Cleanup as well as adding screenshot and description

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4Evergreen4 2016-01-14 19:34:10 -05:00
parent 1579c47a58
commit 509c036d94
7 changed files with 74 additions and 102 deletions

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Home / Licenses
GPL v3
GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
@ -678,35 +672,3 @@ may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
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Create a text file (typically named LICENSE or LICENSE.txt) in the root of your source code and copy the text of the license into the file.
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This site is licensed under the Creative Commons Attribution 3.0 Unported License.
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Death Messages
==============
A Minetest mod which sends a chat message when a player dies.
Version: 0.1.2 beta
License of source code:
GPL v3
See LICENSE.txt for full legal text

17
README.txt Normal file
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____ _ _ __ __
| _ \ ___ __ _| |_| |__ | \/ | ___ ___ ___ __ _ __ _ ___ ___
| | | |/ _ \/ _` | __| '_ \ | |\/| |/ _ \/ __/ __|/ _` |/ _` |/ _ \/ __|
| |_| | __/ (_| | |_| | | | | | | | __/\__ \__ \ (_| | (_| | __/\__ \
|____/ \___|\__,_|\__|_| |_| |_| |_|\___||___/___/\__,_|\__, |\___||___/
|___/
A Minetest mod which sends a chat message when a player dies.
Version: 0.1.3
License: GPL v3 (see LICENSE.txt)
Dependencies:
none
Please report bugs at the github issue tracker:
https://github.com/4Evergreen4/death_messages/issues/

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description.txt Normal file
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A Minetest mod which sends a chat message when a player dies.

107
init.lua
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--[[
death_messages - A Minetest mod which sends a chat message when a player dies.
Copyright (C) 2016 EvergreenTree
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
--]]
-----------------------------------------------------------------------------------------------
local title = "Death Messages"
local title = "Death Messages"
local version = "0.1.2"
local mname = "death_messages"
local mname = "death_messages"
-----------------------------------------------------------------------------------------------
dofile(minetest.get_modpath("death_messages").."/settings.txt")
-----------------------------------------------------------------------------------------------
-- A table of quips for death messages
-- A table of quips for death messages. The first item in each sub table is the
-- default message used when RANDOM_MESSAGES is disabled.
local messages = {}
-- Lava death messages
messages.lava = {
" melted into a ball of fire.",
" thought lava was cool.",
" melted into a ball of fire.",
" couldn't resist that warm glow of lava.",
@ -21,6 +40,7 @@ messages.lava = {
-- Drowning death messages
messages.water = {
" drowned.",
" ran out of air.",
" failed at swimming lessons.",
" tried to impersonate an anchor.",
@ -33,66 +53,49 @@ messages.fire = {
" burned to a crisp.",
" got a little too warm.",
" got too close to the camp fire.",
" just got roasted , hotdog style.",
" was set aflame. More light that way."
" just got roasted, hotdog style.",
" gout burned up. More light that way."
}
-- Other death messages
messages.other = {
" did something fatal.",
" died.",
" did something fatal.",
" gave up on life.",
" is somewhat dead now.",
" passed out -permanently."
}
if RANDOM_MESSAGES == true then
minetest.register_on_dieplayer(function(player)
local player_name = player:get_player_name()
local node = minetest.registered_nodes[minetest.get_node(player:getpos()).name]
if minetest.is_singleplayer() then
player_name = "You"
end
-- Death by lava
if node.groups.lava ~= nil then
minetest.chat_send_all(player_name .. messages.lava[math.random(1,#messages.lava)] )
-- Death by drowning
elseif player:get_breath() == 0 then
minetest.chat_send_all(player_name .. messages.water[math.random(1,#messages.water)] )
-- Death by fire
elseif node.name == "fire:basic_flame" then
minetest.chat_send_all(player_name .. messages.fire[math.random(1,#messages.fire)] )
-- Death by something else
else
minetest.chat_send_all(player_name .. messages.other[math.random(1,#messages.other)] )
end
end)
else
minetest.register_on_dieplayer(function(player)
local player_name = player:get_player_name()
local node = minetest.registered_nodes[minetest.get_node(player:getpos()).name]
if minetest.is_singleplayer() then
player_name = "You"
end
-- Death by lava
if node.groups.lava ~= nil then
minetest.chat_send_all(player_name .. " melted into a ball of fire")
-- Death by drowning
elseif player:get_breath() == 0 then
minetest.chat_send_all(player_name .. " ran out of air.")
-- Death by fire
elseif node.name == "fire:basic_flame" then
minetest.chat_send_all(player_name .. " burned to a crisp.")
-- Death by something else
else
minetest.chat_send_all(player_name .. " died.")
end
end)
function get_message(mtype)
if RANDOM_MESSAGES then
return messages[mtype][math.random(1, #messages[mtype])]
else
return messages[1] -- 1 is the index for the non-random message
end
end
minetest.register_on_dieplayer(function(player)
local player_name = player:get_player_name()
local node = minetest.registered_nodes[minetest.get_node(player:getpos()).name]
if minetest.is_singleplayer() then
player_name = "You"
end
-- Death by lava
if node.groups.lava ~= nil then
minetest.chat_send_all(player_name .. get_message("lava"))
-- Death by drowning
elseif player:get_breath() == 0 then
minetest.chat_send_all(player_name .. get_message("water"))
-- Death by fire
elseif node.name == "fire:basic_flame" then
minetest.chat_send_all(player_name .. get_message("fire"))
-- Death by something else
else
minetest.chat_send_all(player_name .. get_message("other"))
end
end)
-----------------------------------------------------------------------------------------------
print("[Mod] "..title.." ["..version.."] ["..mname.."] Loaded...")
-----------------------------------------------------------------------------------------------

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mod.conf Normal file
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name = death_messages

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