Better glass texture. Thanks to @Infinatum

This commit is contained in:
addi 2016-06-12 10:55:22 +02:00
parent 3f773bb856
commit fe88e3bb2e
2 changed files with 3 additions and 3 deletions

View File

@ -2,7 +2,7 @@ minetest.register_node("darkage:glass", {
description = "Medieval Glass",
drawtype = "glasslike",
tiles = {"darkage_glass.png"},
inventory_image = minetest.inventorycube("darkage_glass.png"),
use_texture_alpha=true,
paramtype = "light",
sunlight_propagates = true,
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
@ -13,10 +13,10 @@ minetest.register_node("darkage:glow_glass", {
description = "Medieval Glow Glass",
drawtype = "glasslike",
tiles = {"darkage_glass.png"},
inventory_image = minetest.inventorycube("darkage_glass.png"),
use_texture_alpha=true,
paramtype = "light",
light_source = 18,
sunlight_propagates = true,
light_source = default.LIGHT_MAX-1,
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
sounds = default.node_sound_glass_defaults(),
})

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