remove mese water, add cave coral and snareweed to sunless sea

This commit is contained in:
FaceDeer 2018-05-23 02:32:06 -06:00
parent cd433bb8eb
commit e756d80134
15 changed files with 432 additions and 341 deletions

View File

@ -412,7 +412,7 @@ minetest.register_biome({
_subterrane_cave_floor_decor = level_3_cave_floor,
_subterrane_cave_ceiling_decor = level_3_cave_ceiling,
_subterrane_override_sea_level = dfcaverns.config.sunless_sea_level,
_subterrane_override_under_sea_biome = "dfcaverns_sunless_sea",
_subterrane_override_under_sea_biome = "dfcaverns_sunless_sea_coral",
_subterrane_mitigate_lava = true,
})
@ -444,7 +444,7 @@ minetest.register_biome({
_subterrane_cave_floor_decor = level_3_cave_floor,
_subterrane_cave_ceiling_decor = level_3_cave_ceiling,
_subterrane_override_sea_level = dfcaverns.config.sunless_sea_level,
_subterrane_override_under_sea_biome = "dfcaverns_sunless_sea",
_subterrane_override_under_sea_biome = "dfcaverns_sunless_sea_snareweed",
_subterrane_mitigate_lava = true,
})
@ -475,7 +475,7 @@ minetest.register_biome({
_subterrane_cave_floor_decor = level_3_cave_floor,
_subterrane_cave_ceiling_decor = level_3_cave_ceiling,
_subterrane_override_sea_level = dfcaverns.config.sunless_sea_level,
_subterrane_override_under_sea_biome = "dfcaverns_sunless_sea",
_subterrane_override_under_sea_biome = "dfcaverns_sunless_sea_coral",
_subterrane_mitigate_lava = true,
})
@ -505,7 +505,7 @@ minetest.register_biome({
_subterrane_cave_floor_decor = level_3_cave_floor,
_subterrane_cave_ceiling_decor = level_3_cave_ceiling,
_subterrane_override_sea_level = dfcaverns.config.sunless_sea_level,
_subterrane_override_under_sea_biome = "dfcaverns_sunless_sea",
_subterrane_override_under_sea_biome = "dfcaverns_sunless_sea_snareweed",
_subterrane_mitigate_lava = true,
})
@ -535,7 +535,7 @@ minetest.register_biome({
_subterrane_cave_floor_decor = level_3_cave_floor,
_subterrane_cave_ceiling_decor = level_3_cave_ceiling,
_subterrane_override_sea_level = dfcaverns.config.sunless_sea_level,
_subterrane_override_under_sea_biome = "dfcaverns_sunless_sea",
_subterrane_override_under_sea_biome = "dfcaverns_sunless_sea_snareweed",
_subterrane_mitigate_lava = true,
})
@ -566,7 +566,7 @@ minetest.register_biome({
_subterrane_cave_floor_decor = level_3_cave_floor,
_subterrane_cave_ceiling_decor = level_3_cave_ceiling,
_subterrane_override_sea_level = dfcaverns.config.sunless_sea_level,
_subterrane_override_under_sea_biome = "dfcaverns_sunless_sea",
_subterrane_override_under_sea_biome = "dfcaverns_sunless_sea_barren",
_subterrane_mitigate_lava = true,
})
@ -596,7 +596,7 @@ minetest.register_biome({
_subterrane_fill_node = c_air,
_subterrane_column_node = c_dry_flowstone,
_subterrane_override_sea_level = dfcaverns.config.sunless_sea_level,
_subterrane_override_under_sea_biome = "dfcaverns_sunless_sea",
_subterrane_override_under_sea_biome = "dfcaverns_sunless_sea_barren",
_subterrane_mitigate_lava = false,
})

View File

@ -1,45 +1,91 @@
local c_water = minetest.get_content_id("default:water_source")
local c_air = minetest.get_content_id("air")
local c_stone = minetest.get_content_id("default:stone")
local c_cobble = minetest.get_content_id("default:cobble")
local c_dirt = minetest.get_content_id("default:dirt")
local c_sand = minetest.get_content_id("default:sand")
local c_dirt_moss = minetest.get_content_id("dfcaverns:dirt_with_cave_moss")
local c_cobble_fungus = minetest.get_content_id("dfcaverns:cobble_with_floor_fungus")
local c_dead_fungus = minetest.get_content_id("dfcaverns:dead_fungus") -- param2 = 0
local c_cavern_fungi = minetest.get_content_id("dfcaverns:cavern_fungi") -- param2 = 0
local c_glow_water = minetest.get_content_id("dfcaverns:glow_water_source")
-------------------------------------------------------------------------------------------
local sunless_sea_underwater_floor = function(area, data, ai, vi, bi, param2_data)
local sea_level = dfcaverns.config.sunless_sea_level
local sunless_sea_barren_floor = function(area, data, ai, vi, bi, param2_data)
if data[bi] ~= c_stone then
return
end
data[bi] = c_dirt
if math.random() < 0.001 then
data[vi] = c_glow_water
data[bi] = c_sand
end
local sunless_sea_snareweed_floor = function(area, data, ai, vi, bi, param2_data)
if data[bi] ~= c_stone then
return
end
if math.random() < 0.005 then
dfcaverns.place_snareweed_patch(area, data, bi, param2_data, 6)
else
data[bi] = c_dirt
end
end
local sunless_sea_biome_def = {
name = "dfcaverns_sunless_sea",
local sunless_sea_coral_ceiling = function(area, data, ai, vi, bi, param2_data)
if data[ai] ~= c_stone then
return
end
local coral_rand = subterrane:vertically_consistent_random(vi, area)
if coral_rand < 0.01 then
local iterations = math.ceil(coral_rand / 0.01 * 6)
dfcaverns.spawn_cave_coral(area, data, vi, iterations)
end
end
local sunless_sea_coral_floor = function(area, data, ai, vi, bi, param2_data)
if data[bi] ~= c_stone then
return
end
local coral_rand = subterrane:vertically_consistent_random(vi, area)
if coral_rand < 0.01 then
local iterations = math.ceil(coral_rand / 0.01 * 6)
dfcaverns.spawn_coral_pile(area, data, vi, iterations)
end
end
minetest.register_biome({
name = "dfcaverns_sunless_sea_barren",
y_min = dfcaverns.config.sunless_sea_min,
y_max = dfcaverns.config.sunless_sea_level,
heat_point = 50,
heat_point = 80,
humidity_point = 10,
_subterrane_fill_node = c_water,
_subterrane_cave_fill_node = c_air,
_subterrane_mitigate_lava = true,
_subterrane_floor_decor = sunless_sea_barren_floor,
})
minetest.register_biome({
name = "dfcaverns_sunless_sea_snareweed",
y_min = dfcaverns.config.sunless_sea_min,
y_max = dfcaverns.config.sunless_sea_level,
heat_point = 80,
humidity_point = 90,
_subterrane_fill_node = c_water,
_subterrane_cave_fill_node = c_water,
_subterrane_mitigate_lava = true,
_subterrane_floor_decor = sunless_sea_snareweed_floor,
})
minetest.register_biome({
name = "dfcaverns_sunless_sea_coral",
y_min = dfcaverns.config.sunless_sea_min,
y_max = dfcaverns.config.sunless_sea_level,
heat_point = 0,
humidity_point = 50,
_subterrane_fill_node = c_water,
_subterrane_cave_fill_node = c_water,
_subterrane_mitigate_lava = true,
_subterrane_floor_decor = sunless_sea_underwater_floor,
}
minetest.register_biome(sunless_sea_biome_def)
_subterrane_floor_decor = sunless_sea_coral_floor,
_subterrane_ceiling_decor = sunless_sea_coral_ceiling,
})
local data = {}
minetest.register_on_generated(function(minp, maxp, seed)
--if out of range of cave definition limits, abort
if minp.y > dfcaverns.config.sunless_sea_level or maxp.y < dfcaverns.config.sunless_sea_min then

View File

@ -23,6 +23,11 @@ dfcaverns.doc.floor_fungus_usage = S("Floor fungus has no known uses. It can pen
dfcaverns.doc.glow_worms_desc = S("Glistening strings of silk hang from the ceilings of some of the larger caverns, lit by the millions of tiny bioluminescent worms that spun them. Glow worms prey on the insects they lure and entangle with their faux starry sky - and sometimes the occasional bat or other larger flying beast.")
dfcaverns.doc.glow_worms_usage = S("Glow worms can be harvested and used as a source of light but they die when exposed to light significantly brighter than themselves or when immersed in water. A colony of glow worms hung in a hospitable environment will undergo a modest amount of growth, allowing it to be divided and propagated.")
dfcaverns.doc.snareweed_desc = S("A nasty kelp-like plant that grows in patches on the floor of the Sunless Sea. Its reflective patches draw in the unwary and then its prickly barbs catch and hold small creatures.")
dfcaverns.doc.snareweed_usage = S("Snareweed has no practical use, its fibers disintegrate when they dry.")
dfcaverns.doc.cave_coral_desc = S("A rare form of coral found only deep underground in the Sunless Sea, cave coral grows hanging from the ceilings of flooded caverns.")
dfcaverns.doc.cave_coral_usage = S("Aside from their aesthetic beauty, cave corals can be harvested for simple building materials.")
dfcaverns.doc.flowstone_desc = S("Flowstone is a carbonate-rich rock formation deposited by flowing water. It consists of minerals that the water dissolved earlier as it widens cracks and fissures into caves.")
dfcaverns.doc.flowstone_usage = S("Aside from the aesthetic beauty of its formations flowstone has no special properties or uses.")

113
features/cave_coral.lua Normal file
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@ -0,0 +1,113 @@
-- internationalization boilerplate
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
minetest.register_node("dfcaverns:cave_coral_3", {
description = S("Cave Coral"),
_doc_items_longdesc = dfcaverns.doc.cave_coral_desc,
_doc_items_usagehelp = dfcaverns.doc.cave_coral_usage,
tiles = {"dfcaverns_cave_coral_end.png", "dfcaverns_cave_coral_end.png", "dfcaverns_cave_coral.png"},
is_ground_content = true,
drop = "default:coral_skeleton",
light_source = 3,
groups = {cracky = 3, dfcaverns_cave_coral = 1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("dfcaverns:cave_coral_2", {
description = S("Cave Coral"),
_doc_items_longdesc = dfcaverns.doc.cave_coral_desc,
_doc_items_usagehelp = dfcaverns.doc.cave_coral_usage,
tiles = {"dfcaverns_cave_coral_end.png", "dfcaverns_cave_coral_end.png", "dfcaverns_cave_coral.png"},
is_ground_content = true,
drop = "default:coral_skeleton",
light_source = 2,
groups = {cracky = 3, dfcaverns_cave_coral = 1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("dfcaverns:cave_coral_1", {
description = S("Cave Coral"),
_doc_items_longdesc = dfcaverns.doc.cave_coral_desc,
_doc_items_usagehelp = dfcaverns.doc.cave_coral_usage,
tiles = {"dfcaverns_cave_coral_end.png", "dfcaverns_cave_coral_end.png", "dfcaverns_cave_coral.png"},
is_ground_content = true,
drop = "default:coral_skeleton",
light_source = 1,
groups = {cracky = 3, dfcaverns_cave_coral = 1},
sounds = default.node_sound_stone_defaults(),
})
local coral_names = {"dfcaverns:cave_coral_1", "dfcaverns:cave_coral_2", "dfcaverns:cave_coral_3"}
minetest.register_abm{
label = "dfcaverns:shifting_coral",
nodenames = {"group:dfcaverns_cave_coral"},
interval = 2,
chance = 10,
action = function(pos)
minetest.swap_node(pos, {name=coral_names[math.random(1,3)]})
end,
}
local c_coral_1 = minetest.get_content_id("dfcaverns:cave_coral_1")
local c_coral_2 = minetest.get_content_id("dfcaverns:cave_coral_2")
local c_coral_3 = minetest.get_content_id("dfcaverns:cave_coral_3")
local c_coral_skeleton = minetest.get_content_id("default:coral_skeleton")
local c_dirt = minetest.get_content_id("default:dirt")
local c_stone = minetest.get_content_id("default:stone")
local corals = {c_coral_1, c_coral_2, c_coral_3}
local get_coral = function()
return corals[math.random(1,3)]
end
dfcaverns.spawn_cave_coral = function(area, data, vi, iterations)
local run = math.random(2,4)
local index = vi
local zstride = area.zstride
local ystride = area.ystride
while run > 0 do
if math.random() > 0.95 or data[index] == c_stone or not area:containsi(index) then return end
data[index] = get_coral()
if iterations > 2 then
data[index + 1] = get_coral()
data[index - 1] = get_coral()
data[index + zstride] = get_coral()
data[index - zstride] = get_coral()
end
if iterations > 3 then
data[index + 2] = get_coral()
data[index - 2] = get_coral()
data[index + zstride * 2] = get_coral()
data[index - zstride * 2] = get_coral()
data[index + 1 + zstride] = get_coral()
data[index - 1 + zstride] = get_coral()
data[index + 1 - zstride] = get_coral()
data[index - 1 - zstride] = get_coral()
end
index = index - ystride
run = run - 1
end
local newiterations = iterations - 1
if newiterations == 0 then return end
if math.random() > 0.5 then
dfcaverns.spawn_cave_coral(area, data, index + 1 + ystride, newiterations)
dfcaverns.spawn_cave_coral(area, data, index - 1 + ystride, newiterations)
else
dfcaverns.spawn_cave_coral(area, data, index + zstride + ystride, newiterations)
dfcaverns.spawn_cave_coral(area, data, index - zstride + ystride, newiterations)
end
end
dfcaverns.spawn_coral_pile = function(area, data, vi, radius)
local pos = area:position(vi)
for li in area:iterp(vector.add(pos, -radius), vector.add(pos, radius)) do
local adjacent = li + area.ystride
local node_type = data[li]
if math.random() < 0.2 and (node_type == c_stone or node_type == c_dirt) and data[adjacent] == c_water then
data[adjacent] = c_coral_skeleton
end
end
end

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@ -1,166 +0,0 @@
-- internationalization boilerplate
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
minetest.register_node("dfcaverns:glow_water_source", {
description = S("Mese Water"),
_doc_items_longdesc = dfcaverns.doc.glow_water_desc,
_doc_items_usagehelp = dfcaverns.doc.glow_water_usage,
drawtype = "liquid",
tiles = {
{
name = "default_water_source_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 2.0,
},
},
},
special_tiles = {
{
name = "default_water_source_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 2.0,
},
backface_culling = false,
},
},
alpha = 204,
paramtype = "light",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
liquidtype = "source",
liquid_alternative_flowing = "dfcaverns:glow_water_flowing",
liquid_alternative_source = "dfcaverns:glow_water_source",
liquid_viscosity = 7,
liquid_renewable = false,
liquid_range = 2,
light_source = default.LIGHT_MAX,
post_effect_color = {a = 204, r = 250, g = 250, b = 10},
groups = {liquid = 3, flammable = 2},
sounds = default.node_sound_water_defaults(),
})
minetest.register_node("dfcaverns:glow_water_flowing", {
description = S("Flowing Mese Water"),
_doc_items_longdesc = dfcaverns.doc.glow_water_desc,
_doc_items_usagehelp = dfcaverns.doc.glow_water_usage,
drawtype = "flowingliquid",
tiles = {"default_water.png"},
special_tiles = {
{
name = "default_water_flowing_animated.png",
backface_culling = false,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 0.8,
},
},
{
name = "default_water_flowing_animated.png",
backface_culling = true,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 0.8,
},
},
},
alpha = 204,
paramtype = "light",
paramtype2 = "flowingliquid",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
liquidtype = "flowing",
liquid_alternative_flowing = "dfcaverns:glow_water_flowing",
liquid_alternative_source = "dfcaverns:glow_water_source",
liquid_viscosity = 7,
liquid_renewable = false,
liquid_range = 2,
light_source = 8,
post_effect_color = {a = 204, r = 250, g = 250, b = 10},
groups = {liquid = 3, flammable = 2, not_in_creative_inventory = 1},
sounds = default.node_sound_water_defaults(),
})
local random_direction ={
{x=0,y=0,z=1},
{x=0,y=0,z=-1},
{x=0,y=1,z=0},
{x=0,y=-1,z=0},
{x=1,y=0,z=0},
{x=-1,y=0,z=0},
}
local get_node = minetest.get_node
local set_node = minetest.set_node
local spark_spawner = {
amount = 5,
time = 0.1,
minvel = {x=1, y=1, z=1},
maxvel = {x=-1, y=-1, z=-1},
minacc = {x=0, y= 2, z=0},
maxacc = {x=0, y= 2, z=0},
minexptime = 0.5,
maxexptime = 1,
minsize = 1,
maxsize = 1,
collisiondetection = true,
vertical = false,
texture = "dfcaverns_spark.png",
}
minetest.register_abm({
label = "dfcaverns glow_water",
nodenames = {"dfcaverns:glow_water_source"},
neighbors = {"default:water_source"},
interval = 2,
chance = 2,
catch_up = false,
action = function(pos,node) -- Do everything possible to optimize this method
spark_spawner.minpos = vector.add(pos, -0.5)
spark_spawner.maxpos = vector.add(pos, 0.5)
minetest.add_particlespawner(spark_spawner)
local check_pos = vector.add(pos, random_direction[math.random(6)])
local check_node = get_node(check_pos)
local check_node_name = check_node.name
if check_node_name == "default:water_source" then
set_node(pos, check_node)
set_node(check_pos, node)
end
end
})
if minetest.get_modpath("bucket") then
bucket.register_liquid(
"dfcaverns:glow_water_source",
"dfcaverns:glow_water_flowing",
"dfcaverns:glow_water_bucket",
"dfcaverns_bucket_glow_water.png",
S("Glow Water Bucket")
)
end
if minetest.get_modpath("dynamic_liquid") then
dynamic_liquid.liquid_abm("dfcaverns:glow_water_source", "dfcaverns:glow_water_flowing", 5)
end

49
features/snareweed.lua Normal file
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@ -0,0 +1,49 @@
-- internationalization boilerplate
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
minetest.register_node("dfcaverns:snareweed", {
description = S("Snareweed"),
_doc_items_longdesc = dfcaverns.doc.snareweed_desc,
_doc_items_usagehelp = dfcaverns.doc.snareweed_usage,
tiles = {"default_dirt.png^dfcaverns_snareweed_roots.png", "default_dirt.png"},
drawtype="plantlike_rooted",
-- paramtype = "light",
paramtype2 = "leveled",
special_tiles = {{name = "dfcaverns_snareweed.png", tileable_vertical = true}},
is_ground_content = true,
drop = 'default:dirt',
light_source = 6,
groups = {crumbly = 3, soil = 1},
sounds = default.node_sound_dirt_defaults(),
})
local c_water = minetest.get_content_id("default:water_source")
local c_dirt = minetest.get_content_id("default:dirt")
local c_snareweed = minetest.get_content_id("dfcaverns:snareweed")
dfcaverns.place_snareweed = function(area, data, bi, param2_data)
local max_height = 0
local index = bi + area.ystride
while area:containsi(index) and data[index] == c_water and max_height <= 8*16 do
index = index + area.ystride
max_height = max_height + 16
end
if max_height > 0 then
data[bi] = c_snareweed
param2_data[bi] = math.min(math.random(3*16, 8*16), max_height)
else
data[bi] = c_dirt
end
end
dfcaverns.place_snareweed_patch = function(area, data, bi, param2_data, radius)
local pos = area:position(bi)
for li in area:iterp(vector.add(pos, -radius), vector.add(pos, radius)) do
local adjacent = li + area.ystride
local node_type = data[li]
if math.random() < 0.1 and (node_type == c_stone or node_type == c_dirt) and data[adjacent] == c_water then
dfcaverns.place_snareweed(area, data, li, param2_data)
end
end
end

View File

@ -10,10 +10,11 @@ dofile(modpath.."/doc.lua")
dofile(modpath.."/features/ground_cover.lua")
dofile(modpath.."/features/glow_worms.lua")
dofile(modpath.."/features/flowstone_nodes.lua")
dofile(modpath.."/features/glow_water.lua")
dofile(modpath.."/features/glow_crystals.lua")
dofile(modpath.."/features/snareweed.lua")
dofile(modpath.."/features/cave_coral.lua")
-- Plants
-- Farmable Plants
dofile(modpath.."/plants.lua") -- general functions
dofile(modpath.."/plants/cave_wheat.lua")
dofile(modpath.."/plants/dimple_cup.lua")

View File

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: dfcaverns module's Italian locale\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-21 13:21-0600\n"
"POT-Creation-Date: 2018-05-23 02:30-0600\n"
"PO-Revision-Date: 2017-08-17 23:01+0100\n"
"Last-Translator: H4mlet <h4mlet@riseup.net>\n"
"Language-Team: ITALIANO\n"
@ -79,20 +79,43 @@ msgid ""
"a modest amount of growth, allowing it to be divided and propagated."
msgstr ""
#: doc.lua:26
msgid ""
"A nasty kelp-like plant that grows in patches on the floor of the Sunless "
"Sea. Its reflective patches draw in the unwary and then its prickly barbs "
"catch and hold small creatures."
msgstr ""
#: doc.lua:27
msgid "Snareweed has no practical use, its fibers disintegrate when they dry."
msgstr ""
#: doc.lua:29
msgid ""
"A rare form of coral found only deep underground in the Sunless Sea, cave "
"coral grows hanging from the ceilings of flooded caverns."
msgstr ""
#: doc.lua:30
msgid ""
"Aside from their aesthetic beauty, cave corals can be harvested for simple "
"building materials."
msgstr ""
#: doc.lua:32
msgid ""
"Flowstone is a carbonate-rich rock formation deposited by flowing water. It "
"consists of minerals that the water dissolved earlier as it widens cracks "
"and fissures into caves."
msgstr ""
#: doc.lua:28
#: doc.lua:33
msgid ""
"Aside from the aesthetic beauty of its formations flowstone has no special "
"properties or uses."
msgstr ""
#: doc.lua:29
#: doc.lua:34
msgid ""
"The iconic stalactites and stalagmites found in caverns are composed of "
"flowstone (or 'dripstone' in the case of these formations). Moist dripstone "
@ -100,47 +123,47 @@ msgid ""
"once the source of water that created them ceases."
msgstr ""
#: doc.lua:30
#: doc.lua:35
msgid ""
"Although stalagmites are blunter than the stalactites above them, they can "
"cause extra damage to the unwary caver who falls on them."
msgstr ""
#: doc.lua:31
#: doc.lua:36
msgid ""
"Ice formed by water dripping slowly into a cold environment, icicles tend to "
"be exceptionally pure and clear."
msgstr ""
#: doc.lua:32
#: doc.lua:37
msgid "Falling onto an icicle is particularly damaging."
msgstr ""
#: doc.lua:35
#: doc.lua:40
msgid ""
"Deep in the infernal conditions of the magma sea, over the course of "
"millions of years, mese crystals grow into flawless blocks that glow bright "
"with strange energies."
msgstr ""
#: doc.lua:36
#: doc.lua:41
msgid ""
"These blocks can be broken down into a large number of mese crystals, but "
"cannot be artificially reassembled."
msgstr ""
#: doc.lua:38
#: doc.lua:43
msgid ""
"Large, dry caverns deep underground are well suited to aeons-long processes "
"that concentrate crystalline substances in their walls. This rock is riddled "
"with veins of the stuff."
msgstr ""
#: doc.lua:39
#: doc.lua:44
msgid "Aside from its aesthetic value this rock has no particular use."
msgstr ""
#: doc.lua:41
#: doc.lua:46
msgid ""
"Monolithic crystals of this size form only over extremely long periods deep "
"underground, in large long-lived cavities that allow them room to grow. "
@ -148,110 +171,110 @@ msgid ""
"crystals so they're only found in dry environments."
msgstr ""
#: doc.lua:42
#: doc.lua:47
msgid "Aside from its aesthetic value this crystal has no particular use."
msgstr ""
#: doc.lua:46
#: doc.lua:51
msgid "Whatever this fungus was in life, it is now dead."
msgstr ""
#: doc.lua:47
#: doc.lua:52
msgid ""
"Dead fungus quickly decays into an unrecognizable mess. It can be used as "
"weak fuel or terrible decor."
msgstr ""
#: doc.lua:49
#: doc.lua:54
msgid ""
"A species of lavender mushroom ubiquitous in caves that is most notable for "
"the soft bioluminescence it produces."
msgstr ""
#: doc.lua:50
#: doc.lua:55
msgid ""
"This mushroom is inedible but continues producing modest levels of light "
"long after it's picked."
msgstr ""
#: doc.lua:52
#: doc.lua:57
msgid ""
"Cave wheat is literally a breed of grain-producing grass that somehow lost "
"its ability to photosynthesize and adapted to a more fungal style of life."
msgstr ""
#: doc.lua:53
#: doc.lua:58
msgid ""
"Like its surface cousin, cave wheat produces grain that can be ground into a "
"form of flour."
msgstr ""
#: doc.lua:54
#: doc.lua:59
msgid "Cave wheat seed ground into a powder suitable for cooking."
msgstr ""
#: doc.lua:55
#: doc.lua:60
msgid ""
"When baked alone it forms an edible bread, but it combines well with other "
"more flavorful ingredients."
msgstr ""
#: doc.lua:56
#: doc.lua:61
msgid ""
"Bread baked from cave wheat flour is tough and durable. A useful ration for "
"long expeditions."
msgstr ""
#: doc.lua:57
#: doc.lua:62
msgid "It's not tasty, but it keeps you going."
msgstr ""
#: doc.lua:59
#: doc.lua:64
msgid ""
"The distinctive midnight-blue caps of these mushrooms are inverted, exposing "
"their gills to any breeze that might pass, and have dimpled edges that give "
"them their name."
msgstr ""
#: doc.lua:60
#: doc.lua:65
msgid ""
"Dimple cups can be dried, ground, and processed to extract a deep blue dye."
msgstr ""
#: doc.lua:62
#: doc.lua:67
msgid ""
"Pig tails are a fibrous fungal growth that's most notable for its twisting "
"stalks. In a mature stand of pig tails the helical stalks intertwine into a "
"dense mesh."
msgstr ""
#: doc.lua:63
#: doc.lua:68
msgid "Pig tail stalks can be processed to extract fibers useful as thread."
msgstr ""
#: doc.lua:64
#: doc.lua:69
msgid "Threads of pig tail fiber."
msgstr ""
#: doc.lua:65
#: doc.lua:70
msgid ""
"A crafting item that can be woven into textiles and other similar items."
msgstr ""
#: doc.lua:67
#: doc.lua:72
msgid ""
"Plump helmets are a thick, fleshy mushroom that's edible picked straight "
"from the ground. They form a staple diet for both lost cave explorers and "
"the fauna that preys on them."
msgstr ""
#: doc.lua:68
#: doc.lua:73
msgid ""
"While they can be eaten fresh, they can be monotonous fare and are perhaps "
"better appreciated as part of a more complex prepared dish."
msgstr ""
#: doc.lua:70
#: doc.lua:75
msgid ""
"A rare breed of fungus from deep underground that produces a bushy cluster "
"of rumpled gray 'blades'. The biological function of these blades is not "
@ -259,24 +282,24 @@ msgid ""
"the blade's base."
msgstr ""
#: doc.lua:71
#: doc.lua:76
msgid ""
"Quarry bush leaves and nodules (called 'rock nuts') can be harvested and are "
"edible with processing."
msgstr ""
#: doc.lua:72
#: doc.lua:77
msgid ""
"The dried blades of a quarry bush add a welcome zing to recipes containing "
"otherwise-bland subterranean foodstuffs, but they're too spicy to be eaten "
"on their own."
msgstr ""
#: doc.lua:73
#: doc.lua:78
msgid "Quarry bush leaves can be used as an ingredient in foodstuffs."
msgstr ""
#: doc.lua:75
#: doc.lua:80
msgid ""
"Sweet pods grow in rich soil, and once they reach maturity they draw that "
"supply of nutrients up to concentrate it in their fruiting bodies. They turn "
@ -284,52 +307,52 @@ msgid ""
"the sugars they contain."
msgstr ""
#: doc.lua:78
#: doc.lua:83
msgid "When milled, sweet pods produce a granular sugary substance."
msgstr ""
#: doc.lua:80
#: doc.lua:85
msgid "When dried in an oven, sweet pods produce a granular sugary substance."
msgstr ""
#: doc.lua:82
#: doc.lua:87
msgid "Crushing them in a bucket squeezes out a flavorful syrup."
msgstr ""
#: doc.lua:84
#: doc.lua:89
msgid "Sweet pod sugar has a pink tint to it."
msgstr ""
#: doc.lua:85
#: doc.lua:90
msgid ""
"Too sweet to be eaten directly, it makes an excellent ingredient in food "
"recipes."
msgstr ""
#: doc.lua:86
#: doc.lua:91
msgid "Sweet pod syrup is thick and flavorful."
msgstr ""
#: doc.lua:87
#: doc.lua:92
msgid ""
"Too strong and thick to drink straight, sweet pod syrup is useful in food "
"recipes."
msgstr ""
#: doc.lua:90
#: doc.lua:95
msgid ""
"The dense black wood of these mushrooms is heavy and hard to work with, and "
"has few remarkable properties."
msgstr ""
#: doc.lua:91
#: doc.lua:96
msgid ""
"Aside from the artistic applications of its particularly dark color, black "
"cap wood is a long-burning fuel source that's as good as coal for some "
"applications. Black cap gills are oily and make for excellent torch fuel."
msgstr ""
#: doc.lua:93
#: doc.lua:98
msgid ""
"Blood thorns are the most vicious of underground flora, as befits their "
"harsh environments. Found only in hot, dry caverns with sandy soil far from "
@ -338,14 +361,14 @@ msgid ""
"fluids from whatever stray plant or creature they might impale."
msgstr ""
#: doc.lua:94
#: doc.lua:99
msgid ""
"When harvested, the central stalk of a blood thorn can be cut into planks "
"and used as wood. It has a purple-red hue that may or may not appeal, "
"depending on one's artistic tastes."
msgstr ""
#: doc.lua:95
#: doc.lua:100
msgid ""
"The spikes of a blood thorn can actually remain living long after they're "
"severed from their parent stalk, a testament to their tenacity. As long as "
@ -353,39 +376,39 @@ msgid ""
"puncture, though they don't grow."
msgstr ""
#: doc.lua:96
#: doc.lua:101
msgid ""
"Living blood thorn spikes remain harmful to creatures that touch them. If "
"killed by bright light, they cause only passive damage to creatures that "
"fall on them (as one would expect from an enormous spike)."
msgstr ""
#: doc.lua:98
#: doc.lua:103
msgid ""
"Thin, irregular layers of spore-producing 'shelves' surround the strong "
"central stalk of the mighty Fungiwood."
msgstr ""
#: doc.lua:99
#: doc.lua:104
msgid ""
"Fungiwood stalk is strong and very fine-grained, making smooth yellow-tinted "
"lumber when cut. Fungiwood shelf is too fragile to be much use as anything "
"other than fuel."
msgstr ""
#: doc.lua:101
#: doc.lua:106
msgid ""
"Massive but squat, mature goblin cap mushrooms are the size of small "
"cottages."
msgstr ""
#: doc.lua:102
#: doc.lua:107
msgid ""
"Goblin cap stem and cap material can be cut into wood of two different hues, "
"a subdued cream and a bright orange-red."
msgstr ""
#: doc.lua:104
#: doc.lua:109
msgid ""
"Nether caps have an unusual biochemistry that allows them to somehow subsist "
"on ambient heat, in violation of all known laws of thermodynamics. They grow "
@ -393,40 +416,40 @@ msgid ""
"volcanic."
msgstr ""
#: doc.lua:105
#: doc.lua:110
msgid ""
"Nether cap wood, in addition to being a beautiful blue hue, retains the odd "
"heat-draining ability of living nether caps and is able to quickly freeze "
"nearby water solid."
msgstr ""
#: doc.lua:107
#: doc.lua:112
msgid ""
"Spore trees have a sturdy 'trunk' that supports a large spongy mesh of "
"branching fibers, with embedded fruiting bodies that produce a copious "
"amount of spores that gently rain down around the spore tree's base."
msgstr ""
#: doc.lua:108
#: doc.lua:113
msgid ""
"Spore tree trunks can be cut into pale woody planks. The branching fibers "
"and fruiting bodies are only useful as fuel."
msgstr ""
#: doc.lua:110
#: doc.lua:115
msgid "The king of the fungi, tower cap mushrooms grow to immense proportions."
msgstr ""
#: doc.lua:111
#: doc.lua:116
msgid "Tower caps are an excellent source of wood."
msgstr ""
#: doc.lua:113
#: doc.lua:118
msgid ""
"Tunnel tubes are hollow, curved fungal growths that support a fruiting body."
msgstr ""
#: doc.lua:115
#: doc.lua:120
msgid ""
"The trunk of a tunnel tube can be cut and processed to produce plywood-like "
"material. The fruiting body accumulates high-energy compounds that, when "
@ -434,7 +457,7 @@ msgid ""
"tunnel tube spawn through the still cavern air."
msgstr ""
#: doc.lua:117
#: doc.lua:122
msgid ""
"The trunk of a tunnel tube can be cut and processed to produce plywood-like "
"material."
@ -448,6 +471,13 @@ msgstr "Fungo morto"
msgid "Cavern Fungi"
msgstr "Funghi di caverna"
#: features\cave_coral.lua:6
#: features\cave_coral.lua:18
#: features\cave_coral.lua:30
#, fuzzy
msgid "Cave Coral"
msgstr "Grano di caverna"
#: features\flowstone_nodes.lua:19
msgid "Dry Dripstone"
msgstr ""
@ -488,18 +518,6 @@ msgstr ""
msgid "Big Crystal"
msgstr ""
#: features\glow_water.lua:6
msgid "Mese Water"
msgstr ""
#: features\glow_water.lua:55
msgid "Flowing Mese Water"
msgstr ""
#: features\glow_water.lua:160
msgid "Glow Water Bucket"
msgstr ""
#: features\glow_worms.lua:6
msgid "Glow Worms"
msgstr "Vermi luminosi"
@ -512,6 +530,10 @@ msgstr "Terra con muschio di caverna"
msgid "Cobblestone With Floor Fungus"
msgstr "Ciottoli con funghi del terreno"
#: features\snareweed.lua:6
msgid "Snareweed"
msgstr ""
#: plants\cave_wheat.lua:10
#: plants\cave_wheat.lua:69
msgid "Cave Wheat"

View File

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-05-21 13:21-0600\n"
"POT-Creation-Date: 2018-05-23 02:30-0600\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -78,20 +78,43 @@ msgid ""
"a modest amount of growth, allowing it to be divided and propagated."
msgstr ""
#: doc.lua:26
msgid ""
"A nasty kelp-like plant that grows in patches on the floor of the Sunless "
"Sea. Its reflective patches draw in the unwary and then its prickly barbs "
"catch and hold small creatures."
msgstr ""
#: doc.lua:27
msgid "Snareweed has no practical use, its fibers disintegrate when they dry."
msgstr ""
#: doc.lua:29
msgid ""
"A rare form of coral found only deep underground in the Sunless Sea, cave "
"coral grows hanging from the ceilings of flooded caverns."
msgstr ""
#: doc.lua:30
msgid ""
"Aside from their aesthetic beauty, cave corals can be harvested for simple "
"building materials."
msgstr ""
#: doc.lua:32
msgid ""
"Flowstone is a carbonate-rich rock formation deposited by flowing water. It "
"consists of minerals that the water dissolved earlier as it widens cracks "
"and fissures into caves."
msgstr ""
#: doc.lua:28
#: doc.lua:33
msgid ""
"Aside from the aesthetic beauty of its formations flowstone has no special "
"properties or uses."
msgstr ""
#: doc.lua:29
#: doc.lua:34
msgid ""
"The iconic stalactites and stalagmites found in caverns are composed of "
"flowstone (or 'dripstone' in the case of these formations). Moist dripstone "
@ -99,47 +122,47 @@ msgid ""
"once the source of water that created them ceases."
msgstr ""
#: doc.lua:30
#: doc.lua:35
msgid ""
"Although stalagmites are blunter than the stalactites above them, they can "
"cause extra damage to the unwary caver who falls on them."
msgstr ""
#: doc.lua:31
#: doc.lua:36
msgid ""
"Ice formed by water dripping slowly into a cold environment, icicles tend to "
"be exceptionally pure and clear."
msgstr ""
#: doc.lua:32
#: doc.lua:37
msgid "Falling onto an icicle is particularly damaging."
msgstr ""
#: doc.lua:35
#: doc.lua:40
msgid ""
"Deep in the infernal conditions of the magma sea, over the course of "
"millions of years, mese crystals grow into flawless blocks that glow bright "
"with strange energies."
msgstr ""
#: doc.lua:36
#: doc.lua:41
msgid ""
"These blocks can be broken down into a large number of mese crystals, but "
"cannot be artificially reassembled."
msgstr ""
#: doc.lua:38
#: doc.lua:43
msgid ""
"Large, dry caverns deep underground are well suited to aeons-long processes "
"that concentrate crystalline substances in their walls. This rock is riddled "
"with veins of the stuff."
msgstr ""
#: doc.lua:39
#: doc.lua:44
msgid "Aside from its aesthetic value this rock has no particular use."
msgstr ""
#: doc.lua:41
#: doc.lua:46
msgid ""
"Monolithic crystals of this size form only over extremely long periods deep "
"underground, in large long-lived cavities that allow them room to grow. "
@ -147,110 +170,110 @@ msgid ""
"crystals so they're only found in dry environments."
msgstr ""
#: doc.lua:42
#: doc.lua:47
msgid "Aside from its aesthetic value this crystal has no particular use."
msgstr ""
#: doc.lua:46
#: doc.lua:51
msgid "Whatever this fungus was in life, it is now dead."
msgstr ""
#: doc.lua:47
#: doc.lua:52
msgid ""
"Dead fungus quickly decays into an unrecognizable mess. It can be used as "
"weak fuel or terrible decor."
msgstr ""
#: doc.lua:49
#: doc.lua:54
msgid ""
"A species of lavender mushroom ubiquitous in caves that is most notable for "
"the soft bioluminescence it produces."
msgstr ""
#: doc.lua:50
#: doc.lua:55
msgid ""
"This mushroom is inedible but continues producing modest levels of light "
"long after it's picked."
msgstr ""
#: doc.lua:52
#: doc.lua:57
msgid ""
"Cave wheat is literally a breed of grain-producing grass that somehow lost "
"its ability to photosynthesize and adapted to a more fungal style of life."
msgstr ""
#: doc.lua:53
#: doc.lua:58
msgid ""
"Like its surface cousin, cave wheat produces grain that can be ground into a "
"form of flour."
msgstr ""
#: doc.lua:54
#: doc.lua:59
msgid "Cave wheat seed ground into a powder suitable for cooking."
msgstr ""
#: doc.lua:55
#: doc.lua:60
msgid ""
"When baked alone it forms an edible bread, but it combines well with other "
"more flavorful ingredients."
msgstr ""
#: doc.lua:56
#: doc.lua:61
msgid ""
"Bread baked from cave wheat flour is tough and durable. A useful ration for "
"long expeditions."
msgstr ""
#: doc.lua:57
#: doc.lua:62
msgid "It's not tasty, but it keeps you going."
msgstr ""
#: doc.lua:59
#: doc.lua:64
msgid ""
"The distinctive midnight-blue caps of these mushrooms are inverted, exposing "
"their gills to any breeze that might pass, and have dimpled edges that give "
"them their name."
msgstr ""
#: doc.lua:60
#: doc.lua:65
msgid ""
"Dimple cups can be dried, ground, and processed to extract a deep blue dye."
msgstr ""
#: doc.lua:62
#: doc.lua:67
msgid ""
"Pig tails are a fibrous fungal growth that's most notable for its twisting "
"stalks. In a mature stand of pig tails the helical stalks intertwine into a "
"dense mesh."
msgstr ""
#: doc.lua:63
#: doc.lua:68
msgid "Pig tail stalks can be processed to extract fibers useful as thread."
msgstr ""
#: doc.lua:64
#: doc.lua:69
msgid "Threads of pig tail fiber."
msgstr ""
#: doc.lua:65
#: doc.lua:70
msgid ""
"A crafting item that can be woven into textiles and other similar items."
msgstr ""
#: doc.lua:67
#: doc.lua:72
msgid ""
"Plump helmets are a thick, fleshy mushroom that's edible picked straight "
"from the ground. They form a staple diet for both lost cave explorers and "
"the fauna that preys on them."
msgstr ""
#: doc.lua:68
#: doc.lua:73
msgid ""
"While they can be eaten fresh, they can be monotonous fare and are perhaps "
"better appreciated as part of a more complex prepared dish."
msgstr ""
#: doc.lua:70
#: doc.lua:75
msgid ""
"A rare breed of fungus from deep underground that produces a bushy cluster "
"of rumpled gray 'blades'. The biological function of these blades is not "
@ -258,24 +281,24 @@ msgid ""
"the blade's base."
msgstr ""
#: doc.lua:71
#: doc.lua:76
msgid ""
"Quarry bush leaves and nodules (called 'rock nuts') can be harvested and are "
"edible with processing."
msgstr ""
#: doc.lua:72
#: doc.lua:77
msgid ""
"The dried blades of a quarry bush add a welcome zing to recipes containing "
"otherwise-bland subterranean foodstuffs, but they're too spicy to be eaten "
"on their own."
msgstr ""
#: doc.lua:73
#: doc.lua:78
msgid "Quarry bush leaves can be used as an ingredient in foodstuffs."
msgstr ""
#: doc.lua:75
#: doc.lua:80
msgid ""
"Sweet pods grow in rich soil, and once they reach maturity they draw that "
"supply of nutrients up to concentrate it in their fruiting bodies. They turn "
@ -283,52 +306,52 @@ msgid ""
"the sugars they contain."
msgstr ""
#: doc.lua:78
#: doc.lua:83
msgid "When milled, sweet pods produce a granular sugary substance."
msgstr ""
#: doc.lua:80
#: doc.lua:85
msgid "When dried in an oven, sweet pods produce a granular sugary substance."
msgstr ""
#: doc.lua:82
#: doc.lua:87
msgid "Crushing them in a bucket squeezes out a flavorful syrup."
msgstr ""
#: doc.lua:84
#: doc.lua:89
msgid "Sweet pod sugar has a pink tint to it."
msgstr ""
#: doc.lua:85
#: doc.lua:90
msgid ""
"Too sweet to be eaten directly, it makes an excellent ingredient in food "
"recipes."
msgstr ""
#: doc.lua:86
#: doc.lua:91
msgid "Sweet pod syrup is thick and flavorful."
msgstr ""
#: doc.lua:87
#: doc.lua:92
msgid ""
"Too strong and thick to drink straight, sweet pod syrup is useful in food "
"recipes."
msgstr ""
#: doc.lua:90
#: doc.lua:95
msgid ""
"The dense black wood of these mushrooms is heavy and hard to work with, and "
"has few remarkable properties."
msgstr ""
#: doc.lua:91
#: doc.lua:96
msgid ""
"Aside from the artistic applications of its particularly dark color, black "
"cap wood is a long-burning fuel source that's as good as coal for some "
"applications. Black cap gills are oily and make for excellent torch fuel."
msgstr ""
#: doc.lua:93
#: doc.lua:98
msgid ""
"Blood thorns are the most vicious of underground flora, as befits their "
"harsh environments. Found only in hot, dry caverns with sandy soil far from "
@ -337,14 +360,14 @@ msgid ""
"fluids from whatever stray plant or creature they might impale."
msgstr ""
#: doc.lua:94
#: doc.lua:99
msgid ""
"When harvested, the central stalk of a blood thorn can be cut into planks "
"and used as wood. It has a purple-red hue that may or may not appeal, "
"depending on one's artistic tastes."
msgstr ""
#: doc.lua:95
#: doc.lua:100
msgid ""
"The spikes of a blood thorn can actually remain living long after they're "
"severed from their parent stalk, a testament to their tenacity. As long as "
@ -352,39 +375,39 @@ msgid ""
"puncture, though they don't grow."
msgstr ""
#: doc.lua:96
#: doc.lua:101
msgid ""
"Living blood thorn spikes remain harmful to creatures that touch them. If "
"killed by bright light, they cause only passive damage to creatures that "
"fall on them (as one would expect from an enormous spike)."
msgstr ""
#: doc.lua:98
#: doc.lua:103
msgid ""
"Thin, irregular layers of spore-producing 'shelves' surround the strong "
"central stalk of the mighty Fungiwood."
msgstr ""
#: doc.lua:99
#: doc.lua:104
msgid ""
"Fungiwood stalk is strong and very fine-grained, making smooth yellow-tinted "
"lumber when cut. Fungiwood shelf is too fragile to be much use as anything "
"other than fuel."
msgstr ""
#: doc.lua:101
#: doc.lua:106
msgid ""
"Massive but squat, mature goblin cap mushrooms are the size of small "
"cottages."
msgstr ""
#: doc.lua:102
#: doc.lua:107
msgid ""
"Goblin cap stem and cap material can be cut into wood of two different hues, "
"a subdued cream and a bright orange-red."
msgstr ""
#: doc.lua:104
#: doc.lua:109
msgid ""
"Nether caps have an unusual biochemistry that allows them to somehow subsist "
"on ambient heat, in violation of all known laws of thermodynamics. They grow "
@ -392,40 +415,40 @@ msgid ""
"volcanic."
msgstr ""
#: doc.lua:105
#: doc.lua:110
msgid ""
"Nether cap wood, in addition to being a beautiful blue hue, retains the odd "
"heat-draining ability of living nether caps and is able to quickly freeze "
"nearby water solid."
msgstr ""
#: doc.lua:107
#: doc.lua:112
msgid ""
"Spore trees have a sturdy 'trunk' that supports a large spongy mesh of "
"branching fibers, with embedded fruiting bodies that produce a copious "
"amount of spores that gently rain down around the spore tree's base."
msgstr ""
#: doc.lua:108
#: doc.lua:113
msgid ""
"Spore tree trunks can be cut into pale woody planks. The branching fibers "
"and fruiting bodies are only useful as fuel."
msgstr ""
#: doc.lua:110
#: doc.lua:115
msgid "The king of the fungi, tower cap mushrooms grow to immense proportions."
msgstr ""
#: doc.lua:111
#: doc.lua:116
msgid "Tower caps are an excellent source of wood."
msgstr ""
#: doc.lua:113
#: doc.lua:118
msgid ""
"Tunnel tubes are hollow, curved fungal growths that support a fruiting body."
msgstr ""
#: doc.lua:115
#: doc.lua:120
msgid ""
"The trunk of a tunnel tube can be cut and processed to produce plywood-like "
"material. The fruiting body accumulates high-energy compounds that, when "
@ -433,7 +456,7 @@ msgid ""
"tunnel tube spawn through the still cavern air."
msgstr ""
#: doc.lua:117
#: doc.lua:122
msgid ""
"The trunk of a tunnel tube can be cut and processed to produce plywood-like "
"material."
@ -447,6 +470,12 @@ msgstr ""
msgid "Cavern Fungi"
msgstr ""
#: features\cave_coral.lua:6
#: features\cave_coral.lua:18
#: features\cave_coral.lua:30
msgid "Cave Coral"
msgstr ""
#: features\flowstone_nodes.lua:19
msgid "Dry Dripstone"
msgstr ""
@ -487,18 +516,6 @@ msgstr ""
msgid "Big Crystal"
msgstr ""
#: features\glow_water.lua:6
msgid "Mese Water"
msgstr ""
#: features\glow_water.lua:55
msgid "Flowing Mese Water"
msgstr ""
#: features\glow_water.lua:160
msgid "Glow Water Bucket"
msgstr ""
#: features\glow_worms.lua:6
msgid "Glow Worms"
msgstr ""
@ -511,6 +528,10 @@ msgstr ""
msgid "Cobblestone With Floor Fungus"
msgstr ""
#: features\snareweed.lua:6
msgid "Snareweed"
msgstr ""
#: plants\cave_wheat.lua:10
#: plants\cave_wheat.lua:69
msgid "Cave Wheat"

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