},
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("darkage:straw", {
description = "Straw",
tiles = {"darkage_straw.png"},
is_ground_content = true,
groups = {snappy=3, flammable=2},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("darkage:stone_brick", {
description = "Stone Brick",
tiles = {"darkage_stone_brick.png"},
is_ground_content = true,
groups = {cracky=3},
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("darkage:straw_bale", {
description = "Straw Bale",
tiles = {"darkage_straw_bale.png"},
is_ground_content = true,
drop = 'darkage:straw 4',
groups = {snappy=2, flammable=2},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("darkage:marble", {
description = "Marble",
tiles = {"darkage_marble.png"},
is_ground_content = true,
groups = {cracky=2},
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("darkage:marble_tile", {
description = "Marble Tile",
tiles = {"darkage_marble_tile.png"},
is_ground_content = true,
groups = {cracky=2},
sounds = default.node_sound_stone_defaults()
})
---------------
-- Crafts Items

240
nodes.lua Normal file
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----------
-- Nodes
----------
minetest.register_node("darkage:adobe", {
description = "Adobe",
tiles = {"darkage_adobe.png"},
is_ground_content = true,
groups = {crumbly=3},
sounds = default.node_sound_sand_defaults(),
})
minetest.register_node("darkage:basalt", {
description = "Basalt",
tiles = {"darkage_basalt.png"},
is_ground_content = true,
drop = 'darkage:basalt_cobble',
groups = {cracky=3},
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("darkage:basalt_cobble", {
description = "Basalt Cobble",
tiles = {"darkage_basalt_cobble.png"},
is_ground_content = true,
groups = {cracky=3},
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("darkage:chalk", {
description = "Chalk",
tiles = {"darkage_chalk.png"},
is_ground_content = true,
drop = 'darkage:chalk_powder 2',
groups = {crumbly=2,cracky=2},
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("darkage:cobble_with_plaster", {
description = "Cobblestone With Plaster",
tiles = {"darkage_cobble_with_plaster_D.png", "darkage_cobble_with_plaster_B.png", "darkage_cobble_with_plaster_C.png",
"darkage_cobble_with_plaster_A.png", "default_cobble.png", "darkage_chalk.png"},
is_ground_content = true,
paramtype2 = "facedir",
drop = 'default:cobble',
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("darkage:desert_stone_with_iron", {
description = "Desert Iron Ore",
tiles = {"default_desert_stone.png^darkage_mineral_iron.png"},
is_ground_content = true,
groups = {cracky=3},
drop = 'default:iron_lump',
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("darkage:darkdirt", {
description = "Dark Dirt",
tiles = {"darkage_darkdirt.png"},
is_ground_content = true,
groups = {crumbly=2},
sounds = default.node_sound_dirt_defaults(),
})
minetest.register_node("darkage:dry_leaves", {
description = "Dry Leaves",
tiles = {"darkage_dry_leaves.png"},
is_ground_content = true,
paramtype = "light",
groups = {snappy=3, flammable=2},
sounds = default.node_sound_leaves_defaults()
})
minetest.register_node("darkage:gneiss", {
description = "Gneiss",
tiles = {"darkage_gneiss.png"},
is_ground_content = true,
groups = {cracky=3},
drop = {
max_items = 1,
items = {
{
-- player will get cobbles with 1/3 chance
items = {'darkage:gneiss_cobble'},
rarity = 3,
},
{
items = {'darkage:gneiss'},
}
}
},
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("darkage:gneiss_cobble", {
description = "Gneiss Cobble",
tiles = {"darkage_gneiss_cobble.png"},
is_ground_content = true,
groups = {cracky=3},
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("darkage:marble", {
description = "Marble",
tiles = {"darkage_marble.png"},
is_ground_content = true,
groups = {cracky=3},
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("darkage:mud", {
description = "Mud",
tiles = {"darkage_mud_up.png","darkage_mud.png"},
is_ground_content = true,
groups = {crumbly=3},
drop = 'darkage:mud_lump 4',
sounds = default.node_sound_dirt_defaults({
footstep = "",
}),
})
minetest.register_node("darkage:ors", {
description = "Old Red Sandstone",
tiles = {"darkage_ors.png"},
is_ground_content = true,
drop = 'darkage:ors_cobble',
groups = {crumbly=2,cracky=2},
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("darkage:ors_cobble", {
description = "Old Red Sandstone Cobble",
tiles = {"darkage_ors_cobble.png"},
is_ground_content = true,
groups = {crumbly=2,cracky=2},
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("darkage:serpentine", {
description = "Serpentine",
tiles = {"darkage_serpentine.png"},
is_ground_content = true,
groups = {cracky=3},
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("darkage:shale", {
description = "Shale",
tiles = {"darkage_shale.png","darkage_shale.png","darkage_shale_side.png"},
is_ground_content = true,
groups = {crumbly=2,cracky=2},
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("darkage:schist", {
description = "Schist",
tiles = {"darkage_schist.png"},
is_ground_content = true,
groups = {cracky=3},
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("darkage:silt", {
description = "Silt",
tiles = {"darkage_silt.png"},
is_ground_content = true,
groups = {crumbly=3},
drop = 'darkage:silt_lump 4',
sounds = default.node_sound_dirt_defaults({
footstep = "",
}),
})
minetest.register_node("darkage:slate", {
description = "Slate",
tiles = {"darkage_slate.png","darkage_slate.png","darkage_slate_side.png"},
is_ground_content = true,
drop = 'darkage:slate_cobble',
groups = {cracky=2},
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("darkage:slate_cobble", {
description = "Slate Cobble",
tiles = {"darkage_slate_cobble.png"},
is_ground_content = true,
groups = {cracky=2},
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("darkage:slate_tile", {
description = "Slate Tile",
tiles = {"darkage_slate_tile.png"},
is_ground_content = true,
groups = {cracky=2},
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("darkage:straw", {
description = "Straw",
tiles = {"darkage_straw.png"},
is_ground_content = true,
groups = {snappy=3, flammable=2},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("darkage:stone_brick", {
description = "Stone Brick",
tiles = {"darkage_stone_brick.png"},
is_ground_content = true,
groups = {cracky=3},
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("darkage:straw_bale", {
description = "Straw Bale",
tiles = {"darkage_straw_bale.png"},
is_ground_content = true,
drop = 'darkage:straw 4',
groups = {snappy=2, flammable=2},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("darkage:marble", {
description = "Marble",
tiles = {"darkage_marble.png"},
is_ground_content = true,
groups = {cracky=2},
sounds = default.node_sound_stone_defaults()
})
minetest.register_node("darkage:marble_tile", {
description = "Marble Tile",
tiles = {"darkage_marble_tile.png"},
is_ground_content = true,
groups = {cracky=2},
sounds = default.node_sound_stone_defaults()
})

46
walls.lua Normal file
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local node_box = {
type = "connected",
fixed = {{-1/4, -1/2, -1/4, 1/4, 1/2, 1/4}},
-- connect_bottom =
connect_front = {{-3/16, -1/2, -1/2, 3/16, 3/8, -1/4}},
connect_left = {{-1/2, -1/2, -3/16, -1/4, 3/8, 3/16}},
connect_back = {{-3/16, -1/2, 1/4, 3/16, 3/8, 1/2}},
connect_right = {{ 1/4, -1/2, -3/16, 1/2, 3/8, 3/16}},
}
local register_wall = function(base_node)
local name = base_node .. "_wall"
local ndef = minetest.registered_nodes[base_node]
local groups = ndef.groups
groups["wall"] = 1
-- inventory node, and pole-type wall start item
minetest.register_node(name, {
description = ndef.description .. " Wall",
drawtype = "nodebox",
node_box = node_box,
connects_to = {base_node,"group:wall"},
paramtype = "light",
is_ground_content = false,
tiles = ndef.tiles,
walkable = true,
groups = groups,
sounds = ndef.sounds,
})
-- crafting recipe
minetest.register_craft({
output = name .. " 6",
recipe = {
{ '', '', '' },
{ base_node, base_node, base_node},
{ base_node, base_node, base_node},
}
})
end
register_wall("darkage:basalt_cobble")
register_wall("darkage:ors_cobble")
register_wall("darkage:stone_brick")
register_wall("darkage:slate_cobble")