mirror of
https://github.com/adrido/darkage.git
synced 2024-11-10 20:30:31 +01:00
241 lines
6.2 KiB
Lua
241 lines
6.2 KiB
Lua
----------
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-- Nodes
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----------
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minetest.register_node("darkage:adobe", {
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description = "Adobe",
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tiles = {"darkage_adobe.png"},
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is_ground_content = true,
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groups = {crumbly=3},
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sounds = default.node_sound_sand_defaults(),
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})
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minetest.register_node("darkage:basalt", {
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description = "Basalt",
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tiles = {"darkage_basalt.png"},
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is_ground_content = true,
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drop = 'darkage:basalt_cobble',
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groups = {cracky=3},
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sounds = default.node_sound_stone_defaults()
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})
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minetest.register_node("darkage:basalt_cobble", {
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description = "Basalt Cobble",
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tiles = {"darkage_basalt_cobble.png"},
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is_ground_content = true,
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groups = {cracky=3},
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sounds = default.node_sound_stone_defaults()
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})
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minetest.register_node("darkage:chalk", {
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description = "Chalk",
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tiles = {"darkage_chalk.png"},
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is_ground_content = true,
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drop = 'darkage:chalk_powder 2',
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groups = {crumbly=2,cracky=2},
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sounds = default.node_sound_stone_defaults()
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})
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minetest.register_node("darkage:cobble_with_plaster", {
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description = "Cobblestone With Plaster",
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tiles = {"darkage_cobble_with_plaster_D.png", "darkage_cobble_with_plaster_B.png", "darkage_cobble_with_plaster_C.png",
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"darkage_cobble_with_plaster_A.png", "default_cobble.png", "darkage_chalk.png"},
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is_ground_content = true,
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paramtype2 = "facedir",
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drop = 'default:cobble',
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groups = {cracky=3},
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node("darkage:desert_stone_with_iron", {
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description = "Desert Iron Ore",
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tiles = {"default_desert_stone.png^darkage_mineral_iron.png"},
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is_ground_content = true,
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groups = {cracky=3},
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drop = 'default:iron_lump',
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node("darkage:darkdirt", {
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description = "Dark Dirt",
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tiles = {"darkage_darkdirt.png"},
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is_ground_content = true,
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groups = {crumbly=2},
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sounds = default.node_sound_dirt_defaults(),
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})
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minetest.register_node("darkage:dry_leaves", {
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description = "Dry Leaves",
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tiles = {"darkage_dry_leaves.png"},
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is_ground_content = true,
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paramtype = "light",
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groups = {snappy=3, flammable=2},
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sounds = default.node_sound_leaves_defaults()
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})
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minetest.register_node("darkage:gneiss", {
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description = "Gneiss",
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tiles = {"darkage_gneiss.png"},
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is_ground_content = true,
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groups = {cracky=3},
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drop = {
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max_items = 1,
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items = {
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{
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-- player will get cobbles with 1/3 chance
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items = {'darkage:gneiss_cobble'},
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rarity = 3,
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},
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{
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items = {'darkage:gneiss'},
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}
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}
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},
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sounds = default.node_sound_stone_defaults()
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})
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minetest.register_node("darkage:gneiss_cobble", {
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description = "Gneiss Cobble",
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tiles = {"darkage_gneiss_cobble.png"},
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is_ground_content = true,
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groups = {cracky=3},
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sounds = default.node_sound_stone_defaults()
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})
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minetest.register_node("darkage:marble", {
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description = "Marble",
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tiles = {"darkage_marble.png"},
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is_ground_content = true,
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groups = {cracky=3},
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sounds = default.node_sound_stone_defaults()
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})
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minetest.register_node("darkage:mud", {
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description = "Mud",
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tiles = {"darkage_mud_up.png","darkage_mud.png"},
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is_ground_content = true,
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groups = {crumbly=3},
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drop = 'darkage:mud_lump 4',
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sounds = default.node_sound_dirt_defaults({
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footstep = "",
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}),
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})
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minetest.register_node("darkage:ors", {
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description = "Old Red Sandstone",
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tiles = {"darkage_ors.png"},
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is_ground_content = true,
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drop = 'darkage:ors_cobble',
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groups = {crumbly=2,cracky=2},
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sounds = default.node_sound_stone_defaults()
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})
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minetest.register_node("darkage:ors_cobble", {
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description = "Old Red Sandstone Cobble",
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tiles = {"darkage_ors_cobble.png"},
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is_ground_content = true,
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groups = {crumbly=2,cracky=2},
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sounds = default.node_sound_stone_defaults()
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})
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minetest.register_node("darkage:serpentine", {
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description = "Serpentine",
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tiles = {"darkage_serpentine.png"},
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is_ground_content = true,
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groups = {cracky=3},
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sounds = default.node_sound_stone_defaults()
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})
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minetest.register_node("darkage:shale", {
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description = "Shale",
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tiles = {"darkage_shale.png","darkage_shale.png","darkage_shale_side.png"},
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is_ground_content = true,
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groups = {crumbly=2,cracky=2},
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sounds = default.node_sound_stone_defaults()
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})
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minetest.register_node("darkage:schist", {
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description = "Schist",
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tiles = {"darkage_schist.png"},
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is_ground_content = true,
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groups = {cracky=3},
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sounds = default.node_sound_stone_defaults()
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})
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minetest.register_node("darkage:silt", {
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description = "Silt",
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tiles = {"darkage_silt.png"},
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is_ground_content = true,
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groups = {crumbly=3},
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drop = 'darkage:silt_lump 4',
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sounds = default.node_sound_dirt_defaults({
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footstep = "",
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}),
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})
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minetest.register_node("darkage:slate", {
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description = "Slate",
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tiles = {"darkage_slate.png","darkage_slate.png","darkage_slate_side.png"},
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is_ground_content = true,
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drop = 'darkage:slate_cobble',
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groups = {cracky=2},
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sounds = default.node_sound_stone_defaults()
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})
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minetest.register_node("darkage:slate_cobble", {
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description = "Slate Cobble",
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tiles = {"darkage_slate_cobble.png"},
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is_ground_content = true,
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groups = {cracky=2},
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sounds = default.node_sound_stone_defaults()
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})
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minetest.register_node("darkage:slate_tile", {
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description = "Slate Tile",
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tiles = {"darkage_slate_tile.png"},
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is_ground_content = true,
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groups = {cracky=2},
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sounds = default.node_sound_stone_defaults()
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})
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minetest.register_node("darkage:straw", {
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description = "Straw",
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tiles = {"darkage_straw.png"},
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is_ground_content = true,
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groups = {snappy=3, flammable=2},
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sounds = default.node_sound_leaves_defaults(),
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})
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minetest.register_node("darkage:stone_brick", {
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description = "Stone Brick",
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tiles = {"darkage_stone_brick.png"},
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is_ground_content = true,
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groups = {cracky=3},
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sounds = default.node_sound_stone_defaults()
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})
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minetest.register_node("darkage:straw_bale", {
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description = "Straw Bale",
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tiles = {"darkage_straw_bale.png"},
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is_ground_content = true,
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drop = 'darkage:straw 4',
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groups = {snappy=2, flammable=2},
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sounds = default.node_sound_leaves_defaults(),
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})
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minetest.register_node("darkage:marble", {
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description = "Marble",
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tiles = {"darkage_marble.png"},
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is_ground_content = true,
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groups = {cracky=2},
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sounds = default.node_sound_stone_defaults()
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})
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minetest.register_node("darkage:marble_tile", {
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description = "Marble Tile",
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tiles = {"darkage_marble_tile.png"},
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is_ground_content = true,
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groups = {cracky=2},
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sounds = default.node_sound_stone_defaults()
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})
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