death_messages/init.lua

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Lua
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2014-03-17 18:23:56 +01:00
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local title = "Death Messages"
local version = "0.1"
local mname = "death_messages"
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minetest.register_on_dieplayer(function(player)
-- Death by lava
if minetest.get_node(player:getpos(name)).name == "default:lava_source" or minetest.get_node(player:getpos(name)).name == "default:lava_flowing" then
minetest.chat_send_all(player:get_player_name().." melted into a ball of fire.")
-- Death by drowning
elseif minetest.get_node(player:getpos(name)).name == "default:water_source" or minetest.get_node(player:getpos(name)).name == "default:water_flowing" then
minetest.chat_send_all(player:get_player_name().." ran out of air.")
--Death by fire
elseif minetest.get_node(player:getpos(name)).name == "fire:basic_flame" then
minetest.chat_send_all(player:get_player_name().." burned up.")
--Death by something else
else
minetest.chat_send_all(player:get_player_name().." died.")
end
end)
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print("[Mod] "..title.." ["..version.."] ["..mname.."] Loaded...")
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