Update mod.conf, reformat init.lua, and add luacheckrc

This commit is contained in:
4Evergreen4 2020-07-13 11:41:11 -04:00
parent d33ad44ab5
commit ef02852939
4 changed files with 96 additions and 52 deletions

36
.luacheckrc Normal file
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@ -0,0 +1,36 @@
read_globals = {
"DIR_DELIM",
"minetest", "core",
"dump", "dump2",
"vector",
"VoxelManip", "VoxelArea",
"PseudoRandom", "PcgRandom",
"ItemStack",
"Settings",
"unpack",
table = {
fields = {
"copy",
"indexof",
"insert_all",
"key_value_swap",
}
},
string = {
fields = {
"split",
"trim",
}
},
math = {
fields = {
"hypot",
"sign",
"factorial"
}
},
}
max_line_length = 80

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@ -7,7 +7,7 @@
A Minetest mod which sends a chat message when a player dies.
Version: 0.1.3
Version: 0.1.4
License: GPL v3 (see LICENSE.txt)
Dependencies:

104
init.lua
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@ -16,13 +16,13 @@ You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
--]]
-----------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------
local title = "Death Messages"
local version = "0.1.2"
local version = "0.1.4"
local mname = "death_messages"
-----------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------
dofile(minetest.get_modpath("death_messages").."/settings.txt")
-----------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------
-- A table of quips for death messages. The first item in each sub table is the
-- default message used when RANDOM_MESSAGES is disabled.
@ -30,72 +30,74 @@ local messages = {}
-- Lava death messages
messages.lava = {
" melted into a ball of fire.",
" thought lava was cool.",
" melted into a ball of fire.",
" couldn't resist that warm glow of lava.",
" dug straight down.",
" didn't know lava was hot."
" melted into a ball of fire.",
" thought lava was cool.",
" melted into a ball of fire.",
" couldn't resist that warm glow of lava.",
" dug straight down.",
" didn't know lava was hot."
}
-- Drowning death messages
messages.water = {
" drowned.",
" ran out of air.",
" failed at swimming lessons.",
" tried to impersonate an anchor.",
" forgot he wasn't a fish.",
" blew one too many bubbles."
" drowned.",
" ran out of air.",
" failed at swimming lessons.",
" tried to impersonate an anchor.",
" forgot he wasn't a fish.",
" blew one too many bubbles."
}
-- Burning death messages
messages.fire = {
" burned to a crisp.",
" got a little too warm.",
" got too close to the camp fire.",
" just got roasted, hotdog style.",
" gout burned up. More light that way."
" burned to a crisp.",
" got a little too warm.",
" got too close to the camp fire.",
" just got roasted, hotdog style.",
" got burned up. More light that way."
}
-- Other death messages
messages.other = {
" died.",
" did something fatal.",
" gave up on life.",
" is somewhat dead now.",
" passed out -permanently."
" died.",
" did something fatal.",
" gave up on life.",
" is somewhat dead now.",
" passed out -permanently."
}
function get_message(mtype)
if RANDOM_MESSAGES then
return messages[mtype][math.random(1, #messages[mtype])]
else
return messages[1] -- 1 is the index for the non-random message
end
if RANDOM_MESSAGES then
return messages[mtype][math.random(1, #messages[mtype])]
else
return messages[1] -- 1 is the index for the non-random message
end
end
minetest.register_on_dieplayer(function(player)
local player_name = player:get_player_name()
local node = minetest.registered_nodes[minetest.get_node(player:getpos()).name]
if minetest.is_singleplayer() then
player_name = "You"
end
-- Death by lava
if node.groups.lava ~= nil then
minetest.chat_send_all(player_name .. get_message("lava"))
-- Death by drowning
elseif player:get_breath() == 0 then
minetest.chat_send_all(player_name .. get_message("water"))
-- Death by fire
elseif node.name == "fire:basic_flame" then
minetest.chat_send_all(player_name .. get_message("fire"))
-- Death by something else
else
minetest.chat_send_all(player_name .. get_message("other"))
end
local player_name = player:get_player_name()
local node = minetest.registered_nodes[
minetest.get_node(player:getpos()).name
]
if minetest.is_singleplayer() then
player_name = "You"
end
-- Death by lava
if node.groups.lava ~= nil then
minetest.chat_send_all(player_name .. get_message("lava"))
-- Death by drowning
elseif player:get_breath() == 0 then
minetest.chat_send_all(player_name .. get_message("water"))
-- Death by fire
elseif node.name == "fire:basic_flame" then
minetest.chat_send_all(player_name .. get_message("fire"))
-- Death by something else
else
minetest.chat_send_all(player_name .. get_message("other"))
end
end)
-----------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------
print("[Mod] "..title.." ["..version.."] ["..mname.."] Loaded...")
-----------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------

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@ -1 +1,7 @@
name = death_messages
title = Death Messages
author = Evergreen
description = Sends a chat message when a player dies (with customizable messages)
license = GPL v3
forum = https://forum.minetest.net/viewtopic.php?t=8821
version = 0.1.4