2018-05-23 10:32:06 +02:00
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-- internationalization boilerplate
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local MP = minetest.get_modpath(minetest.get_current_modname())
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local S, NS = dofile(MP.."/intllib.lua")
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2018-12-31 19:46:27 +01:00
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minetest.register_node("df_mapitems:cave_coral_3", {
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2018-05-23 10:32:06 +02:00
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description = S("Cave Coral"),
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2018-12-31 19:46:27 +01:00
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_doc_items_longdesc = df_mapitems.doc.cave_coral_desc,
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_doc_items_usagehelp = df_mapitems.doc.cave_coral_usage,
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2018-05-23 10:32:06 +02:00
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tiles = {"dfcaverns_cave_coral_end.png", "dfcaverns_cave_coral_end.png", "dfcaverns_cave_coral.png"},
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drop = "default:coral_skeleton",
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light_source = 3,
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Small stuff (#8)
* cave pearls and spindleshrooms (name subject to change) now are things. Not in mapgen yet.
* add the wandering "gas wisp" to light up some of the gas-filled caverns
* make wisps rarely spawned by gas explosions
* revamp spindlestems into a sort of mineral detector, add glowing extract bottles
* optimize pngs
* add gas wisps to mapgen
* add spindlestems to cavern level 1, most level 1 warrens are now lit up
* update internal names, adjust mineral detection range
* add cave pearls to some level 2 warrens and tunnels
* switch experimental simplecrafting_lib support to crafting mod
* Pearls don't grow on falling nodes
* put spindlestems with goblin caps, make them always grow red when near those
* bunch of documentation
* add castle coral to replace cave coral, which has been repurposed into column decoration
* documentation for cave coral, update some locale text
* add a recipe for cooking oil into paraffin
* add old bones to the underworld
* MIT license for bones_loot
* also cook black cap gills into paraffin, they're oily
* add salt crystals to the bloodthorn caverns, illuminating the floor
* documentation for salt crystals
* auto-generate minetestmapper colors.
need to update the spindlestem colours manually
* add spindlestem to fungiwood caverns too, and increase warren coverage
* in anticipation of eventually adding stuff below the Slade, making glowing pit erosion self-limiting.
* add a bit of displacement to the underside of the slade layer
* Unique images and names for cooking recipes.
* revamp bones loot
* add softer footsteps for some fungus types
* update mapgen_helper
* update cave coral screenshot
* mention glowing salts in bloodthorn caverns
2019-08-19 05:20:07 +02:00
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paramtype2 = "facedir",
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2018-05-23 10:32:06 +02:00
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groups = {cracky = 3, dfcaverns_cave_coral = 1},
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sounds = default.node_sound_stone_defaults(),
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})
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2018-12-31 19:46:27 +01:00
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minetest.register_node("df_mapitems:cave_coral_2", {
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2018-05-23 10:32:06 +02:00
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description = S("Cave Coral"),
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2018-12-31 19:46:27 +01:00
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_doc_items_longdesc = df_mapitems.doc.cave_coral_desc,
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_doc_items_usagehelp = df_mapitems.doc.cave_coral_usage,
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2018-05-23 10:32:06 +02:00
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tiles = {"dfcaverns_cave_coral_end.png", "dfcaverns_cave_coral_end.png", "dfcaverns_cave_coral.png"},
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drop = "default:coral_skeleton",
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light_source = 2,
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Small stuff (#8)
* cave pearls and spindleshrooms (name subject to change) now are things. Not in mapgen yet.
* add the wandering "gas wisp" to light up some of the gas-filled caverns
* make wisps rarely spawned by gas explosions
* revamp spindlestems into a sort of mineral detector, add glowing extract bottles
* optimize pngs
* add gas wisps to mapgen
* add spindlestems to cavern level 1, most level 1 warrens are now lit up
* update internal names, adjust mineral detection range
* add cave pearls to some level 2 warrens and tunnels
* switch experimental simplecrafting_lib support to crafting mod
* Pearls don't grow on falling nodes
* put spindlestems with goblin caps, make them always grow red when near those
* bunch of documentation
* add castle coral to replace cave coral, which has been repurposed into column decoration
* documentation for cave coral, update some locale text
* add a recipe for cooking oil into paraffin
* add old bones to the underworld
* MIT license for bones_loot
* also cook black cap gills into paraffin, they're oily
* add salt crystals to the bloodthorn caverns, illuminating the floor
* documentation for salt crystals
* auto-generate minetestmapper colors.
need to update the spindlestem colours manually
* add spindlestem to fungiwood caverns too, and increase warren coverage
* in anticipation of eventually adding stuff below the Slade, making glowing pit erosion self-limiting.
* add a bit of displacement to the underside of the slade layer
* Unique images and names for cooking recipes.
* revamp bones loot
* add softer footsteps for some fungus types
* update mapgen_helper
* update cave coral screenshot
* mention glowing salts in bloodthorn caverns
2019-08-19 05:20:07 +02:00
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paramtype2 = "facedir",
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2018-05-23 10:32:06 +02:00
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groups = {cracky = 3, dfcaverns_cave_coral = 1},
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sounds = default.node_sound_stone_defaults(),
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})
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2018-12-31 19:46:27 +01:00
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minetest.register_node("df_mapitems:cave_coral_1", {
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2018-05-23 10:32:06 +02:00
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description = S("Cave Coral"),
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2018-12-31 19:46:27 +01:00
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_doc_items_longdesc = df_mapitems.doc.cave_coral_desc,
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_doc_items_usagehelp = df_mapitems.doc.cave_coral_usage,
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2018-05-23 10:32:06 +02:00
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tiles = {"dfcaverns_cave_coral_end.png", "dfcaverns_cave_coral_end.png", "dfcaverns_cave_coral.png"},
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drop = "default:coral_skeleton",
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light_source = 1,
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Small stuff (#8)
* cave pearls and spindleshrooms (name subject to change) now are things. Not in mapgen yet.
* add the wandering "gas wisp" to light up some of the gas-filled caverns
* make wisps rarely spawned by gas explosions
* revamp spindlestems into a sort of mineral detector, add glowing extract bottles
* optimize pngs
* add gas wisps to mapgen
* add spindlestems to cavern level 1, most level 1 warrens are now lit up
* update internal names, adjust mineral detection range
* add cave pearls to some level 2 warrens and tunnels
* switch experimental simplecrafting_lib support to crafting mod
* Pearls don't grow on falling nodes
* put spindlestems with goblin caps, make them always grow red when near those
* bunch of documentation
* add castle coral to replace cave coral, which has been repurposed into column decoration
* documentation for cave coral, update some locale text
* add a recipe for cooking oil into paraffin
* add old bones to the underworld
* MIT license for bones_loot
* also cook black cap gills into paraffin, they're oily
* add salt crystals to the bloodthorn caverns, illuminating the floor
* documentation for salt crystals
* auto-generate minetestmapper colors.
need to update the spindlestem colours manually
* add spindlestem to fungiwood caverns too, and increase warren coverage
* in anticipation of eventually adding stuff below the Slade, making glowing pit erosion self-limiting.
* add a bit of displacement to the underside of the slade layer
* Unique images and names for cooking recipes.
* revamp bones loot
* add softer footsteps for some fungus types
* update mapgen_helper
* update cave coral screenshot
* mention glowing salts in bloodthorn caverns
2019-08-19 05:20:07 +02:00
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paramtype2 = "facedir",
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2018-05-23 10:32:06 +02:00
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groups = {cracky = 3, dfcaverns_cave_coral = 1},
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sounds = default.node_sound_stone_defaults(),
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})
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2018-12-31 19:46:27 +01:00
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local coral_names = {"df_mapitems:cave_coral_1", "df_mapitems:cave_coral_2", "df_mapitems:cave_coral_3"}
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2018-05-23 10:32:06 +02:00
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minetest.register_abm{
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2018-12-31 19:46:27 +01:00
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label = "df_mapitems:shifting_coral",
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2018-05-23 10:32:06 +02:00
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nodenames = {"group:dfcaverns_cave_coral"},
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2019-08-02 07:07:15 +02:00
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neighbors = {"default:water_source"},
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2018-05-23 10:32:06 +02:00
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interval = 2,
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chance = 10,
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action = function(pos)
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Small stuff (#8)
* cave pearls and spindleshrooms (name subject to change) now are things. Not in mapgen yet.
* add the wandering "gas wisp" to light up some of the gas-filled caverns
* make wisps rarely spawned by gas explosions
* revamp spindlestems into a sort of mineral detector, add glowing extract bottles
* optimize pngs
* add gas wisps to mapgen
* add spindlestems to cavern level 1, most level 1 warrens are now lit up
* update internal names, adjust mineral detection range
* add cave pearls to some level 2 warrens and tunnels
* switch experimental simplecrafting_lib support to crafting mod
* Pearls don't grow on falling nodes
* put spindlestems with goblin caps, make them always grow red when near those
* bunch of documentation
* add castle coral to replace cave coral, which has been repurposed into column decoration
* documentation for cave coral, update some locale text
* add a recipe for cooking oil into paraffin
* add old bones to the underworld
* MIT license for bones_loot
* also cook black cap gills into paraffin, they're oily
* add salt crystals to the bloodthorn caverns, illuminating the floor
* documentation for salt crystals
* auto-generate minetestmapper colors.
need to update the spindlestem colours manually
* add spindlestem to fungiwood caverns too, and increase warren coverage
* in anticipation of eventually adding stuff below the Slade, making glowing pit erosion self-limiting.
* add a bit of displacement to the underside of the slade layer
* Unique images and names for cooking recipes.
* revamp bones loot
* add softer footsteps for some fungus types
* update mapgen_helper
* update cave coral screenshot
* mention glowing salts in bloodthorn caverns
2019-08-19 05:20:07 +02:00
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local node = minetest.get_node(pos)
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minetest.swap_node(pos, {name=coral_names[math.random(1,3)], param2=node.param2})
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2018-05-23 10:32:06 +02:00
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end,
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}
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